You are viewing our Forum Archives. To view or take place in current topics click here.
Ultimate guide on everything need to know about "Five"
Posted:

Ultimate guide on everything need to know about "Five"Posted:

Baseball
  • Blind Luck
Status: Offline
Joined: Aug 10, 201014Year Member
Posts: 6,531
Reputation Power: 960
Status: Offline
Joined: Aug 10, 201014Year Member
Posts: 6,531
Reputation Power: 960

How to turn the power on.



How to get the trap pieces.



How to activate the Pack o Punch.



How to turn on song. "Wont back down"



How to find box everytime.



How to unlock map "Five"



The map layout.
[ Register or Signin to view external links. ]


The pentagon thief.
He steals your gun and follows you.
If he goes behind you and gets close enough.
He will steal you gun SO RUN!
You kill him to get gun back.!
[ Register or Signin to view external links. ]


Powerups.

Double Points.
Deathmachine.
Carpenter.
Max ammo.
Insta Kill.
Nuke.
Firesale.


All of the guns.

M1911 - Starting weapon. Relatively weak against zombies, it will eat through your ammo quickly. Good for getting points during the early rounds.
M14 - 500 Points. Useful in early-mid rounds because of high power and accuracy.
Olympia - 500 points. The need to frequently reload, especially if surrounded, is a huge disadvantage. Powerful at close range for the first few rounds.
MPL - 1000 Points. A useful weapon in early-mid rounds. High fire rate and low damage per bullet can lead to the player racking up a mass of points. Its relatively small magazine and high fire rate leads to the player's ammo reserve being chewed through quickly.
MP5K - 1000 Points. Very useful in early-mid rounds. It features high damage per bullet, a moderate rate of fire, and relatively large magazine. It is capable of mowing zombies down. However, as rounds progress the MP5K will become weaker, taking a whole magazine to kill a couple of zombies, meaning ammo will be depleted quickly.
PM63 - 1000 Points. A useful weapon in early-mid rounds. It too features low damage per bullet and a high rate of fire, meaning points are easily racked up. Its mere 20 round magazine and extremely high fire rate can be problematic, and constant reloading can possibly prove fatal.
Stakeout - 1500 Points. An extremely useful weapon in middle rounds. Its high power will make 1 shot kills very likely during middle rounds, making it a valuable weapon for guarding windows. Its major flaw is its very long reload, which can prove fatal more often than not. A slow drop in power occurs as the mid rounds progress, until it takes 2 shots to kill in later rounds.
M16 - 1200 Points. Although powerful and accurate at long/mid range, its 3 round burst fire rate will make this weapon a very poor choice for close range encounters, making it very easy for a player to get swarmed while using this.
AK-74u - 1200 Points. A relatively useful weapon in middle rounds. It does not particularly excel at long ranges, but proves its worth as a very mobile weapon with high power, making it useful for run and gun strategies.
Bowie Knife - 3000 Points. A pricey, but useful investment. It does not take up any weapon slots, and is a one-hit kill up to round 10. Using this can rack up a huge amount of points, but is not recommended for use against a horde of zombies, as one can find himself easily swarmed. However, the Ballistic Knife increases its effectiveness by giving it a faster recovery time.
Frag Grenades - 250 Points. A relatively useful investment. Although not useful as a main weapon, they can be used to thin out a crowd of zombies or to make crawlers.
Claymores - 1000 Points. A worthy investment. Useful for camping strategies as an extra defense. Always refilled at the beginning of each round. One must be careful as to not accidentally lure a crawler intentionally made into a placed claymore, should any remain.
Mystery Box - 950 points. Gives a random weapon or Teddy Bear.
[ Register or Signin to view external links. ]




Perks||Mysteryboxes||Walkthough



Walkthroughs and stragies.







The following 3 users thanked Baseball for this useful post:

Emazed (01-17-2013), Josephgray1 (09-15-2012), Murqx (08-11-2012)
#2. Posted:
5th
  • TTG Addict
Status: Offline
Joined: Mar 23, 201113Year Member
Posts: 2,632
Reputation Power: 123
Status: Offline
Joined: Mar 23, 201113Year Member
Posts: 2,632
Reputation Power: 123
Great topic. Thanks for this.

Im surprised no one commented yet.
#3. Posted:
Lookin_Spiffy
  • Junior Member
Status: Offline
Joined: Apr 06, 201212Year Member
Posts: 63
Reputation Power: 2
Status: Offline
Joined: Apr 06, 201212Year Member
Posts: 63
Reputation Power: 2
Thanks, helped alot. Also suprised that this doesnt have any comments:D
#4. Posted:
Famous
  • Retired Staff
Status: Offline
Joined: Dec 22, 201113Year Member
Posts: 17,365
Reputation Power: 6246
Status: Offline
Joined: Dec 22, 201113Year Member
Posts: 17,365
Reputation Power: 6246
Their are videos that are delete can you fix them?
#5. Posted:
Solidifying
  • New Member
Status: Offline
Joined: May 18, 201212Year Member
Posts: 10
Reputation Power: 0
Status: Offline
Joined: May 18, 201212Year Member
Posts: 10
Reputation Power: 0
Very well earned sticky my friend
#6. Posted:
SovietGnome
  • TTG Addict
Status: Offline
Joined: Dec 02, 201014Year Member
Posts: 2,244
Reputation Power: 89
Status: Offline
Joined: Dec 02, 201014Year Member
Posts: 2,244
Reputation Power: 89
Yes! Just what I needed!
#7. Posted:
TK-SKATE
  • Wise One
Status: Offline
Joined: Aug 17, 200915Year Member
Posts: 547
Reputation Power: 21
Status: Offline
Joined: Aug 17, 200915Year Member
Posts: 547
Reputation Power: 21
very nice sticky! keep up the good work! hit me up here
[ Register or Signin to view external links. ]
#8. Posted:
TomorrowWorld
  • Powerhouse
Status: Offline
Joined: Jun 29, 201212Year Member
Posts: 427
Reputation Power: 21
Status: Offline
Joined: Jun 29, 201212Year Member
Posts: 427
Reputation Power: 21
black ops 1 is still poppin
Jump to:
You are viewing our Forum Archives. To view or take place in current topics click here.