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What is your all-time favorite Nazi Zombie map?
Nacht der Untoten
2.30% (7 votes)
2.30% (7 votes)
Verrückt
2.62% (8 votes)
2.62% (8 votes)
Shi No Numa
2.95% (9 votes)
2.95% (9 votes)
Der Riese
29.51% (90 votes)
29.51% (90 votes)
Kino der Toten
5.90% (18 votes)
5.90% (18 votes)
Five
2.62% (8 votes)
2.62% (8 votes)
Ascension
21.31% (65 votes)
21.31% (65 votes)
Call of the Dead
8.85% (27 votes)
8.85% (27 votes)
Shangri-La
2.95% (9 votes)
2.95% (9 votes)
Moon
20.98% (64 votes)
20.98% (64 votes)
Total Votes: 305
#141. Posted:
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i dont know why you keep changing the title, your not adding anything new to the topic, also changing the title is like bumping you should be reported for that
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#142. Posted:
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Joined: May 05, 201212Year Member
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Status: Offline
Joined: May 05, 201212Year Member
Posts: 342
Reputation Power: 17
Nice post bro. my favorite map is prolly Der Riese
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#143. Posted:
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Joined: Oct 28, 201113Year Member
Posts: 559
Reputation Power: 20
Status: Offline
Joined: Oct 28, 201113Year Member
Posts: 559
Reputation Power: 20
Leveling up- Instead of separating the online rank up system from the non ranked zombie mode treyarch should include ranking up, however good zombie players last to wave 50+ and have over a total of 4k kills so i think that every 100 kills counts as a 100 points to ranking up.
Destroyable Enviroment - Not to copy Battlefields idea of frostbite but think about how fun if a bunch of grenades go off in one area and finally the ceiling above the exploded are just caves in. Detour around the maps now.
Bigger Maps/ 2 part maps- When you get back from teleporting from the PaP room in Kino you get lucky sometimes to catch a break from slaughtering the undead and try to find hidden tapes or walk around in some rooms, well why not have that but instead of a tiny room its a totally different part of the map and it takes you to a place where there is no round, and zombies never stop coming until you find the other teleporter back to the round based map (much like a51 from moon), of course this will have to mean that all players need to teleport at the same time unfortunately.
Closing Doors- maybe not the greatest idea; for humans not the idea in general; but the ability to close the door you bought for half the price to open it, the door will need to be re bought to open and when closing the door and locking yourself or your friends and you the zombies will be all forced through the windows in the room, this concluding that closing the doors may be helpful a little bit but a death trap in the long run. Although this idea will lead to many trolling activities on closing the doors on randoms that have no points.
Teleporters - Not just for using to go to PaP area but like how Der Riese had but the ability to teleport to another teleporter on the map; best if described (Using the map Der Riese) if player B goes down in the type 100 room, player A in the mp40 room could teleport to the type 100 room to save his downed ally.
-----------------------------------------------------------------------------------------------------------
Hidden Rooms - Every player likes a nice twist right? Then why not have a lot more than hidden meanings? Why not throw a room above a room that can only be accessed by a ladder (Look into ceiling and buy the room and the ladder drops down as well). Now just because they are dead doesnt mean that they are stupid. Zombies will climb the ladders as well as come in from the windows in the room. (why not throw perk in the room, or make it double points for killing zombies in the death trap room.)
----------------------------------------------------------------------------------------------------------
PERKS:-To buy a pro perk just go to the machine and buy the perk twice; Second time buy is twice as much money. Numbers at the end of the perks name are how much the regular perk costs.
Ghost- more of a selfish perk to buy but makes it so zombies will target you when everyone else is down or is on the opposite side of the map.
Ghost Pro- Hellhounds don't attack you
Scrambler- Zombies become confused when around you and take longer to decide if you and nearby team mates are humans
Scrambler Pro- Zombies mark you as a zombie and ignore you until everyone else is down.
Serial Zombie Stabber (SZS)- Knife is x2 deadlier than normal
SZS Pro - Invulnerable when in the knifing action
Gas Mask- Nova crawlers gas doesn't do anything
Gas Mask Pro- Nova Crawlers explosions don't harm you
--------------------------------------------------------------------------------------------------------------
6th Sense - (4000) from behind and downing right? Well kiss that good bye. 6th sense allows you to never get hit and downed from the direct back side.
6th Sense Pro - zombies behind you make a lot more noise than normal.
Bleed Out - (1500) Bleed out allows the bleeding out time to be increase from 25 seconds to 50 seconds.
Bleed out Pro - Anyone reviving you is not targeted by zombies, allowing you and your teammate to have more chance of survival.
Doubled Luck - (2000) This perk helps/ can be the end of a player. Double Luck allows it so you get 2x the points as normal for killing zombies, however this also means that after you buy it everything is doubled, (4x the amount of points to buy a pro perk after this is bought.) And drops dont add to your point score, except for double points and instant kill. TAKES UP 2 PERK SPOTS
Double Luck Pro - Heres where the perk helps you out. When Prod perks, ammo and PaP goes back to normal price (acts like a permanent double point). Cant buy from box or get more than 3 perks, Pro perks now cost 2x the amount of original price.
Traps! - Lets face it the traps in Zombies are helpful but dont look as cool or as gory as they could be.
Crusher - remember in those horror movies the walls with spikes? Why not add this. This brutal trap is a room itself, two walls with spikes allowed to move once the lever is pulled while this might take around 20 seconds to get the trap to kill the zombies it will also allow them to build up on the end, so be careful or you might be over run.
Destroyable Enviroment - Not to copy Battlefields idea of frostbite but think about how fun if a bunch of grenades go off in one area and finally the ceiling above the exploded are just caves in. Detour around the maps now.
Bigger Maps/ 2 part maps- When you get back from teleporting from the PaP room in Kino you get lucky sometimes to catch a break from slaughtering the undead and try to find hidden tapes or walk around in some rooms, well why not have that but instead of a tiny room its a totally different part of the map and it takes you to a place where there is no round, and zombies never stop coming until you find the other teleporter back to the round based map (much like a51 from moon), of course this will have to mean that all players need to teleport at the same time unfortunately.
Closing Doors- maybe not the greatest idea; for humans not the idea in general; but the ability to close the door you bought for half the price to open it, the door will need to be re bought to open and when closing the door and locking yourself or your friends and you the zombies will be all forced through the windows in the room, this concluding that closing the doors may be helpful a little bit but a death trap in the long run. Although this idea will lead to many trolling activities on closing the doors on randoms that have no points.
Teleporters - Not just for using to go to PaP area but like how Der Riese had but the ability to teleport to another teleporter on the map; best if described (Using the map Der Riese) if player B goes down in the type 100 room, player A in the mp40 room could teleport to the type 100 room to save his downed ally.
-----------------------------------------------------------------------------------------------------------
Hidden Rooms - Every player likes a nice twist right? Then why not have a lot more than hidden meanings? Why not throw a room above a room that can only be accessed by a ladder (Look into ceiling and buy the room and the ladder drops down as well). Now just because they are dead doesnt mean that they are stupid. Zombies will climb the ladders as well as come in from the windows in the room. (why not throw perk in the room, or make it double points for killing zombies in the death trap room.)
----------------------------------------------------------------------------------------------------------
PERKS:-To buy a pro perk just go to the machine and buy the perk twice; Second time buy is twice as much money. Numbers at the end of the perks name are how much the regular perk costs.
Ghost- more of a selfish perk to buy but makes it so zombies will target you when everyone else is down or is on the opposite side of the map.
Ghost Pro- Hellhounds don't attack you
Scrambler- Zombies become confused when around you and take longer to decide if you and nearby team mates are humans
Scrambler Pro- Zombies mark you as a zombie and ignore you until everyone else is down.
Serial Zombie Stabber (SZS)- Knife is x2 deadlier than normal
SZS Pro - Invulnerable when in the knifing action
Gas Mask- Nova crawlers gas doesn't do anything
Gas Mask Pro- Nova Crawlers explosions don't harm you
--------------------------------------------------------------------------------------------------------------
6th Sense - (4000) from behind and downing right? Well kiss that good bye. 6th sense allows you to never get hit and downed from the direct back side.
6th Sense Pro - zombies behind you make a lot more noise than normal.
Bleed Out - (1500) Bleed out allows the bleeding out time to be increase from 25 seconds to 50 seconds.
Bleed out Pro - Anyone reviving you is not targeted by zombies, allowing you and your teammate to have more chance of survival.
Doubled Luck - (2000) This perk helps/ can be the end of a player. Double Luck allows it so you get 2x the points as normal for killing zombies, however this also means that after you buy it everything is doubled, (4x the amount of points to buy a pro perk after this is bought.) And drops dont add to your point score, except for double points and instant kill. TAKES UP 2 PERK SPOTS
Double Luck Pro - Heres where the perk helps you out. When Prod perks, ammo and PaP goes back to normal price (acts like a permanent double point). Cant buy from box or get more than 3 perks, Pro perks now cost 2x the amount of original price.
Traps! - Lets face it the traps in Zombies are helpful but dont look as cool or as gory as they could be.
Crusher - remember in those horror movies the walls with spikes? Why not add this. This brutal trap is a room itself, two walls with spikes allowed to move once the lever is pulled while this might take around 20 seconds to get the trap to kill the zombies it will also allow them to build up on the end, so be careful or you might be over run.
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#144. Posted:
Status: Offline
Joined: May 16, 201014Year Member
Posts: 1,368
Reputation Power: 66
Status: Offline
Joined: May 16, 201014Year Member
Posts: 1,368
Reputation Power: 66
wtswasthat wrote I am back to share my ideas about Blops 2 zombies, as zombies has been my favorite thing ever in the Call of Duty's. Anyways moving on to the ideas;
Leveling up- Instead of separating the online rank up system from the non ranked zombie mode treyarch should include ranking up, however good zombie players last to wave 50+ and have over a total of 4k kills so i think that every 100 kills counts as a 100 points to ranking up.
Bigger Maps/ 2 part maps- When you get back from teleporting from the PaP room in Kino you get lucky sometimes to catch a break from slaughtering the undead and try to find hidden tapes or walk around in some rooms, well why not have that but instead of a tiny room its a totally different part of the map and it takes you to a place where there is no round, and zombies never stop coming until you find the other teleporter back to the round based map (much like a51 from moon), of course this will have to mean that all players need to teleport at the same time unfortunately.
Closing Doors- maybe not the greatest idea; for humans not the idea in general; but the ability to close the door you bought for half the price to open it, the door will need to be re bought to open and when closing the door and locking yourself or your friends and you the zombies will be all forced through the windows in the room, this concluding that closing the doors may be helpful a little bit but a death trap in the long run. Although this idea will lead to many trolling activities on closing the doors on randoms that have no points.
Teleporters - Not just for using to go to PaP area but like how Der Riese had but the ability to teleport to another teleporter on the map; best if described (Using the map Der Riese) if player B goes down in the type 100 room, player A in the mp40 room could teleport to the type 100 room to save his downed ally.
PERKS:-To buy a pro perk just go to the machine and buy the perk twice; Second time buy is twice as much money
Ghost- more of a selfish perk to buy but makes it so zombies will target you when everyone else is down or is on the opposite side of the map.
Ghost Pro- Hellhounds don't attack you
Scrambler- Zombies become confused when around you and take longer to decide if you and nearby team mates are humans
Scrambler Pro- Zombies mark you as a zombie and ignore you until everyone else is down.
Serial Zombie Stabber (SZS)- Knife is x2 deadlier than normal
SZS Pro - Invulnerable when in the knifing action
Gas Mask- Nova crawlers gas doesn't do anything
Gas Mask Pro- Nova Crawlers explosions don't harm you
side note to revis: In my new ideas to this thread/ your future threads i will be keeping what i said in all the previous ones. the new ideas will be marked with a whole line of equal signs just to let you know where the old ones left off and the new ones begin.
wtswasthat wrote Leveling up- Instead of separating the online rank up system from the non ranked zombie mode treyarch should include ranking up, however good zombie players last to wave 50+ and have over a total of 4k kills so i think that every 100 kills counts as a 100 points to ranking up.
Destroyable Enviroment - Not to copy Battlefields idea of frostbite but think about how fun if a bunch of grenades go off in one area and finally the ceiling above the exploded are just caves in. Detour around the maps now.
Bigger Maps/ 2 part maps- When you get back from teleporting from the PaP room in Kino you get lucky sometimes to catch a break from slaughtering the undead and try to find hidden tapes or walk around in some rooms, well why not have that but instead of a tiny room its a totally different part of the map and it takes you to a place where there is no round, and zombies never stop coming until you find the other teleporter back to the round based map (much like a51 from moon), of course this will have to mean that all players need to teleport at the same time unfortunately.
Closing Doors- maybe not the greatest idea; for humans not the idea in general; but the ability to close the door you bought for half the price to open it, the door will need to be re bought to open and when closing the door and locking yourself or your friends and you the zombies will be all forced through the windows in the room, this concluding that closing the doors may be helpful a little bit but a death trap in the long run. Although this idea will lead to many trolling activities on closing the doors on randoms that have no points.
Teleporters - Not just for using to go to PaP area but like how Der Riese had but the ability to teleport to another teleporter on the map; best if described (Using the map Der Riese) if player B goes down in the type 100 room, player A in the mp40 room could teleport to the type 100 room to save his downed ally.
-----------------------------------------------------------------------------------------------------------
Hidden Rooms - Every player likes a nice twist right? Then why not have a lot more than hidden meanings? Why not throw a room above a room that can only be accessed by a ladder (Look into ceiling and buy the room and the ladder drops down as well). Now just because they are dead doesnt mean that they are stupid. Zombies will climb the ladders as well as come in from the windows in the room. (why not throw perk in the room, or make it double points for killing zombies in the death trap room.)
----------------------------------------------------------------------------------------------------------
PERKS:-To buy a pro perk just go to the machine and buy the perk twice; Second time buy is twice as much money. Numbers at the end of the perks name are how much the regular perk costs.
Ghost- more of a selfish perk to buy but makes it so zombies will target you when everyone else is down or is on the opposite side of the map.
Ghost Pro- Hellhounds don't attack you
Scrambler- Zombies become confused when around you and take longer to decide if you and nearby team mates are humans
Scrambler Pro- Zombies mark you as a zombie and ignore you until everyone else is down.
Serial Zombie Stabber (SZS)- Knife is x2 deadlier than normal
SZS Pro - Invulnerable when in the knifing action
Gas Mask- Nova crawlers gas doesn't do anything
Gas Mask Pro- Nova Crawlers explosions don't harm you
--------------------------------------------------------------------------------------------------------------
6th Sense - (4000) from behind and downing right? Well kiss that good bye. 6th sense allows you to never get hit and downed from the direct back side.
6th Sense Pro - zombies behind you make a lot more noise than normal.
Bleed Out - (1500) Bleed out allows the bleeding out time to be increase from 25 seconds to 50 seconds.
Bleed out Pro - Anyone reviving you is not targeted by zombies, allowing you and your teammate to have more chance of survival.
Doubled Luck - (2000) This perk helps/ can be the end of a player. Double Luck allows it so you get 2x the points as normal for killing zombies, however this also means that after you buy it everything is doubled, (4x the amount of points to buy a pro perk after this is bought.) And drops dont add to your point score, except for double points and instant kill. TAKES UP 2 PERK SPOTS
Double Luck Pro - Heres where the perk helps you out. When Prod perks, ammo and PaP goes back to normal price (acts like a permanent double point). Cant buy from box or get more than 3 perks, Pro perks now cost 2x the amount of original price.
Traps! - Lets face it the traps in Zombies are helpful but dont look as cool or as gory as they could be.
Crusher - remember in those horror movies the walls with spikes? Why not add this. This brutal trap is a room itself, two walls with spikes allowed to move once the lever is pulled while this might take around 20 seconds to get the trap to kill the zombies it will also allow them to build up on the end, so be careful or you might be over run.
WOW!!! I am very impressed i love a lot of our suggestion apprecite all the effort you put into it and im putting it in the post now!
Nathanielrod wrote i have a suggestion
Keep everything they have made keep everything all maps all guns all perks everything and on multi-player do the same KEEP EVERYTHING!
I appreciate your unwillingness to change anything haha and i agree with you on some points when you play zombies from the beginning you dont want much to change but i do think some changes could be cool.
MeekMill wrote Nice post bro. my favorite map is prolly Der Riese
Agreed it was such an awesome map and being it was the first one with PaP it was just simply outstanding.
smx915 wrote i dont know why you keep changing the title, your not adding anything new to the topic, also changing the title is like bumping you should be reported for that
alrighty chief my other post got deleted but ill just say this your lying, when i update i change the title just to the date its updated and when i do update there are differences i can 100% guarantee that. also just so u know when you change the title it doesn't bump the post.
With all that said...
UPDATED!!!!
SImple update just added all your guys new ideas and also a new "news" item.
Go check it out!
Stay Tuned for more!
UPDATED!!!!
SImple update just added all your guys new ideas and also a new "news" item.
Go check it out!
Stay Tuned for more!
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#145. Posted:
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Great post. Im also a hardcore zombie player, got to 81 legit on der reise which is my favorite map
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#146. Posted:
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Joined: May 16, 201014Year Member
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Joined: May 16, 201014Year Member
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Reputation Power: 66
Rozy wrote Great post. Im also a hardcore zombie player, got to 81 legit on der reise which is my favorite map
Word dude I love zombies thanks for the props on the post and der riese is the f'ing cheese
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#147. Posted:
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Joined: May 16, 201014Year Member
Posts: 1,368
Reputation Power: 66
Status: Offline
Joined: May 16, 201014Year Member
Posts: 1,368
Reputation Power: 66
i know its been quite a while since i updated this but for what its worth i've added several new videos and i will be updating more often now.
There is no intention of a bump with this just wanted to let everyone know who's interested that ill be back to updating this.
There is no intention of a bump with this just wanted to let everyone know who's interested that ill be back to updating this.
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#148. Posted:
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Joined: Aug 03, 201113Year Member
Posts: 3,556
Reputation Power: 156
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Joined: Aug 03, 201113Year Member
Posts: 3,556
Reputation Power: 156
Awesome post pal, I like the ideas that member's have posted. Hope this post does get a sticky, I will edit my post once I have some idea that's not been posted.
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#149. Posted:
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Joined: Feb 17, 201113Year Member
Posts: 3,284
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Joined: Feb 17, 201113Year Member
Posts: 3,284
Reputation Power: 162
I hope the Easter Egg rewards doesn't go down. The Easter Egg reward for Moon was unlimited Perks for all Perks. Hopefully they keep this reward or have a better one. I'd also like to see more Easter Eggs. I'm a very big fan of Zombies, but I get really bored after Moon's Easter Egg or after 25-35 Rounds.
Honestly, the only reason I'm buying Black Ops 2 is because of Zombies. I'll be in Military Bootcamp or Apprenticeship School when this is released, but once I get to my command I'm definitely going to try get this.
Honestly, the only reason I'm buying Black Ops 2 is because of Zombies. I'll be in Military Bootcamp or Apprenticeship School when this is released, but once I get to my command I'm definitely going to try get this.
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