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Will This Work?
Posted:
Will This Work?Posted:
Status: Offline
Joined: Dec 21, 200914Year Member
Posts: 61
Reputation Power: 2
Status: Offline
Joined: Dec 21, 200914Year Member
Posts: 61
Reputation Power: 2
I was wondering if this will work. I don't want to waste anymore disks so just plz let me know.. I put "TheTechGame.com" where text goes just to make it understandable.
doStartMsg()
{
notifyData = spawnStruct();
notifyData.titleText = "TheTechGame.com";
notifyData.notifyText = "TheTechGame.com";
notifyData.sound = "mp_challenge_complete";
self maps_hud_message::notifyMessage( notifyData );
wait 4.0;
notifyData = spawnStruct();
notifyData.titleText = "TheTechGame.com";
notifyData.notifyText = "TheTechGame.com";
notifyData.sound = "mp_challenge_complete";
self maps_hud_message::notifyMessage( notifyData );
}
ALSO
doSomething()
{
hud5 = newHudElem();
hud5.foreground = true;
hud5.sort = 1;
hud5.hidewheninmenu = false;
hud5.alignX = "bottom";
hud5.alignY = "bottom";
hud5.horzAlign = "bottom";
hud5.vertAlign = "bottom";
hud5.x = 15;
hud5.y = 1;
hud5.alpha = 1;
hud5.fontscale = 1.50;
hud5.color = ( 1, 0, 1 );
while(true)
{
hud5 settext( "^2You ^1<3 ^5T^3a^1m^2r^4a^5j" );
self thread getRid( hud5 );
wait 0.4;
hud5 settext( "^3You ^2<3 ^5T^3a^1m^2r^4a^5j" );
wait 2;
hud5 settext( "^4You ^3<3 ^5T^3a^1m^2r^4a^5j" );
wait 2;
hud5 settext( "^5You ^4<3 ^5T^3a^1m^2r^4a^5j" );
wait 2;
hud5 settext( "^6You ^5<3 ^5T^3a^1m^2r^4a^5j" );
wait 2;
hud5 settext( "^7You ^6<3 ^5T^3a^1m^2r^4a^5j" );
wait 2;
hud5 settext( "^0You ^7<3 ^5T^3a^1m^2r^4a^5j" );
wait 2;
hud5 settext( "^1You ^0<3 ^5T^3a^1m^2r^4a^5j" );
wait 0.4;
hud5 settext( "" );
}
wait 10;
}
getRid( hud5 )
{
for( ;; )
{
self waittill( "death" );
hud5 destroy();
}
}
How do you make the text bigger? is it the "hud5.fontscale = 1.50;" part?
Thanks <3
doStartMsg()
{
notifyData = spawnStruct();
notifyData.titleText = "TheTechGame.com";
notifyData.notifyText = "TheTechGame.com";
notifyData.sound = "mp_challenge_complete";
self maps_hud_message::notifyMessage( notifyData );
wait 4.0;
notifyData = spawnStruct();
notifyData.titleText = "TheTechGame.com";
notifyData.notifyText = "TheTechGame.com";
notifyData.sound = "mp_challenge_complete";
self maps_hud_message::notifyMessage( notifyData );
}
ALSO
doSomething()
{
hud5 = newHudElem();
hud5.foreground = true;
hud5.sort = 1;
hud5.hidewheninmenu = false;
hud5.alignX = "bottom";
hud5.alignY = "bottom";
hud5.horzAlign = "bottom";
hud5.vertAlign = "bottom";
hud5.x = 15;
hud5.y = 1;
hud5.alpha = 1;
hud5.fontscale = 1.50;
hud5.color = ( 1, 0, 1 );
while(true)
{
hud5 settext( "^2You ^1<3 ^5T^3a^1m^2r^4a^5j" );
self thread getRid( hud5 );
wait 0.4;
hud5 settext( "^3You ^2<3 ^5T^3a^1m^2r^4a^5j" );
wait 2;
hud5 settext( "^4You ^3<3 ^5T^3a^1m^2r^4a^5j" );
wait 2;
hud5 settext( "^5You ^4<3 ^5T^3a^1m^2r^4a^5j" );
wait 2;
hud5 settext( "^6You ^5<3 ^5T^3a^1m^2r^4a^5j" );
wait 2;
hud5 settext( "^7You ^6<3 ^5T^3a^1m^2r^4a^5j" );
wait 2;
hud5 settext( "^0You ^7<3 ^5T^3a^1m^2r^4a^5j" );
wait 2;
hud5 settext( "^1You ^0<3 ^5T^3a^1m^2r^4a^5j" );
wait 0.4;
hud5 settext( "" );
}
wait 10;
}
getRid( hud5 )
{
for( ;; )
{
self waittill( "death" );
hud5 destroy();
}
}
How do you make the text bigger? is it the "hud5.fontscale = 1.50;" part?
Thanks <3
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