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Can I Share w/ someone?
Posted:

Can I Share w/ someone?Posted:

TTG_Zirzzle
  • Powerhouse
Status: Offline
Joined: Nov 25, 201112Year Member
Posts: 457
Reputation Power: 17
Status: Offline
Joined: Nov 25, 201112Year Member
Posts: 457
Reputation Power: 17
This might seem weird, but can I share a Netflix account with someone?
MSG me if u r interested, or PM Me.
Gamertag- iiDraq
#2. Posted:
SteezyKidd
  • Wise One
Status: Offline
Joined: May 29, 201212Year Member
Posts: 545
Reputation Power: 27
Status: Offline
Joined: May 29, 201212Year Member
Posts: 545
Reputation Power: 27
Hellllll No. Your watching free movies while the other one pays for it. F**cked up man.
#3. Posted:
Batch541
  • Prospect
Status: Offline
Joined: Jul 12, 201113Year Member
Posts: 626
Reputation Power: 23
Status: Offline
Joined: Jul 12, 201113Year Member
Posts: 626
Reputation Power: 23
hell no what the person said above me. it would be a differnet story if i new you in real life
#4. Posted:
bigbenarmy
  • New Member
Status: Offline
Joined: Aug 15, 201212Year Member
Posts: 7
Reputation Power: 0
Status: Offline
Joined: Aug 15, 201212Year Member
Posts: 7
Reputation Power: 0
- Dynamic content
Looking for a heads task symbol NPC long-winded to tell you to do this do that, you know before you NPC has the same words with before on thousands of individuals said this boring day ceased to exist. GW2's content is generated by the dynamic event and [ Register or Signin to view external links. ] , it will not stop because you and the world, each player actively participates in or stand idly by while change and extension of the significant impact.
- Flexible combat
No longer have in turn moves the playing mouse game, the game, injuries are preventable, if the enemy is to release a large magic, you can avoid and continue to fight the battle with the enemy or ally of the relative position of the most critical.
- The battle of the water
Anet has established a [ Register or Signin to view external links. ] complete set of independent underwater combat mechanics, and do not need to worry about the oxygen, quickly and smoothly in the water, and an independent water weapons and water skills have been ready for you.
#5. Posted:
Golden-Name
  • Prospect
Status: Offline
Joined: Mar 24, 201212Year Member
Posts: 695
Reputation Power: 32
Status: Offline
Joined: Mar 24, 201212Year Member
Posts: 695
Reputation Power: 32
bigbenarmy wrote - Dynamic content
Looking for a heads task symbol NPC long-winded to tell you to do this do that, you know before you NPC has the same words with before on thousands of individuals said this boring day ceased to exist. GW2's content is generated by the dynamic event and [ Register or Signin to view external links. ] , it will not stop because you and the world, each player actively participates in or stand idly by while change and extension of the significant impact.
- Flexible combat
No longer have in turn moves the playing mouse game, the game, injuries are preventable, if the enemy is to release a large magic, you can avoid and continue to fight the battle with the enemy or ally of the relative position of the most critical.
- The battle of the water
Anet has established a [ Register or Signin to view external links. ] complete set of independent underwater combat mechanics, and do not need to worry about the oxygen, quickly and smoothly in the water, and an independent water weapons and water skills have been ready for you.

:facepalm: :facepalm: :facepalm: :facepalm: Why must this happen?
#6. Posted:
-Nismo-
  • Resident Elite
Status: Offline
Joined: Jul 09, 201113Year Member
Posts: 233
Reputation Power: 12
Status: Offline
Joined: Jul 09, 201113Year Member
Posts: 233
Reputation Power: 12
Golden-Name wrote I... I just don't know..
bigbenarmy wrote - Dynamic content
Looking for a heads task symbol NPC long-winded to tell you to do this do that, you know before you NPC has the same words with before on thousands of individuals said this boring day ceased to exist. GW2's content is generated by the dynamic event and [ Register or Signin to view external links. ] , it will not stop because you and the world, each player actively participates in or stand idly by while change and extension of the significant impact.
- Flexible combat
No longer have in turn moves the playing mouse game, the game, injuries are preventable, if the enemy is to release a large magic, you can avoid and continue to fight the battle with the enemy or ally of the relative position of the most critical.
- The battle of the water
Anet has established a [ Register or Signin to view external links. ] complete set of independent underwater combat mechanics, and do not need to worry about the oxygen, quickly and smoothly in the water, and an independent water weapons and water skills have been ready for you.

:facepalm: :facepalm: :facepalm: :facepalm: Why must this happen?
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