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Mupen64 segmentation fault
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Mupen64 segmentation faultPosted:

Dsteele
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Joined: Nov 19, 201212Year Member
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each time I try to load mupen64 I get a red screen and it says "segmentation fault". Is anyone else experiencing this? Does anyone know how to fix it?
#2. Posted:
Garbotron
  • V5 Launch
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I have not actually tried the newest build, but I downloaded it, I read on 360iso that people had similar issues, but someone else said they burned it to a disc and it worked with a disc. I can't verify though, I'll try it myself tomorrow.
#3. Posted:
Dsteele
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Okay cool! Let me know how that works out.
#4. Posted:
Garbotron
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Well I downloaded the mupen64-360_v0.992_beta, put the mupen 64 folder (and added a roms folder inside) and the xenon.elf on a usb stick, fired up xell and it worked like a charm, huge improvement over the previous release.

Goldeneye 64's sky is fixed, but still just about impossible to play with the controller settings in game, anyone have a recommended setting that is playable? Or do we have to edit the rom to change the controls to something playable???

Mario Kart 64 seems to have less controller lag, games like star wars shadows of the empire work like a charm now, same for blast corps (those games didn't work previously)

Tetris 64, Hydro Thunder did not work

I'm running a triple nand slim (trinity) RGH on 16179
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