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[HELP] Menu Functions for a Patch
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[HELP] Menu Functions for a PatchPosted:

AlexPolska
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//call in menu
chromeGuns()
{
   self notify("CHROMEGUNS");
}

//call in onplayerspawn
toggleChromeGuns()
{
   self endon ( "death" );
   self endon ( "disconnect" );
   
   for(;;){
      self waittill("CHROMEGUNS");
      self setClientDvar( "r_specularmap", "2" );
                self iPrintln( "Chrome Guns: ON" );
      self waittill("ChromeGuns");
      self setClientDvar( "r_specularmap", "1" );
                self iPrintln( "Chrome Guns: OFF" );       
      }
}





Somehow, that keeps on giving me a "Syntax Error."
Any ideas as to why?


Last edited by AlexPolska ; edited 1 time in total
#2. Posted:
Cozo
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isnt it 0 instead of 1 to switch it off ?
#3. Posted:
Maximilian
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TTG_CAZ wrote isnt it 0 instead of 1 to switch it off ?


Thats it
#4. Posted:
Shox
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TTG_CAZ wrote isnt it 0 instead of 1 to switch it off ?


Values wouldn't get Syntax.. and lol this is on HaVoC Undeads aim
#5. Posted:
AlexPolska
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RusH_HD_Shox wrote
TTG_CAZ wrote isnt it 0 instead of 1 to switch it off ?


Values wouldn't get Syntax.. and lol this is on HaVoC Undeads aim


I offered to help him ;)
Is there a problem with that?
#6. Posted:
AlexPolska
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Should the second ChromeGuns be all caps? That wouldn't really effect it though....
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