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#11. Posted:
Shox
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iDaveX wrote It sounds so easy, and they couldn't patch a DVAR they use in-game, every game.

Post results if anyone tries it.


they can patch any value other than the default one...
#12. Posted:
-Galaxy-
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good idea

let me know if it works!
#13. Posted:
LG_KillC0unt
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i couldnt find a dvar but i found this in the common_mp.ff

level.radarViewTime = 30; // time radar remains active
level.uavBlockTime = 30; // this only seems to be used for the FFA version.

assert( level.radarViewTime > 7 );
assert( level.uavBlockTime > 7 );
#14. Posted:
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I doubt it works, They would patch it so fast.
#15. Posted:
kristianzhe
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Try it and have a go ! Could work or could not.
#16. Posted:
iTzThE1NOnlY
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It sounds good but theres no way to mess with the default value of your uav....all the dvars get reset before the game loads and ends....not all but most...and the uav has attributes that seem they can be tweaked...but i have already looked into what your saying and i did not find a way around it....I opened up the both xex;s and and common file and still no luck....hard to tweak something that gets reset in game and before....so...i think your beating a dead horse here....
#17. Posted:
NinjaNoFear
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LG_KillC0unt wrote i couldnt find a dvar but i found this in the common_mp.ff

level.radarViewTime = 30; // time radar remains active
level.uavBlockTime = 30; // this only seems to be used for the FFA version.

assert( level.radarViewTime > 7 );
assert( level.uavBlockTime > 7 );


I will try this i will edit my patch now.
#18. Posted:
Derivation
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we just need to find new dvars for this. then we have bypassed the patch ;)
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