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Everything Zombie Tutorials! + Possible New Easter Egg?
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Everything Zombie Tutorials! + Possible New Easter Egg?Posted:

zackmollet
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Status: Offline
Joined: Jul 16, 201212Year Member
Posts: 81
Reputation Power: 3
This Post Include The Zombie Story From Cod 5: WaW - Blackops 2
+ Theories + Easter Egg Tutorial + Easter Egg Theories. Hello guys just letting you guys know my input and some theories on tranzit and nuketown! If you want try one out and let me know how it went. please no hate. like i said these are theories.
If you guys find this post helpful please thank the topic to keep it alive. feel free to +rep and add me on xbox live xxgo0fydr0xx comment your theory and i will add it with credit towards you if you want not all my theories i found some of them from other sites. no hate. just trying to help.


NEW Tranzit Easter Egg Or Ending?!?!

Hey guys so I saw this post on the treyarch forums and I thought I would share it with you guys.... I have not tested it so that is why I'm asking you guys to test it and see if it works!

There are requirements to complete the tranZit storyline! If you havnt meet these requirements i believe you will not get to the cut scene. Im pretty sure you wont even get to open the door.


You must have completed at least one of the sides to the tower of babble and Built the Nav card reader.You also need the power to be on.

Once you have completed these requirements (Note: the whole party needs to meet the requirements!) you can start the "ending easter egg sortaish =/ "


There 8 steps


1)Get four turbines (one each) (Note: you need a party of four ofc)

2)Everyone needs to go to the power room ( where you place the turbine to open the PaP door)

3)Get one person to place the turbine in front of the door and after they have placed the turbine get them to run to town and go where the PaP is HOWEVER do not go inside

4)Get another person to place another turbine in front of the door and this should close the PaP door and make a small room allowing the person in town to walk futher in and close's the door behide him.

5) Place the 3rd turbine again and now it should open up the 3rd door and make sure the person in town walks into that 3rd room and the 2nd door should shut behide him.

6) Repeat step 5 as in place the last turbine which should open up the last door, allowing that person in the room to enter a room simlar to the PaP room

7) There should be a switch you pull down which opens up all the doors allowing you group to enter the room

8)After exploring the room and all your group has arrived you should see a Nav card on the floor next to the counter thing when you pick it up a cut sence should appear



Well i dont want to spoil it for you guys but the ending is quite sad our 3 heros end up dieing by .......... one of our soo called heros.


Tranzit Breakdown

Tranzit Break Down TranZit is a massive map, with many different secrets and tips that you may very well not catch on your first few runs through, or at all. This goes from some already massively known secrets, to some that a few know, to some that have only recently been discovered. This will NOT include the Tower of Babble Easter Egg-- if you want that info then you can check out the Call of Duty Wikia, which has a complete guide.

Like my previous discussion, the Master Post, please add any info I might miss, or you think should be in here.


Pack-A-Punch

Nothing much to note here other than the fact that you can Pack-A-Punch certain guns any amount of times for an extra 2000 the second time. The 2nd and so on will swap through different attachments that may suit your liking.


The Song

Carrion, by Kevin Sherwood and Clark S. Nova. The first teddy bear is on a bench in the Bus Depot, the second is in the upstairs house in Farm, and the third is in the bar in Town.


Galvaknuckles

These can be acquired in the Diner, by using the escape ladder in the actual Diner. Use if you are SURE you want to get Galvaknuckles-- otherwise upgrade the bus with the escape ladder. One shot kill up until 14.


EMP Grenades

Okay, THIS is some useful information. The EMP has blessings and curses, and you SHOULD know each and every one.

1. An EMP will stun zombies for a short amount of time, however also stun the player slightly.

2. An EMP will kill the Electrical Zombie (Avogadro or "him"), in one shot.

3. An EMP, if thrown at a powerup, will destroy it.

4. An EMP, if thrown at Perk Machine, will briefly turn it off. This means that you cannot buy the perk for the time it's off, and if you HAVE the perk, it's effects will be temporarily disabled. This can be useful in Grief, if you want to disable another team's perks.

5. An EMP will disable the technological (Red dot, Holographic, Target Finder) sights for the guns of any player in it's radius. (Added by Tattoo247)

6. An EMP will disable the Bus Driver.


Tombstone

Tombstone is the new perks, and is (in my opinion) VERY useful. When you buy it, it won't have any affect at first. However, when you get downed, a tombstone will appear over your character. At this point, you have the option to let your character bleed out instantly to speed things up. When you get revived at the beginning of next round, you can pick up the tombstone powerup and it will give you both your guns and your perks from before you got downed.

It is not certain if you can get your perks back from Tombstone if you are revived.

Double Tap Root Beer II

Double Tap II. In short, they modified the perk to not only give you a firerate increase, but your gun fires off two bullets insted of just one with each shot. (With no extra ammo wasted, as well!) This essentially doubles the firepower of your gun, making Double Tap even more useful than before.


Jet Gun (Thrustodyne Aeronautics Model 23)

It has been proven that this gun, since it is equipment insted of an actual weapon, cannot be Pack-A-Punched. However, it can be considered a third gun since it doesn't take up your two weapon slots.

The left meter on the Jet Gun determines when it will break. When using the Jet Gun, the pointer will move towards the right, to the red section of the meter. When it reaches the end, the Jet Gun breaks. However, if you hold the Jet Gun out and not use it, the pointer will slowly move towards the left, allowing the Jet Gun to be used more.

When the Jet Gun breaks, it's parts will not return to where they were before, and instead will be scattered around where the Jet Gun was destroyed. This can be a massive blessing if it breaks in the Town, since it can be rebuilt almost instantly.


Denizens of the Forest

These creatures will attack you if you are too much into the fog, but not if you are on the bus. When they latch onto your head, they will take 5 knives (Or two Galvaknuckle punches and 2 Bowie Knives) to kill. When they are on the ground, they die to any hit instantly. When they are leaping towards you, they will die immediately to a Galvaknuckle or Bowie Knife. These creatures can be shot off by other players.

A good way to move through the fog is to leave one running zombie, and to move to your destination backwards (walking backwards) so you can keep an eye on the Denizens. If you have the Galvaknuckles, just punch them as soon as they are close enough to your face.

A Denizen of the Forest will immediately get off your face if you walk over to a green streetlight (will only be on if you have the power on or a Turbine), and crawl into the ground under it. This will leave a portal that can warp you to other green streetlights.

Only one player can use a teleporter before it has to be re-made by another player. (Added by Tattoo247)


Nacht Der Untoten and the Obelisk

These are two areas that can be found in the corn fields, on opposite sides of eachother. Nacht Der Untoten is, well, Nacht Der Untoten. The Obelisk is a large electrical tower which serves as a major point in the Tower of Babble Easter Egg.

Nacht Der Untoten is great for hoarding. Denizens will not attack you there.

Denizens will not attack you in the Obelisk.


Electical Zombie | Avogadro | "Him"

This boss will randomly spawn at times after you have turned on the power. He will teleport around, shooting lightning bolts at you which slow you down and deal damage. He can only be hurt by knifing when he is in his full skeletal form.

Galvaknuckles will two shot him.

He will die to an EMP instantly.

He will NOT die by being hit by the upgrade to the front of the Bus, unlike other zombies.


Storing Weapons Crosses from Game to Game

Store a weapon in the Fridge on the Farm, and you can pick it up in a later game. Very useful if you acquired a good gun in a game and would like to store it for another one.


Storing Points Crosses from Game to Game

Same as the storing guns method, except now in the Vault. Feel you have too much money in one game and nothing to spend it on? Store it, you can use it some other time.


Trading Points

Yes, this DOES exist. In the bank, except not in the vault, there will be another set of two glowing keys down by the floor. At first, they will do nothing, but when you hit them with the Galvaknuckles, they activate.

You can add 1000 points (with an extra 100 fee, making it 1100) that will spawn as a 1000 point powerup for anyone to grab. If someone is a little low on points and needs them, just give them some in the bank.

The keys need to be reactivated with the Galvaknuckles every time you want to spawn the powerup with your points.


Of Perks and Turbines

As many may have guessed, you can turn on perks temporarily with the Turbine in order to buy them.

However. If you want to keep the effect of the perk up until you turn on the power, you MUST leave the Turbine by the perk that you bought! If a perk does not have power, it's effects will not work. You can tell if a perk doesn't work if it is transparent.

Turning off the Power

Self explanatory. Hit the switch again. Do this if you want to:

A) Do the Maxis easter egg.

B) Troll the rest of your team.


The Bus Driver

The bus driver is a robot, and his name is T.E.D.D. The Technically Elaborate Driving Droid.

He will alert you if zombies are attacking, in case you don't notice on your own.

If you knife or shoot him, he will get increasingly angered and start to try to eject you from the bus. He will also disable you from opening/closing the door.

As an added bonus, he'll also shout obscenities and threaten to drive you off a cliff (he never will).

If he is angered, he may also drive off the moment you get off the bus at a stop, or he may completely skip a stop.



That's all I have for now-- if anyone wants me to add anything, or feel that I have missed anything, feel free to add in the comment section.



Theories

Theory 1: Alright guys! Apart from the stops we saw in the trailer I suspect TWO additional stops that were not revealed. Here's why!

On the pieced together map posted, you can see the last stop shown has more path extending out, ending on what is obviously some kind of town or complex. Then more path loops out of THAT and is primarily out of sight from what we've seen so far. I suspect another stop just outside of our view in the map to the west. I think THIS one will have the current treyarch twitter pic as its map mark, because it depicts some kind of mountain formation.

Theory 2: My friend told me what he did but he didn't have any proof so I didn't believe him. I didn't have time to try this so maybe you guys can try it and see if it works. Again I am not sure if this is legit or not so I'm sorry if it wasted your time trying.
Items you want to acquire before you begin:
EMP Grenade
Jet Gun


Steps:
Get on the bus and go to the part in the video where the sandbags and broken car are blocking (2:32)
Toss an EMP grenade to the bus driver and make sure the bus stops BEFORE the sandbags.
Hop out and pull out your jet gun and fire it at the debris.
The debris should clear.
Get back in the bus and when the bus re-activates, it should go to the right where you just cleared.

Once again, I apologize if this doesn't work.
When I have time, I will try this and confirm if it works.

1. THE DLC: it is widely believed that a new expansion will be available on tranzit for those who purchase the DLC packs, so that the players may start out at the bus depo and travel through the DLC packs instead of the green run map.

2. SECOND BUS: in the picture at the start of the tranzit game type, you see the regular bus in the center of the frame, but if you look to the far right of the screen, you can see a sliver of what appears to be a double decker bus. This, the 2 quotes the bus driver makes about upgrading to first class and its double decker class, as well as the seconed texture pack for a bus driver in the PC files leads many to believe that there is a hidden part of the map only accesable through this second bus.

3. BUS TRAIN: this theory has been bunked. It states that due to the unique train-shaped grill that you attach to the front of the bus, you can set the bus driver to access a secret underground railroad facility that leads to an entire underground city. This was widely believed due to the bus driver's "Mt. Weather" quoute, mount weather being a government facility that has an entire underground city capable of housing aprx. 2000 residents along with roads and a "tranzit" system. This was bunked due to people glitching under the map and finding nothing.

4. NAV CARD: this states that under certain conditions, a nav card can be added to the bus driver's software to force him to take a new rout, which would either be a different map as stated in theory #2, or would mearly change the drivers movement and departure times.

These are some of the most-popular tranzit theories that actually have some merit to back them up, if you have any questions then feel free to post them.
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MINI THEORIES:

1. 2ND POWER DOOR: because of the versitile use of the galviknuckles and the wind generator, there is thought to be a hidden door or part of the easter egg which requires these devices (similar to the door leading to pack-a-punch), concidering that 3ark has never added anything to a map that wasn't needed for an easter egg.

2. POWER SYMBOL ON THE TRAIN: if you travel the map, you can eventually find a railroad with a destroyed train on it. I've heard that there is a power symbol hidden on one of the train cars.

3. CHURCH BELLS: many players are able to get the church bells to ring via explosives and other means. this is thought to be intentional and part of the easter egg.

1. This is Treyarch's most ambitious map to date and the last easter eggs gave all 8 perks or a weapon so this one should be on the same level;


2. On twitter Jimmy Zielinski said two things to think about: When NGT Zombies tweeted at him that he was about to blow the lid on Tranzit Jimmy said, "Not necessarily" and another cryptic tweet from him said, "Seriously, some of you are making great progress, keep it up! The rest of you might want to run faster. And no, I will never tell." I take this to mean that those of us who have completed the Tower of Babble achievement have made progress but aren't done. The rest of us running faster I take to mean that we need to catch up if we want to get to the point in the storyline that those who have completed are at. And he will never tell whether there is more or if that's it, we have to figure it out;

3. There is still the navcard to figure out, that door in the research facility with a green lightning bolt on it still hasn't been opened (as far as I know), and we still haven't figured out anything to do with the lightning trap.

4. Once you complete the easter egg the table with the 115 meteorite on it stays in the cornfield, indicating you have completed the first part and there is still more to do on subsequent playings of zombies.

5. In this map many of the zombies are mental patients and if you look at the uniforms of the non mental patients the patches on the arms say Hanford Sanitarium. There is no sanitarium on this map although there is Nacht der Untoten in the corn maze so maybe this is a tip of the cap to Verruckt... could Verruckt be hiding somewhere on this map as well? I doubt it but we're dealing with the most secretive faction at Treyarch. Because of this detail I believe we are missing something.

6. Upon completion of the easter egg you don't even unlock a gamer picture. They simply wouldn't do this to us. Think about "Cryogenic Sleep" the pre easter-egg achievement, could Tower of Babble be the pre-easter-egg achievement in tranzit

7. On the map of Green Run there is a building in the lower left which is unaccessible. They put "Five" as a hidden map on Black Ops 1, why shouldn't we assume there is a hidden map on Black Ops 2 as well?

8. There is no wonder weapon on Tranzit which makes you wonder if we simply haven't gotten to that point yet.

9. I will admit that Tranzit is an impressive map, but this can't be all that the Zombie Labs portion of Treyarch have been working on for the past year or so. We expect better from them, and they expect better from themselves.

10. Last of all, we were told this was going to be a campaign-type mode for zombies, and it wouldn't be very fun if the campaign ended right here or very campaign-ish.


Legit?

Proven:
1. Aiming at the handle at the laundromat creates 4 Beams of light, one leads to the top of the bank, the laundromat door handle, random spot it the rain forest cafe, and the other beam is unconfirmed as to where it goes, but it appears to head toward farm but stops short (these beams appear to be useless thus far, could just be a lighting glitch with the tower or could be part of a later part of the Easter egg)


Disproven

Disproven:
1. Throwing a Semtex at the two sun clocks and one moon clock at the same time (only a visual effect from grenade, making the numbers and hands on the clock appear to disappear when they don't)
2. Using the Jet Gun on all the clocks in one game (does nothing)
3. Powering up the computers and electric boxes found in power room (does nothing)
4. Activating the TV in the farm does not make this rock with a power symbol appear in the lava by diner that is said to be seen by Samuel (couldn't find it even with a sniper)
5. EMPing, using a turbine, or using the jet gun on the laundromat does not make the door open
6. Reflecting the the rays with a zombie shield (goes straight through it)
7. EMPing, using a turbine, or using the jet gun on the railroad doors (appears to have no affect)
8. EMPing the bus on the bridge (nothing happens)
9. EMPing, using the turbine, and using the jet gun on the church (has no affect)
10. Shooting the golden pipes on water tower with sniper, upgraded sniper and upgraded ray gun and upgraded RPG (does nothing)
11. Puting a turbine at the pylon and the street lights to link the moarse code (nothing happened)
12. Using all 4 navcards on the Obelisk at the exact same time (still incorrect navcard)
13. Shooting the top of the pylon with an rpg
14. Throw an EMP at every lamp post even the ones that don't glow green (nothing again)
15. Interact with clocks and dart board (with x, didn't seem to do anything however a friend claimed to hear something upon hitting x while jumping to hit the clock in the diner, but I could not replicate what he stated)
16. Interact with the axe or fireplace at the shack
17. Put down a turbine at the shack
18. Shoot an RPG into fireplace of shack


Not Tested

Not Yet Tested:
1. EMPing the bus to find the navcard under the seat
2. EMPing the bus to allow the beams to hit the bus
3. EMPing the bus underneath the stop light and messing with the stop light
4. Looking for "egg" like object that appears when meteorite was (only seen by merlton) and then blows up in a static like discharge, which also makes the teleporters give off this same big ball of electrostatic discharge
5. EMPing the box upon getting the light beam to shoot from it
6. Throwing an EMP at every leg of the pylon at the same time
7. Turn the power on and off consecutively for a long time
8. EMPing, using a turbine or jet gun on the rod looking thing in the lava by diner
9. Use porters X2 on the day x/2 me sign
10. Throw a monkey bomb in the shack with monkey skulls everywhere
10. Plus much more...


Zombie Story Line Cod: 5 Waw - Bo2

Zombie Story Line Bo1 - Bo2

Disclaimer and Side Notes: I do not own Nazi Zombies or Treyarchs' COD franchise. Also keep into consideration I might be wrong on a few things, 99.9% of this is true.



Kino Der Toten:
After using the teleporter in Der Reise, Tank, Takeo, Nikolai, and Rictofen appear to have traveled through time. They are now in a german movie theatre in 19 something or rather and begin to learn of everything Maxis and Rictofen did here. Rictofen admits at what he has done and the group forgives him. In a radio message to himself he says that he never knew that the MDT (Multi-Dimensional Transporter) was capable of time travel. He also ask where has Samantha run off to for it is obvious she now has the power to control the zombies. As the game progresses throughout the map we learn that this is not just a movie theatre. It is truely a brain washing asylum from Verruckt. After fighting off zombies for days the group decides to leave. Here we also learn that the Nova 6 zombies have been experimented on from within the Pentagon (one of the rooms that you teleport to after using the Pack-A-Punch teleports you into a radio station like room and has a TV with the pentagon on it. Also it has a letter on the floor under the table that says 'keep the gasers in the chamber'). Remember how Rictofen says the MDT is capable of time travel? Well you do realize after pack-a-punching that it takes you to different rooms? I thought those were in the theatre, but it turns out that one room is Samathas' room when she was un-zombified and the other is when she was. Another room is from when the theatre was used as the medical facility for brain control (hence the doctor chair and screams).

Kino Der Toten (Secrets & Details):
The Nova Six gas zombies are created when Rictofen decided to mix 115 with Nova on monkeys. In result it made N6Gasers. Spread throughout the the stage are containers holding the N6Gasers and in one corner we see a container open with nothing inside. We also see a blood line from the container to the teleporter meaning that over the course of their time travel that the zombies once again broke out. We also get to go through different rooms seeing Samathas room with a Monkey Bomb as a present from Rictofen (in secret he really misses her), her room when her zombiefied self took over, a room from the Pentagon level 'Five', and then a room from Verruckt itself.

Five:
This is basically an easter egg zombie map just thrown in because of the tim setting of Black Ops. It plays very little in the story, but we do know that group 935 had ties with the government in creating the zombies. On this map in the very bottom level are the gas chambers where they experimented the nova gas on monkeys and pigs. This is how we know they were created.

Ascension:
Now this is the brand new map and one of the hardest yet coolest ones out there. Here we see everyone except Rictofen all beat up. Rictofen is wearing a cosmodrone space suit with a illunamati sign on it. He makes a remark that his clothes were to disgusting for him to wear. They are descending from a Space Lander used to go from one area to another on the map. As they land a man named Doctor Gersch talks to them from another dimension. He warns them about the danger they had stepped in coming here and says 'she is coming. Help me', of course we know he is reffering to Samatha. As the group battles through they learn more about Gersch and his creation of the Gersch device which is a black hole. They then use it to transport a hard drive to a junkyard where they have to do several test to free him from his dimension. Samatha is then heard to growl angrily and then he rewards you with Death Machines for one minute total. People say there is more to this, but we are not sure yet. We also now learn that space monkeys fall down from their lander and attack you and your perks. As it turns out the moon is housing the 115 element and when they sent the monkeys into space they got infected and drop back down as the space monkeys. They are attracted to the perks because the perks are made with a filtered substance of 115.

Ascension Secrets!:
The moon (if you look closely) has a space lander lodged into it and also has some element 115 stuck in it. The Space Landers around the map have the initials of NCCP (National Cosmodrone Comuning Plant). Remember that the Cosmic Silverback had the NCCP initials on its jet pack? Meaning that it came from Ascension. If you look around you can actually find a torn up picture of a huge gorilla hugging 3-6 smaller monkeys. This leads me to believe the Cosmic Silverback and 'her' babies were sent up to the moon in a lander and came into contact with the 115. They then took control of the M.O.O.N. facility and the Cosmic Silverback was able to send her babies down to cause us some havoc.

Call of the Dead:
Not much to say about this just that George had ran across some sociopaths work (Rictofens) and accidently upturned some 115. This allowing the dead crew that was originally the crew of Rictofens come back to life. After turning into a steroid crazy zombie himself Danny Trejo, Sarah Michelle-Gellar, Robert Englund, and Micheal Rooker came together to kill the unwanted horde. Meanwhile the MDT was at it again and plopped our four original heroes from Ascension to....here. But apparently it wasn't on accident. Thats what Rictofen wanted them to believe so he could get himself the Illuminati Golden Rod. After that the MDT suddenly seems to 'work' again and your on your way to Paradise.

Shangri-La:
Now there is so much detail in this map that I will make it as generic is possible. Right now my wrist is killing me from typing all of this, but I'll manage. Once teleported here, the three other characters think it is all accident once more. Rictofen now has the possesion of the golden rod. He admits to them that they need to get here, but will not explain to them why. Now if you look around, on the ground beside the MPL is a radio of a explorer. Me and my friend didn't think of it until about the 50th time playing it we heard Rictofen say 'they couldn't have found it yet? Could they?'. He is obviously reffering to the Focusing Stone. After helping them go through all the easter eggs crap that I hated so much we finally bust down the wall and Rictofen screams in pure pleasure...'ITS MINE'. The explorers tell you that they see something else and leave. Now a lot of people think this is the end of the map, but after completing the easter egg and doing about 2-3 more rounds you get bonus dialouge. Tank ask Rictofen so what if he has a rod and rock and Rictofen replies simply 'Where can I find a satillite big enough to transmit my signal?' The focusing Stone is the reason why the utopian people became zombies. It is simply a condensed form of 115. This is leading me to believe Rictofen wants to turn the world into his zombie minions. And the only satillite big enough for the job is...Oh no...THE MOON!!!

Tranzit? : Zombies have blue eyes because Richofen becam the new zombie lord, in black ops one, Samantha was the zombie lord. The planet is earth but the last DLC on BO1 was MOON. After that the zombies were plunged into earth in BO2 which is why Town, Bus depot AND Farm all have lava and cracks in the floor with fire in them. The survivors are basically the soldiers or CIA that were sent to investigate the area of zombies. They had a breach and barely survived.
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Tower of babble Tutorial!

Tower Of Babble Tutorial! (Not My Video)

[spoil]

[color=orange]perma perk tutorials


[spoil]


Permanent Perks

Barricades



Quick Revive



Dead Shot



Strategy



All weapons upgraded



How to build jet gun



Galva Knuckles



Kill the bus driver?



More Secrets

https://www.youtube.com/watch?v=noj1ltXRcpA&list=SPV5Vrz6F2lrHUFIGoM-6LGLddBa86O-RF


Cabin and bowie knife Location

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Town To Diner



Ranking system



Extras



Acheivements



TRANZIT Easter Eggs



Nuketown Easter Eggs

#2. Posted:
--YNWA--
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what door do you mean when u say research room door with green bolt on it.
#3. Posted:
inuyasha555
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So a few things.

It's a lighting glitch or something. It doesn't even appear on the PS3 so it can't be plausible.

The perks aren't PERMANENT, Treyarch called them persistent. They don't stay forever, I've lost all of mine after getting them.
#4. Posted:
--YNWA--
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s i at to have most theories in one place it will make it easier to figure out the next steps after all they dont put a card reader and navcards in a game for nothing,also these thing may mean nothing but hear are some things iv noticed.

1. the light thats on upstairs in the bank
2. the truck with the lights on outside the bank
3. why are all the traffic lights red
4.the switches on bus drivers head
5.whilst doing maxis my friend s could hear a train and could see fire going past(was not the bus
6.the clocks with no hands
7.why is there a train track
8.the doors in the p a p room have card readers on doors

there are other things ive noticed just cant remember at mo

keep it up tho..
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