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[VB.NET] Need Help With My Program
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[VB.NET] Need Help With My ProgramPosted:
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Joined: Jun 19, 201113Year Member
Posts: 1,055
Reputation Power: 39
Status: Offline
Joined: Jun 19, 201113Year Member
Posts: 1,055
Reputation Power: 39
What I'm Supposed to Make:
My code so far:
My Design:
In this program you will create a slot machine. You will need three picture boxes to display at least 5 different pictures. You will also need one picture to be a wild card, so that the user wins if it comes up. Finally, you will need to have a text box to take in the users bet, a label to display the bank and a button to make the spinners change. The winning will be as follows:
3 of the same triple bet
1 wildcard keep bet
1 wildcard and 2 of the same double bet
None of the above - Lose the bet
HINT: To insert pictures you will use the command:
Picbox name.Image = Image.FromFile(Name of image.extension)
***THE IMAGES MUST BE STORED IN THE DEBUG (WHICH IS IN THE BIN FOLDER) FOLDER FOR THE PROJECT.
3 of the same triple bet
1 wildcard keep bet
1 wildcard and 2 of the same double bet
None of the above - Lose the bet
HINT: To insert pictures you will use the command:
Picbox name.Image = Image.FromFile(Name of image.extension)
***THE IMAGES MUST BE STORED IN THE DEBUG (WHICH IS IN THE BIN FOLDER) FOLDER FOR THE PROJECT.
My code so far:
Public Class Form1
Dim intscore, intbet, int1, int2, int3 As Integer
Private Sub Form1_Load1(ByVal sender As Object, ByVal e As System.EventArgs) Handles Me.Load
btnplcbet.Enabled = False 'disables place bet until you enter a bet
btnspin.Enabled = False 'doesn't let you spin until you place a bet
intscore = 200 'sets the default score to 200
lblscore.Text = intscore
End Sub
Private Sub txtbet_TextChanged(ByVal sender As Object, ByVal e As System.EventArgs) Handles txtbet.TextChanged
btnplcbet.Enabled = True 'allows you to place a bet after you enter a bet
End Sub
Private Sub btnplcbet_Click(ByVal sender As Object, ByVal e As System.EventArgs) Handles btnplcbet.Click
intbet = Val(txtbet.Text) 'sets the bet integer to what you choose as your bet
btnspin.Enabled = True 'allows you to spin once you make a bet
End Sub
Private Sub btnspin_Click(ByVal sender As Object, ByVal e As System.EventArgs) Handles btnspin.Click
int1 = 4 * Rnd() + 1 'sets a random number for each integer
int2 = 4 * Rnd() + 1
int3 = 4 * Rnd() + 1
lblscore.Text = intscore
If intscore < 1 Then 'makes the game end if your score drops less than 1
btnplcbet.Enabled = False
btnspin.Enabled = False
End If
'this gives you the amount of points you get based on whats shown on the slot machine
'this part is where i know my problem is
If int1 = 4 Or int2 = 4 Or int3 = 4 And int1 = int2 Then
intscore = intscore + intbet * 2
ElseIf int1 = 4 Or int2 = 4 Or int3 = 4 And int1 = int3 Then
intscore = intscore + intbet * 2
ElseIf int1 = 4 Or int2 = 4 Or int3 = 4 And int2 = int3 Then
intscore = intscore + intbet * 2
ElseIf int1 = 4 Or int2 = 4 Or int3 = 4 Then
intscore = intscore + intbet
ElseIf int1 = int2 And int2 = int3 Then
intscore = intscore + intbet * 3
Else : intscore = intscore - intbet
End If
'this generates the pictures for the slot machine
If int1 = 1 Then
picsym1.Image = Image.FromFile("cherry.bmp")
ElseIf int1 = 2 Then
picsym1.Image = Image.FromFile("grapes.bmp")
ElseIf int1 = 3 Then
picsym1.Image = Image.FromFile("orange.bmp")
ElseIf int1 = 4 Then
picsym1.Image = Image.FromFile("wild.bmp")
ElseIf int1 = 5 Then
picsym1.Image = Image.FromFile("watermelon.bmp")
End If
If int2 = 1 Then
picsym2.Image = Image.FromFile("cherry.bmp")
ElseIf int2 = 2 Then
picsym2.Image = Image.FromFile("grapes.bmp")
ElseIf int2 = 3 Then
picsym2.Image = Image.FromFile("orange.bmp")
ElseIf int2 = 4 Then
picsym2.Image = Image.FromFile("wild.bmp")
ElseIf int2 = 5 Then
picsym1.Image = Image.FromFile("watermelon.bmp")
End If
If int3 = 1 Then
picsym3.Image = Image.FromFile("cherry.bmp")
ElseIf int3 = 2 Then
picsym3.Image = Image.FromFile("grapes.bmp")
ElseIf int3 = 3 Then
picsym3.Image = Image.FromFile("orange.bmp")
ElseIf int3 = 4 Then
picsym3.Image = Image.FromFile("wild.bmp")
ElseIf int3 = 5 Then
picsym1.Image = Image.FromFile("watermelon.bmp")
End If
End Sub
End Class
My Design:
#2. Posted:
Status: Offline
Joined: Dec 30, 201112Year Member
Posts: 2,311
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Status: Offline
Joined: Dec 30, 201112Year Member
Posts: 2,311
Reputation Power: 120
What exactly is the problem with your program?
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#3. Posted:
Status: Offline
Joined: Jun 19, 201113Year Member
Posts: 1,055
Reputation Power: 39
Status: Offline
Joined: Jun 19, 201113Year Member
Posts: 1,055
Reputation Power: 39
it doesnt calculate the problems correctly
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#4. Posted:
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Joined: Jan 01, 201113Year Member
Posts: 1,957
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Status: Offline
Joined: Jan 01, 201113Year Member
Posts: 1,957
Reputation Power: 401
JtagFX wrote it doesnt calculate the problems correctly
Just reading the code, not copied into VB, your If statement doesn't follow the instructions.
3 of the same triples bet.
If int1 = int2 And int2 = int3 then
1 wildcard keep bet.
If int1 = 4 Or int2 = 4 Or int3 = 4 then
1 wildcard and 2 the same double bet.
If (int1 = 4 Or int2 = 4 Or int3 = 4) And (int1 = int2 Or int1 = int3 Or int2 = int3) then
I wont do the rest for you, but thats how the basics of the If statement should go.
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