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Hosting Unmodded Zombies. Evil Tempz
Posted:
Hosting Unmodded Zombies. Evil TempzPosted:
Status: Offline
Joined: Jun 29, 201113Year Member
Posts: 1,131
Reputation Power: 47
Status: Offline
Joined: Jun 29, 201113Year Member
Posts: 1,131
Reputation Power: 47
There is two teams, Zombies and humans. The Zombies Only knife. The Humans
can knife, shoot , etc etc. Once a human gets knifed the human must change
teams over to the zombies. Once the former human changes teams he must knife the
Remaining humans. The first human to be knifed is the starting zombie next round.
join: Evil Tempz
just message or private chat me and i'll inv you.
Starting Classes
Human: Any [Any Attachmen]
Cold blodded
Steady aim
Sleight of hand
Tactical insertion
Smoke
____________________
Zombie:
Handgun with tac knife.
Marathon
Lightweight
Steady aim
Tactical insertion
Smoke
___________________
Point System!
__________________
A kill = 5 points
Assist = 2 points
___________________
Bonus:
Last alive = 75 points
last 10 minutes = 40 points
Last entire 20 minutes = 100 points
Weapon Shop!
_____________________
Assault=350
SMG=250
Sniper=200
Shotgun= 75
Machine pistols= 50
LMGs=450
_____________________
Red Perk Shop!
Stopping power = 125
Hardline = 80
Cold blodded = Free (starting Perk)
Danger Close = 60
Lightweight = 100
______________________
Blue Perk Shop!
Sleight of hand = Free (starting perk)
Marathon = 130
Scavenger = 275
Bling = 75
One Man Army = 900 (best perk)
______________________
Green Perk Shop!
Commando = 200 (for humans) 500 (for zombies)
Steady aim = Free (Starting Perk)
Scrambler = 50
Ninja = 100
Last stand = 75
______________________
Killstreak shop
UAV = free
Preadator = 100
Sentry Gun = 150
Harrier Airstrike = 300
Nuke = Free If you get it. (if you get nuke, you gain extra 100 points)
_______________________
Equipiment Shop!
Frag = 50 (Only Human)
Semtex = 50 (only human)
Throwing Knife = 20 (for humans) (cannot be bought for Zombies)
Tactical Insertion = Free (starting equipiment)
Claymore = not aloud
C4 = not aloud
Ask me about anything else in the lobby. If you don't follow by rules you will be kicked.
You must ask me before you buy anything.
can knife, shoot , etc etc. Once a human gets knifed the human must change
teams over to the zombies. Once the former human changes teams he must knife the
Remaining humans. The first human to be knifed is the starting zombie next round.
join: Evil Tempz
just message or private chat me and i'll inv you.
Starting Classes
Human: Any [Any Attachmen]
Cold blodded
Steady aim
Sleight of hand
Tactical insertion
Smoke
____________________
Zombie:
Handgun with tac knife.
Marathon
Lightweight
Steady aim
Tactical insertion
Smoke
___________________
Point System!
__________________
A kill = 5 points
Assist = 2 points
___________________
Bonus:
Last alive = 75 points
last 10 minutes = 40 points
Last entire 20 minutes = 100 points
Weapon Shop!
_____________________
Assault=350
SMG=250
Sniper=200
Shotgun= 75
Machine pistols= 50
LMGs=450
_____________________
Red Perk Shop!
Stopping power = 125
Hardline = 80
Cold blodded = Free (starting Perk)
Danger Close = 60
Lightweight = 100
______________________
Blue Perk Shop!
Sleight of hand = Free (starting perk)
Marathon = 130
Scavenger = 275
Bling = 75
One Man Army = 900 (best perk)
______________________
Green Perk Shop!
Commando = 200 (for humans) 500 (for zombies)
Steady aim = Free (Starting Perk)
Scrambler = 50
Ninja = 100
Last stand = 75
______________________
Killstreak shop
UAV = free
Preadator = 100
Sentry Gun = 150
Harrier Airstrike = 300
Nuke = Free If you get it. (if you get nuke, you gain extra 100 points)
_______________________
Equipiment Shop!
Frag = 50 (Only Human)
Semtex = 50 (only human)
Throwing Knife = 20 (for humans) (cannot be bought for Zombies)
Tactical Insertion = Free (starting equipiment)
Claymore = not aloud
C4 = not aloud
Ask me about anything else in the lobby. If you don't follow by rules you will be kicked.
You must ask me before you buy anything.
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