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Black Ops 2 Weapon Tweaks Explained - [READ]
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Black Ops 2 Weapon Tweaks Explained - [READ]Posted:

HoldMySemtex
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Status: Offline
Joined: Jan 29, 201212Year Member
Posts: 66
Reputation Power: 2
*I do not own this. It was just for people to understand what happened*


Black Ops 2 has fallen under a bit of flak recently as fans of the game have criticized Treyarch's recent balancing patch, which saw a number of popular weapons reduced in effectiveness.

David Vonderhaar, Treyarch's Game Design Director, has taken to Twitter to try and ease any concerns, stating how these balance decisions are made.

"Math + Feedback = Tuning. But mostly math. Sometimes what you have to say and the math agree. Sometimes, they do not agree. Where they agree is that hipfire SMGs needed to get de-tuned."

SMGs were the weapon of choice for many pre-patch 1.4 due to their accuracy in hipfire shots. These changes come from continuous balancing, states Vonderhaar.

"I couldn't pay people to use SMGs in development. When the game came out, I couldn't pay people to use anything else. They get nerfed a bit. But some ARs get buffed. Some equipment gets detuned. The patch notes tells you exactly what these changes are."

Vonderhaar then reassures players that balancing will be a continuous task for Treyarch: "I'm excited and scared about the game tuning changes. This is the not the first or last time we'll touch it. It's the hardest and most rewarding part of the job."

Vonderhaar then adds, "People get emotional about tuning. It's not personal. Stuff either is, or is not, out of its power band and statistical averages."

What do you think? Is Treyarch on the right track with Black Ops 2, or has it broken the game with this balancing?
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