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#41. Posted:
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Joined: Dec 30, 201112Year Member
Posts: 333
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Status: Offline
Joined: Dec 30, 201112Year Member
Posts: 333
Reputation Power: 12
Released Beta V1.4.
Fixes and Addins:
06/06/12:
More Bug Fixes - Lever connection bug fixed.
- Nether protal lighting bug fixed.
Addins - More door trap outcomes. (higher possibility of dieing)
- Redstone testing area behind host house.
Fixes and Addins:
06/06/12:
More Bug Fixes - Lever connection bug fixed.
- Nether protal lighting bug fixed.
Addins - More door trap outcomes. (higher possibility of dieing)
- Redstone testing area behind host house.
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#42. Posted:
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Joined: Dec 30, 201112Year Member
Posts: 333
Reputation Power: 12
Status: Offline
Joined: Dec 30, 201112Year Member
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Reputation Power: 12
Almost forgot but i made the bedrock wall go down to the bottom of the sea, theres only 1 way to get through its underwater to the left hand side of the rule board. (for hosts only!!!)
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#43. Posted:
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Joined: Apr 19, 201212Year Member
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nice download i cant wait to play
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#44. Posted:
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E1VLxH4UNTZZ wrote nice download i cant wait to play
thanks for downloading man be sure to give me some feedback and improvement ideas when youve played it through!!
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#45. Posted:
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Great map, when is it open?
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#46. Posted:
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You could put More Challenges in They Were A Little easy
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#47. Posted:
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E1VLxH4UNTZZ wrote You could put More Challenges in They Were A Little easy
THATS WHAT IM PLANNING ON DOING FOR THE FULL RELEASE BUT I REALLY NEED IDEAS. YOU GOT ANY?
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#48. Posted:
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Maby put difficulty level stuff like that like hard challenge and build a 2 story mansion challenge
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#49. Posted:
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Joined: Dec 30, 201112Year Member
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Joined: Dec 30, 201112Year Member
Posts: 333
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E1VLxH4UNTZZ wrote Maby put difficulty level stuff like that like hard challenge and build a 2 story mansion challenge
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yea ill definitely do the difficulty thing and the mansion task, thanks!!!
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#50. Posted:
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you should add some mazes more parkour stuff. Maybe some more items or places to find with puzzles inside them.
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