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#91. Posted:
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I'm going to take a moment and debunk as many of your criticisms as I can.
Campaign
The campaign is airtight. If you read the terminals in Halo 3, you would know that a Forerunner AI known as Mendicant Bias set Chief's half of the ship towards his former master, the Didact. The Didact is the last surviving Forerunner. As you should know, the Forerunner's created the Halo Array. The point of Halo 4 and the rest of the Reclaimer Trilogy, is to explore Master Chief's humanity. In other words, get used to the voice of Steve Downes, the voice actor for Master Chief. 5 hours? You played on easy, didn't you? Normal took me about 7.5 hours and I like to think I'm a slightly above average player, but I am probably just average. The story makes perfect sense.
::SUPER SPOILERS::
Chief is woken by Cortana when a splinter group of the Covenant lead by an elite name Jul 'Mdama attacks his ship. Chief's ship gets sucked into the Forerunner Shield World of Requiem after it identifies him as a human, a Reclaimer. He lands in his half-ton-walking-tank-with-energy-sheilding-armor and gets up because he had his bones replaced with carbon-ceramic bones at age 14 when the rest of the SPARTAN-II enhancements were made. On Requiem, chief fights some Covies, and makes his way to the nearest structure Cortana can find. Inside, he is greeted by the Prometheans. The Prometheans are ancient humans from approx. 110,000 B.C.E. that were "composed" (more on that later) into AI and then stuffed into the armor that you see fighting you. Chief awakens the Didact, a 2+ meter tall Forerunner with six fingers and a combat skin (battle armor) that lets him Force pull you to him. Chief escapes and meets an AI memory of the Didact's wife, the Librarian. She tells Chief about the Composer, a device that allows the Didact to convert humans into AI. Chief tries to stop the Didact from leaving, fails, and follows the Didact to Halo Installation-03, Gamma Halo. The Didact takes the Composer, flies to Earth and zaps a city called New Pheonix (presumably in Arizona) with the Composer. On the hard-light (Everything Forerunner is made out of hard-light. Basically, they make so many photons coalesce and bind together in one spot that it becomes entirely solid... And nearly impenatrable.) bridge where Chief confronts the Didact, Cortana makes hard-light models of herself and then turns them into hard-light cords that are binding the Didact to the bridge. Chief picks up one of the Didact's pulse grenades and shoves it in his chest. Grenade explodes, Didact falls off bridge, end of story for him. When Chief goes to detonate the nuke, Cortana, being an AI, creates a bubble of hard-light around Chief before the bomb even has time to split an atom. Chief and Cortana have an emotional moment, nerds everywhere cry.
::END SUPER SPOILERS::
Multiplayer
The Tactical Packages and Support upgrades aren't much if you haven't noticed. They balance themselves out rather nicely. Actually balanced too. There is no "better perk setup." The shield regen delay stays the same, the point from when your shields start recharging to when your shields are fully recharged shortens by a fraction. A small fraction. That is an armor ability. The shield will despawn sooner than their shields start recharging and they can't shoot while they have the shield up. The only time it will save them is if they have a teammate right next to them. Okay, I can't really defend the sprint thing, but it's not at all that horrible. Best case scenario you follow them and finish them off. Worst case scenario, they have some teammates back there. Watch your motion tracker and you'll know if they have teammates around and can react accordingly. I believe you're reffering tho the thruster pack here. It barely moves you at all unless you're playing as the flood in Flood Mode. The vehicles are meant to be powerful. They're not invincible though. You can easily take them out if you know how to. Weapons are not scarce and they are even marked at the start of a game. Yes, it's random what weapons will be in them (to an extent) but that's not a bad thing. The personal ordinance drops are in place to put power weapons on the map faster than the random spawns will. The drops are random and you only get to pick from three options. One is always a power up (usually Speed Boost), one can be a pair of grenades and one can be a power weapon, or two can be power weapons. Again, you only get to pick one of those three items. It's been a couple months since the release, so there have been patches. That could be your connection you know. No, that doesn't involve skill, but you're not placed in matches based on your rank. You're placed in matches based on a barebones version of the trueskill rating system. They'll be updating that soon-ish to a much better version.
So, what was that about terrible game-ruining things? Hmmmm? I think you'll see now that you are wrong. I hope that everyone else will to. (That is, if they manage to read this monster of a post.)
Campaign
The campaign is airtight. If you read the terminals in Halo 3, you would know that a Forerunner AI known as Mendicant Bias set Chief's half of the ship towards his former master, the Didact. The Didact is the last surviving Forerunner. As you should know, the Forerunner's created the Halo Array. The point of Halo 4 and the rest of the Reclaimer Trilogy, is to explore Master Chief's humanity. In other words, get used to the voice of Steve Downes, the voice actor for Master Chief. 5 hours? You played on easy, didn't you? Normal took me about 7.5 hours and I like to think I'm a slightly above average player, but I am probably just average. The story makes perfect sense.
::SUPER SPOILERS::
Chief is woken by Cortana when a splinter group of the Covenant lead by an elite name Jul 'Mdama attacks his ship. Chief's ship gets sucked into the Forerunner Shield World of Requiem after it identifies him as a human, a Reclaimer. He lands in his half-ton-walking-tank-with-energy-sheilding-armor and gets up because he had his bones replaced with carbon-ceramic bones at age 14 when the rest of the SPARTAN-II enhancements were made. On Requiem, chief fights some Covies, and makes his way to the nearest structure Cortana can find. Inside, he is greeted by the Prometheans. The Prometheans are ancient humans from approx. 110,000 B.C.E. that were "composed" (more on that later) into AI and then stuffed into the armor that you see fighting you. Chief awakens the Didact, a 2+ meter tall Forerunner with six fingers and a combat skin (battle armor) that lets him Force pull you to him. Chief escapes and meets an AI memory of the Didact's wife, the Librarian. She tells Chief about the Composer, a device that allows the Didact to convert humans into AI. Chief tries to stop the Didact from leaving, fails, and follows the Didact to Halo Installation-03, Gamma Halo. The Didact takes the Composer, flies to Earth and zaps a city called New Pheonix (presumably in Arizona) with the Composer. On the hard-light (Everything Forerunner is made out of hard-light. Basically, they make so many photons coalesce and bind together in one spot that it becomes entirely solid... And nearly impenatrable.) bridge where Chief confronts the Didact, Cortana makes hard-light models of herself and then turns them into hard-light cords that are binding the Didact to the bridge. Chief picks up one of the Didact's pulse grenades and shoves it in his chest. Grenade explodes, Didact falls off bridge, end of story for him. When Chief goes to detonate the nuke, Cortana, being an AI, creates a bubble of hard-light around Chief before the bomb even has time to split an atom. Chief and Cortana have an emotional moment, nerds everywhere cry.
::END SUPER SPOILERS::
Multiplayer
The Tactical Packages and Support upgrades aren't much if you haven't noticed. They balance themselves out rather nicely. Actually balanced too. There is no "better perk setup." The shield regen delay stays the same, the point from when your shields start recharging to when your shields are fully recharged shortens by a fraction. A small fraction. That is an armor ability. The shield will despawn sooner than their shields start recharging and they can't shoot while they have the shield up. The only time it will save them is if they have a teammate right next to them. Okay, I can't really defend the sprint thing, but it's not at all that horrible. Best case scenario you follow them and finish them off. Worst case scenario, they have some teammates back there. Watch your motion tracker and you'll know if they have teammates around and can react accordingly. I believe you're reffering tho the thruster pack here. It barely moves you at all unless you're playing as the flood in Flood Mode. The vehicles are meant to be powerful. They're not invincible though. You can easily take them out if you know how to. Weapons are not scarce and they are even marked at the start of a game. Yes, it's random what weapons will be in them (to an extent) but that's not a bad thing. The personal ordinance drops are in place to put power weapons on the map faster than the random spawns will. The drops are random and you only get to pick from three options. One is always a power up (usually Speed Boost), one can be a pair of grenades and one can be a power weapon, or two can be power weapons. Again, you only get to pick one of those three items. It's been a couple months since the release, so there have been patches. That could be your connection you know. No, that doesn't involve skill, but you're not placed in matches based on your rank. You're placed in matches based on a barebones version of the trueskill rating system. They'll be updating that soon-ish to a much better version.
So, what was that about terrible game-ruining things? Hmmmm? I think you'll see now that you are wrong. I hope that everyone else will to. (That is, if they manage to read this monster of a post.)
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#92. Posted:
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Joined: Oct 04, 201014Year Member
Posts: 1,108
Reputation Power: 43
Status: Offline
Joined: Oct 04, 201014Year Member
Posts: 1,108
Reputation Power: 43
Play some halo 3 sounds like you got killed one two many times
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#93. Posted:
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Joined: May 26, 201113Year Member
Posts: 383
Reputation Power: 14
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Joined: May 26, 201113Year Member
Posts: 383
Reputation Power: 14
you spoke outta my mouth. im totally having the same opinion.
CoD 4 and halo3 were the last real ones of each series...
CoD 4 and halo3 were the last real ones of each series...
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#94. Posted:
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Joined: Jun 26, 201113Year Member
Posts: 452
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Joined: Jun 26, 201113Year Member
Posts: 452
Reputation Power: 16
i love halo 4
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#95. Posted:
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Joined: Jun 14, 201212Year Member
Posts: 770
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Reputation Power: 28
Halo is going to change.You can't just make it alike Halo 3.Then you are just remastering it.
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#96. Posted:
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Joined: Jul 31, 201113Year Member
Posts: 21
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Joined: Jul 31, 201113Year Member
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i think 343 did an amazing job on the multiplayer its more fast paste and more competitive on the other hand campaign was terrible the story line was solid thought i just think it could have been better
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#97. Posted:
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Joined: May 03, 201212Year Member
Posts: 4,378
Reputation Power: 156
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Joined: May 03, 201212Year Member
Posts: 4,378
Reputation Power: 156
I love this game, i think 343i did a good job with it.
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#98. Posted:
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Joined: Dec 20, 200914Year Member
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I'm laughing at all the one line responses in order to obtain a higher post count lol. I'm also surprised at how this thread picked up again since it was posted on Nov. 14. Someone must have went digging. I'm sure your thoughts have changed up a bit since then, and I'm not here to flame. Just throwing in opinions at opinions.
Goodluck to whoever goes out of their way to read all this. NOTE: Lots of spoilers.
On to the main things though:
Campaign:
Master Chief always had a lot of dialogue. He and Cortana talked the most within the Halo books. The reason 343 made him talk more is because they knew that many people don't read the books and probably never will so they had to develop the character more. Everyone who read the books knows the Chief quite well. Everyone who hasn't and won't will need to know because 343 is probably going to develop the story a little more. I agree a bit with the nuke. No matter how Cortana did it. There was no way she created a shield within a split second for the Chief. The enemies make perfect sense. Like Wolfram22 said terminals explain everything, and the Halo series has always been about the Chief, Covenant, and Forerunners. I am disappointed that the new "boss" they introduced was defeated in the first game of their trilogy. Time for a new boss.....very disappointed at what happened to Cortana as well.
Multiplayer:
343 always helped Bungie in making halo games. Bungie was the group behind the game, but 343 was always in the shadows. 343 is not new to Halo or how the game runs. Many Bungie members switched to 343 to work on the game as well.
Never compare Halo to COD...never. The "perks" are pretty balanced out if you think about them. The shield is not even that big of a deal since it only protects one front of the body. Where as bubble shield created a barrier and the pound-the-ground crap that reach had, made you invincible. From comparison, the shield is weak compared to both. I agree that Speed boost does ruin the game along with Damage boost. No need for those. Sprint was needed. You can't have the Chief running around in Campaign/Cutscenes/Books and find out he can only walk. Augmented super soldier in an enhanced battle armor and he can't run...I never understood the concept of that. Vehicles are actually a lot weaker than they were in Halo 3, a lot. I do hate that they took out the ground weapons in exchange for ordnances. Many times I found myself without ammo for my rifle. All new games have bugs first week or two when handling that many matches at once. Lag is fixed over time. By now they have it down pretty good, but it probably was going haywire the first week. The ranking system is the same as reach, which I did not like. Win/Lose, do bad/good either way you rank up, but I wouldn't call that ranks because I've been put in matches with SR-100+ to SR-14s. Wide range for a ranking system. As you've probably heard by now the Halo 3 Ranking system is going to come into effect. I must add in that the late joins into a game are just incredibly painful to watch. I hate joining a losing game.
Many games are the same and you can only come up with so many ideas before you start using ideas and people compare it to other games. All games are unique, but many will have atleast 1 or 2 things in common.
About the true soldier thing. A lone wolf goes off to fight on his own. A smart lone wolf knows when to get out of that fight. Nothing in a game will make anyone more of a true soldier.
It's a game and all, but comparing it to the life of or how a true soldier acts can never be done.
Goodluck to whoever goes out of their way to read all this. NOTE: Lots of spoilers.
On to the main things though:
Campaign:
Master Chief always had a lot of dialogue. He and Cortana talked the most within the Halo books. The reason 343 made him talk more is because they knew that many people don't read the books and probably never will so they had to develop the character more. Everyone who read the books knows the Chief quite well. Everyone who hasn't and won't will need to know because 343 is probably going to develop the story a little more. I agree a bit with the nuke. No matter how Cortana did it. There was no way she created a shield within a split second for the Chief. The enemies make perfect sense. Like Wolfram22 said terminals explain everything, and the Halo series has always been about the Chief, Covenant, and Forerunners. I am disappointed that the new "boss" they introduced was defeated in the first game of their trilogy. Time for a new boss.....very disappointed at what happened to Cortana as well.
Multiplayer:
343 always helped Bungie in making halo games. Bungie was the group behind the game, but 343 was always in the shadows. 343 is not new to Halo or how the game runs. Many Bungie members switched to 343 to work on the game as well.
Never compare Halo to COD...never. The "perks" are pretty balanced out if you think about them. The shield is not even that big of a deal since it only protects one front of the body. Where as bubble shield created a barrier and the pound-the-ground crap that reach had, made you invincible. From comparison, the shield is weak compared to both. I agree that Speed boost does ruin the game along with Damage boost. No need for those. Sprint was needed. You can't have the Chief running around in Campaign/Cutscenes/Books and find out he can only walk. Augmented super soldier in an enhanced battle armor and he can't run...I never understood the concept of that. Vehicles are actually a lot weaker than they were in Halo 3, a lot. I do hate that they took out the ground weapons in exchange for ordnances. Many times I found myself without ammo for my rifle. All new games have bugs first week or two when handling that many matches at once. Lag is fixed over time. By now they have it down pretty good, but it probably was going haywire the first week. The ranking system is the same as reach, which I did not like. Win/Lose, do bad/good either way you rank up, but I wouldn't call that ranks because I've been put in matches with SR-100+ to SR-14s. Wide range for a ranking system. As you've probably heard by now the Halo 3 Ranking system is going to come into effect. I must add in that the late joins into a game are just incredibly painful to watch. I hate joining a losing game.
Many games are the same and you can only come up with so many ideas before you start using ideas and people compare it to other games. All games are unique, but many will have atleast 1 or 2 things in common.
About the true soldier thing. A lone wolf goes off to fight on his own. A smart lone wolf knows when to get out of that fight. Nothing in a game will make anyone more of a true soldier.
It's a game and all, but comparing it to the life of or how a true soldier acts can never be done.
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#99. Posted:
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Joined: Feb 20, 201014Year Member
Posts: 2,060
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Joined: Feb 20, 201014Year Member
Posts: 2,060
Reputation Power: 65
I tried to tell all the little fanboys on TTG this, but they called me a COD fanboy. A doubt many people on this site played Halo 2, if they did they would know how bad H4 is compared to Halo 2, and how bad it is compared to the rest of the series.
They're blinded by the amazing graphics. Good graphics doesn't = good game.
They're blinded by the amazing graphics. Good graphics doesn't = good game.
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#100. Posted:
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Joined: Dec 11, 201211Year Member
Posts: 719
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i just want them to fix file share it will be more fun
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