You are viewing our Forum Archives. To view or take place in current topics click here.
borderlands 2 revision 119 & codes
Posted:

borderlands 2 revision 119 & codesPosted:

xxTTGAntxx
  • TTG Master
Status: Offline
Joined: Mar 13, 201212Year Member
Posts: 826
Reputation Power: 33
Status: Offline
Joined: Mar 13, 201212Year Member
Posts: 826
Reputation Power: 33
[ Register or Signin to view external links. ]
[ Register or Signin to view external links. ]

revision change log
------------------------------------------------------------------------
r118 | rick | 2012-10-26 12:47:05 -0400 (Fri, 26 Oct 2012) | 1 line

Correcting some protobuf definitions.
------------------------------------------------------------------------
r117 | rick | 2012-10-26 12:37:50 -0400 (Fri, 26 Oct 2012) | 1 line

Use Gearbox's name for packed weapon/item data.
------------------------------------------------------------------------
r113 | rick | 2012-10-23 19:38:19 -0400 (Tue, 23 Oct 2012) | 1 line

Add level sync buttons to Backpack, Bank tabs.
------------------------------------------------------------------------
r112 | rick | 2012-10-23 19:03:29 -0400 (Tue, 23 Oct 2012) | 3 lines

- Removed unused Weapon Parts and Item Parts resources from GameInfo.
- Added Weapon Name Parts and Item Name Parts resources to GameInfo.
- Weapon and item name generation in SaveEdit.
------------------------------------------------------------------------
r110 | rick | 2012-10-23 08:16:32 -0400 (Tue, 23 Oct 2012) | 1 line

Group level transitions by DLC.
------------------------------------------------------------------------
r109 | rick | 2012-10-23 08:13:08 -0400 (Tue, 23 Oct 2012) | 1 line

Sort level transitions by resource name.
------------------------------------------------------------------------
r108 | rick | 2012-10-23 08:11:12 -0400 (Tue, 23 Oct 2012) | 3 lines

- Updated Travel Stations dump.
- Loading of DestinationStation/DisplayName for TravelStationDefinition in GameInfo.
- Add all level transitions to LastVisitedTeleporter combobox in FastTravelView in SaveEdit.
------------------------------------------------------------------------
r106 | rick | 2012-10-23 07:50:53 -0400 (Tue, 23 Oct 2012) | 1 line

Add a dummy teleporter entry to the LastVisitedTeleporter combobox on FastTravelViewModel when it's an unknown one.
------------------------------------------------------------------------
r105 | rick | 2012-10-23 07:23:05 -0400 (Tue, 23 Oct 2012) | 1 line

Correct teleporter names in the LastVisitedTeleporter combobox on FastTravelViewModel.
------------------------------------------------------------------------
r104 | rick | 2012-10-22 04:11:12 -0400 (Mon, 22 Oct 2012) | 1 line

Better short URL for IsBadassModeSaveGame info.
------------------------------------------------------------------------
r103 | rick | 2012-10-21 23:44:18 -0400 (Sun, 21 Oct 2012) | 1 line

Clear IsBadassModeSaveGame on load, now with notification about it.
------------------------------------------------------------------------
r102 | rick | 2012-10-21 23:25:41 -0400 (Sun, 21 Oct 2012) | 1 line

Clear IsBadassModeSaveGame on load.
------------------------------------------------------------------------
r101 | rick | 2012-10-21 19:33:19 -0400 (Sun, 21 Oct 2012) | 1 line

Add a "None" entry to AvailableTeleporters in FastTravelViewModel.
------------------------------------------------------------------------
r100 | rick | 2012-10-21 19:29:41 -0400 (Sun, 21 Oct 2012) | 1 line

Fix teleporter display name in FastTravelViewModel.
------------------------------------------------------------------------
r99 | rick | 2012-10-21 19:24:20 -0400 (Sun, 21 Oct 2012) | 2 lines

- Implemented loading of fast travel station ordering information in GameInfo.
- Updated FastTravelView to group teleporters as well as respect game ordering of teleporters.
------------------------------------------------------------------------
r97 | rick | 2012-10-21 17:58:42 -0400 (Sun, 21 Oct 2012) | 1 line

Switch ObservableCollection<>s in ProtoBufFormats back to List<>s.
------------------------------------------------------------------------
r96 | rick | 2012-10-21 17:50:13 -0400 (Sun, 21 Oct 2012) | 3 lines

- ResourceName for TravelStationDefinition in GameInfo.
- Updated Travel Stations resource in GameInfo.
- Implemented Fast Travel tab in SaveEdit.
------------------------------------------------------------------------
r94 | rick | 2012-10-21 16:32:42 -0400 (Sun, 21 Oct 2012) | 2 lines

- Minor cleanup of some GameInfo loader code.
- Replaced thrown KeyNotFoundException with new ResourceNotFoundException.
------------------------------------------------------------------------
r93 | rick | 2012-10-21 16:16:09 -0400 (Sun, 21 Oct 2012) | 1 line

Set SaveFile after data has been imported, so if an exception is thrown, it won't enable the editor improperly.
------------------------------------------------------------------------
r91 | rick | 2012-10-20 13:33:18 -0400 (Sat, 20 Oct 2012) | 1 line

Implemented loading of travel station information in GameInfo.
------------------------------------------------------------------------
r90 | rick | 2012-10-20 13:30:26 -0400 (Sat, 20 Oct 2012) | 1 line

Cleanup of protobuf member names.
------------------------------------------------------------------------
r89 | rick | 2012-10-20 07:40:28 -0400 (Sat, 20 Oct 2012) | 3 lines

- Add Experience info to GameInfo.
- Sanity check experience points and level on save load.
- Add buttons to SaveEdit for synchronizing experience level and points.
------------------------------------------------------------------------
r88 | rick | 2012-10-19 01:42:30 -0400 (Fri, 19 Oct 2012) | 1 line

Use a static unique ID (0) instead of a random one for copied codes.
------------------------------------------------------------------------

BL2 codes these are not mine.
[ Register or Signin to view external links. ]


Last edited by xxTTGAntxx ; edited 3 times in total
#2. Posted:
Kawaii
  • TTG Destroyer
Status: Offline
Joined: Jul 27, 201113Year Member
Posts: 7,342
Reputation Power: 355
Status: Offline
Joined: Jul 27, 201113Year Member
Posts: 7,342
Reputation Power: 355
You know that you can put a link to Mediafire without spaces, right?

[ Register or Signin to view external links. ]
#3. Posted:
xxTTGAntxx
  • TTG Master
Status: Offline
Joined: Mar 13, 201212Year Member
Posts: 826
Reputation Power: 33
Status: Offline
Joined: Mar 13, 201212Year Member
Posts: 826
Reputation Power: 33
Lilith wrote You know that you can put a link to Mediafire without spaces, right?

[ Register or Signin to view external links. ]

just in case it didnt work
#4. Posted:
xxTTGAntxx
  • TTG Master
Status: Offline
Joined: Mar 13, 201212Year Member
Posts: 826
Reputation Power: 33
Status: Offline
Joined: Mar 13, 201212Year Member
Posts: 826
Reputation Power: 33
the only change was a typo
#5. Posted:
Trevor
  • TTG Addict
Status: Offline
Joined: Dec 07, 201013Year Member
Posts: 2,976
Reputation Power: 3412
Status: Offline
Joined: Dec 07, 201013Year Member
Posts: 2,976
Reputation Power: 3412
you do realize theres already a sticky about this right?
#6. Posted:
xxTTGAntxx
  • TTG Master
Status: Offline
Joined: Mar 13, 201212Year Member
Posts: 826
Reputation Power: 33
Status: Offline
Joined: Mar 13, 201212Year Member
Posts: 826
Reputation Power: 33
CFO wrote you do realize theres already a sticky about this right?

hardly seems to get updated unless i post or put this to the top
Jump to:
You are viewing our Forum Archives. To view or take place in current topics click here.