You are viewing our Forum Archives. To view or take place in current topics click here.
#61. Posted:
Status: Offline
Joined: Mar 13, 201212Year Member
Posts: 826
Reputation Power: 33
Status: Offline
Joined: Mar 13, 201212Year Member
Posts: 826
Reputation Power: 33
next update can you make it a setup so the names will be easier to understand for people just a thought
- 0useful
- 0not useful
#62. Posted:
Status: Offline
Joined: Apr 12, 201113Year Member
Posts: 652
Reputation Power: 27
Status: Offline
Joined: Apr 12, 201113Year Member
Posts: 652
Reputation Power: 27
Anyone now the details on how to make sdu for ammo etc and insta heals as they are in the list;
GD_Shields.A_Item.Shield_Booster
GD_StorageDeckUpgrade.A_Item.INV_SDU_WeaponEquipSlot
GD_Shields.A_Item.Shield_Booster
GD_StorageDeckUpgrade.A_Item.INV_SDU_WeaponEquipSlot
- 0useful
- 0not useful
#63. Posted:
Status: Offline
Joined: Apr 22, 201212Year Member
Posts: 56
Reputation Power: 2
Status: Offline
Joined: Apr 22, 201212Year Member
Posts: 56
Reputation Power: 2
can somebody pleas tellme if it is possible to mod backpack size and were i could find it with this tool?
- 0useful
- 0not useful
#64. Posted:
Status: Offline
Joined: Mar 13, 201212Year Member
Posts: 826
Reputation Power: 33
Status: Offline
Joined: Mar 13, 201212Year Member
Posts: 826
Reputation Power: 33
as far as i know you can only add things too your bakpack with this tool
- 0useful
- 0not useful
#65. Posted:
Status: Offline
Joined: Dec 24, 201112Year Member
Posts: 833
Reputation Power: 41
Foostest wrote Finally, way better than the other piece of crap one that requires you to download Python.
#ThankedTopic #Repped
I hope you do realize that this mod menu runs Python too.
Omg... :facepalm:
Omg... :facepalm:
- 0useful
- 0not useful
#66. Posted:
Status: Offline
Joined: Jul 30, 201014Year Member
Posts: 56
Reputation Power: 2
Status: Offline
Joined: Jul 30, 201014Year Member
Posts: 56
Reputation Power: 2
Can you mod weapon damage with this or just parts?
- 0useful
- 0not useful
#67. Posted:
Status: Offline
Joined: Nov 09, 200915Year Member
Posts: 217
Reputation Power: 558
Motto: God forgives, I don't.
Motto: God forgives, I don't.
Status: Offline
Joined: Nov 09, 200915Year Member
Posts: 217
Reputation Power: 558
Motto: God forgives, I don't.
Just popped this:
---------------------------
Error
also tried another modded .sav that I modded with python editor
---------------------------
Error
But was working on 70...[spoil]
---------------------------
Error
---------------------------
An exception was thrown (press Ctrl+C to copy this text):
System.OverflowException: Arithmetic operation resulted in an overflow.
at ProtoBuf.ProtoReader.TryReadUInt32VariantWithoutMoving(Boolean trimNegative, UInt32& value)
at ProtoBuf.ProtoReader.ReadUInt32Variant(Boolean trimNegative)
at ProtoBuf.ProtoReader.ReadInt32()
at proto_2(Object , ProtoReader )
at ProtoBuf.Serializers.CompiledSerializer.ProtoBuf.Serializers.IProtoSerializer.Read(Object value, ProtoReader source)
at ProtoBuf.Meta.RuntimeTypeModel.Deserialize(Int32 key, Object value, ProtoReader source)
at ProtoBuf.Meta.TypeModel.DeserializeCore(ProtoReader reader, Type type, Object value, Boolean noAutoCreate)
at ProtoBuf.Meta.TypeModel.Deserialize(Stream source, Object value, Type type, SerializationContext context)
at ProtoBuf.Serializer.Deserialize[T](Stream source)
at Gibbed.Borderlands2.FileFormats.SaveFile.Deserialize(Stream input, DeserializeSettings settings)
at Gibbed.Borderlands2.SaveEdit.ShellViewModel.<>c__DisplayClassc.<ReadSave>b__6()
at Caliburn.Micro.Contrib.Results.DelegateResult.Execute(ActionExecutionContext context)
---------------------------
OK
---------------------------
An exception was thrown (press Ctrl+C to copy this text):
System.OverflowException: Arithmetic operation resulted in an overflow.
at ProtoBuf.ProtoReader.TryReadUInt32VariantWithoutMoving(Boolean trimNegative, UInt32& value)
at ProtoBuf.ProtoReader.ReadUInt32Variant(Boolean trimNegative)
at ProtoBuf.ProtoReader.ReadInt32()
at proto_2(Object , ProtoReader )
at ProtoBuf.Serializers.CompiledSerializer.ProtoBuf.Serializers.IProtoSerializer.Read(Object value, ProtoReader source)
at ProtoBuf.Meta.RuntimeTypeModel.Deserialize(Int32 key, Object value, ProtoReader source)
at ProtoBuf.Meta.TypeModel.DeserializeCore(ProtoReader reader, Type type, Object value, Boolean noAutoCreate)
at ProtoBuf.Meta.TypeModel.Deserialize(Stream source, Object value, Type type, SerializationContext context)
at ProtoBuf.Serializer.Deserialize[T](Stream source)
at Gibbed.Borderlands2.FileFormats.SaveFile.Deserialize(Stream input, DeserializeSettings settings)
at Gibbed.Borderlands2.SaveEdit.ShellViewModel.<>c__DisplayClassc.<ReadSave>b__6()
at Caliburn.Micro.Contrib.Results.DelegateResult.Execute(ActionExecutionContext context)
---------------------------
OK
---------------------------
also tried another modded .sav that I modded with python editor
---------------------------
Error
---------------------------
An exception was thrown (press Ctrl+C to copy this text):
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.FormatException: One of the identified items was in an invalid format.
at Gibbed.Borderlands2.SaveEdit.BackpackViewModel.Handle(SaveUnpackMessage message)
--- End of inner exception stack trace ---
at System.RuntimeMethodHandle._InvokeMethodFast(IRuntimeMethodInfo method, Object target, Object[] arguments, SignatureStruct& sig, MethodAttributes methodAttributes, RuntimeType typeOwner)
at System.RuntimeMethodHandle.InvokeMethodFast(IRuntimeMethodInfo method, Object target, Object[] arguments, Signature sig, MethodAttributes methodAttributes, RuntimeType typeOwner)
at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture, Boolean skipVisibilityChecks)
at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at Caliburn.Micro.EventAggregator.Handler.Handle(Type messageType, Object message)
at Caliburn.Micro.EventAggregator.<>c__DisplayClassf.<>c__DisplayClass12.<Publish>b__d(Handler handler)
at System.Linq.Enumerable.WhereArrayIterator`1.MoveNext()
at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
at Caliburn.Micro.EventAggregator.<>c__DisplayClassf.<Publish>b__c()
at Caliburn.Micro.Execute.<>c__DisplayClass1.<InitializeWithDispatcher>b__0(Action action)
at Caliburn.Micro.Execute.OnUIThread(Action action)
at Caliburn.Micro.EventAggregator.Publish(Object message, Action`1 marshal)
at Caliburn.Micro.EventAggregator.Publish(Object message)
at Gibbed.Borderlands2.SaveEdit.ShellViewModel.<>c__DisplayClassc.<ReadSave>b__6()
at Caliburn.Micro.Contrib.Results.DelegateResult.Execute(ActionExecutionContext context)
---------------------------
OK
---------------------------
An exception was thrown (press Ctrl+C to copy this text):
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.FormatException: One of the identified items was in an invalid format.
at Gibbed.Borderlands2.SaveEdit.BackpackViewModel.Handle(SaveUnpackMessage message)
--- End of inner exception stack trace ---
at System.RuntimeMethodHandle._InvokeMethodFast(IRuntimeMethodInfo method, Object target, Object[] arguments, SignatureStruct& sig, MethodAttributes methodAttributes, RuntimeType typeOwner)
at System.RuntimeMethodHandle.InvokeMethodFast(IRuntimeMethodInfo method, Object target, Object[] arguments, Signature sig, MethodAttributes methodAttributes, RuntimeType typeOwner)
at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture, Boolean skipVisibilityChecks)
at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at Caliburn.Micro.EventAggregator.Handler.Handle(Type messageType, Object message)
at Caliburn.Micro.EventAggregator.<>c__DisplayClassf.<>c__DisplayClass12.<Publish>b__d(Handler handler)
at System.Linq.Enumerable.WhereArrayIterator`1.MoveNext()
at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
at Caliburn.Micro.EventAggregator.<>c__DisplayClassf.<Publish>b__c()
at Caliburn.Micro.Execute.<>c__DisplayClass1.<InitializeWithDispatcher>b__0(Action action)
at Caliburn.Micro.Execute.OnUIThread(Action action)
at Caliburn.Micro.EventAggregator.Publish(Object message, Action`1 marshal)
at Caliburn.Micro.EventAggregator.Publish(Object message)
at Gibbed.Borderlands2.SaveEdit.ShellViewModel.<>c__DisplayClassc.<ReadSave>b__6()
at Caliburn.Micro.Contrib.Results.DelegateResult.Execute(ActionExecutionContext context)
---------------------------
OK
---------------------------
But was working on 70...[spoil]
- 0useful
- 0not useful
#68. Posted:
Status: Offline
Joined: Apr 22, 201212Year Member
Posts: 56
Reputation Power: 2
Status: Offline
Joined: Apr 22, 201212Year Member
Posts: 56
Reputation Power: 2
If you want a lot of ammo go to black market upgrades and click collection then change the numbers I think all of mine are 99999 an I can hold over a mil of each ammo. After that starts game suicide and it will fill up half of all your ammo for free(except rockets).
- 0useful
- 0not useful
#69. Posted:
Status: Offline
Joined: Jul 27, 201113Year Member
Posts: 81
Reputation Power: 3
Status: Offline
Joined: Jul 27, 201113Year Member
Posts: 81
Reputation Power: 3
it says i have to extract it with modio or something equal. and im extracting it with modio. can you help please?
- 0useful
- 0not useful
#70. Posted:
Status: Offline
Joined: Jul 19, 201014Year Member
Posts: 3,488
Reputation Power: 155
Status: Offline
Joined: Jul 19, 201014Year Member
Posts: 3,488
Reputation Power: 155
? what are the codes for a nice lv 1 gun that does amazing damage and has a nice ammo capacity
plus a amazing shotgun
plus a amazing shotgun
- 0useful
- 0not useful
You are viewing our Forum Archives. To view or take place in current topics click here.