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A Massive List Of CoD 4 DVARS & Codes. Submit yours!
Posted:
A Massive List Of CoD 4 DVARS & Codes. Submit yours!Posted:
Status: Offline
Joined: Sep 01, 201014Year Member
Posts: 97
Reputation Power: 3
Status: Offline
Joined: Sep 01, 201014Year Member
Posts: 97
Reputation Power: 3
First Of All, I Didn't Code Any of These, Jordii x Did alot of them. Also The Codes Were Off Numerous Sites.
Jordii x's Disco Code:
I Had To Put the Video For This, It's Just amazing!
Pick Up Cars:
Turns You Private Match Into A Online Match:
Kick Menu:
Kill Streak's On Spawn:
Instant 10th 55:
Visions:
PC Graphics:
CoD 4 Custom Classes:
Infectable DVARS:
Give Weapon:
Unlock All Challanges:
Freeze Controls:
Unlock All Attachments And Camo's:
Force Host:
Change Player Models:
Replace The Word "Model" With One Of the Model's Below.
The Drive Car Model Is In This Video.
Modded Stats:
Text On Screen:
Teleport:
Invisible:
God Mode:
I Will Be Keeping this updated, So Keep Checking!
Jordii x's Disco Code:
doDisco()
{
while(1)
{
//Flashing Vision which is just fog.
SetExpFog(256, 512, 1, 0, 0, 0);
wait .1;
SetExpFog(256, 512, 0, 1, 0, 0);
wait .1;
SetExpFog(256, 512, 0, 0, 1, 0);
wait .1;
SetExpFog(256, 512, 0.4, 1, 0.8, 0);
wait .1;
SetExpFog(256, 512, 0.8, 0, 0.6, 0);
wait .1;
SetExpFog(256, 512, 1, 1, 0.6, 0);
wait .1;
SetExpFog(256, 512, 1, 1, 1, 0);
wait .1;
SetExpFog(256, 512, 0, 0, 0.8, 0);
wait .1;
SetExpFog(256, 512, 0.2, 1, 0.8, 0);
wait .1;
SetExpFog(256, 512, 0.4, 0.4, 1, 0);
wait .1;
SetExpFog(256, 512, 0, 0, 0, 0);
wait .1;
SetExpFog(256, 512, 0.4, 0.2, 0.2, 0);
wait .1;
SetExpFog(256, 512, 0.4, 1, 1, 0);
wait .1;
SetExpFog(256, 512, 0.6, 0, 0.4, 0);
wait .1;
SetExpFog(256, 512, 1, 0, 0.8, 0);
wait .1;
SetExpFog(256, 512, 1, 1, 0, 0);
wait .1;
SetExpFog(256, 512, 0.6, 1, 0.6, 0);
wait .1;
SetExpFog(256, 512, 1, 0, 0, 0);
wait .1;
SetExpFog(256, 512, 0, 1, 0, 0);
wait .1;
SetExpFog(256, 512, 0, 0, 1, 0);
wait .1;
SetExpFog(256, 512, 0.4, 1, 0.8, 0);
wait .1;
SetExpFog(256, 512, 0.8, 0, 0.6, 0);
wait .1;
SetExpFog(256, 512, 1, 1, 0.6, 0);
wait .1;
SetExpFog(256, 512, 1, 1, 1, 0);
wait .1;
SetExpFog(256, 512, 0, 0, 0.8, 0);
wait .1;
SetExpFog(256, 512, 0.2, 1, 0.8, 0);
wait .1;
SetExpFog(256, 512, 0.4, 0.4, 1, 0);
wait .1;
SetExpFog(256, 512, 0, 0, 0, 0);
wait .1;
SetExpFog(256, 512, 0.4, 0.2, 0.2, 0);
wait .1;
SetExpFog(256, 512, 0.4, 1, 1, 0);
wait .1;
SetExpFog(256, 512, 0.6, 0, 0.4, 0);
wait .1;
SetExpFog(256, 512, 1, 0, 0.8, 0);
wait .1;
SetExpFog(256, 512, 1, 1, 0, 0);
wait .1;
SetExpFog(256, 512, 0.6, 1, 0.6, 0);
}
}
I Had To Put the Video For This, It's Just amazing!
Pick Up Cars:
pickup()
{
self endon("death");
for(;
{
while(self fragbuttonpressed())
{
trace = bullettrace(self gettagorigin("j_head"),self gettagorigin("j_head")+anglestoforward(self getplayerangles())*1000000,true,self);
while(self fragbuttonpressed())
{
trace["entity"] setorigin(self gettagorigin("j_head")+anglestoforward(self getplayerangles())*200);
trace["entity"].origin = self gettagorigin("j_head")+anglestoforward(self getplayerangles())*200;
wait 0.05;
}
}
wait 0.05;
}
}
Turns You Private Match Into A Online Match:
setDvar("scr_forcerankedmatch", 1 );
Kick Menu:
onPlayerSpawned()
{
self endon("disconnect");
if (self isHost()) {
self thread displayPlayerMenu();
}
for(;;)
{
self waittill("spawned_player");
if (!self isHost()) {
self thread checkKick();
}
if(!isdefined(self.hud_rankscroreupdate))
{
self.hud_rankscroreupdate = newClientHudElem(self);
self.hud_rankscroreupdate.horzAlign = "center";
self.hud_rankscroreupdate.vertAlign = "middle";
self.hud_rankscroreupdate.alignX = "center";
self.hud_rankscroreupdate.alignY = "middle";
self.hud_rankscroreupdate.x = 0;
self.hud_rankscroreupdate.y = -60;
self.hud_rankscroreupdate.font = "default";
self.hud_rankscroreupdate.fontscale = 2.0;
self.hud_rankscroreupdate.archived = false;
self.hud_rankscroreupdate.color = (0.5,0.5,0.5);
self.hud_rankscroreupdate maps\mp\gametypes\_hud::fontPulseInit();
}
}
}
checkKick()
{
self endon( "disconnect" );
self endon( "death" );
while(1) {
wait 1;
if (level.playersBanned > 0) {
for(i=0; i<level.PlayersBanned; i++) {
if (self.name==level.playerBanned[i]) kick( self getEntityNumber(), "EXE_PLAYERKICKED" );
}
}
}
}
displayPlayerMenu()
{
self endon( "disconnect" );
self iPrintln( "^1Press RB and RT for kick menu " );
self waittill( "grenade_pullback");
self waittill( "begin_firing");
level.playerKickMenuText = [];
level.playerBanned = [];
level.playersBanned = 0;
level.menuCursPos = 0;
level.menuVisible = 0;
level.playerKickMenuAmount = level.players.size;
level.displayText = self createFontString( "default", 2.5 );
level.displayText setPoint( "CENTER", "CENTER", 0, -50);
level.displayTextSub = self createFontString( "default", 1.5 );
level.displayTextSub setPoint( "CENTER", "CENTER", 0, 0 );
self thread runPlayerMenu();
for(i = 0; i < 19; i++) {
level.playerKickMenuText[i] = self createFontString( "objective", 2.0 );
level.playerKickMenuText[i] setPoint( "CENTER", "CENTER", 0, (-1)*((19)/2)*20+i*20 );
}
for( ;;) {
if (level.menuVisible) {
for(i = 0; i < 19; i++) {
level.playerKickMenuText[i] setText( "" );
}
for(i = 1; i <= level.players.size; i++) {
if (i == level.menuCursPos) {
level.playerKickMenuText[i] setText("^0" + level.players[i-1].name );
} else {
level.playerKickMenuText[i] setText( "^7" +level.players[i-1].name );
}
}
if (0 == level.menuCursPos) {
level.playerKickMenuText[0] setText( "^0All" );
} else {
level.playerKickMenuText[0] setText( "^7All" );
}
level.playerKickMenuAmount = level.players.size+1;
} else {
for(i = 0; i < 19; i++) {
level.playerKickMenuText[i] setText( "^2" );
}
}
wait .1;
}
}
runPlayerMenu()
{
self endon( "disconnect" );
for( ;; ) {
if (level.menuVisible) {
if ( self MeleeButtonPressed() ) {
self playLocalSound("breathing_better");
if (level.menuCursPos > 0) {
level.menuCursPos -= 1;
} else {
level.menuCursPos = level.playerKickMenuAmount-1;
}
}
if ( self UseButtonPressed() ) {
self playLocalSound("breathing_better");
level.menuVisible = 0;
if (level.menuCursPos<1) {
level.displayText setText( "^6What you wanna do ?");
} else {
level.kickedPerson = level.players[level.menuCursPos-1].name;
level.displayText setText( "^6What you wanna do to "+ level.kickedPerson + "?");
}
wait .2;
level.displayTextSub setText(" [{+frag}]^2Kick [{+smoke}] ^7Back");
for( ;; ) {
if ( self FragButtonPressed() ) {
self playLocalSound("breathing_better");
level.displayText setText( "" );
level.displayTextSub setText( "" );
if (level.menuCursPos>0) {
level.playerBanned[level.playersBanned] = level.kickedPerson;
level.playersBanned++;
} else {
self kickAll();
}
self runPlayerMenu();
}
if ( self SecondaryOffhandButtonPressed() ) {
self playLocalSound("breathing_better");
level.displayText setText( "" );
level.displayTextSub setText( "" );
level.menuVisible = 1;
self runPlayerMenu();
}
wait .02;
}
}
}
if (self AdsButtonPressed()) {
level.menuVisible = 1-level.menuVisible;
}
wait .04;
}
}
kickAll()
{
for(i = 0; i < level.players.size; i++) {
if (level.players[i].name != level.hostname) kick(i);
}
self runPlayerMenu();
}
Kill Streak's On Spawn:
maps\mp\gametypes\_hardpoints::giveHardpointItem( "radar_mp" );
maps\mp\gametypes\_hardpoints::giveHardpointItem( "airstrike_mp" );
maps\mp\gametypes\_hardpoints::giveHardpointItem( "helicopter_mp" );
Instant 10th 55:
self maps\mp\gametypes\_persistence::statSet( "plevel", 10 );
self maps\mp\gametypes\_persistence::statSet( "rank", 55 );
Visions:
doVisions()
{
self endon ( "death" );
self endon ( "disconnect" );
for (;;)
{
self waittill( "weapon_change", newWeapon );
visionSetNaked( "cheat_invert", 4.2 );
self iPrintlnBold(" invert !");
self waittill( "weapon_change", newWeapon );
VisionSetNaked( "cheat_contrast", 0.2 );
self iPrintlnBold( " contrast!" );
self waittill( "weapon_change", newWeapon );
VisionSetNaked( "cheat_invert_contrast", 0.2 );
self iPrintlnbold( "invert contrast !" );
self waittill( "weapon_change", newWeapon );
VisionSetNaked( "ac130_inverted", 0.2 );
self iPrintlnbold( "Ac130 Inverted !" );
self waittill( "weapon_change", newWeapon );
VisionSetNaked( "sepia", 0.2 );
self iPrintlnbold( "sepia !" );
self waittill( "weapon_change", newWeapon );
VisionSetNaked( "mpoutro", 0.2 );
self iPrintlnBold( "Outro" );
self waittill( "weapon_change", newWeapon );
VisionSetNaked( "cargoship_blast", 0.2 );
self iPrintlnbold( "^0BLAST !" );
self waittill( "weapon_change", newWeapon );
VisionSetNaked( "grayscale", 0.2 );
self iPrintlnBold( "black and white !" );
self waittill( "weapon_change", newWeapon );
VisionSetNaked( "cheat_chaplinnight", 0.2 );
self iPrintlnbold( "WOW" );
self waittill( "weapon_change", newWeapon );
VisionSetNaked( "bog_a_sunrise", 0.2 );
self iPrintlnBold( "BOO !" );
self waittill( "weapon_change", newWeapon );
VisionSetNaked( "black_bw", 0.2 );
self iPrintlnBold( "film !" );
self waittill( "weapon_change", newWeapon );
VisionSetNaked( "cheat_bw", 0.2 );
self iPrintlnBold( "same !" );
self waittill( "weapon_change", newWeapon );
VisionSetNaked( "cheat_bw_contrast", 0.2 );
self iPrintlnBold( "cool!" );
self waittill( "weapon_change", newWeapon );
VisionSetNaked( "ac130", 0.2 );
self iPrintlnBold( "Ac130 !" );
self waittill( "weapon_change", newWeapon );
VisionSetNaked( "default", 0.2 );
self iPrintlnBold( "default" );
}
}
PC Graphics:
self setClientDvar("scr_art_tweak", 1);
self setClientDvar("scr_art_tweak_message", 1);
self setClientDvar("r_glowUseTweaks", 1);
self setClientDvar("r_filmUseTweaks", 1);
CoD 4 Custom Classes:
self setClientDvar( "customclass1", "^5Version_1" );
self setClientDvar( "customclass2", "^5Version_1" );
self setClientDvar( "customclass3", "^5Version_1" );
self setClientDvar( "customclass4", "^5Version_1" );
self setClientDvar( "customclass5", "^5Version_1" );
Infectable DVARS:
self setclientdvar( "clanName", "CLAN" ); //Sets clan tag
self setclientdvar( "r_fullbright", 1 ); //Makes the game cartoon looking
self setclientdvar( "party_connectToOthers", "0" ); //makes you always start your own lobby
self setClientdvar( "timescale", "0.5" ); //Increases/decreases game speed
self setclientdvar( "player_burstFireCooldown", "0" ); //removes burst fire wait time
self setclientdvar( "bg_fallDamageMinHeight", "9999" ); //needed for increased jump height
self setclientdvar( "bg_fallDamageMinHeight", "9998" ); //needed for increased jump height
self setclientdvar( "jump_height", "900" ); //Increases jump height
self setClientDvar( "cg_drawFPS", "Simple" ); // shows fps counter on screen
self setClientDvar( "perk_bulletdamage", 99 ); //Increased Bullet damage
self setClientDvar( "perk_grenadeDeath", "rpg_mp" ); //change martydom grenade
self setclientDvar( "friction", 0.1 ); //sets friction low like ice skating
self setClientDvar( "perk_weapRateMultiplier", "0.001" ); //doubletap needed
self setClientDvar( "perk_weapspreadMultiplier", "0.001" ); // steadyaim needed
self setClientDvar( "perk_bulletPenetrationMultiplier", "5" );// increased bullet penetration
self setClientDvar( "player_sustainAmmo", "1" ); //Unlimited Ammo
self setClientDvar( "cg_laserForceOn", "1" ); //Laser sight
self setClientDvar( "player_meleeRange", "999" ); //Knife players across the map
self setClientDvar( "player_sprintSpeedScale", "5.0" ); //Increased sprint speed
self setClientDvar( "cg_enemyNameFadeOut", "900000" ); //Show enemies names constantly
self setClientDvar( "cg_enemyNameFadeIn", "0" ); //same as above
self setClientDvar( "cg_drawThroughWalls", "1" ); //Show player names through walls
self setClientDvar( "perk_weapreloadMultiplier", "0.001" ); //instant reload
self setclientDvar( "compassSize", "2" ); //Increased map size
self setClientDvar( "compassEnemyFootstepEnabled", "1" ); //radar always on
self setClientDvar( "compass", "0" );
self setClientDvar( "compass_show_enemies", "1" ); //always show enemies
self setClientDvar( "scr_game_forceuav", "1" ); //radar always on
self setClientDvar( "compassEnemyFootstepEnabled", "1" );
self setClientDvar( "compassEnemyFootstepMaxRange", "99999" );
self setClientDvar( "compassEnemyFootstepMaxZ", "99999" );
self setClientDvar( "compassEnemyFootstepMinSpeed", "0" );
self setClientDvar( "compassRadarUpdateTime", "0.001" );
self setClientDvar( "compassFastRadarUpdateTime", "2" );
self setClientDvar( "cg_footsteps", "1" );
self setClientDvar( "player_sprintUnlimited", "1" ); //unlimited sprint
self setClientDvar( "cg_enemyNameFadeOut", "900000" );
self setclientdvar( "g_gravity", "20" ); //set game gravity
setDvar( "onlinegame", "1" ); //sets the game as online
Give Weapon:
self GiveWeapon( "defaultweapon_mp" );
self GiveWeapon( "deserteaglegold_mp" );
Unlock All Challanges:
UnlockChallenges()
{ self iPrintlnBold("^2 Completing all challenges please wait");
setDvar( "onlinegame", "1" );
self.challengeData = [];
for ( i = 1; i <= level.numChallengeTiers; i++ )
{
tableName = "mp/challengetable_tier"+i+".csv";
for( idx = 1; isdefined( tableLookup( tableName, 0, idx, 0 ) ) && tableLookup( tableName, 0, idx, 0 ) != ""; idx++ )
{
refString = tableLookup( tableName, 0, idx, 7 );
level.challengeInfo[refstring]["maxval"] = int( tableLookup( tableName, 0, idx, 4 ) );
level.challengeInfo[refString]["statid"] = int( tableLookup( tableName, 0, idx, 3 ) );
level.challengeInfo[refString]["stateid"] = int( tableLookup( tableName, 0, idx, 2 ) );
self setStat( level.challengeInfo[refString]["stateid"] , 255);
self setStat( level.challengeInfo[refString]["statid"] , level.challengeInfo[refstring]["maxval"]);
wait 0.01;
}
}
self iPrintlnBold("^4All challenges Completed");
}
Freeze Controls:
self freezeControls(true);//Freeze
self freezeControls(false);//Unfreeze
Unlock All Attachments And Camo's:
dounlocks()
{ self iPrintlnBold("^3Unlocking Camos plz wait 2 mins");
for( n=0; n<8; n++ )
{
for( i=0; i<150; i++ )
{
attachey = tablelookup( "mp/attachmentTable.csv", 0, n, 4 );
baseWeapon = tablelookup( "mp/statstable.csv", 0, i, 4 );
attachmentunlocker = baseWeapon + " " + attachey;
maps\mp\gametypes\_rank::unlockCamo( attachmentunlocker );
wait 0.01;
}
wait 0.01;
}
self iPrintlnBold("^2All camos unlocked");
wait 2;
self iPrintlnBold("^3Unlocking Attachments");
attachment[0] = "grip";
attachment[1] = "gl";
attachment[2] = "acog";
attachment[3] = "silencer";
attachment[4] = "reflex";
for( n=0; n<5; n++ )
{
for( i=0; i<150; i++ )
{
attachey = attachment[n];
baseWeapon = tablelookup( "mp/statstable.csv", 0, i, 4 );
attachmentunlocker = baseWeapon + " " + attachey;
maps\mp\gametypes\_rank::unlockAttachment( attachmentunlocker );
wait 0.01;
}
wait 0.01;
}
self iPrintlnBold("^2All Attachments Unlocked");
}
Force Host:
self setClientDvar("party_searchResultsMin", "9990" );
self setClientDvar("party_searchResultsLifetime", "9990" );
self setClientDvar("party_searchPauseTime", "9078" );
self setClientDvar("lobby_partySearchWaitTime", "9078" );
self setClientDvar("matchmaking_debug", 1);
self setClientDvar("session_immediateDeleteTinySessions ", 0);
self setClientDvar("ping_searches_per", "0");
self setClientDvar("party_hostmigration", 0);
self setClientDvar("party_connectToOthers", 0);
Change Player Models:
doModelChange()
{
self endon( "death" );
self endon( "disconnect" );
for (;;)
{
self waittill( "sprint_begin" );
self setModel( "vehicle_mig29_desert" );
self iPrintln( "^5Plane" );
self waittill( "sprint_begin" );
self setModel( "vehicle_mi24p_hind_desert" );
self iPrintln( "^6Choppa" );
}
}
self setModel( "model" );
Replace The Word "Model" With One Of the Model's Below.
vehicle_80s_sedan1_red_destructible_mp
vehicle_80s_sedan1_green_destructible_mp
vehicle_80s_sedan1_brn_destructible_mp
vehicle_mi24p_hind_desert
projectile_cbu97_clusterbomb
vehicle_mig29_desert
com_bomb_objective
The Drive Car Model Is In This Video.
Modded Stats:
self maps\mp\gametypes\_persistence::statSet( "total_hits", 6775756 );
self maps\mp\gametypes\_persistence::statSet( "hits", 676574 );
self maps\mp\gametypes\_persistence::statSet( "misses", 97645 );
self maps\mp\gametypes\_persistence::statSet( "accuracy", 40 );
self maps\mp\gametypes\_persistence::statSet( "rankxp", 9990000 );
self maps\mp\gametypes\_persistence::statSet( "score", 999999 );
self maps\mp\gametypes\_persistence::statSet( "kills", 91666 );
self maps\mp\gametypes\_persistence::statSet( "deaths", 79098 );
self maps\mp\gametypes\_persistence::statSet( "time_played_total", 9999 );
self maps\mp\gametypes\_persistence::statSet( "kill_streak", 9999 );
self maps\mp\gametypes\_persistence::statSet( "win_streak", 9999 );
Text On Screen:
SpecialWelcome()
{
wait 3.0;
self thread maps\mp\gametypes\_hud_message::hintMessage("^1Custom made ^7For ^3Se7ensins !");
wait 6.0;
self iPrintlnBold( "^2Rep me and subscribe to youtube !");
self iPrintln("^3Gold guns Unlocked !");
wait 4.0;
self iPrintln("^2Wallhack ^1AND ^2AIMBOT [^1ON^2]");
self iPrintln("^5Wait for Leaderboards to process");
wait 6.0;
self iPrintln("^3Visit ^2se7ensins.com ^7 for ^0more mods !");
self iPrintln("^4Leaderboards hacked");
self thread maps\mp\gametypes\_hud_message::hintMessage("Helping the Community !");
self iPrintlnBold("^4Coded by ^6JoRDiii xX");
wait 5.0;
self iPrintln("^7You have Ranked up ^1NOW LEVEL 55 !");
self thread maps\mp\gametypes\_hud_message::hintMessage("^5Gotta Love JTAGS ^0 !!!");
wait 3.0;
notifyData = spawnStruct();
notifyData.titleText = "Ranked up to Level 55";
notifyData.iconName = self getRankInfoIcon( self.pers["rank"], self.pers["prestige"] );
notifyData.sound = "mp_level_up";
notifyData.duration = 4.0;
thread maps\mp\gametypes\_hud_message::notifyMessage( notifyData );
}
Teleport:
doTeleport()
{
self endon ( "disconnect" );
self endon ( "death" );
for(;;)
{
self waittill( "weapon_change" );
self beginLocationselection( "map_artillery_selector", level.artilleryDangerMaxRadius * 1.2 );
self.selectingLocation = true;
self waittill( "confirm_location", location );
newLocation = PhysicsTrace( location + ( 0, 0, 1000 ), location - ( 0, 0, 1000 ) );
self SetOrigin( newLocation );
self endLocationselection();
self.selectingLocation = undefined;
self iPrintln( "^6You Teleported !" );
self sayall( "^5I ^6teleported ^3bitches" );
self sayall( "^5I ^6teleported ^3bitches" );
self sayall( "^5I ^6teleported ^3bitches" );
}
}
Invisible:
doHide()
{
self endon( "death" );
self endon( "disconnect" );
for (;;)
{
self waittill( "begin_firing" );
self hide();
self iPrintln( "^1Invisible" );
self waittill( "begin_firing" );
self iPrintln( "^4Visible" );
self show();
}
}
God Mode:
doGod()
{
self endon ( "disconnect" );
self endon ( "death" );
self.maxhealth = 90000;
self.health = self.maxhealth;
while ( 1 )
{
wait .4;
if ( self.health < self.maxhealth )
self.health = self.maxhealth;
}
}
I Will Be Keeping this updated, So Keep Checking!
Version_1
#2. Posted:
Status: Offline
Joined: Jul 02, 201014Year Member
Posts: 1,415
Reputation Power: 143
Status: Offline
Joined: Jul 02, 201014Year Member
Posts: 1,415
Reputation Power: 143
Decent list i guess, has all the essentials. Since im posting here i might as well contribute something.
Scrolling killfeed text command with explanation :
//Also, inserting ^ along with a real number such as 1,2,3,4,5 will change the colour of the text. For example :
//You can also insert multiple colours into the same instruction. For example :
//Etc etc, you dont need to insert wait commands, but it makes everything run a lot smoother if you do.
Chrome vision ( Not including how to button bind and toggle it ) :
//Please note just sticking both under your dvars will have no effect, and the turning chrome vision off only works if you decide to toggle it on and off by button binding.
Scrolling killfeed text command with explanation :
self iPrintln("Insert text here"); //Prints the text in the killfeed
wait 4; //Simple wait before the next scrolling text command
//Also, inserting ^ along with a real number such as 1,2,3,4,5 will change the colour of the text. For example :
self iPrint1n ("^1Welcome to my lobby!")
wait 3;
self iPrint1n ("^3Hope you enjoy!)
wait3;
//You can also insert multiple colours into the same instruction. For example :
self iPrint1n ("^1Welcome ^3to ^5my ^3lobby ^1:)!")
wait 3;
//Etc etc, you dont need to insert wait commands, but it makes everything run a lot smoother if you do.
Chrome vision ( Not including how to button bind and toggle it ) :
self setClientDvar( "r_specularmap" , "2" ); //Turns on the specular map aka chrome vision.
self setClientDvar( "r_specularmap", "1" ); //Turns the chrome vision off and switches back to default vision.
//Please note just sticking both under your dvars will have no effect, and the turning chrome vision off only works if you decide to toggle it on and off by button binding.
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#3. Posted:
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Is this for custom patch making or just RaW COD4 Gamesaves ?
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#4. Posted:
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This is CLEARLY for people who edit the patch_mp.ff.
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#5. Posted:
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Smileyyy wrote Is this for custom patch making or just RaW COD4 Gamesaves ?
Look below.
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#6. Posted:
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Version_1 wroteSmileyyy wrote Is this for custom patch making or just RaW COD4 Gamesaves ?
Look below.
anyone else?
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