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#11. Posted:
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Joined: Jun 10, 201014Year Member
Posts: 648
Reputation Power: 27
Status: Offline
Joined: Jun 10, 201014Year Member
Posts: 648
Reputation Power: 27
AmishTech wrote The game looks good, just need to add zombie walking animations and more realistic looking scenery.Maybe make the zombies look like zombies. Good job though hope to see it get better!
Haha i agree with the "Make the zombies look more like zombies" That has already been made in update 3, I just haven't edited or put a video together of it. Here is a list of some new things added as of this very second im typing this message!
Added 10 rounds of zombies that spawn for testing
Holding "Tab" shows You the Score Menu
YOUR USERNAME HERE (DevAccount_01), Kills, Current Level, Bullets Hit, Bullets Fired, Accruacy (Bullets Hit/Bullets Fired)
The NaN% in the accuracy means that you have not shot any bullets yet.
switching guns, switches the stats, meaning stats are tracked separetly for each gun
Improved Zombie AI, Goes around objects, Script completely made by me. Took a few days.
Zombie stops charging you when it gets close enough to hit you
Fixed G36C. now shoots faster.
Glock Pistol now shoots a bit faster, and you can hold down the mouse in stead of clicking everytime.
Went through most scripts and optimezed them better. So less things are getting called every frame, and it speeds up performance.
New Zombie Model
Fixed a glitch where the money would reset apon switching guns.
And thats where I stand as of 8/21/12
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#12. Posted:
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Joined: Jun 21, 201212Year Member
Posts: 274
Reputation Power: 11
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Joined: Jun 21, 201212Year Member
Posts: 274
Reputation Power: 11
umade that thats look awesome
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#13. Posted:
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Joined: Apr 19, 200915Year Member
Posts: 65
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Joined: Apr 19, 200915Year Member
Posts: 65
Reputation Power: 2
Hey man great game, listen i send you PM, hope you reply.
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#14. Posted:
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Joined: Jun 10, 201014Year Member
Posts: 648
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Joined: Jun 10, 201014Year Member
Posts: 648
Reputation Power: 27
Okay Update #3. I assume that instead of making a new post, I am allowed to update the current one. So Here is update #3:
Video:
List of Changes, and Things Added:
Added 10 rounds of zombies that spawn for testing
Holding "Tab" shows You the Score Menu:
DevAccount_01, Kills, Current Level, Bullets Hit, Bullets Fired, Accruacy (Bullets Hit/Bullets Fired)
The NaN% in the accuracy means that you have not shot any bullets yet.
switching guns, switches the stats, meaning stats are tracked separetly for each gun
Improved Zombie AI, Goes around objects, Script completely made by me. Took a few days, its simple but has glitches.
Zombie stops charging you when it gets close enough to hit you
Fixed G36C. now shoots faster.
Glock Pistol now shoots a bit faster, and you can hold down the mouse instead of clicking everytime.
Went through most scripts and optimezed them better. So less things are getting called every frame, and it speeds up performance.
New Zombie Model - Credit To Resxct on TurboSquid.
Fixed a glitch where the money would reset apon switching guns.
Fixed glitch where the guns would sink into the wall
Shattering Windows - With Glass Shatering Sound
Ramp's (not gonna mess with stairs as of right now)
Added Muzzle Flashes to Both Guns
Added shadows to a few building's. Shadow's took 30 Min to render and they are not even as good as I want them to be, but it is for testing purposes.
Video:
List of Changes, and Things Added:
Added 10 rounds of zombies that spawn for testing
Holding "Tab" shows You the Score Menu:
DevAccount_01, Kills, Current Level, Bullets Hit, Bullets Fired, Accruacy (Bullets Hit/Bullets Fired)
The NaN% in the accuracy means that you have not shot any bullets yet.
switching guns, switches the stats, meaning stats are tracked separetly for each gun
Improved Zombie AI, Goes around objects, Script completely made by me. Took a few days, its simple but has glitches.
Zombie stops charging you when it gets close enough to hit you
Fixed G36C. now shoots faster.
Glock Pistol now shoots a bit faster, and you can hold down the mouse instead of clicking everytime.
Went through most scripts and optimezed them better. So less things are getting called every frame, and it speeds up performance.
New Zombie Model - Credit To Resxct on TurboSquid.
Fixed a glitch where the money would reset apon switching guns.
Fixed glitch where the guns would sink into the wall
Shattering Windows - With Glass Shatering Sound
Ramp's (not gonna mess with stairs as of right now)
Added Muzzle Flashes to Both Guns
Added shadows to a few building's. Shadow's took 30 Min to render and they are not even as good as I want them to be, but it is for testing purposes.
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#15. Posted:
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Joined: Jan 09, 201113Year Member
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Joined: Jan 09, 201113Year Member
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It looks really sick, keep up the good work.
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#16. Posted:
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Joined: Sep 23, 200915Year Member
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If i was you i would add recoil to guns, but apart from that, good job.
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#17. Posted:
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Joined: Jun 10, 201014Year Member
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Joined: Jun 10, 201014Year Member
Posts: 648
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xSkrillex wrote If i was you i would add recoil to guns, but apart from that, good job.
Ya I was planning on that, i just gotta figure out how to blend animations made in unity3d!
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