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The History Of The "Xbox"
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The History Of The "Xbox"Posted:

Pacific
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History

In 1998 four engineers from Microsoft's DirectX team, Kevin Bachus, Seamus Blackley, Ted Hase and DirectX team leader Otto Berkes, disassembled some Dell laptop computers to construct a prototype Microsoft Windows-based video game console. The team hoped to create a console to compete with the Sony's upcoming PlayStation 2, which was luring game developers away from the Windows platform. The team approached Ed Fries, the leader of Microsoft's game publishing business at the time, and pitched their "DirectX Box" console based on the DirectX graphics technology developed by Berkes' team. Fries decided to support the team's idea of creating a Windows DirectX based console.[5][6]

During development, the original DirectX box name was shortened to Xbox. Microsoft's marketing department did not like the Xbox name, and suggested many alternatives. During focus testing, the Xbox name was left on the list of possible names to demonstrate how unpopular the Xbox name would be with consumers. However, consumer testing revealed that Xbox was preferred by far over the other suggested names and "Xbox" became the official name of the product.[7]

The Xbox was Microsoft's first video game console after collaborating with Sega to port Windows CE to the Dreamcast console. Microsoft repeatedly delayed the console, which was first mentioned publicly in late 1999 during interviews with Microsoft's then-CEO Bill Gates. Gates stated that a gaming/multimedia device was essential for multimedia convergence in the new times.[8] When Bill Gates unveiled the Xbox at the Game Developers Conference in 2000, audiences were impressed by the console's technology. At the time of Gates' announcement, Sega's Dreamcast sales were diminishing and Sony's PlayStation 2 was just going on sale in Japan.[9]

Due to the immense popularity of gaming consoles in Japan, Microsoft delayed the release of the Xbox in Europe to focus on the Japanese video game market . Although delayed, the European release proved to be more successful than the launch of the Xbox in Japan.

Some of Microsoft's plans proved effective. In preparation for its launch, Microsoft acquired Bungie and used Halo: Combat Evolved as its launch title. At the time, GoldenEye 007 for the Nintendo 64 had been one of the few hit FPS games to appear on a console, some of other ones being Perfect Dark and Medal of Honor. Halo: Combat Evolved proved a good application to drive the Xbox's sales.[9] In 2002, Microsoft made the second place slot in consoles sold in North America.

Hardware
The Xbox was the first video game console to feature a built-in hard disk drive, used primarily for storing game saves and content downloaded from Xbox Live. This eliminated the need for separate memory cards (although some older consoles, such as the Amiga CD32 used build in flash memory and others like the TurboGrafx-CD, Sega CD and Sega Saturn had featured built-in battery backup memory prior to 2001). An Xbox user could rip music from standard audio CDs to the hard drive, and these songs were used for the custom soundtracks in some games.[11]

The Xbox was the first gaming product to feature Dolby Interactive Content-Encoding Technology, which allows real-time Dolby Digital encoding in game consoles. Previous game consoles could only use Dolby Digital 5.1 during non-interactive "cut scene" playback.[12]

The Xbox is based on commodity PC hardware and is much larger and heavier than its contemporaries. This is largely due to a bulky tray-loading DVD-ROM drive and the standard-size 3.5 inch hard drive. The Xbox has also pioneered safety features, such as breakaway cables for the controllers to prevent the console from being pulled from the surface it rests on.

Several internal hardware revisions have been made in an ongoing battle to discourage modding (hackers continually updated modchip designs in an attempt to defeat them), to cut manufacturing costs, and to make the DVD-ROM drive more reliable (some of the early units' drives gave Disc Reading Errors due to the unreliable Thomson DVD-ROM drives used). Later generation units that used the Thomson TGM-600 DVD-ROM drives and the Philips VAD6011 DVD-ROM drives were still vulnerable to failure that rendered the consoles either unable to read newer discs or caused them to halt the console with an error code usually indicating a PIO/DMA identification failure, respectively. These units were not covered under the extended warranty.

In 2002 Microsoft and Nvidia entered arbitration over a dispute on the pricing of Nvidia's chips for the Xbox.[13] Nvidia's filing with the SEC indicated that Microsoft was seeking a US$13 million discount on shipments for NVIDIA's fiscal year 2002. Microsoft alleged violations of the agreement the two companies entered, sought reduced chipset pricing, and sought to ensure that Nvidia fulfill Microsoft's chipset orders without limits on quantity. The matter was privately settled on February 6, 2003.[14]


Xbox controller
The Xbox controller features two analog sticks, a pressure sensitive directional pad, two analog triggers, a Back button, a Start button, two accessory slots and six 8-bit analog action buttons (A/Green, B/Red, X/Blue, Y/Yellow, and Black and White buttons).[15] The standard Xbox controller (also nicknamed the "Fatty"[16] or the "Duke"[17]) was originally the controller bundled with Xbox systems for all territories except Japan. The controller has been criticized for being bulky compared to other video game controllers; it was awarded "Blunder of the Year" by Game Informer in 2001,[18] a Guinness World Record for the biggest controller in Guinness World Records Gamer's Edition 2008, and was ranked the second worst video game controller ever by IGN editor Craig Harris.[19]

The "Controller S" (codenamed "Akebono"), a smaller, lighter Xbox controller, was originally the standard Xbox controller only in Japan,[20] designed for users with smaller hands.[21][22] The "Controller S" was later released in other territories by popular demand and by 2002 replaced the standard controller in the Xbox's retail package, with the larger original controller remaining available as an accessory.

An 8 MB removable solid state memory card can be plugged into the controllers, onto which game saves can either be copied from the hard drive when in the Xbox dashboard's memory manager or saved during a game. Most Xbox game saves can be copied to the memory unit and moved to another console but some Xbox saves are digitally signed; each console has a unique signing key, and some games (e.g. Ninja Gaiden and Dead or Alive Xtreme Beach Volleyball) will not load saved games signed by a different Xbox, limiting the utility of the memory card. Some game saves can be tagged as uncopyable or simply padded to over 8 MB (Star Wars: Knights of the Old Republic). The signing mechanism has been reverse-engineered by the Xbox hacking community, who have developed tools to modify savegames to work in a different console, though the signing key of the recipient Xbox (the "HDkey") and the ramped-up title key of the game (the "authkey") must be known. It is also possible to save an Xbox Live account on a memory unit, to simplify its use on more than one Xbox.

The Xbox includes a standard AV cable which provides composite video and monaural or stereo audio to


Operating system
The Xbox runs a custom operating system which was once believed to be a modified version of the Windows 2000 kernel. It exposes APIs similar to APIs found in Microsoft Windows, such as DirectX 8.1. The system software may have been based on the Windows NT architecture that powered Windows 2000; it is not a modified version of either.[23]

The user interface for the Xbox is called the Xbox Dashboard. It features a media player that can be used to play music CDs, rip CDs to the Xbox's built-in hard drive and play music that has been ripped to the hard drive; it also let users manage game saves, music, and downloaded content from Xbox LIVE, and lets Xbox LIVE users sign in and manage their account. The dashboard is only available when the user is not watching a movie or playing a game. It uses many shades of green and black for the user interface, to be consistent with the physical Xbox color scheme. When the Xbox was released in 2001 the LIVE service was not online yet, so the dashboard's LIVE feature was unusable.

Xbox LIVE was released in 2002, but in order to access it users had to buy the Xbox LIVE starter kit containing a headset, a subscription, and supplemental. While the Xbox was still being supported by Microsoft, the Xbox Dashboard was updated via Xbox LIVE several times to reduce cheating and add features

Operating system

The Xbox runs a custom operating system which was once believed to be a modified version of the Windows 2000 kernel. It exposes APIs similar to APIs found in Microsoft Windows, such as DirectX 8.1. The system software may have been based on the Windows NT architecture that powered Windows 2000; it is not a modified version of either.[23]

The user interface for the Xbox is called the Xbox Dashboard. It features a media player that can be used to play music CDs, rip CDs to the Xbox's built-in hard drive and play music that has been ripped to the hard drive; it also let users manage game saves, music, and downloaded content from Xbox LIVE, and lets Xbox LIVE users sign in and manage their account. The dashboard is only available when the user is not watching a movie or playing a game. It uses many shades of green and black for the user interface, to be consistent with the physical Xbox color scheme. When the Xbox was released in 2001 the LIVE service was not online yet, so the dashboard's LIVE feature was unusable.

Xbox LIVE was released in 2002, but in order to access it users had to buy the Xbox LIVE starter kit containing a headset, a subscription, and supplemental. While the Xbox was still being supported by Microsoft, the Xbox Dashboard was updated via Xbox LIVE several times to reduce cheating and add features

The Xbox launched in North America on November 15, 2001. Its most successful launch game was Halo: Combat Evolved.[29] Its sequel, Halo 2, is the best-selling Xbox game worldwide.[3] Although there were several more popular second-party launch titles, including NFL Fever 2002,[30] Project Gotham Racing,[31] and Dead or Alive 3,[32] the early public reputation of the Xbox was damaged by the failure of Azurik: Rise of Perathia and other games designed and marketed by Microsoft.[33]

Although the console gained strong third party support from its inception, many early Xbox games did not fully use its powerful hardware, with few additional features or graphical improvements to distinguish them from the PS2 version, thus negating one of the Xbox's main selling points. Sony countered the Xbox for a short time by temporarily securing PlayStation 2 exclusives for highly anticipated games such as the Grand Theft Auto series and Metal Gear Solid 2: Sons of Liberty.

In 2002 and 2003, several releases helped the Xbox gain momentum and distinguish itself from the PS2. The Xbox Live online service was launched in late 2002 alongside pilot titles MotoGP, MechAssault and Tom Clancy's Ghost Recon. Several best-selling and critically praised titles for the Xbox were published, such as Tom Clancy's Splinter Cell, Ninja Gaiden and LucasArts' Star Wars: Knights of the Old Republic. Take-Two Interactive's exclusivity deal with Sony was amended to allow Grand Theft Auto III and its sequels to be published for the Xbox. Many other publishers got into the trend of releasing the Xbox version alongside the PS2 version, instead of delaying it for months.

In 2004 Halo 2 became the highest-grossing release in entertainment history, making over $125 million in its first day[34] and becoming Xbox Live's first killer app. That year Microsoft made a deal to put Electronic Arts's popular titles on Xbox Live.

The last game released on the Xbox was Madden NFL 09, on August 12, 2008.
#2. Posted:
Ject
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if you actually wrote it this is amazing information thanks for sharing.
#3. Posted:
Pacific
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Pacific wrote
History

In 1998 four engineers from Microsoft's DirectX team, Kevin Bachus, Seamus Blackley, Ted Hase and DirectX team leader Otto Berkes, disassembled some Dell laptop computers to construct a prototype Microsoft Windows-based video game console. The team hoped to create a console to compete with the Sony's upcoming PlayStation 2, which was luring game developers away from the Windows platform. The team approached Ed Fries, the leader of Microsoft's game publishing business at the time, and pitched their "DirectX Box" console based on the DirectX graphics technology developed by Berkes' team. Fries decided to support the team's idea of creating a Windows DirectX based console.[5][6]

During development, the original DirectX box name was shortened to Xbox. Microsoft's marketing department did not like the Xbox name, and suggested many alternatives. During focus testing, the Xbox name was left on the list of possible names to demonstrate how unpopular the Xbox name would be with consumers. However, consumer testing revealed that Xbox was preferred by far over the other suggested names and "Xbox" became the official name of the product.[7]

The Xbox was Microsoft's first video game console after collaborating with Sega to port Windows CE to the Dreamcast console. Microsoft repeatedly delayed the console, which was first mentioned publicly in late 1999 during interviews with Microsoft's then-CEO Bill Gates. Gates stated that a gaming/multimedia device was essential for multimedia convergence in the new times.[8] When Bill Gates unveiled the Xbox at the Game Developers Conference in 2000, audiences were impressed by the console's technology. At the time of Gates' announcement, Sega's Dreamcast sales were diminishing and Sony's PlayStation 2 was just going on sale in Japan.[9]

Due to the immense popularity of gaming consoles in Japan, Microsoft delayed the release of the Xbox in Europe to focus on the Japanese video game market . Although delayed, the European release proved to be more successful than the launch of the Xbox in Japan.

Some of Microsoft's plans proved effective. In preparation for its launch, Microsoft acquired Bungie and used Halo: Combat Evolved as its launch title. At the time, GoldenEye 007 for the Nintendo 64 had been one of the few hit FPS games to appear on a console, some of other ones being Perfect Dark and Medal of Honor. Halo: Combat Evolved proved a good application to drive the Xbox's sales.[9] In 2002, Microsoft made the second place slot in consoles sold in North America.

Hardware
The Xbox was the first video game console to feature a built-in hard disk drive, used primarily for storing game saves and content downloaded from Xbox Live. This eliminated the need for separate memory cards (although some older consoles, such as the Amiga CD32 used build in flash memory and others like the TurboGrafx-CD, Sega CD and Sega Saturn had featured built-in battery backup memory prior to 2001). An Xbox user could rip music from standard audio CDs to the hard drive, and these songs were used for the custom soundtracks in some games.[11]

The Xbox was the first gaming product to feature Dolby Interactive Content-Encoding Technology, which allows real-time Dolby Digital encoding in game consoles. Previous game consoles could only use Dolby Digital 5.1 during non-interactive "cut scene" playback.[12]

The Xbox is based on commodity PC hardware and is much larger and heavier than its contemporaries. This is largely due to a bulky tray-loading DVD-ROM drive and the standard-size 3.5 inch hard drive. The Xbox has also pioneered safety features, such as breakaway cables for the controllers to prevent the console from being pulled from the surface it rests on.

Several internal hardware revisions have been made in an ongoing battle to discourage modding (hackers continually updated modchip designs in an attempt to defeat them), to cut manufacturing costs, and to make the DVD-ROM drive more reliable (some of the early units' drives gave Disc Reading Errors due to the unreliable Thomson DVD-ROM drives used). Later generation units that used the Thomson TGM-600 DVD-ROM drives and the Philips VAD6011 DVD-ROM drives were still vulnerable to failure that rendered the consoles either unable to read newer discs or caused them to halt the console with an error code usually indicating a PIO/DMA identification failure, respectively. These units were not covered under the extended warranty.

In 2002 Microsoft and Nvidia entered arbitration over a dispute on the pricing of Nvidia's chips for the Xbox.[13] Nvidia's filing with the SEC indicated that Microsoft was seeking a US$13 million discount on shipments for NVIDIA's fiscal year 2002. Microsoft alleged violations of the agreement the two companies entered, sought reduced chipset pricing, and sought to ensure that Nvidia fulfill Microsoft's chipset orders without limits on quantity. The matter was privately settled on February 6, 2003.[14]


Xbox controller
The Xbox controller features two analog sticks, a pressure sensitive directional pad, two analog triggers, a Back button, a Start button, two accessory slots and six 8-bit analog action buttons (A/Green, B/Red, X/Blue, Y/Yellow, and Black and White buttons).[15] The standard Xbox controller (also nicknamed the "Fatty"[16] or the "Duke"[17]) was originally the controller bundled with Xbox systems for all territories except Japan. The controller has been criticized for being bulky compared to other video game controllers; it was awarded "Blunder of the Year" by Game Informer in 2001,[18] a Guinness World Record for the biggest controller in Guinness World Records Gamer's Edition 2008, and was ranked the second worst video game controller ever by IGN editor Craig Harris.[19]

The "Controller S" (codenamed "Akebono"), a smaller, lighter Xbox controller, was originally the standard Xbox controller only in Japan,[20] designed for users with smaller hands.[21][22] The "Controller S" was later released in other territories by popular demand and by 2002 replaced the standard controller in the Xbox's retail package, with the larger original controller remaining available as an accessory.

An 8 MB removable solid state memory card can be plugged into the controllers, onto which game saves can either be copied from the hard drive when in the Xbox dashboard's memory manager or saved during a game. Most Xbox game saves can be copied to the memory unit and moved to another console but some Xbox saves are digitally signed; each console has a unique signing key, and some games (e.g. Ninja Gaiden and Dead or Alive Xtreme Beach Volleyball) will not load saved games signed by a different Xbox, limiting the utility of the memory card. Some game saves can be tagged as uncopyable or simply padded to over 8 MB (Star Wars: Knights of the Old Republic). The signing mechanism has been reverse-engineered by the Xbox hacking community, who have developed tools to modify savegames to work in a different console, though the signing key of the recipient Xbox (the "HDkey") and the ramped-up title key of the game (the "authkey") must be known. It is also possible to save an Xbox Live account on a memory unit, to simplify its use on more than one Xbox.

The Xbox includes a standard AV cable which provides composite video and monaural or stereo audio to


Operating system
The Xbox runs a custom operating system which was once believed to be a modified version of the Windows 2000 kernel. It exposes APIs similar to APIs found in Microsoft Windows, such as DirectX 8.1. The system software may have been based on the Windows NT architecture that powered Windows 2000; it is not a modified version of either.[23]

The user interface for the Xbox is called the Xbox Dashboard. It features a media player that can be used to play music CDs, rip CDs to the Xbox's built-in hard drive and play music that has been ripped to the hard drive; it also let users manage game saves, music, and downloaded content from Xbox LIVE, and lets Xbox LIVE users sign in and manage their account. The dashboard is only available when the user is not watching a movie or playing a game. It uses many shades of green and black for the user interface, to be consistent with the physical Xbox color scheme. When the Xbox was released in 2001 the LIVE service was not online yet, so the dashboard's LIVE feature was unusable.

Xbox LIVE was released in 2002, but in order to access it users had to buy the Xbox LIVE starter kit containing a headset, a subscription, and supplemental. While the Xbox was still being supported by Microsoft, the Xbox Dashboard was updated via Xbox LIVE several times to reduce cheating and add features

Operating system

The Xbox runs a custom operating system which was once believed to be a modified version of the Windows 2000 kernel. It exposes APIs similar to APIs found in Microsoft Windows, such as DirectX 8.1. The system software may have been based on the Windows NT architecture that powered Windows 2000; it is not a modified version of either.[23]

The user interface for the Xbox is called the Xbox Dashboard. It features a media player that can be used to play music CDs, rip CDs to the Xbox's built-in hard drive and play music that has been ripped to the hard drive; it also let users manage game saves, music, and downloaded content from Xbox LIVE, and lets Xbox LIVE users sign in and manage their account. The dashboard is only available when the user is not watching a movie or playing a game. It uses many shades of green and black for the user interface, to be consistent with the physical Xbox color scheme. When the Xbox was released in 2001 the LIVE service was not online yet, so the dashboard's LIVE feature was unusable.

Xbox LIVE was released in 2002, but in order to access it users had to buy the Xbox LIVE starter kit containing a headset, a subscription, and supplemental. While the Xbox was still being supported by Microsoft, the Xbox Dashboard was updated via Xbox LIVE several times to reduce cheating and add features

The Xbox launched in North America on November 15, 2001. Its most successful launch game was Halo: Combat Evolved.[29] Its sequel, Halo 2, is the best-selling Xbox game worldwide.[3] Although there were several more popular second-party launch titles, including NFL Fever 2002,[30] Project Gotham Racing,[31] and Dead or Alive 3,[32] the early public reputation of the Xbox was damaged by the failure of Azurik: Rise of Perathia and other games designed and marketed by Microsoft.[33]

Although the console gained strong third party support from its inception, many early Xbox games did not fully use its powerful hardware, with few additional features or graphical improvements to distinguish them from the PS2 version, thus negating one of the Xbox's main selling points. Sony countered the Xbox for a short time by temporarily securing PlayStation 2 exclusives for highly anticipated games such as the Grand Theft Auto series and Metal Gear Solid 2: Sons of Liberty.

In 2002 and 2003, several releases helped the Xbox gain momentum and distinguish itself from the PS2. The Xbox Live online service was launched in late 2002 alongside pilot titles MotoGP, MechAssault and Tom Clancy's Ghost Recon. Several best-selling and critically praised titles for the Xbox were published, such as Tom Clancy's Splinter Cell, Ninja Gaiden and LucasArts' Star Wars: Knights of the Old Republic. Take-Two Interactive's exclusivity deal with Sony was amended to allow Grand Theft Auto III and its sequels to be published for the Xbox. Many other publishers got into the trend of releasing the Xbox version alongside the PS2 version, instead of delaying it for months.

In 2004 Halo 2 became the highest-grossing release in entertainment history, making over $125 million in its first day[34] and becoming Xbox Live's first killer app. That year Microsoft made a deal to put Electronic Arts's popular titles on Xbox Live.

The last game released on the Xbox was Madden NFL 09, on August 12, 2008.
i take no credit....................
#4. Posted:
Pacific
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OhhGhetto wrote if you actually wrote it this is amazing information thanks for sharing.
ni problem mate ...
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RonPaul
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I beht that C&P was real hard bud.

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#6. Posted:
Pacific
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[quote="RonPaul"]I beht that C&P was real hard bud.

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before you start judging people look at the quote that says "i take no credit" .. go judge someone elses post
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This is a very informative post, but you should always include a source unless you wrote it yourself, else you'll get people searching for your info on Google just to troll.

nice thread though
#8. Posted:
Pacific
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TTG_Lowie wrote This is a very informative post, but you should always include a source unless you wrote it yourself, else you'll get people searching for your info on Google just to troll.

nice thread though


Thank you so much for correcting me in an appropriate manner. really appreciated
#9. Posted:
XprN
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What a pointless topic, Just a copy and paste.
#10. Posted:
Establish
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I hate it when people copy and paste, and they don't even bother to credit the source from where they got the information from.
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