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[RELEASE] Flyable Models
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[RELEASE] Flyable ModelsPosted:

streamzz
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Okay, so this is Kiwimoosicals flyable model script, just follow the instructions in the code snippet. Here is a model list to get you started

This version is for use with terminal, you must change the coordinates for every map

carSpawner()
{
        self setOrigin((300,300,40.5));     //sets the coordinates for you to spawn
        racecar = spawn( "script_model", (0,0,40.5) );     //sets the coordinates for the model to spawn
        racecar.angles = (0,10,0);     //sets the models angles
        racecar.targetname = "destructible_vehicle";     //sets the type
        racecar.destructible_type = "vehicle_policecar";     //sets the destructable type if it is destructable
        racecar setModel( "vehicle_policecar_lapd_destructible" );     //sets the model
        racecar common_scripts_destructible::setup_destructibles();
        racecar.inUse = 0;     //necessary var
        for(;;)
        {       
                if(distance(self.origin, racecar.origin) <100 && racecar.inUse == 0)
                {
                        self iPrintlnBold("Press X to use");     //Text
                }


                if(distance(self.origin, racecar.origin) <100 && self usebuttonpressed() && racecar.inuse == 0)
                {
                        self iPrintlnBold("You are now driving");
                        racecar.inUse = 1;
                        self playerlinkto(racecar);     //links you to the model
                        self setPlayerAngles(racecar.angles+(0,0,0)); //sets your angles to the models
                        self takeAllWeapons();     //deletes weapons
                        wait 1.0;
                }

                if(racecar.inUse == 1 && self usebuttonpressed())
                {
                        racecar.inUse = 0;
                        self unlink(racecar);     //unlinks you from the model
                        self giveWeapon( "deserteaglegold_mp", 0, false );     //gives you gold deagle
                        wait 1.0;
                }

                if(racecar.inUse == 1 && self attackbuttonpressed())
                {
                        if(racecar.angles != self.angles+(0,0,0) && racecar.inUse == 1)
                        {
                                racecar.angles = self.angles+(0,0,0); //checks to make sure the models angles are equal to yours
                        }
                        racecar moveto(racecar.origin+anglestoforward(self getplayerangles())*200, 0.05);     //Necessary move function
                        wait 0.001;
                }
        wait 0.01;
        }
}


Credits:

kiwimoosical
lost4468
ahaloa
ydeznutz



Got from Se7enSins (Flame Shield = ON)

The following 2 users thanked streamzz for this useful post:

NSX (08-26-2010), CallmeDooM (08-26-2010)
#2. Posted:
CallmeDooM
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Lol this actually looks fun i am gonna try this!
#3. Posted:
xIST3A1THIx
  • Challenger
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dude, this is **** awesome

Lol, flame shield on
#4. Posted:
Na_Palm
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wow bro this is hawt i wanna drive a car i will wait for someone to make a patch wit hthis lol
#5. Posted:
-Dutchy
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a flying cop car

reminds me of gta
#6. Posted:
JR33V3
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amazing post bro. you should try to code a snowmobile id loveu
#7. Posted:
streamzz
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TTG_GawLey wrote wow bro this is hawt i wanna drive a car i will wait for someone to make a patch wit hthis lol
yeh its pretty baller
#8. Posted:
B3asTxM0dd3r
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IMCxX3N0Nx wrote amazing post bro. you should try to code a snowmobile id loveu


too bad I already made snowmobile.
#9. Posted:
JR33V3
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B3asTxM0dd3r wrote
IMCxX3N0Nx wrote amazing post bro. you should try to code a snowmobile id loveu


too bad I already made snowmobile.
well care to show me a video ?
#10. Posted:
GioTheRipper
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o sh it that sick could you put this on any patch?
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