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When Darkness Falls [1.2.5] [HARDCORE RP] [24/7]
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When Darkness Falls [1.2.5] [HARDCORE RP] [24/7]Posted:

MrFunEGUY
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Joined: Sep 12, 201014Year Member
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Status: Offline
Joined: Sep 12, 201014Year Member
Posts: 995
Reputation Power: 45
Introducing

When Darkness Falls
Brought to you by Unlimited Clan Gaming

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Only four major powers remain in the world today. The American Empire, still struggling to end the Revolutionary War begun nearly 90 years prior, has met with our navies overseas and our armies in the Andes Mountains and along the Canadian border. The Ottomans, forced to sign a peace agreement 45 years ago, have become our closest allies in the world today. The Japanese, an ascending power, has caused some trouble in the Eastern Asian colonies, but nothing our world empire cannot handle. And then, of course, there is our own empire; the Brits have never had much to fear in the darkness, for the sun shall never set upon our empire!

Yet in the darkness, things creep and howl in their silent war. Werewolves and Vampires vie for control of the city while Hunters, Humans invigorated with magics and potions, seek to eliminate these supernatural races. All the while, the regular human goes about his daily life, blissfully unaware of the ongoing war within city streets and alleyways. If one is smart, they keep their head down; whispers are silenced in the night without a scream, and the body disappears leaving no clue to the rest of the ignorant population.

The year is 1860. The place is the city of Rigenhelm, located on the coast of England, facing the Atlantic. The future is in the balance. The hand of destiny is you.

Welcome to the newest Unlimited Clan Intense Roleplaying Server, When Darkness Falls! Set in a historical fiction universe, the server is one large city and its surrounding area where there are many secrets to discover and many adventures to be awaited. But beware the night and the horrors that may be visited upon you.


What we offer:

  • 100% hand built map
  • Custom Texture Pack
  • Whitelist
  • Unique Classes
  • Different Races
  • Custom Plugins
  • A good roleplaying environment
  • Much more!


What we require:

  • Maturity
  • Decency
  • Appropriate Minecraft Skin
  • Spoutcraft (This is necessary, instructions on how to install are below)
  • An Open Mind



In order to join, you must fill out an application on the character you will be roleplaying as and await acceptance by one of the whitelisters. They will look over applications once a day, so please be patient. If you are denied, you are not disqualified forever; they just want to ensure you have a decent character to roleplay as, one that wont ruin the experience for others and is developed enough to give you a good story to work through.

The staff will not be responsible for creating the roleplay. That falls to the community, and with many servers of experience, there are many who know how to inspire their own events. What can you bring to the city of Rigenhelm?

The build team spent many months constructing the server for you, and the lore team spent months writing background stories, books, and other literature for you to embellish the experience. Below, youll find a little of the lore (enough to write your application) and, at the very bottom, the application. You can attempt to fill it out without reading everything else below, but that would be foolhardy to the extreme. Good luck, and we hope to see you in Rigenhelm!




The Races

Humans


First and foremost are the humans. This is the race all applicants are by default, and you may not choose to become another. Humans are the main inhabitants of the world, and believe they are the only sentient being left. Humans come in many types and many nationalities, and most are accepted within the British Empire. The Brits have gotten used to people with differences, for their Empire stretches across the known world, covering Europe and parts of Africa, India, Asia, and the Americas. Because of this wide spread, humans are also suited to complete almost any task, as each has been able to specialize in the training of certain professions. And so they scurry about with their own whims and goals, whether that be to attain a noble position, accrue lots of money, or simply to buy the local tavern so you dont have to pay for drinks. The world is your oyster.

Human Classes
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Humans are the only race capable of having different classes. Each human must choose a class, but that does not dictate your profession. Classes will decide what blocks you can break and place, what items you can use, and what armor you can wear.

Gatherer - The gatherer is trained in digging rock and cutting wood. They are not capable of producing anything of value, but rather getting the materials necessary to create anything. However, this class can also place those blocks, things such as wood. This class is best used alongside professions like miner, woodsman, or any construction job: shipbuilding, interior decorating, construction worker, etc. There are always stories of noblemen who made their careers in the navy, working on ships.

Farmer - A man of the earth, this class is important in the production of food for the entire city. The fertile land means food is almost always in abundance, and so occasionally the farmer gets the short end of the stick when prices for food collapse and he is left with little income. However, if a single man were to control the food market, he could be rich beyond his wildest dreams. Planatation owners are seen strutting around the noble district, boasting of their lifetime successes.

Merchant - The craftsmen, this class demonstrates one who has trained in the finer arts of metalworking, woodworking, and other crafts. They buy the raw materials from gatherers and can sell finished products to the general population. Their artwork is well respected by much of the population, especially when it also functions as a unique or effective tool.

Soldier - A man of the gun, this class is suited for those with previous military service or future hopes of engagement. This class cannot produce anything on its own, and must be at the whims of their employers. But with war continuing across the sea, Rigenhelm would be the first hit by an enemy attack, and with the Royal Naval Academy located in the city harbor, soldiers are a common sight throughout the city. Capable of wielding weapons and armor, the soldier is a man of the Empire through and through.

Vampires
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Creatures of the night, Vampires originally held sway across the Earth before humans even rose into the Bronze Age. However, their influence declined until it was believed that the race went extinct after the Crusades. Vampires are creatures of the night, and are harmed by direct sunlight. They also feel pain to silver weapons. In compensation of this, Vampires can move faster, jump higher, and take more pain than regular humans. Vampires have used their intelligence to blend in with the native human population, so that they live amongst them peacefully; or rather, as peacefully as you can while you drink their blood secretly. A Vampires bite will not turn a human into a Vampire; it requires a special transformation.

Werewolves
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Guardians of the Earth, these fantastic hybrids are at a constant war with Vampires, all unbeknownst to the regular human population. These creatures held sway in the Roman Empire, and were the dominant race throughout that time period. However, with the fall of the Western Roman Empire in 476 C.E, the werewolves were driven underground. Humans believed the last Werewolf died to Spanish Inquisitors in the 15th century. Werewolves are stronger than Vampires, and able to take more hits, but are not as agile. Werewolves blend in with the humans by shifting out of their werewolf form. A human can only become a werewolf through the rites chanted by werewolves at a full moon, along with their own ceremony.

Hunters
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The Hunters were born normal humans. However, starting at birth, they were given many complex potions that enhanced their growth, strength, intelligence, and agility. There are also rumors of magic involved in this transformation, although nothing has been proven. Either way, after years of physical tests and steroids, these humans have transformed themselves into the ultimate defenders of humanity. Though they used to be respected by humans at large, the order has fallen under harsh criticism since the end of the Inquisition as a derelict organization that is no longer needed.




History of Rigenhelm

Rigenhelm is an ancient city. Originally a Vampiric stronghold, the original city was destroyed by Werewolf Forces long before humans ever developed tools on their own. Cro Magnon men eventually made habitual returns to the destroyed ruins, and slowly built up civilization. Rigenhelm was a small hamlet for many years, eventually falling under the jurisdiction of the Saxon Kings. When William of Normandy landed in 1066, Rigenhelm was made a base of operations for future military gains throughout the rest of the British Isles.

Rigenhelm's population exploded in the late 12th century. Though there had been a settlement at Rigenhelm for thousands of years, including an old military outpost for the Romans, its true growth happened all within the last 600 years. The harbor, though a ruin of its former glory, was quickly rebuilt. The present day Palace was constructed as a castle to protect the rapidly expanding village, and, with the accumulating population growth, a subsequent prison system was developed on the hill overlooking the bay. From there, troops could be easily deployed to defend the city while also watching over convicts, without straining troop numbers too badly.

With each new expansion of immigrants to the British mainland as the empire expanded, new sections were continually built in the city. A fire in the 1300s helped reorganize the city, and different districts for noblemen, traders, and workers were developed. Walls separated each of these districts, demonstrating the continued expansion of the city limits. With the discovery of the New World in 1492, the King moved his naval academy to Rigenhelm, for easy access to shipping across the wider oceanic empire. This would prove to be an invaluable decision come time for the American Revolutionary War, as ships could be designed, developed, and deployed in a few weeks time with a well trained crew, without a need to constantly revamp city plans or transport workers and materials.

Which leaves us at the present day; with another recent expansion of city population, the current slums were built. Due to mass migrations of people after the Gold Union of 1815 ending the conflict with the Ottoman Empire, many people made their course for Britannia. And many stopped at their first port of call: Rigenhelm. However, among the slums are not just the poor newcomers, but also the poor descendents of poor drunken lads, who, like their forefathers, were unable to find their niche in the city.

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Timeline of Events:

Before Christ:
~13000 - Massive flood destroys civilization in what is now known as the Red Sea. First "sightings" of Vampires, shunned from society.
10000 to 3000 - Continual raids by Vampires force people together into cities.
2500 - Pharaohs decree creates an elite guard to protect rulers in Egypt from "Night Assassins."
1750 - Hammurabi condenses the Mesopotamian People into the first real defense against Vampires from the East. First legal action against known Vampires (violent or otherwise), expelling from society, regardless of behavior. Army becomes well trained.
1200 - Kassite Empire destroys records of Vampire existence. Knowledge remains with upper echelons of Imperial leaders.
980 King David recruits elite defenders that left with the Exodus from Egypt, Hunters spread outside of Egypt.
753 Romulus builds Rome, and begins the Roman mission to become the greatest force in the world.
146 After the destruction of Carthage, Roman Scholars find word of mythically strong soldiers north of Gaul, across a short sea.
30 Roman Legions conquer Egypt and Kingdom of Israel and Judea.

In the Year of Our Lord, Anno Domini:
34 - Jesus Christ killed by Werewolf sympathizers for fear his support could turn to revolution.
43 With the belief of strong warriors in the Britannia, Roman Legions set out to conquer the territory and gain their knowledge and power. Curse begins to spread rapidly throughout the Legionnaires.
70 A revolt in Judea is crushed, demonstrating the power of those inflicted with the Lycanthrope Curse. Elite Assassins group is scattered.
224 - Vampires establish the Sassanid Empire in Iran. They subjugate human populations under their iron fist and military order.
286 Commander Carausius fully integrates those cursed into his fighting legions, winning a few battles against the Western Roman Empire and declaring a separate state of Britannia and Gaul.
296 Despite his Werewolves, Carausius is defeated by Emperor Constantius. Werewolf integration into fighting core is now mandatory.
450 Assassinations of Lycanthrope Emperors begins in earnest (Hunter's work) many die within a year of gaining the throne.
476 Final fall of the Western Roman Empire after Odoacer brings his human army to bear upon Rome. Werewolf Empire still exists with Byzantium.
630 Islam begins its massive spread throughout the Middle East, bringing ideas of greatness to humanity. War against the Vampires begins.
651 - Sassanid Empire falls, people are freed (and now devoutly follow Islam), Vampires sent into hiding.
732 Muslim forces halted in France by Charles Martel. Purging ideals spread to Christianity.
800 Rise of the Papacy, declaration of Charlemagne as Emperor. Begin persecution of non-believers. Hunters begin to be integrated with the Papal Military Ranks.
1054 - Schism in Christianity over treatment of Werewolves. Eastern Orthodox (Byzantium) supports them. Catholics (the West) seek their destruction.
1066 - William the Conqueror conquers England, and begins expansion through the rest of the British Isles.
1080 - As Turks begin raids against Byzantium, they begin to accept Lycanthrope Curse, and spreading it among their own. Though many Muslims disagree with this policy, they are unable to defeat Osman's armies.
1096 First Crusade, Human armies march from Europe into the Middle East. Their organization crushes the rabble packs of Turks, Byzantines, and all who stood in their way. Werewolves are believed to be purged from the Byzantine Empire.
1138 - Salah ad-Din reorganizes the Egyptian army completely around a human force, reconquering Jerusalem and, once again, destroying remaining werewolf enclaves. His peace with the Crusaders allows him time to similarly ensure the purge of Vampires in the East.
1171 - English forces under Henry land and quickly take control of Ireland.
1284 - England conquers all of Wales, and officially brings it into the Empire.
1290 - Sultan Al Mansur Qalawun succeeds in removing the Crusader States from the Holy Lands.
1293 - Turkish Assassins end the line of Egyptian Sultans, regaining control of Mamluk territory.
1297 - William Wallace loses the Battle for Stirling Bridge, and Scotland is forevermore under the control of London.
1337 - A British Invasion of France occurs
1346 - A combined Irish and Welsh force soundly defeats a French Army at Crcy. That army, unopposed, secures the border of the Holy Roman Empire, eventually halting at Lyon.
1356 - A British Army under Prince Edward, the Black Prince, defeats a French Army. This force successfully then captures the fortresses at La Rochelle and Bordeaux.
1364 - The capture of Paris by Scottish Highlanders ends the war, securing France for the British Empire.
1375 - Ottoman Forces capture Cairo, securing Egypt for their empire and opening Africa to Ottoman influence.
1415 - In the Hawk and Eagle treaty, the Holy Roman Emperor Elect Sigismund agreed to allow British forces to police his realms in exchange for monetary allowances.
1453 - Ottoman forces finally take Constantinople, opening the way into Europe.
1479 - After a single victory north of Saragossa, the new King Ferdinand surrendered to British and German forces. The Northern Iberia was British territory.
1481 - Sultan Mehmed II conquers the Kingdom of Hungary, bringing the Ottoman border up to the British border in Eastern Europe.
1492 - British Forces successfully defeat the last Amir in Iberia, conquering the entire Peninsula for the Empire.
1519 - Herman Cortes conquers the Aztec Empire, and claims all of Mexico for the British Empire.
1526 - Sultan Suleiman the Magnificent begins a brutal war against British East Europe.
1529 - Ottoman forces lay siege to Vienna, but are unable to take the city.
1558 - The People of the Kingdom of Bohemia revolt against the Ottomans, flying British flags.
1607 - Small infighting begins between the Northern Colonies (Massachusetts, Pennsylvania, and Virginia) and the Southern Colonies (Florida, Mexico, and Cuba). Britain sends troops to secure the colonies.
1618 - Renewed fighting begins between the British Empire and the Ottoman Empire.
1620 - The Colonial Civil War begins
1648 - Ottoman forces are pushed back to the Balkans and a peace treaty is signed. The Holy Roman Empire is dissolved, and now officially part of the British Empire. Colonial Civil War ends with British troops occupying all colonial cities.
1648 to 1789 - The Long Peace (between Britain and Ottoman). In the meantime, Britain spreads out across Russia and down parts of present day Kazakhstan. Ottoman territory expands throughout Africa.
1756 - Increased tension between Britain and American colonies. Only British troops are allowed to go further west, past the Mississippi River.
1776 - American colonies revolt; British troops in the west are quickly recalled to the East before they are annihilated by the mid-western and western native populations, who have allied themselves with the Americans.
1778 - Blackfoot Indian tribes (Alberta Canada) ally themselves with the British and their Native Allies, allowing them to successfully take the American West Coast without casualties.
1781 - A combined American/Cherokee/Shawnee army conquers Florida, expunging British presence to the Caribbean Islands.
1792 - Ottoman forces assail territories in British Russia. They are repulsed and British forces attack the Balkan territories.
1794 - Britain reaches Istanbul, but is unable to take the city. Britain maintains a guard in Europe, but is unable to encompass the entire city.
1795 - A joint British-Russian offensive begins in the Middle East.
1799 - British forces land on the Gold Coast, begin spreading East and South.
1800 - The Stalemate of Michigan: British and American forces fight for nigh on three weeks in the bloodiest engagement in history, with no change in ground control.
1802 - The British Expeditionary Force is defeated in Egypt. America allies itself with the remnants of the Aztec Population, and rise against British fortresses there.
1805 - A massive naval battle off the coast of India leads the way for a British invasion. Later that year, Britain secures a path from Russia to India.
1808 - Muslim people revolt in the Balkans, and an Ottoman army lands in Bulgaria.
1809 - Mexico falls and is claimed by the Americans.
1810 - Ottoman Forces take Bucharest. Blackfoot and Cheyenne Americans take Oregon territory for the British.
1810 to 1815 - The Consolidation. Ottomans move forces into Istanbul and secure their Fortresses in Mashhad (Iran).
1811 - Commander William Henry Harrison conquers the Great Plains, annihilating the Native Americans who lived there (and had allied with the British).
1815 - English armies land in Gaza. They sweep north to Safed (Tzfat), and then East to Jerusalem. Ottoman forces assault Eastern Europe from Istanbul and India from Iran. British forces reach Al Aqabah (Saudi Arabia).
1815 - The Gold Union is signed ending the British-Ottoman conflict.
1818 - American General Andrew Jackson begins conquering territory throughout Central America.
1836 - The Fortress at Denver falls to the American army.
1849 - An American army captures California from the British.
1855 - British capture many of the American fortresses in Peru.
1858 - British troops occupy much of unclaimed South America, including many of the ancient mines in the Andes.



Final note: There are more books to be found on the lore of the server and history. Historical texts, descriptions of famous battles, and explanations to almost anything you could think of. The server gets as deep as you want it to be.

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