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Zombies Latest Update
Posted:
Zombies Latest UpdatePosted:
Status: Offline
Joined: Jan 06, 201014Year Member
Posts: 57
Reputation Power: 2
Status: Offline
Joined: Jan 06, 201014Year Member
Posts: 57
Reputation Power: 2
- Zombies Issues Addressed
--Addressed an issue where the players could not access the in game store.
--Addressed a long black screen issue while players watch the Intro Zombies movie when loading System Link / LAN Party games.
--Players will no longer be seen clipping into the concrete when sliding from the Green to Orange building in Theater Mode on Die Rise.
--Fixed an issue in Zombies Theater Mode where the Whos Who swirly vision can be seen for players who are not in the mode when switching from players who are.
--Addressed an issue for Split Screen users on Turned Diner in Theater Mode where the eye glow was missing from zombies when viewed in third person and jumping to start.
--Disappearing fog addressed in Theater Mode when flying through the laboratory in Tranzit.
--Fixed a spawn issue for players in Die Rise that spawn on top of the escape pod after a host migration in a 2+ player game.
--Players will no longer be given momentary control of a character before being put into spectator mode when Hot Joining a Custom Game on Nuketown.
--Addressed an issue where players had in-game functionality during the loading countdown timer on Tranzit if a Host Migration occurred during the first 5 seconds of a game.
--Player names will now appear above players when in spectate mode upon hot joining a custom Grief game mode.
--Fixed an issue where Zombies were not spawning in after a Host Migration in a Bus Depot standard match.
--Addressed issue where Sliquifier would create too many slippery spots.
--Addressed an issue in Turned where Zombie vision would disappear after several host migrations occurred.
--Addressed an issue where the players controller would vibrate for a long duration after the player hot joined a game of Tranzit
--Resolved several instances in Die Rise where players could jump above a barricades and avoid Zombie attacks.
--Resolved several instances in Die Rise where players could hide in objects in the world and avoid Zombie attacks.
--Addressed several locations where players can survive a landing in unplayable space.
--Fixed an issue in Die Rise where Zombies could not path to players depending on Tramplesteam positioning
--Fixed an issue where users could not play the game in offline mode.
--Players will now hear announcer dialogue in the Turned game mode.
--Addressed an issue where players are able to start a game of turned with only one player.
--Resolved several instances where players could avoid Zombie attacks by hiding in objects around Tranzit
--Addressed an issue with taking screenshots in Theater mode
--Addressed issues with the Buildables system
--Addressed issues where players would say the wrong dialogue
--Addressed several issues in Die Rise where Zombies had trouble pathing to players.
--Addressed an issue where players could jump out of the playable space in Die Rise.
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