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What does Maxis want Richofen also? [THEROY]
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What does Maxis want Richofen also? [THEROY]Posted:

Weekns
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I think we are going about analyzing this all wrong. We are asking HOW to light up the tower and HOW to make the beams go to and from the tower instead of asking WHY we are building this thing, or WHY do beams travel from light posts to the tower. Well here are some things we can examine to help us understand why, and some other things which might spark a thought or an idea:



1. Richtofen and Maxis both want us to light up the tower and once we do that, energy streams up the four sides of the tower and head to space where they spark with energy and light. This tower is obviously a great source of energy but we first need to get it to the point where it will channel that energy. We do that in different ways for Dr. Maxis and Dr. Richtofen. It's obvious they both need power, but for what purpose do they each fight for that power?



Dr. Maxis tells us in his broadcast from the tv set that his alternate plan in case the world got destroyed to badly was to create polarization devices in numerous location. In Tranzit we see one such device capable of channeling vast amounts of power wirelessly. Why do I say this? Nikola Tesla is referenced in Tranzit and I believe that Tesla coils are also featured in the wind turbine device and electric trap, and that the tower follows the same idea as Tesla's "Wardenclyffe Tower" see the link here:
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This tower was envisioned by Tesla as a means of wireless energy transmission and transcontinental telephony, and he thought we would need about 30 across the country to supply all its citizens with all the energy they needed. He also described ways to conduct energy in high energy beams of ultraviolet light (Ultra-violet... think Richtofen) which would ionize the air and make it conductive. "Some time before I contemplated the possibility of transmitting such high tension currents over a narrow beam of radiant energy ionizing the air and rendering it, in measure, conductive." This a quote from Tesla which describes the beams which we have been seeing going the the wires in town, the box, and other places. So we see that this tower is capable of both energy transmission as well as communication.



2. Dr. Maxis also states at some point that the effects of his EMP have worn off, could it be that it was his EMP at the beginning which caused the sleeping zombies where we spawn? Perhaps his goal in the end is to create a device which would be capable of interfering with Richtofen's control of the zombies. They seem to have something to do with electricity hence the reason why the EMP affects them. Perhaps Richtofen's goal is to gain even more power in his quest to control the zombies and defeat Maxis's plans.



3. As we have seen in the previous zombies, Black Op 1 and World at War, teleportation is accomplished by using element 115 power to send matter through the aether so arrive at another point in space. The denizens seem to be capable of creating holes in space using the energy stored in the 115 powered lanterns. At the end of either easter egg, we have beams of energy shooting from the tower and going into the teleporters. As we know Dr. Maxis and Dr. Richtofen are now both trapped in the aether, and this energy would be transferred directly to them. This would be the end goal for both of them.



4. Once they have accomplished this they would have no need for our four characters, and as we see in the radio broadcast, after the other groups of survivors completed their own towers, the "voices" abandoned them and they were quickly killed. We should not expect their help once we have helped them, i.e. we should not expect any more dialogue from Maxis or Richtofen and we should assume that whatever the most recent choice we made for the Tower of Babble easter egg quest will carry over into the DLC and there will be at least two different campaign-like paths we can go.


5. Just because there will be no more help from "the voices" it does not mean there won't be more to explore in the post-lit tower map. There is still a great deal of energy flowing around from the tower, through the air, and through the wires at town. If you look through the MMS sight on an upgraded gun (multiple guns can get it) at the wires in town once the tower is lit, the wires going to the stoplight are the only ones I have found on the map that are actively coursing with energy. You can see the energy flowing through the wires very clearly. There must be something we can do with this.





Because of all the energy flowing through the map there will most likely be another use for the electric trap besides killing zombies. The thing I have been thinking about the most lately is how we might be able to somehow overcharge the electric trap by setting up the turbine next to the trap and blasting it with the jet gun to give it a huge amount of energy. Where would we put such a charged trap though? Perhaps at the power plant next to the dead generator? Perhaps next to the navcard table under the pylon? Perhaps next to the train? Perhaps next to the electric zombie?





This would take a huge amount of coordination, but I believe the next steps of the easter egg are going to involve using the builables for some greater purpose. The fact that the turbine gets to the highest RPMs right before it breaks means that wherever we will need to use it we will probably have to use the jet gun til it breaks and only then will we see a sign that something has happened. Treyarch made that gun break into a few pieces that can be picked up and ran back to town to rebuild it for a reason. If you work as a team it will be a piece of cake, if you try to do all this alone, you spend hours running around the map. Because each teleporter is shooting beams after the easter egg, you will most likely have to continue on with the next step after having lit whatever side you didn't do most recently in the game.





6. We have an idea why we have just turned this tower on and lit it up for "the voices". It seems that whoever it is for, either option will hurt our four characters. Richtofen will use it to create stronger zombies that will infest Earth. Maxis's last plan involved blowing up the Earth with huge nukes, so his next plan probably won't benefit us all that much either. This means that we need to use the lit, powered up tower to our advantage somehow. It might turn out that many people who claimed it would only be on the DLC are right, but of course we will never accept that. Since we already have used the tower for the purpose of energy transmission now perhaps is the time to use the tower as a form of communication...



This is where the radio, the table, the computer, and the 115 meteor come in to play. These items are obviously part of the collection of buildables on the map. The radio can be used to communicate but with who, and for what? Answering these questions will probably tell us how to fix or find the Navcard and make it work. Assuming the shield and the turret are just for getting to high rounds and/or defending one's self from zombies, that leaves the only buildable left as the power. Oddly enough, this is one of the most mysterious places on the map.



7. The power facility is filled with electrical components which seem to be shredded. There is a non working generator as well as many circuit boxes on the walls in disrepair. In the actual power switch room there are computers all having the same two images. Why would there be four computers in the room unless all four players would be able to use them for something? And what is that picture on the screen? It looks slightly like farm and there is a picket fence or something there. Also what is that lightning god zombie doing in the core of the power plant? Was it captured and enslaved as an energy source? Is that why its so mad? Why are the computers in the same room as where he was? How come we can turn the power on and off? Why is there the same green mist in the power room as in the pack a punch room and why are there the same buttons in the pack a punch that we see on the four computers?




Why can there only be one electric trap? Is it because we only need one at a time, but four turbines to charge it? Is that the reason for the shields being placeable? They certainly don't help you when you put them down, but they do make it so that you can leave your shield wherever it is you want to leave some other gear, like the jet gun, then go with your jet gun to the shield, pick up the shield, and leave the jet gun wherever it was you wanted to leave it. In this fashion we could have four turbines an electrical trap and a jet gun all in one spot, wherever that magic spot might be. These are the types of things we need to be thinking about, and be thinking logically, because Treyarch probably put all this stuff right under our noses. Hope this could help get some people brainstorming, thanks for reading!
#2. Posted:
Weekns
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Has anyone actually tried to jet gun the turbine while it is powering the electrical trap? If not I'm going to be trying it in the game I just started.
#3. Posted:
Weekns
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Turns out it did not do anything but brake
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