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Borderlands 2 Save Editor(R230)/Ellipse Tool
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Borderlands 2 Save Editor(R230)/Ellipse ToolPosted:

Nag
  • Tutorial King
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Joined: Jul 16, 200915Year Member
Posts: 944
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Status: Offline
Joined: Jul 16, 200915Year Member
Posts: 944
Reputation Power: 83
Borderlands 2 Save Editor/Ellipse

Check back here every so often for new program updates(newest version is Revision 230).





Notes:
  • This program is still in developing stages, so there will still be issues/bugs.
  • Don't forget to make backups of your SaveGame.sav's just incase they corrupt.
  • .NET Framework is also required to use this Editor and can be downloaded [ Register or Signin to view external links. ] .
  • Do this at your own risk.





Tutorial:
  • You'll need either Modio or Horizon downloaded and open.
  • Drag your gamesave into Horizon/Modio.
  • Click on the 'Contents tab'.
  • Extract the SaveGame.sav from the save file.
  • Click open in the Save Editor and in the bottom right using the drop down bar select the platform your SaveGame.sav is from and hit open.
  • Make changes then hit save (Rename it to SaveGame in a different location than the original).
  • Replace the SaveGame.sav with the modified one.
  • Rehash and Resign.





Screenshots:
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Downloads:
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Revision Changelog:
------------------------------------------------------------------------
r153 | rick | 2013-04-02 20:43:16 -0700 (Tue, 02 Apr 2013) | 1 line

Corrected another issue related to the expansion data hack on packed item data.
------------------------------------------------------------------------
r151
Bug fixes and updates to game info (Ultimate Vault Hunter Upgrade Pack DLC) for the current Borderlands 2 patch (1.4.0).
------------------------------------------------------------------------
r146 | rick | 2013-01-11 00:16:22 -0800 (Fri, 11 Jan 2013) | 1 line

Added revision display text to the SaveEdit window title.
------------------------------------------------------------------------
r145 | rick | 2013-01-10 23:36:44 -0800 (Thu, 10 Jan 2013) | 1 line

Corrected sorting of head and skin assets in SaveEdit.
------------------------------------------------------------------------
r144 | rick | 2013-01-10 23:18:31 -0800 (Thu, 10 Jan 2013) | 1 line

Update GameInfo resources for Costume Pack DLC.
------------------------------------------------------------------------
r142 | rick | 2012-12-13 11:42:42 -0800 (Thu, 13 Dec 2012) | 1 line

Update GameInfo resources for Hammerlock's Hunt DLC.
------------------------------------------------------------------------
r139 | rick | 2012-12-13 11:17:24 -0800 (Thu, 13 Dec 2012) | 1 line

PlaythroughNumber in MissionPlaythroughData is no longer being serialized as of patch 1.30.
------------------------------------------------------------------------
r138 | rick | 2012-12-05 17:18:12 -0500 (Wed, 05 Dec 2012) | 1 line

Dropped "Borderlands 2" prefix on all of the open/save file dialog filter list.
------------------------------------------------------------------------
r137 | rick | 2012-12-05 16:30:04 -0500 (Wed, 05 Dec 2012) | 1 line

Use open file dialog filter list for platform selection rather than buttons for individual platforms.
------------------------------------------------------------------------
r136 | rick | 2012-12-04 20:13:19 -0500 (Tue, 04 Dec 2012) | 2 lines

- No longer auto-detects save file endian, uses specified platform instead.
- Implemented catching of zlib exceptions for better error messages.
------------------------------------------------------------------------
r135 | rick | 2012-12-04 20:06:44 -0500 (Tue, 04 Dec 2012) | 2 lines

- Moved About tab to its own View/ViewModel.
- Implemented experimental support for PS3 saves. (You must decrypt your saves using an external tool such as pfdtool first!)
------------------------------------------------------------------------
r133 | rick | 2012-11-14 07:25:28 -0500 (Wed, 14 Nov 2012) | 1 line

Add support for Torgue Tokens in CurrencyOnHandView.
------------------------------------------------------------------------
r132 | rick | 2012-11-14 06:44:42 -0500 (Wed, 14 Nov 2012) | 2 lines

- Add support for MissionItem to GameInfo.
- Fix ItemnamePartDefinition so name is not required.
------------------------------------------------------------------------
r131 | rick | 2012-11-14 06:40:32 -0500 (Wed, 14 Nov 2012) | 1 line

Update GameInfo resources for Mr. Torgue's Campaign of Carnage DLC.
------------------------------------------------------------------------
r126 | rick | 2012-11-14 06:29:04 -0500 (Wed, 14 Nov 2012) | 1 line

Correct RegionGameStagedata definition, again (broke due to Mr. Torgue's Campaign of Carnage DLC being prepatched into the PC version).
------------------------------------------------------------------------
r125 | rick | 2012-11-06 19:47:18 -0500 (Tue, 06 Nov 2012) | 1 line

Correct RegionGameStagedata definition.
------------------------------------------------------------------------
r124 | rick | 2012-11-06 16:59:02 -0500 (Tue, 06 Nov 2012) | 2 lines

- Support for casting save game Guid type to System.Guid.
- More reasonable default values for some save structures.
------------------------------------------------------------------------
r123 | rick | 2012-11-06 16:57:29 -0500 (Tue, 06 Nov 2012) | 1 line

Set a value of None to LastVisitedTeleporter in new save agmes.
------------------------------------------------------------------------
r122 | rick | 2012-11-06 16:52:53 -0500 (Tue, 06 Nov 2012) | 5 lines

- Link to duncanfogg's gear calculator on the backpack and bank views.
- Remove the dummy image on the backpack and bank view lists until they're actually implemented.
- Tabs are no longer directly locked before loading a save.
- Added About tab.
- Implemented New button.
------------------------------------------------------------------------
r121 | rick | 2012-10-30 19:55:19 -0400 (Tue, 30 Oct 2012) | 1 line

Didn't mean to leave that pause there.
------------------------------------------------------------------------
r120 | rick | 2012-10-30 19:52:42 -0400 (Tue, 30 Oct 2012) | 1 line

Call vsvars32.bat in the dist batch.
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r119 | rick | 2012-10-29 15:50:50 -0400 (Mon, 29 Oct 2012) | 1 line

Fixing a silly typo.
------------------------------------------------------------------------
r118 | rick | 2012-10-26 12:47:05 -0400 (Fri, 26 Oct 2012) | 1 line

Correcting some protobuf definitions.
------------------------------------------------------------------------
r117 | rick | 2012-10-26 12:37:50 -0400 (Fri, 26 Oct 2012) | 1 line

Use Gearbox's name for packed weapon/item data.
------------------------------------------------------------------------
r113 | rick | 2012-10-23 19:38:19 -0400 (Tue, 23 Oct 2012) | 1 line

Add level sync buttons to Backpack, Bank tabs.
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r112 | rick | 2012-10-23 19:03:29 -0400 (Tue, 23 Oct 2012) | 3 lines

- Removed unused Weapon Parts and Item Parts resources from GameInfo.
- Added Weapon Name Parts and Item Name Parts resources to GameInfo.
- Weapon and item name generation in SaveEdit.
------------------------------------------------------------------------
r110 | rick | 2012-10-23 08:16:32 -0400 (Tue, 23 Oct 2012) | 1 line

Group level transitions by DLC.
------------------------------------------------------------------------
r109 | rick | 2012-10-23 08:13:08 -0400 (Tue, 23 Oct 2012) | 1 line

Sort level transitions by resource name.
------------------------------------------------------------------------
r108 | rick | 2012-10-23 08:11:12 -0400 (Tue, 23 Oct 2012) | 3 lines

- Updated Travel Stations dump.
- Loading of DestinationStation/DisplayName for TravelStationDefinition in GameInfo.
- Add all level transitions to LastVisitedTeleporter combobox in FastTravelView in SaveEdit.
------------------------------------------------------------------------
r106 | rick | 2012-10-23 07:50:53 -0400 (Tue, 23 Oct 2012) | 1 line

Add a dummy teleporter entry to the LastVisitedTeleporter combobox on FastTravelViewModel when it's an unknown one.
------------------------------------------------------------------------
r105 | rick | 2012-10-23 07:23:05 -0400 (Tue, 23 Oct 2012) | 1 line

Correct teleporter names in the LastVisitedTeleporter combobox on FastTravelViewModel.
------------------------------------------------------------------------
r104 | rick | 2012-10-22 04:11:12 -0400 (Mon, 22 Oct 2012) | 1 line

Better short URL for IsBadassModeSaveGame info.
------------------------------------------------------------------------
r103 | rick | 2012-10-21 23:44:18 -0400 (Sun, 21 Oct 2012) | 1 line

Clear IsBadassModeSaveGame on load, now with notification about it.
------------------------------------------------------------------------
r102 | rick | 2012-10-21 23:25:41 -0400 (Sun, 21 Oct 2012) | 1 line

Clear IsBadassModeSaveGame on load.
------------------------------------------------------------------------
r101 | rick | 2012-10-21 19:33:19 -0400 (Sun, 21 Oct 2012) | 1 line

Add a "None" entry to AvailableTeleporters in FastTravelViewModel.
------------------------------------------------------------------------
r100 | rick | 2012-10-21 19:29:41 -0400 (Sun, 21 Oct 2012) | 1 line

Fix teleporter display name in FastTravelViewModel.
------------------------------------------------------------------------
r99 | rick | 2012-10-21 19:24:20 -0400 (Sun, 21 Oct 2012) | 2 lines

- Implemented loading of fast travel station ordering information in GameInfo.
- Updated FastTravelView to group teleporters as well as respect game ordering of teleporters.
------------------------------------------------------------------------
r97 | rick | 2012-10-21 17:58:42 -0400 (Sun, 21 Oct 2012) | 1 line

Switch ObservableCollection<>s in ProtoBufFormats back to List<>s.
------------------------------------------------------------------------
r96 | rick | 2012-10-21 17:50:13 -0400 (Sun, 21 Oct 2012) | 3 lines

- ResourceName for TravelStationDefinition in GameInfo.
- Updated Travel Stations resource in GameInfo.
- Implemented Fast Travel tab in SaveEdit.
------------------------------------------------------------------------
r94 | rick | 2012-10-21 16:32:42 -0400 (Sun, 21 Oct 2012) | 2 lines

- Minor cleanup of some GameInfo loader code.
- Replaced thrown KeyNotFoundException with new ResourceNotFoundException.
------------------------------------------------------------------------
r93 | rick | 2012-10-21 16:16:09 -0400 (Sun, 21 Oct 2012) | 1 line

Set SaveFile after data has been imported, so if an exception is thrown, it won't enable the editor improperly.
------------------------------------------------------------------------





Weapon Modifiying Tutorials:

Weapon Modifiying Tutorial(Basic) - Credit to DEFTONED from Se7enSins.


Weapon Modifiying Tutorial(Advanced) - Credit to DEFTONED from Se7enSins.


Useful thread for more guidence here.





Credits:
  • Credits go to Gibbed for creating the program, Kryptos1018 for compiling it and all others not mentioned involved.

  • Credit to MxS ELITE Inc. for Ellipse.


Last edited by Nag ; edited 50 times in total

The following 65 users thanked Nag for this useful post:

Xenomance (09-10-2015), EnzaP (03-27-2015), Ache (11-26-2014), reedy318 (11-09-2013), southparkfan746 (10-14-2013), Linx (07-17-2013), -Richiee- (06-27-2013), tdwl12112004 (06-26-2013), erbux (06-21-2013), l3loodred (06-19-2013), KIjackalLL (06-02-2013), jacobis13 (05-21-2013), dev1lsangel (05-11-2013), drbourner92 (04-22-2013), -Giggs- (04-03-2013), bhtafanboy (01-29-2013), Shinty (01-19-2013), iFrostyxHD (01-17-2013), cypher601 (01-16-2013), Stealth_Sniper (01-06-2013), Lich (01-06-2013), CameronWazHere (01-05-2013), Flaon (01-04-2013), bigchukka (01-02-2013), Frog (12-27-2012), Jfm1999 (12-12-2012), michelle1489 (12-11-2012), Bubbly (12-02-2012), cameroon (11-24-2012), dale69 (11-23-2012), Peekop (11-22-2012), minh68 (11-17-2012), 5h4d0w85 (11-11-2012), KraZeD_x_GAM3R (11-11-2012), Sick_Suicide (11-10-2012), Cipoton80 (11-09-2012), Ryan-De-Rukus (11-08-2012), MrGamer777 (11-03-2012), stuart78 (11-01-2012), Justinmaster28 (10-30-2012), Ziqqer (10-30-2012), martinezmark100 (10-28-2012), TTGxWastedBugsBunny (10-27-2012), Moor3z (10-27-2012), ITellYouHappyB-day (10-25-2012), sosn2k10 (10-25-2012), idkwhoiam (10-24-2012), OpFSU (10-23-2012), HlTMAN (10-22-2012), Renamed (10-22-2012), Vache (10-22-2012), Groan (10-20-2012), GaaLaX_Cz (10-18-2012), tmw360 (10-17-2012), nblxklutch (10-17-2012), Losara (10-17-2012), bsm (10-17-2012), B00mer805 (10-16-2012), Sparko (10-15-2012), xFRESHx208 (10-15-2012), WCDT- (10-14-2012), Mirai_Nikki (10-14-2012), Foostest (10-14-2012), TDK (10-14-2012), M8A1 (10-14-2012)
#2. Posted:
Gekko
  • TTG Senior
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Joined: Feb 19, 201212Year Member
Posts: 1,121
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Status: Offline
Joined: Feb 19, 201212Year Member
Posts: 1,121
Reputation Power: 45
Finally! A simple save editor that's legit.
#3. Posted:
The_Tropical_Lobbies
  • Resident Elite
Status: Offline
Joined: Jul 13, 201212Year Member
Posts: 202
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Status: Offline
Joined: Jul 13, 201212Year Member
Posts: 202
Reputation Power: 7
can u fix the link its broken
#4. Posted:
Product
  • Powerhouse
Status: Offline
Joined: Nov 09, 201113Year Member
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Status: Offline
Joined: Nov 09, 201113Year Member
Posts: 470
Reputation Power: 18
Why does it pop up with box saying not using Xbox File, Must be extracted? Why? It's a save file.
#5. Posted:
Foostest
  • TTG Addict
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Status: Offline
Joined: May 13, 201212Year Member
Posts: 2,005
Reputation Power: 88
Finally, way better than the other piece of crap one that requires you to download Python.
#ThankedTopic #Repped
#6. Posted:
yisnipe613
  • Challenger
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Joined: Aug 13, 201113Year Member
Posts: 190
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Status: Offline
Joined: Aug 13, 201113Year Member
Posts: 190
Reputation Power: 7
how can i get the .net framework it says i need?!?
#7. Posted:
Tactrus
  • TTG Senior
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Joined: Mar 24, 201212Year Member
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Status: Offline
Joined: Mar 24, 201212Year Member
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legit, thanks alot man
#8. Posted:
Product
  • Powerhouse
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Joined: Nov 09, 201113Year Member
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Status: Offline
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I tried with my Save001.sav and it dosn't work still no response to why it does that,
#9. Posted:
Cincy123
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Status: Offline
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Nice job, everyone that worked on this!
#10. Posted:
The_Tropical_Lobbies
  • Resident Elite
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Joined: Jul 13, 201212Year Member
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Status: Offline
Joined: Jul 13, 201212Year Member
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Product wrote I tried with my Save001.sav and it dosn't work still no response to why it does that,


Mines doing that too why is it what do we do?
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