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#181. Posted:
RamboMods
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For permanent jug you need to get doned 5 times at each stop & survive 100 hits at each stop. Thats how my friend got it.
#182. Posted:
the2ndbro
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About Stamin-Up, Could you tell me how this is confirmed, what the effects are, and how many hours that would take via running? If Im going to running for hours, Id at least like to know if its true.
#183. Posted:
HostileSausage
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consider changing the color from the unconfirmed perks from yellow to maybe black or something? hard to see/read
#184. Posted:
BEST_Q_BALL
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the2ndbro wrote About Stamin-Up, Could you tell me how this is confirmed, what the effects are, and how many hours that would take via running? If Im going to running for hours, Id at least like to know if its true.


Im with this guy on this one. How? Just how is it confirmed?
#185. Posted:
Mr_L3GIT
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I just got over 1500 grenade kills and NO PhD flopper. So just a confirmation.
#186. Posted:
iainbruX
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Just like to confirm that Deadshot Daiquiri works, but when you shoot them in the body and the head comes off, it only counts as a kill not a headshot as apposed to the original perk which would 1) actually aim at the head and 2) count as a headshot when a headshot was given.

Still effective though :-)
#187. Posted:
Imagine
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Very nice post. I would like to vouch for the quick revive. It took 15 revives in 1 game, and it worked.
Just to specify you DON'T need the perk while doing it
#188. Posted:
Pummpy1
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Nice to see it has been updated
#189. Posted:
Ozil
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Pummpy1 wrote Nice to see it has been updated
I do try, thank you!
#190. Posted:
Ozil
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BlackAlbino wrote i got 87 revives in total and 16 today and now permanent quick revive
you need to get 8-15 revives in one game!
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