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#31. Posted:
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OYEAH1234 wrote Does he still have the phdno...it only seemed to last that game. like i said idk if it was phd but that seems like the only option.
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#32. Posted:
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did he try to dive and make that explosion that you can do with phd flopper
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#33. Posted:
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Yeah one time I jumped off from the top of the AN shaft all the way down and I didn't die... no way I should of survived. I didn't even think about at the time I might of had a temp flopper perk. Maybe all it does is negate falling damage? I have no idea how I got it though.
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#34. Posted:
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OYEAH1234 wrote did he try to dive and make that explosion that you can do with phd flopper
Exactly, but I think this will be met with the "it's not the same" response. The fact is every persistent perk IS like the normal perk. I don't know why people coined the term "deadshot dalqueri" because it's nothing like it. It's just a headshot upgrade, like a barricade or insta kill upgrade. However permanent jugs and quick revive are nearly identical to the original perk.
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#35. Posted:
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^ Not really. The perks aren't the same. They are similar, but not the same. Why would they just straight out give you flopper? It would only make sense to only take either explosive damage OR falling damage away (most likely just falling damage)
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#36. Posted:
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Xclusive198 wrote ^ Not really. The perks aren't the same. They are similar, but not the same. Why would they just straight out give you flopper? It would only make sense to only take either explosive damage OR falling damage away (most likely just falling damage)
How aren't they. Jugs reduces damage, permanent jugs reduces damage. Quick revive makes reviving shorter, permanent quick revive makes reviving shorter.
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#37. Posted:
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looks awesome hope that it ends up working. does he play a different way then you maybe it is a variation in his strategy that ended up getting him it. Something like falling a total of 5 stories in a game like 10-20 revives for Quick Revive. Hope my speculating helps would be cool if another perk got found keep up the good work.
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#38. Posted:
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Xbutterbiscutx wroteXclusive198 wrote ^ Not really. The perks aren't the same. They are similar, but not the same. Why would they just straight out give you flopper? It would only make sense to only take either explosive damage OR falling damage away (most likely just falling damage)
How aren't they. Jugs reduces damage, permanent jugs reduces damage. Quick revive makes reviving shorter, permanent quick revive makes reviving shorter.
Learn some basic English, dude. "Similar"... go look up the meaning of the word, it might help you understand.
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#39. Posted:
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Xclusive198 wroteXbutterbiscutx wroteXclusive198 wrote ^ Not really. The perks aren't the same. They are similar, but not the same. Why would they just straight out give you flopper? It would only make sense to only take either explosive damage OR falling damage away (most likely just falling damage)
How aren't they. Jugs reduces damage, permanent jugs reduces damage. Quick revive makes reviving shorter, permanent quick revive makes reviving shorter.
Learn some basic English, dude. "Similar"... go look up the meaning of the word, it might help you understand.
They give you the same effect. Not similar effects. The same.
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#40. Posted:
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Again, learn basic English. Is 4 hits the same as 5 hits? No. It isn't, its similar. Reviving very fast isn't the SAME as a moderately fast revive.
The same can be said for whatever else.
Sigh.
The same can be said for whatever else.
Sigh.
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