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Green Run Zombies Gameplay/Breakdown
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Green Run Zombies Gameplay/BreakdownPosted:
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I take no ownership of these clips.
[ Register or Signin to view external links. ] made the footage.
[ Register or Signin to view external links. ] made the footage.
Video is called cooking and cleaning so Treyarch will have a harder time finding it. (And sorry the video skips around a little bit, thats how it was on the site, plus i spliced 5 clips together.)
Breakdown
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After you select zombies it seems your are shown the Post-Apocalyptic world of zombies and
are able to select a hemisphere, which means the other mappacks might take place in the others.
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After selecting the hemisphere (only Northern so far), you select the map you want to chose. And select from Grief or Survival. (Tranzit must be chosen a different way)
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Prior to dealing with the custom game, (Which I believe is called Green Run), you choose the difficulty, Easy or Original, maybe hard, but it doesn't show.
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Now after you selected what you want from Round Start, magic, or Headshot only, you start.
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The first loading screen is of the map "Farm", and you can see it says "Green Run", "Northern Hemisphere", "Survival", which is where I based my other ideas from.
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You start off right next to Quick-Revive as usual out side of the barn.
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Ray gun is back from the notorious Mystery Box.
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Double-Tap and Juggernaut are back, classics. But for the last image I'm not sure if thats Speed-Cola or Mule-Kick
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Idk what this is, but you can buy if. Can anyone tell me? Looks important.
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Green Run lobby for Tranzit, only able to choose difficulty, so it means there is no rounds, so it must end.
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Loadng Screen for the next map, the Bus-Stop, which is where you begin in Tranzit.
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The first piece you can pick up for a craftable is this mannequin body, which you then proceed to place on the workbench/crafting table.
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The next part is a piece of phone wire or something, hard to tell.
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The last part is a fan, which you use to craft a mannequin fan, which stuns the zombies, I think.
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You are actually able to control when you want the bus to leave. You go up and press X/O, but you have to stay on or it'll leave without you.
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Here is a image of the Robo Driver (dunno what to call him).
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Lastly, the Denizens. They appear to be like a Nova-Gas crawler, but more fast and now claw your face out, and doing that disorients you like a jockey from Left 4 Dead 2.
If you have anything else to add just leave a comment. Thanks to Play the Game for getting the game so early.
Last edited by Afrochubman ; edited 5 times in total
#2. Posted:
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Joined: Jun 10, 201113Year Member
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Updated with Breakdown.
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#3. Posted:
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Very nice job man thanks for your insight!
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#4. Posted:
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AiMxBoT wrote Very nice job man thanks for your insight!
Thanks and lol the video is down but you are still able to watch it here. ???
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#5. Posted:
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Sorry video is now back up. Dumb YT take it down.
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#6. Posted:
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sweet ninja zobies Groovy
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#7. Posted:
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Needs to be sticky!!!!!!!!!!!!!!
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#8. Posted:
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I was looking for someone to do this so THANKS!
Great post and great breakdown!
Great post and great breakdown!
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#9. Posted:
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You did not mention on the breakdown That when he goes down with quick revive he goes down with the raygun And not the mustang and sally ..
Please if you can add it to the breakdown give me credit Please
Please if you can add it to the breakdown give me credit Please
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#10. Posted:
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Nice Bro
/.........................LEGIT
/.........................LEGIT
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