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[PREVIEW] Enhanced FF Viewer (TheTechGame Edition)
Posted:
[PREVIEW] Enhanced FF Viewer (TheTechGame Edition)Posted:
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Joined: Aug 09, 201014Year Member
Posts: 63
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Status: Offline
Joined: Aug 09, 201014Year Member
Posts: 63
Reputation Power: 3
New program I've been working on. Modified .FF Viewer base with a patch 'builder'. Looking for beta tester & recommendations for background and theme of the program itself. Feel free to post ideas toward the look and/or aspects of the program. Such as things you would like it to do, build, give easy download links for, etc.
I already have a few external links to various Mw2 patch editing help & tutorials on TheTechGame.
Program won't be 'released' for awhile as more aspects must be attached or there will be barely any difference between it and the original .FF Viewer.
*All credit for the base and almost all functions of this program (so far) goes to James Blandford (prasoc) and any others who had taken part in the original creation of .FF Viewer*
I simply added features and slightly enhanced basic functions of the work.
Atm, it has a TheTechGame theme around the program. The patch builder also gives you an option of "Shoutout" to your favorite online scene, in which your patch will be based around. Scene's such as, Se7Sins, TheTechGame, & Xbox-Scene to accommodate whichever forum you are most comfortable with.
The program is under heavy construction atm, so do not ask for a set release date. There are many features yet to be added. Such as an XeXBuilder which allows you to compile an .xex through personal preferences (mostly used for Halo), further list of dvar options, a custom hex editor aspect, and more!
What I've basically done is combine my latest C# project, XeXBuilder v0.10.2 Beta, with the .FF Viewer faceplate. To create a program where you have a choice to build a patch with your own coding skill or build your first patch through the automated builder. The best of both worlds! Also contains a few quick links to get you on your way to becoming a pro patch editor in no time! Such as hippie's script list. And other quality threads on TheTechGame.
Once released Im hoping for it to be used as an all-in-one tool. With many tools wrapped up into a single useful program.
Once again let me know your ideas for features as I will be looking for new parts to add.
Here are a few screenshots of basic pages around the program. You should recognize the .FF Viewer base.
[ Register or Signin to view external links. ]
[ Register or Signin to view external links. ]
*All credit for the base and almost all functions of this program (so far) goes to James Blandford (prasoc) and any others who had taken part in the original creation of .FF Viewer*
There are a few screenshots, let me know you ideas. Also mention any functions and/or features you'd like added upon release.
THANKS
+rep
I already have a few external links to various Mw2 patch editing help & tutorials on TheTechGame.
Program won't be 'released' for awhile as more aspects must be attached or there will be barely any difference between it and the original .FF Viewer.
*All credit for the base and almost all functions of this program (so far) goes to James Blandford (prasoc) and any others who had taken part in the original creation of .FF Viewer*
I simply added features and slightly enhanced basic functions of the work.
Atm, it has a TheTechGame theme around the program. The patch builder also gives you an option of "Shoutout" to your favorite online scene, in which your patch will be based around. Scene's such as, Se7Sins, TheTechGame, & Xbox-Scene to accommodate whichever forum you are most comfortable with.
The program is under heavy construction atm, so do not ask for a set release date. There are many features yet to be added. Such as an XeXBuilder which allows you to compile an .xex through personal preferences (mostly used for Halo), further list of dvar options, a custom hex editor aspect, and more!
What I've basically done is combine my latest C# project, XeXBuilder v0.10.2 Beta, with the .FF Viewer faceplate. To create a program where you have a choice to build a patch with your own coding skill or build your first patch through the automated builder. The best of both worlds! Also contains a few quick links to get you on your way to becoming a pro patch editor in no time! Such as hippie's script list. And other quality threads on TheTechGame.
Once released Im hoping for it to be used as an all-in-one tool. With many tools wrapped up into a single useful program.
Once again let me know your ideas for features as I will be looking for new parts to add.
Here are a few screenshots of basic pages around the program. You should recognize the .FF Viewer base.
[ Register or Signin to view external links. ]
[ Register or Signin to view external links. ]
*All credit for the base and almost all functions of this program (so far) goes to James Blandford (prasoc) and any others who had taken part in the original creation of .FF Viewer*
There are a few screenshots, let me know you ideas. Also mention any functions and/or features you'd like added upon release.
THANKS
+rep
The following 2 users thanked ttg-riskybiz91 for this useful post:
xPOKEMODZx (09-01-2010), Jory (09-01-2010)
#2. Posted:
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that looks sick really helpful thanks i have no rep to give sorry:)
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#3. Posted:
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Joined: May 03, 201014Year Member
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That's a sweet skin to use, I'm gonna download it and use it.
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#4. Posted:
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that looks amazing!!! cant wait to download it
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#5. Posted:
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iMod_Clutch wrote that looks sick really helpful thanks i have no rep to give sorry:)
keep up the good work.
Looks good so far
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#6. Posted:
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looks awesome cant wait till it is released
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#7. Posted:
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NinjaDefuse wrote That's a sweet skin to use, I'm gonna download it and use it.
yeah
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#8. Posted:
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Joined: Aug 16, 201014Year Member
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Heyy Dude Ill Beta Test The Modified .ff Viewer looks Sick Bro Cant Wit To DownLoad!
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#9. Posted:
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Joined: Jul 30, 201014Year Member
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looks beast man
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#10. Posted:
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NICE WORK!
When will it be released?
When will it be released?
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