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#11. Posted:
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Joined: Jun 10, 201014Year Member
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RDCA wrote In the one picture you put there instead of they're. It really bugged me for some reason. But still, amazing job. How much programming actually goes in? How much modeling?
Alright fixed that picture. I didn't realize it. Sorry. Programming wise there can be a lot it, just depends what your wanting to do. I'll explain this better in a moment. As for modeling I am trying to make a somewhat realistic representation of area 51. This can be challenging for many reasons. Game developers often look at pictures and "Go on Site" to the place or building they are modeling.
Example: Cod 4 Pripyat
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The fact that area 51 is so "Off Limits" creates a problem because I dont have much to go on. Except for youtube videos of people at the main gate. Now when modeling the Base itself im going to have to use google earth a lot. So to answer your question. there's a lot of modeling that is, and needs to be done.
Here are a few screen captures I pulled off youtube for my reference:
Keep in mind that my game and these images are not 100% accurate with each other.
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Now back to programming. The amount of programming that I have planned to go into this project is going to be a lot. Im not sure how else to describe it. Everything that is not a model requires a script to function or have any meaning in the game world. Such as the crosshairs you see in all the pictures. Without the "script" That tells the engine to render this 2d texture that I specify, otherwise The crosshair would not be drawn on the screen. Of course you probably know this because over the 2 years I have spent on this forum I have seen you a lot in the programming section. so it means a lot when you comment saying "Amazing Job", etc.
Lets say for example that i wanted to move the model truck at the top of hill, and drive down the hill. In Unity 3D, this would require, an animation, a script that tells the animation when to play, and a trigger. (Something that once you walk through or step on, or break, etc would play the animation), and of course script build on each other. Script#1 might not work without script#2, etc.
So to sum it up as of right now I am focused on modeling and getting the game world set up. That way once I have everything in place I can begin the programming part.
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#12. Posted:
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Joined: Aug 02, 201212Year Member
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Looks great man! keep on this.
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#13. Posted:
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Joined: May 27, 201113Year Member
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that looks sik when ur done is it gonna be browser or download
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#14. Posted:
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Is the code written in c# or Javascript?
Also, do you by any chance have a link to some good modeling tutorials?
I could do the programming part, but i am not the best artist.
It looks good so far, really nice job.
Also, do you by any chance have a link to some good modeling tutorials?
I could do the programming part, but i am not the best artist.
It looks good so far, really nice job.
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#15. Posted:
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YoungBlood50 wrote that looks sik when ur done is it gonna be browser or download
Download
PHP_Pro wrote Is the code written in c# or Javascript?
Also, do you by any chance have a link to some good modeling tutorials?
I could do the programming part, but i am not the best artist.
It looks good so far, really nice job.
Mostly JavaScript. A little C#. I Use blender.
any YouTube video to learn the basics will do. You need to learn the shortcuts like select all, extrude, etc. Then watch a tutorial on how to texture an object. After you feel like your comfortable with both these things then just create something that you want, such as a simple house. You could texture the outside walls a brick texture, the floors a wooden or tile texture, walls a drywall texture, and the roof as a darker texture.
Don't expect to learn all this in 1 day. If you are consistent and practice this often you should be able to make something on you own in 4-7 days, that looks decent. The difference if you try making a house now after you learn the basics you can probably make one, the difference in 4-7 days is it will look more professionally done. The textures will be HD, etc.
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