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l StarCraft 2 l Best Race?
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l StarCraft 2 l Best Race?Posted:

TheFirstProdigy
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Protos


Zerg


Terran


Vote and/or Argue in this Poll on your opinions on which race is the Best, and why


Personally, I think Terran is the best race due to the Stimpack on the Marines, and Marauders, Also The Seige Tanks ability with far-range attacks helps defend on base attacks, there is also endless strategies and microing tactics you can do because of the Marauders Concussion Shell ability.


Last edited by TheFirstProdigy ; edited 1 time in total
#2. Posted:
Racist
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It is all about the Zerg race dude.
#3. Posted:
TheMightyHutch
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Racist wrote It is all about the Zerg race dude.

FOR THE SWARM
zerg bro fist
#4. Posted:
TheFirstProdigy
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What about the zerg do you like?
with the right defence there nothing
Zerglings are easy, just micro them
roaches are only good for close range, and all you need is a detector
hydras are easily countered, and all of the zerg units die easily
the only three good zerg units are Infestors, Mutalisks, and Ultralisks
and in any Pvp matches, Ultralisks take to long to make, and you have to have a really good eco.
so i take that back there is only two good units.
#5. Posted:
TheMightyHutch
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TheFirstProdigy wrote What about the zerg do you like?
with the right defence there nothing
Zerglings are easy, just micro them
roaches are only good for close range, and all you need is a detector
hydras are easily countered, and all of the zerg units die easily
the only three good zerg units are Infestors, Mutalisks, and Ultralisks
and in any Pvp matches, Ultralisks take to long to make, and you have to have a really good eco.
so i take that back there is only two good units.

11 pool into fast roach transitioning into muta
#6. Posted:
TheFirstProdigy
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what if they early rush you?
you wont have time to get enough roaches out upon rush
and with terran
microing with the first units(marines/marauders) beats both starting units of zerg, and protos
#7. Posted:
TheMightyHutch
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TheFirstProdigy wrote what if they early rush you?
you wont have time to get enough roaches out upon rush
and with terran
microing with the first units(marines/marauders) beats both starting units of zerg, and protos

i wouldve have scouted the rush (zerg have great scouting creep/overlords) blocked entrance with spine crawlers and reinforcing with banelings
#8. Posted:
TheFirstProdigy
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ya but the time it takes you to make the banelings nest and/or spawner my army would already be big, and when you made spine crawlers your eco, and troops would be down because you had to take the etra time to make them, when my army would army be big enough to plow through you spine crawlers, and kill your army.
#9. Posted:
TheMightyHutch
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TheFirstProdigy wrote ya but the time it takes you to make the banelings nest and/or spawner my army would already be big, and when you made spine crawlers your eco, and troops would be down because you had to take the etra time to make them, when my army would army be big enough to plow through you spine crawlers, and kill your army.

Zerg is all about adapting and grinding ill show you mt normal ZvT build
at 13 build pool
at 15 roach warren
(all while at the start i had sent overlord to scout)
16 if pool done build queen
make next hatch at 18
at 28 infestor pit
if the game is later than 3:30 attack enemy if not continue mass drone production
at 32 if attack failed see what they had counter it and make a prediction if succeed go all in.
Go for 3rd
at 60 go broodlords (all while continuing unit production of course
if vikings are vast and numerous SPAM HYDRA
rest of game depends on your moves
#10. Posted:
TheMightyHutch
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