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Modern Warfare 3 HUD Elements Test
Posted:
Modern Warfare 3 HUD Elements TestPosted:
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Thanks to teh1337!
Works for all clients.
Any ideas on what I should create with this?
If anyone needs help or anything contact me
Aim: Chromize
Works for all clients.
Any ideas on what I should create with this?
If anyone needs help or anything contact me
Aim: Chromize
Last edited by Chromized ; edited 1 time in total
#2. Posted:
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wow that looks really cool
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#3. Posted:
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Hey Der... why no bo2 yet.
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#4. Posted:
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Sick!!! Are you planning on developing a menu?
And to Furibunda, do you know if gametypes are possible in MW3?
And to Furibunda, do you know if gametypes are possible in MW3?
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#5. Posted:
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THE-BLU-DRAGON wrote Sick!!! Are you planning on developing a menu?
And to Furibunda, do you know if gametypes are possible in MW3?
I have a menu base from MW2, could easily switch a few things and make it run on MW3. Might do it just to show off but it's a waste of time, I think menus are useless.
Also, gametypes on MW3 are 100% possible, just a bit more of a challenge from doing it on MW2
Edit: Threw together a simple menu base; [ Register or Signin to view external links. ]
Last edited by Chromized ; edited 1 time in total
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#6. Posted:
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By any chance you going to release this??? it would be if you did
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#7. Posted:
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Furibunda wrote Hey Der... why no bo2 yet.
Because the game_hudelem_s structure in Black Ops 2 is quite different (at least with materials, not so much text) while Modern Warfare 3 is nearly identical to the released Modern Warfare 2 structure. All he had to do to get this working was update 3 simple simple simple function addresses then hey look its text!
@guy above me, its already been released just scattered information at this point.
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droseum20 wroteFuribunda wrote Hey Der... why no bo2 yet.
Because the game_hudelem_s structure in Black Ops 2 is quite different (at least with materials, not so much text) while Modern Warfare 3 is nearly identical to the released Modern Warfare 2 structure. All he had to do to get this working was update 3 simple simple simple function addresses then hey look its text!
@guy above me, its already been released just scattered information at this point.
I wish someone would compile it all into 1 thread. But it would probably be huge lol
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#9. Posted:
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droseum20 wroteFuribunda wrote Hey Der... why no bo2 yet.
Because the game_hudelem_s structure in Black Ops 2 is quite different (at least with materials, not so much text) while Modern Warfare 3 is nearly identical to the released Modern Warfare 2 structure. All he had to do to get this working was update 3 simple simple simple function addresses then hey look its text!
@guy above me, its already been released just scattered information at this point.
100% correct, there's nothing much to this
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#10. Posted:
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droseum20 wroteThanks haven't looked into bo2 much yet, I think it changed like 10 bytes from mw2 to mw3, and to Blu Dragon guy game modes are 100% possible just map some of playerstate,gclient,clientsession_t and clientstate_s you only really need the first 30 bytes of each and you can easily make a game modeFuribunda wrote Hey Der... why no bo2 yet.
Because the game_hudelem_s structure in Black Ops 2 is quite different (at least with materials, not so much text) while Modern Warfare 3 is nearly identical to the released Modern Warfare 2 structure. All he had to do to get this working was update 3 simple simple simple function addresses then hey look its text!
@guy above me, its already been released just scattered information at this point.
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