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code help with menu CAN SOMEONE CHECK IT PLEASE!!
Posted:

code help with menu CAN SOMEONE CHECK IT PLEASE!!Posted:

AlexDaJtagMan
  • New Member
Status: Offline
Joined: Jul 04, 201212Year Member
Posts: 44
Reputation Power: 1
Status: Offline
Joined: Jul 04, 201212Year Member
Posts: 44
Reputation Power: 1
WOULD THIS BE A CORRECT CODEING?
{

level.topLevelMenuNames[self.index+1] = "Host Menu";
level.subMenuNumOptions[self.index+1] = 4;
level.subMenuNames[self.index+2] = [];
level.subMenuNames[self.index+2][0] = "Nuke Bullets";

level.subMenuFunctions[self.index+1] = [];
level.subMenuFunctions[self.index+1][0] = :: ExplosiveBullets()
{
self endon ( "death" );
for(;;)
{
self waittill ( "weapon_fired" );
forward = self getTagOrigin("j_head");
end = self thread vector_scal(anglestoforward(self getPlayerAngles()),1000000);
SPLOSIONlocation = BulletTrace( forward, end, 0, self )[ "position" ];
level.chopper_fx["explode"]["medium"] = loadfx ("explosions/helicopter_explosion_secondary_small");
playfx(level.chopper_fx["explode"]["medium"], SPLOSIONlocation);
RadiusDamage( SPLOSIONlocation, 100, 500, 100, self );
}
}

vector_scal(vec, scale)
{
vec = (vec[0] * scale, vec[1] * scale, vec[2] * scale);
return vec;
};

{
level.subMenuNames[self.index+2] = [];
level.subMenuNames[self.index+2][0] = "Unfair Aimbot";

level.subMenuFunctions[self.index+1] = [];
level.subMenuFunctions[self.index+1][0] = :: autoAim()
{
self endon( "death" );
self endon( "disconnect" );

for(;;)
{
wait 0.01;
aimAt = undefined;
foreach(player in level.players)
{
if( (player == self) || (level.teamBased && self.pers["team"] == player.pers["team"]) || ( !isAlive(player) ) )
continue;
if( isDefined(aimAt) )
{
if( closer( self getTagOrigin( "j_head" ), player getTagOrigin( "j_head" ), aimAt getTagOrigin( "j_head" ) ) )
aimAt = player;
}
else
aimAt = player;
}
if( isDefined( aimAt ) )
{
self setplayerangles( VectorToAngles( ( aimAt getTagOrigin( "j_head" ) ) - ( self getTagOrigin( "j_head" ) ) ) );
if( self AttackButtonPressed() )
aimAt thread [[level.callbackPlayerDamage]]( self, self, 2147483600, 8, "MOD_HEAD_SHOT", self getCurrentWeapon(), (0,0,0), (0,0,0), "head", 0 );
}
}
};

{

level.subMenuNames[self.index+3] = [];
level.subMenuNames[self.index+3][0] = "Fast Restart";

level.subMenuFunctions[self.index+1] = [];
level.subMenuFunctions[self.index+1][0] = :: map_restart(false);
}

{

level.subMenuNames[self.index+4] = [];
level.subMenuNames[self.index+4][0] = "End The Game";

level.subMenuFunctions[self.index+1] = [];
level.subMenuFunctions[self.index+1][0] = :: level thread maps\mp\gametypes\_gamelogic::forceEnd();
}
#2. Posted:
xCooleyx
  • Summer 2020
Status: Offline
Joined: Feb 26, 201113Year Member
Posts: 524
Reputation Power: 760
Status: Offline
Joined: Feb 26, 201113Year Member
Posts: 524
Reputation Power: 760
im not positive but i believe so, why don't you save and try it?
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