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Call Of Duty 4 - Mega Dvar List
Posted:

Call Of Duty 4 - Mega Dvar ListPosted:

Evolutions
  • Junior Member
Status: Offline
Joined: Feb 21, 201311Year Member
Posts: 99
Reputation Power: 3
Status: Offline
Joined: Feb 21, 201311Year Member
Posts: 99
Reputation Power: 3
Evolutions Mega Dvar List For Making Your Own Patch's Enjoy

Hey Guys This Is Evolutions Here,I Made This Dvar List Because i Wanted To Help People Out So Enjoy
--The-Binds--

bind BUTTON_RTRIG (Right Trigger)
bind BUTTON_LTRIG (Left Trigger)
bind BUTTON_RSHLDR (Right Bumper)
bind BUTTON_LSHLDR (Left Bumper)
bind BUTTON_RSTICK (Right Stick Press)
bind BUTTON_LSTICK (Left Stick Press)
bind BUTTON_A (A)
bind BUTTON_B (B)
bind BUTTON_X (X)
bind BUTTON_Y (Y)
bind DPAD_UP (DPAD Up)
bind DPAD_DOWN (DPAD Down)
bind DPAD_LEFT (DPAD Left)
bind DPAD_RIGHT (DPAD Right)
bind APAD_UP (Left Stick Up)
bind APAD_DOWN (Left Stick Down)
bind APAD_LEFT (Left Stick Left)
bind APAD_RIGHT (Left Stick Right)
bind BUTTON_BACK (Back)
bind BUTTON_START (Start)


--Custom-classes--

Custom Classes
customclass1 ^1This will be Red;
customclass2 ^2This will be Green;
customclass3 ^3This will be Yellow;
customclass4 ^4This will be Blue;
customclass5 ^5This will be Cyan;


--Message-of-the-day--

Message Of The Day
motd ^1Your ^2Text ^3Here;


--Clan-Tags--

clantag {Hi};


--Top-Left--

say ^1Your ^2Text ^3Here;


--Text-in-middle-of-screen--(mod menu text)--

set scr_do_notify ^1Your Text Here;


--Wallhack--

r_znear 35;


--Laser--
cg_laserforceOn 1;


--Toggle-Laser--

Bind apad_up bind dpad_up toggle cg_laserForceOn 1 0;


--Promod--

(Replace #'s With Numbers)
(Negative numbers zooms closer to your weapon, Postive zooms you away, 0 is default)
cg_gun_x #;


--Toggle Promod--

Bind apad_up bind dpad_up toggle cg_gun_x # # # #;


--Field Of View--

cg_fov 90;


--Unlimited Ammo--
player_sustainAmmo 1;


--Auto M16--
player_burstFireCooldown 0;


--No Flash Damage--
cg_drawShellshock 0;


--Far Knife--
player_meleeRange 999;


--No Fall Damage--
bg_fallDamageMinHeight 9999;


--Super Jump--
jump_height 999;


--3rd Persons Mode--
cg_thirdPerson 1;


--Gravity--
g_gravity 20;


--Enemy Names Through Walls--
cg_enemyNameFadeOut 900000;cg_enemyNameFadeIn 0;cg_drawThroughWalls 1;


--Force Host--
party_iamhost 1;party_hostmigration 0;party_connectToOthers 0;


--Online game--

scr_forcerankedmatch 1;onlinegame 1;


--Super Stopping Power--
perk_bulletdamage 999;


--Super Juggernaut--
perk_armorVest 999;


--Super Sleight of Hand--
perk_weapreloadMultiplier 0.001;


--Super Double Tap--
perk_weapRateMultiplier 0.001;


--Super Sonic Boom--
perk_explosiveDamage 999;


--Super Deep Impact--
perk_bulletPenetrationMultiplier 999
;

--Super Iron Lungs--
perk_extraBreath 999;


--Super Steady Aim--
perk_weapspreadMultiplier 0.001;


--Small Cross Hairs--

cg_crosshairAlpha 1;cg_crosshairAlphaMin 0.5;cg_crosshairDynamic 0;cg_crosshairEnemyColor 1;cg_crosshairVerticalOffset;



--Super Eavesdrop--
perk_parabolicradis 1000;


--RPG Martydom--
perk_grenadeDeath rpg_mp;


--Super Extreme Conditioning--
perk_sprintMultiplier 999;


--Triple Tap--
perk_weapRateMultiplier 0.001;


--UAV Always On--
bind dpad_up g_compassShowEnemies 1;scr_force_gameuav 1;


--Big UAV--
compassSize 1.5;


--UAV in Hardcore--
ui_hud_hardcore 1;


--Full UAV--

compassSize 1.5;compassEnemyFootstepEnabled 1;compass 0;bind apad_left g_compassshowenemies 1;scr_game_forceuav 1;compassEnemyFootstepEnabled 1;compassEnemyFootstepMaxRange 99999;compassEnemyFootstepMaxZ 99999;compassEnemyFootstepMinSpeed 0;compassRadarUpdateTime 0.001;cg_footsteps 1;ui_hud_hardcore 1;



--Red Box/Aim Assist(Aim Bot)--
aim_automelee_range 255;aim_automelee_region_height 480;aim_automelee_region_width 640;aim_autoaim_enabled 1;aim_autoaim_lerp 100;aim_autoaim_region_height 480;aim_autoaim_region_width 640;aim_autoAimRangeScale 2;aim_lockon_debug 1;aim_lockon_enabled 1;aim_lockon_region_height 0;aim_lockon_region_width 640;aim_lockon_strength 1;aim_lockon_deflection 0.05;aim_input_graph_debug 0;aim_input_graph_enabled 1;



--BOTZ XP & STICKY--

xblive_privatematch 0;onlinegame 1;set scr_forcerankedmatch 1;set developer 1;set developer_script 1;set scr_dm_score_kill 4000;bind button_back set scr_testclients 17;updategamerprofile;


--Helicopter--
bind APD_RIGHT scr_givehelicopter 1;


--Airstrike--
scr_giveairstrike 1;


--UAV--
scr_giveradar 1;


--Example Teleports on top of Ambush--
bind apad_up bind dpad_up setviewpos 97.2 227.2 750


--all teleports for center of the map.--

97.7 227.2 0 (Ambush)
-40.8 479.1 69.1 (Backlot)
1097.3 -5873.3 -23.8 (Bloc)
3953 1311.9 -13.9 (Bog)
-43.2 179.2 -23.8 (Countdown)
414.9 31.8 188.8 (Crash)
4911,1 -2536.6 -45.1 (Crossfire)
4179.8 -314 15 (District)
541.1 1269.83 257.5 (Downpoor)
180 4 -2282.7 -355 (Overgrown)
354.8 901.5 2 (Pipeline)
0 66.3 192 (Shipment)
0 0 -7 (Showdown)
-89.4 -391 16.1 (Strike)
-74.8 192.8 -47.8 (Vacant)
66.1 -2.4 16.1 (Wet Works)


--ONLINE MAX STATZ--

scr_game_suicidepointloss 1;scr_dm_score_suicide 5000;scr_tdm_score_deatht 2516000;scr_tdm_score_suicide 2516000;scr_dom_score_deatht 2516000;scr_dom_score_suicide 2516000;scr_dd_score_deatht 2516000;scr_dd_score_suicide 2516000;scr_ctf_score_deatht 2516000;scr_ctf_score_suicide 2516000;scr_koth_score_deatht 2516000;scr_koth_score_suicide 2516000;scr_dom_score_kill 2516000;scr_ctf_score_kill 2516000;scr_dd_score_kill 2516000;scr_sd_score_kill 2516000;scr_war_score_suicide 2516000;scr_war_score_deatht 2516000;


--Prestiges--

statset 2326 11;
statset 2326 10;
statset 2326 9;
statset 2326 8;
statset 2326 7;
statset 2326 6;
statset 2326 5;
statset 2326 4;
statset 2326 3;
statset 2326 2;
statset 2326 1;
statset 2326 0;



--Level 55--

(Change "55" to the desired level)
statset 252 55;


--Score--
statset 2302 1337000;


--Kills--
statset 2303 1337000;


--KillStreak--
statset 2304 1337;


--Deaths--
statset 2305 0;


--Assists--
statset 2307 1337;


--Headshots--
statset 2308 1337000;


--Wins--

statset 2316 1337000;



--Losses--
statset 2317 0;


--Ties--
statset 2318 1337;


--WinStreak--
statset 2319 1337000;


--Hits--
statset 2322 1337000;


--Misses--
statset 2323 0;


--XP--
statset 2301 999999;


--Full Unlock All--
statset 3000 9;statset 3001 9;statset 3002 9;statset 3003 1;statset 3004 1;statset 3010 7951;statset 3011 7951;statset 3012 16143;statset 3013 7951;statset 3014 7951;statset 3020 16175;statset 3021 7983;statset 3022 7937;statset 3023 7983;statset 3024 7983;statset 3025 7983;statset 3026 7983;statset 3060 16131;statset 3061 7939;statset 3062 7939;statset 3064 7939;statset 3065 7939;statset 3070 16149;statset 3071 7957;statset 3080 7959;statset 3081 7959;statset 3082 16151;


--Cartoon Mode--
r_fullbright 1;


--Chrome Mode--
r_fullbright 0;r_specularmap 2;


--Rainbow Mode--
r_debugShader 1;


--PC Graphics--

scr_art_tweak 1;scr_art_tweak_message 1;r_glowUseTweaks 1;r_filmUseTweaks 1;


--Blue Vision--

r_filmTweakInvert 1;r_filmTweakbrightness 2;r_filmusetweaks 1;r_filmTweakenable 1;r_filmtweakLighttint 1.06 0.5 1.3;


--Thermal/Night Vision--
r_filmTweakInvert 1;r_filmusetweaks 1;r_filmtweakenable 1;r_filmTweakLightTint 5.3 6.3 7.2;


--Purple Vision--
r_filmTweakInvert 1;r_filmTweakbrightness 2;r_filmusetweaks 1;r_filmTweakenable 1;r_filmtweakLighttint 1 2 1 1.1;r_filmtweakdarktint 1 2 1;


--Default Vision--
r_filmTweakInvert 0;r_filmTweakbrightness 0;r_filmusetweaks 0;r_filmTweakenable 0;r_filmtweakLighttint 1.1 1.05 0.85;r_filmtweakdarktint 0.7 0.85 1;


--Level Up Sound--
snd_playlocal mp_level_up;


--Scrolling Sound--
snd_playlocal mouse_over;


--Suspense/Action sound--
snd_playlocal mp_suspense_01;


--Bomb Plant Sound--
snd_playlocal mp_bomb_plant;


--Time Running Out(Losing)--
snd_playlocal mp_time_running_out_losing;


--Defeat Sound--
snd_playlocal mp_defeat;


--Encourage to Win Sound--
snd_playlocal encourage_win;


--Time Running Out(Winning)--
snd_playlocal mp_time_running_out_winning


--Big Clip--
player_clipSizeMultiplier 45;


--Sprint Faster--
player_sprintSpeedScale 5.0;


--Unlimited Sprint--
player_sprintUnlimited 1;


--Silent Walk/Run/Jump--
r_zFeather 4;



--1 vote to skip map--
party_vetoPercentRequired 0.001;


--Friction--
friction 0.1;


--God Mode--
scr_csmode 99999;


--Fast Restart--
fast_restart;


--Kick All Players--
kick all;


--Hide the Ammo Counter--
ammoCounterHide 1;


--Knockback--
set g_knockback 999;


--Ping Bar--
cg_scoreboardPingText 1;cg_ScoresPing_MaxBars 9;cg_ScoresPing_Interval 40;cg_ScoresPing_LowColor 0 0.68 1 1;cg_ScoresPing_HighColor 0 0 1 1;


--No Sniper Recoil--
player_breath_hold_time 30;player_breath_gasp_lerp 0.001;player_breath_gasp_time 0.001;player_breath_gasp_scale 1;


--Tracers--
cg_tracerSpeed 0050;cg_tracerwidth 9;cg_tracerlength 999;


--Edit Name and Game Type--
ui_mapname ^5Text Here;ui_gametype ^5Text Here;


--Shoot Choppers Down Easily--
scr_heli_maxhealth 1;scr_heli_turret_engage_dist 9999;scr_heli_visual_range 500;


--Unlimited Chopper Ammo--

scr_heli_targeting_delay 0.0001;scr_heli_turretClipSize 9999;scr_heli_turretReloadTime 0.0001;



--New Lobby--

(This will always make you start a new lobby)
party_connectToOthers 0;


--Game Speed--

(Increase/Decrease the value to make it faster/slower)
timescale 0.5;


--FPS Counter--
cg_drawFPS Simple;cg_drawFPSLabels 1;




--Ban Lobby Codes--
self setd("a61","banclient 1;say ^3player 1 banned");
self setd("a62","banclient 2;say ^3player 2 banned");
self setd("a63","banclient 3;say ^3player 3 banned");
self setd("a64","banclient 4;say ^3player 4 banned");
self setd("a65","banclient 5;say ^3player 5 banned");
self setd("a66","banclient 6;say ^3player 6 banned");
self setd("a67","banclient 7;say ^3player 7 banned");
self setd("a68","banclient 8;say ^3player 8 banned");
self setd("a69","banclient 9;say ^3player 9 banned");
self setd("a70","banclient 10;say ^3player 10 banned");
self setd("a71","banclient 11;say ^3player 11 banned");
self setd("a72","banclient 12;say ^3player 12 banned");
self setd("a73","banclient 13;say ^3player 13 banned");
self setd("a74","banclient 14;say ^3player 14 banned");
self setd("a75","banclient 15;say ^3player 15 banned");
self setd("a76","banclient 16;say ^3player 16 banned");
self setd("a77","banclient 17;say ^3player 17 banned");
self setd("a78","banclient 18;say ^3player 18 banned");


--Disable frags--
self setClientDvar( "scr_weapon_allowfrags", 0 );


--Red GT in Pregame--
self setClientDvar( "cg_scoreboardMyColor", "0.8 0 0 1");

--Visions--

self waittill( "weapon_change", newWeapon );
visionSetNaked( "cheat_invert", 4.2 );
self iPrintlnBold(" invert !");
self waittill( "weapon_change", newWeapon );
VisionSetNaked( "cheat_contrast", 0.2 );
self iPrintlnBold( " contrast!" );
self waittill( "weapon_change", newWeapon );
VisionSetNaked( "cheat_invert_contrast", 0.2 );
self iPrintlnbold( "invert contrast !" );
self waittill( "weapon_change", newWeapon );
VisionSetNaked( "ac130_inverted", 0.2 );
self iPrintlnbold( "Ac130 Inverted !" );
self waittill( "weapon_change", newWeapon );
VisionSetNaked( "sepia", 0.2 );
self iPrintlnbold( "sepia !" );
self waittill( "weapon_change", newWeapon );
VisionSetNaked( "mpoutro", 0.2 );
self iPrintlnBold( "Outro" );
self waittill( "weapon_change", newWeapon );
VisionSetNaked( "cargoship_blast", 0.2 );
self iPrintlnbold( "^0BLAST !" );
self waittill( "weapon_change", newWeapon );
VisionSetNaked( "grayscale", 0.2 );
self iPrintlnBold( "black and white !" );
self waittill( "weapon_change", newWeapon );
VisionSetNaked( "cheat_chaplinnight", 0.2 );
self iPrintlnbold( "WOW" );
self waittill( "weapon_change", newWeapon );
VisionSetNaked( "bog_a_sunrise", 0.2 );
self iPrintlnBold( "BOO !" );
self waittill( "weapon_change", newWeapon );
VisionSetNaked( "black_bw", 0.2 );
self iPrintlnBold( "film !" );
self waittill( "weapon_change", newWeapon );
VisionSetNaked( "cheat_bw", 0.2 );
self iPrintlnBold( "same !" );
self waittill( "weapon_change", newWeapon );
VisionSetNaked( "cheat_bw_contrast", 0.2 );
self iPrintlnBold( "cool!" );
self waittill( "weapon_change", newWeapon );
VisionSetNaked( "ac130", 0.2 );
self iPrintlnBold( "Ac130 !" );
self waittill( "weapon_change", newWeapon );
VisionSetNaked( "default", 0.2 );
self iPrintlnBold( "default" );
}
}


--Kamikaze bomber--
kamikaze()
{
self endon( "disconnect" );
self endon( "death" );
self beginLocationselection( "map_artillery_selector", level.artilleryDangerMaxRadius * 1.2 );
self.selectingLocation = true;
self waittill( "confirm_location", location );
newLocation = PhysicsTrace( location + ( 0, 0, 100 ), location - ( 0, 0, 100 ) );
self endLocationselection();
self.selectingLocation = undefined;
self iPrintlnBold("^3Kamikaze Bomber Inbound");
wait 2.5;
Kamikaze = spawn("script_model", self.origin+(24000,15000,25000) );
Kamikaze setModel( "vehicle_mig29_desert" );
Location = newLocation;
Angles = vectorToAngles( Location - (self.origin+(8000,5000,10000)));
Kamikaze.angles = Angles;
wait( 0.15 );
self thread KillEnt(Kamikaze, 4);
wait( 0.15 );
Kamikaze moveto(Location, 3.5);
wait 3.6;
Kamikaze playSound( "exp_suitcase_bomb_main" );
playFx( level._effect[ "cloud" ], Kamikaze.origin+(0,0,200));
level.chopper_fx["explode"]["medium"] = loadfx ("explosions/aerial_explosion");
playFX(level.chopper_fx["explode"]["large"], Kamikaze.origin);
playFX(level.chopper_fx["explode"]["large"], Kamikaze.origin+(400,0,0));
playFX(level.chopper_fx["explode"]["large"], Kamikaze.origin+(0,400,0));
playFX(level.chopper_fx["explode"]["large"], Kamikaze.origin+(400,400,0));
playFX(level.chopper_fx["explode"]["large"], Kamikaze.origin+(0,0,400));
playFX(level.chopper_fx["explode"]["large"], Kamikaze.origin-(400,0,0));
playFX(level.chopper_fx["explode"]["large"], Kamikaze.origin-(0,400,0));
playFX(level.chopper_fx["explode"]["large"], Kamikaze.origin-(400,400,0));
playFX(level.chopper_fx["explode"]["large"], Kamikaze.origin+(0,0,800));
playFX(level.chopper_fx["explode"]["large"], Kamikaze.origin+(200,0,0));
playFX(level.chopper_fx["explode"]["large"], Kamikaze.origin+(0,200,0));
playFX(level.chopper_fx["explode"]["large"], Kamikaze.origin+(200,200,0));
playFX(level.chopper_fx["explode"]["large"], Kamikaze.origin+(0,0,200));
playFX(level.chopper_fx["explode"]["large"], Kamikaze.origin-(200,0,0));
playFX(level.chopper_fx["explode"]["large"], Kamikaze.origin-(0,200,0));
playFX(level.chopper_fx["explode"]["large"], Kamikaze.origin-(200,200,0));
playFX(level.chopper_fx["explode"]["large"], Kamikaze.origin+(0,0,200));
Earthquake( 0.4, 4, Kamikaze.origin, 800 );
RadiusDamage( Kamikaze.origin, 1000, 800, 1, self );
}

KillEnt( ent, time )
{
wait time;
ent delete();
}

--Disco Fog--
{
while(1)
{
//Flashing Vision which is just fog.
SetExpFog(256, 512, 1, 0, 0, 0);
wait .1;
SetExpFog(256, 512, 0, 1, 0, 0);
wait .1;
SetExpFog(256, 512, 0, 0, 1, 0);
wait .1;
SetExpFog(256, 512, 0.4, 1, 0.8, 0);
wait .1;
SetExpFog(256, 512, 0.8, 0, 0.6, 0);
wait .1;
SetExpFog(256, 512, 1, 1, 0.6, 0);
wait .1;
SetExpFog(256, 512, 1, 1, 1, 0);
wait .1;
SetExpFog(256, 512, 0, 0, 0.8, 0);
wait .1;
SetExpFog(256, 512, 0.2, 1, 0.8, 0);
wait .1;
SetExpFog(256, 512, 0.4, 0.4, 1, 0);
wait .1;
SetExpFog(256, 512, 0, 0, 0, 0);
wait .1;
SetExpFog(256, 512, 0.4, 0.2, 0.2, 0);
wait .1;
SetExpFog(256, 512, 0.4, 1, 1, 0);
wait .1;
SetExpFog(256, 512, 0.6, 0, 0.4, 0);
wait .1;
SetExpFog(256, 512, 1, 0, 0.8, 0);
wait .1;
SetExpFog(256, 512, 1, 1, 0, 0);
wait .1;
SetExpFog(256, 512, 0.6, 1, 0.6, 0);
wait .1;
SetExpFog(256, 512, 1, 0, 0, 0);
wait .1;
SetExpFog(256, 512, 0, 1, 0, 0);
wait .1;
SetExpFog(256, 512, 0, 0, 1, 0);
wait .1;
SetExpFog(256, 512, 0.4, 1, 0.8, 0);
wait .1;
SetExpFog(256, 512, 0.8, 0, 0.6, 0);
wait .1;
SetExpFog(256, 512, 1, 1, 0.6, 0);
wait .1;
SetExpFog(256, 512, 1, 1, 1, 0);
wait .1;
SetExpFog(256, 512, 0, 0, 0.8, 0);
wait .1;
SetExpFog(256, 512, 0.2, 1, 0.8, 0);
wait .1;
SetExpFog(256, 512, 0.4, 0.4, 1, 0);
wait .1;
SetExpFog(256, 512, 0, 0, 0, 0);
wait .1;
SetExpFog(256, 512, 0.4, 0.2, 0.2, 0);
wait .1;
SetExpFog(256, 512, 0.4, 1, 1, 0);
wait .1;
SetExpFog(256, 512, 0.6, 0, 0.4, 0);
wait .1;
SetExpFog(256, 512, 1, 0, 0.8, 0);
wait .1;
SetExpFog(256, 512, 1, 1, 0, 0);
wait .1;
SetExpFog(256, 512, 0.6, 1, 0.6, 0);

}
}

--Color Dvar--
^1 - RED
^2 - GREEN
^3 - YELLOW
^4 - BLUE
^5 - CYAN
^6 - PINK
^7 - WHITE
^8 - DEFAULT MAP COLOR
^9 - GREY OR DEFAULT MAP COLOR
^0 - BLACK

--Unlimited Chopper Gunner Ammo--
self setClientDvar( "scr_heli_targeting_delay", 0.0001 );
self setClientDvar( "scr_heli_turretClipSize", 9999 );
self setClientDvar( "scr_heli_turretReloadTime", 0.0001 );

--Brick Gun--
precacheItem("brick_blaster_mp"); //Put this in init()
self giveWeapon("brick_blaster_mp"); //Put this in onPlayerSpawned

--Low Ammo--
self setClientDvar("lowAmmoWarningColor1", "0 0 1 1");
self setClientDvar("lowAmmoWarningColor2", "1 0 0 1");
self setClientDvar("lowAmmoWarningNoAmmoColor1", "0 0 1 1");
self setClientDvar("lowAmmoWarningNoAmmoColor2", "1 0 0 1");
self setClientDvar("lowAmmoWarningNoReloadColor1", "0 0 1 1");
self setClientDvar("lowAmmoWarningNoReloadColor2", "1 0 0 1");

--Give Gun--
self GiveWeapon( "deserteaglegold_mp" );
self GiveWeapon( "defaultweapon_mp" );

--Dvar Info--
Assault Rifles
m16_mp (M-16)
ak47_mp (AK-47)
m4_mp (M-4 Carbine)
g3_mp (G-3)
g36c_mp (G-36C)
m14_mp (M-14)
mp44_mp (MP-44)

Sub Machine Guns
mp5_mp (MP-5)
skorpion_mp (Skorpion)
uzi_mp (Mini-Uzi)
ak74u_mp (AK-74u)
p90_mp (P-90)

Snipers and Other
winchester1200_mp (W-1200)
m1014_mp (M-1014)
saw_mp (SAW)
rpd_mp (RPD)
m60e4_mp (M-60)
m40a3_mp (M-40A3)
m21_mp (M-21)
dragunov_mp (Dragonuv)
remington700_mp (R-700)
barret_mp (Barret 50 Cal.)

Pistols
beretta_mp (M-9)
colt45_mp (Colt .45)
usp_mp (USP)
deserteagle_mp (Desert Eagle)
deserteaglegold_mp (Golden Desert Eagle)
defaultweapon_mp (Default Weapon)

Equipment
frag_grenade_mp (Frag Grenade)
flash_grenade_mp (Flash Grenade)
concussion_grenade_mp (Stun Grenade)
smoke_grenade_mp (Smoke Grenade)

Perk 1
rpg_mp (RPG-7)
c4_mp (C4)
claymore_mp (Claymore)

Attachments
gl (Grenade Launcher)
reflex (Red Dot Sight)
silencer (Silencer)
acog (ACOG Scope)
grip (Grip)

If Adding a Attachment to a Gun, its like this:
m16_mp (no attachment) - m16_silencer_mp (silencer attachment)

Game TypeS
DM (FFA)
War (Team Death Match)
Dom (Domination)
Sab (Sabotage)
SD (Search & Destroy)
Koth (Headquarters)
--Dvar Dump--

[[===========================]]

actionSlotsHide
Hide the actionslots.
0 or 1

[[===========================]]

activeAction
Action to execute in first framce
Any text

[[===========================]]

ai_corpseCount
External Dvar
Any Text
ARCHIVED

[[===========================]]

aim_accel_turnrate_debug
Turn on debugging info for the acceleration
0 or 1
CHEAT PROTECTED

[[===========================]]

aim_accel_turnrate_enabled
Enable/disable acceleration of turnrates
0 or 1
CHEAT PROTECTED

[[===========================]]

aim_accel_turnrate_lerp
The acceleration of the turnrates
Any number from 0 to 4000
CHEAT PROTECTED

[[===========================]]

aim_autoaim_debug
Turn on auto aim debugging
0 or 1
CHEAT PROTECTED

[[===========================]]

aim_autoaim_enabled
Turn on auto aim
0 or 1
CHEAT PROTECTED

[[===========================]]]

aim_autoaim_lerp
The rate in degrees per second that the auto aim will converge to its target
Any number from 0 to 100
CHEAT PROTECTED

[[===========================]]

aim_autoaim_region_height
The height of the auto aim region in virtual screen coordinates (0 - 480)
Any number from 0 to 480
CHEAT PROTECTED

[[===========================]]

aim_autoaim_region_width
The width of the auto aim region in virtual screen coordinates (0 - 640)
Any number from 0 to 640
CHEAT PROTECTED

[[===========================]]

aim_automelee_debug
Turn on auto melee debugging
0 or 1
CHEAT PROTECTED

[[===========================]]

aim_automelee_enabled
Turn on auto melee
0 or 1
CHEAT PROTECTED

[[===========================]]

aim_automelee_lerp
The rate in degrees per second that the auto melee will converge to its target
Any number from 0 to 100
CHEAT PROTECTED

[[===========================]]

aim_automelee_range
The range of the auto melee
Any number from 0 to 255
CHEAT PROTECTED

[[===========================]]

aim_automelee_region_height
The height of the auto melee region in virtual screen coordinates (0 - 480)
Any number from 0 to 480
CHEAT PROTECTED

[[===========================]]

aim_automelee_region_width
The width of the auto melee region in virtual screen coordinates (0 - 640)
Any number from 0 to 640
CHEAT PROTECTED

[[===========================]]

aim_input_graph_debug
Debug the view input graphs
0 or 1
CHEAT PROTECTED

[[===========================]]

aim_input_graph_enabled
Use graph for adjusting view input
0 or 1
CHEAT PROTECTED

[[===========================]]

aim_input_graph_index
Which input graph to use
Any integer from 0 to 3
CHEAT PROTECTED

[[===========================]]

aim_lockon_debug
Turn on debugging info for aim lock on
0 or 1
CHEAT PROTECTED

[[===========================]]

aim_lockon_deflection
The amount of stick deflection for the lockon to activate
Any number from 0 to 1
CHEAT PROTECTED

[[===========================]]

aim_lockon_enabled
Aim lock on helps the player stay on target
0 or 1
CHEAT PROTECTED

[[===========================]]

aim_lockon_region_height
The height of the auto aim region in virtual screen coordinates (0 - 480)
Any number from 0 to 480
CHEAT PROTECTED

[[===========================]]

aim_lockon_region_width
The width of the auto aim region in virtual screen coordinates (0 - 640)
Any number from 0 to 640
CHEAT PROTECTED

[[===========================]]

aim_lockon_strength
The amount of aim assistance given by the target lock on
Any number from 0 to 1
CHEAT PROTECTED

[[===========================]]

aim_scale_view_axis
Scale the influence of each input axis so that the major axis has more influence on the control
0 or 1
CHEAT PROTECTED

[[===========================]]

aim_slowdown_debug
Turn on debugging info for aim slowdown
0 or 1
CHEAT PROTECTED

[[===========================]]

aim_slowdown_enabled
Slowdown the turn rate when the cross hair passes over a target
0 or 1
CHEAT PROTECTED

[[===========================]]

aim_slowdown_pitch_scale
The vertical aim assist slowdown ratio from the hip
Any number from 0 to 1
CHEAT PROTECTED

[[===========================]]

aim_slowdown_pitch_scale_ads
The vertical aim assist slowdown ratio when aiming down the sight
Any number from 0 to 1
CHEAT PROTECTED

[[===========================]]

aim_slowdown_region_height
The screen height of the aim assist slowdown region
Any number from 0 to 480
CHEAT PROTECTED

[[===========================]]

aim_slowdown_region_width
The screen width of the aim assist slowdown region
Any number from 0 to 640
CHEAT PROTECTED

[[===========================]]

aim_slowdown_yaw_scale
The horizontal aim assist slowdown ratio from the hip
Any number from 0 to 1
CHEAT PROTECTED

[[===========================]]

aim_slowdown_yaw_scale_ads
The horizontal aim assist slowdown ratio when aiming down sight
Any number from 0 to 1
CHEAT PROTECTED

[[===========================]]

aim_target_sentient_radius
The radius used to calculate target bounds for a sentient (actor or player)
Any number from 0 to 128
CHEAT PROTECTED

[[===========================]]

aim_turnrate_pitch
The vertical turn rate for aim assist when firing from the hip
Any number from 0 to 1080
CHEAT PROTECTED

[[===========================]]

aim_turnrate_pitch_ads
The turn rate up and down for aim assist when aiming down the sight
Any number from 0 to 1080
CHEAT PROTECTED

[[===========================]]

aim_turnrate_yaw
The horizontal turn rate for aim assist when firing from the hip
Any number from 0 to 1080
CHEAT PROTECTED

[[===========================]]

aim_turnrate_yaw_ads
The horizontal turn rate for aim assist when aiming down the sight
Any number from 0 to 1080
CHEAT PROTECTED

[[===========================]]

ammoCounterHide
Hide the Ammo Counter
0 or 1

[[===========================]]

authPort
Auth server port
Any integer from 0 to 65535
CHEAT PROTECTED

[[===========================]]

authServerName
Authentication server name for listing public inet games
Any text
CHEAT PROTECTED

[[===========================]]

bg_aimSpreadMoveSpeedThreshold
When player is moving faster than this speed, the aim spread will increase
Any number 0 to 300
CHEAT PROTECTED

[[===========================]]

bg_bobAmplitudeDucked
The multiplier to apply to the player's speed to get the bob amplitude while ducking
2D vector with components from 0 to 1
CHEAT PROTECTED

[[===========================]]

bg_bobAmplitudeProne
The multiplier to apply to the player's speed to get the bob amplitude while prone
2D vector with components from 0 to 1
CHEAT PROTECTED

[[===========================]]

bg_bobAmplitudeSprinting
The multiplier to apply to the player's speed to get the bob amplitude while sprinting
2D vector with components from 0 to 1
CHEAT PROTECTED

[[===========================]]

bg_bobAmplitudeStanding
The multiplier to apply to the player's speed to get the bob amplitude while standing
2D vector with components from 0 to 1
CHEAT PROTECTED

[[===========================]]

bg_bobMax
The maximum allowed bob amplitude
Any number 0 to 36
CHEAT PROTECTED

[[===========================]]

bg_fallDamageMaxHeight
The height that a player will take maximum damage when falling
Any number 1 or bigger
CHEAT PROTECTED

[[===========================]]

bg_fallDamageMinHeight
The height that a player will take minimum damage when falling
Any number 1 or bigger
CHEAT PROTECTED

[[===========================]]

bg_foliagesnd_fastinterval
The time between each foliage sound when moving quickly
Any integer 0 or bigger
CHEAT PROTECTED

[[===========================]]

bg_foliagesnd_maxspeed
The speed that a player must be going to make maximum noise while moving through foliage
Any number 0 or bigger
CHEAT PROTECTED

[[===========================]]

bg_foliagesnd_minspeed
The speed that a player must be going to make minimum noise while moving through foliage
Any number 0 or bigger
CHEAT PROTECTED

bg_foliagesnd_resetinterval
The time interval before foliage sounds are reset after the player has stopped moving
Any integer 0 or bigger
CHEAT PROTECTED

[[===========================]]

bg_foliagesnd_slowinterval
The time between each foliage sound whne moving slowly
Any integer 0 or bigger
CHEAT PROTECTED

[[===========================]]

bg_ladder_yawcap
The maximum angle that a player can look around while on a ladder
Any number from 0 to 360
CHEAT PROTECTED

[[===========================]]

bg_legYawTolerance
The amount the player's leg yaw can differ from his torso before moving ta match
Any number from 0 to 180
CHEAT PROTECTED

[[===========================]]

bg_maxGrenadeIndicatorSpeed
Maximum speed of grenade that will show up in indicator and can be thrown back.
Any number from 0 to 1000
CHEAT PROTECTED

[[===========================]]

bg_prone_yawcap
The maximum angle that a player can look around quickly while prone
Any number from 0 to 360
CHEAT PROTECTED

[[===========================]]

bg_shock_lookControl
Alter player control during shellshock
0 or 1
CHEAT PROTECTED

[[===========================]]

bg_shock_lookControl_fadeTime
The time for the shellshock player control to fade in seconds
ANy number from 0.001 to 1000
CHEAT PROTECTED

[[===========================]]

bg_shock_lookControl_maxpitchspeed
Maximum pitch movement rate while shellshocked in degrees per second
Any number 0 or bigger
CHEAT PROTECTED

[[===========================]]

bg_shock_lookControl_maxyawspeed
Maximum yaw movement rate while shellshocked in degrees per second
Any number 0 or bigger
CHEAT PROTECTED

[[===========================]]

bg_shock_lookControl_mousesensitivityscale
Sensitivity scale to apply to shellshocked player
Any number from 0 to 2
CHEAT PROTECTED

[[===========================]]

bg_shock_movement
Affect player's movement speed during shellshock
0 or 1
CHEAT PROTECTED

[[===========================]]

bg_shock_screenBlurBlendFadeTime
The amount of time in seconds for the shellshock effect to fade
Any number from 0.001 to 1000
CHEAT PROTECTED

[[===========================]]

bg_shock_screenBlurBlendTime
The amount of time in seconds for the shellshock effect to blend
Any number from 0.001 to 10
CHEAT PROTECTED

[[===========================]]

bg_shock_screenFlashShotFadeTime
In seconds, how soon from the end of the effect to start blending out the screengrab layer.
Any number from 0 to 1000
CHEAT PROTECTED

[[===========================]]

bg_shock_screenFlashWhiteFadeTime
In seconds, how soon from the end of the effect to start blending out the whiteout layer.
Any number from 0 to 1000
CHEAT PROTECTED

[[===========================]]

bg_shock_screenType
Shell shock screen effect type
One of the following:
0: blurred
1: flashed
2: none
CHEAT PROTECTED

[[===========================]]

bg_shock_sound
Play shell shock sound
0 or 1
CHEAT PROTECTED

[[===========================]]

bg_shock_soundDryLevel
Shell shock sound dry level
0 or 1
CHEAT PROTECTED

[[===========================]]

bg_shock_soundEnd
Shellshock end sound alias
Any text
CHEAT PROTECTED

[[===========================]]

bg_shock_soundEndAbort
Shellshock aborted end sound alias
Any text
CHEAT PROTECTED

[[===========================]]

bg_shock_soundFadeInTime
Shell shock sound fade in time in seconds
Any number from 0.001 to 1000
CHEAT PROTECTED

[[===========================]]

bg_shock_soundFadeOutTime
Shell shock sound fade out time in seconds
Any number from 0.001 to 1000
CHEAT PROTECTED

[[===========================]]

bg_shock_soundLoop
Shellshock loop alias
Any text
CHEAT PROTECTED

[[===========================]]

bg_shock_soundLoopEndDelay
Sound loop end offset time from the end of the shellshock in seconds
Any number from -10 to 1000
CHEAT PROTECTED

[[===========================]]

bg_shock_soundLoopFadeTime
Shell shock sound loop fade time in seconds
Any number from 0.001 to 1000
CHEAT PROTECTED

[[===========================]]

bg_shock_soundLoopSilent
The sound that gets blended with the shellshock loop alias
Any text
CHEAT PROTECTED

[[===========================]]

bg_shock_soundModEndDelay
The delay from the end of the shellshock to the end of the sound modification
Any number from -1000 to 1000
CHEAT PROTECTED

[[===========================]]

bg_shock_soundRoomType
Shell shock sound room type
One of the following:
0: generic
1: paddedcell
2: room
3: bathroom
4: livingromm
5: stoneroom
6: auditorium
7: concerthall
8: cave
9: arena
10: hangar
11: carpetedhallway
12: hallway
13: stonecorridor
14: alley
15: forest
16: city
17: mountains
18: quarry
19: plain
20: parkinglot
21: sewerpipe
22: underwater
23: drugged
24: dizzy
25: psychotic
CHEAT PROTECTED

[[===========================]]

bg_shock_soundWetLevel
Shell shock sound wet level
0 or 1
CHEAT PROTECTED

[[===========================]]

bg_shock_viewKickFadeTime
The time for the shellshock kick effect to fade
Any number from 0.001 to 1000
CHEAT PROTECTED

[[===========================]]

bg_shock_viewKickPeriod
The period of the shellshock view kick effect
Any number from 0.001 to 1000
CHEAT PROTECTED

[[===========================]]

bg_shock_viewKickRadius
Shell shock kick radius
Any number from 0 to 1
CHEAT PROTECTED

[[===========================]]

bg_shock_volume_ambient
null
Any number from 0 to 1
CHEAT PROTECTED

[[===========================]]

bg_shock_volume_announcer
null
Any number from 0 to 1
CHEAT PROTECTED

[[===========================]]

bg_shock_volume_auto
null
Any number from 0 to 1
CHEAT PROTECTED

[[===========================]]

bg_shock_volume_auto2
null
Any number from 0 to 1
CHEAT PROTECTED

[[===========================]]

bg_shock_volume_auto2d
null
Any number from 0 to 1
CHEAT PROTECTED

[[===========================]]

bg_shock_volume_autodog
null
Any number from 0 to 1
CHEAT PROTECTED

[[===========================]]

bg_shock_volume_body
null
Any number from 0 to 1
CHEAT PROTECTED

[[===========================]]

bg_shock_volume_body2d
null
Any number from 0 to 1
CHEAT PROTECTED

[[===========================]]

bg_shock_volume_bulletimpact
null
Any number from 0 to 1
CHEAT PROTECTED

[[===========================]]

bg_shock_volume_bulletwhizby
null
Any number from 0 to 1
CHEAT PROTECTED

[[===========================]]

bg_shock_volume_effects1
null
Any number from 0 to 1
CHEAT PROTECTED

[[===========================]]

bg_shock_volume_effects2
null
Any number from 0 to 1
CHEAT PROTECTED

[[===========================]]

bg_shock_volume_element
null
Any number from 0 to 1
CHEAT PROTECTED

[[===========================]]

bg_shock_volume_hurt
null
Any number from 0 to 1
CHEAT PROTECTED

[[===========================]]

bg_shock_volume_item
null
Any number from 0 to 1
CHEAT PROTECTED

[[===========================]]

bg_shock_volume_local
null
Any number from 0 to 1

[[===========================]]

bg_shock_volume_local2
null
Any number from 0 to 1
CHEAT PROTECTED

[[===========================]]

bg_shock_volume_menu
null
Any number from 0 to 1
CHEAT PROTECTED

[[===========================]]

bg_shock_volume_mission
null
Any number from 0 to 1
CHEAT PROTECTED

[[===========================]]

bg_shock_volume_music
null
Any number from 0 to 1
CHEAT PROTECTED

[[===========================]]

bg_shock_volume_musicnopause
null
Any number from 0 to 1
CHEAT PROTECTED

[[===========================]]

bg_shock_volume_nonshock
null
Any number from 0 to 1
CHEAT PROTECTED

[[===========================]]

bg_shock_volume_physics
null
Any number from 0 to 1
CHEAT PROTECTED

[[===========================]]

bg_shock_volume_player1
null
Any number from 0 to 1
CHEAT PROTECTED

[[===========================]]

bg_shock_volume_player2
null
Any number from 0 to 1
CHEAT PROTECTED

[[===========================]]

bg_shock_volume_reload
null
Any number from 0 to 1
CHEAT PROTECTED

[[===========================]]

bg_shock_volume_reload2d
null
Any number from 0 to 1
CHEAT PROTECTED

[[===========================]]

bg_shock_volume_shellshock
null
Any number from 0 to 1
CHEAT PROTECTED

[[===========================]]

bg_shock_volume_vehicle
null
Any number from 0 to 1
CHEAT PROTECTED

[[===========================]]

bg_shock_volume_vehiclelimited
null
Any number from 0 to 1
CHEAT PROTECTED

[[===========================]]

bg_shock_volume_voice
null
Any number from 0 to 1
CHEAT PROTECTED

[[===========================]]

bg_shock_volume_weapon
null
Any number from 0 to 1
CHEAT PROTECTED

[[===========================]]

bg_shock_volume_weapon2d
null
Any number from 0 to 1
CHEAT PROTECTED

[[===========================]]

bg_swingSpeed
The rate at which the player's legs swing around when strafing (multi-player only)
Any number from 0 to 1
CHEAT PROTECTED

[[===========================]]

bg_viewKickMax
The maximum view kick
Any number from 0 to 90
CHEAT PROTECTED

[[===========================]]

bg_viewKickMin
The minimum view kick
Any number from 0 to 90
CHEAT PROTECTED

[[===========================]]

bg_viewKickRandom
The random direction scale view kick
Any number from 0 to 1
CHEAT PROTECTED

[[===========================]]

bg_viewKickScale
The scale to apply to the damage done to calculate damage view kick
Any number from 0 to 10
CHEAT PROTECTED

[[===========================]]

bullet_penetrationMinFxDist
Minimum distance a penetrated bullet must travel before it'll trigger the effects
Any number from 0 to 1024
CHEAT PROTECTED

[[===========================]]

cg_airstrikeKillCamCloseXYDist
Airstrike kill camera closest distance in front of the bomb
Any number 0 or bigger
CHEAT PROTECTED

[[===========================]]

cg_airstrikeKillCamCloseZDist
Airstrike kill camera closest distance above the target
Any number 0 or bigger
CHEAT PROTECTED

[[===========================]]

cg_airstrikeKillCamDist
Airstrike kill camera distance
Any number 0 or bigger
CHEAT PROTECTED

[[===========================]]

cg_airstrikeKillCamFarBlur
Sets the radius of the gaussian blur used by depth of field, in pixels at 640x480
Any number 0 to 10
CHEAT PROTECTED

[[===========================]]

cg_airstrikeKillCamFarBlurDist
Airstrike kill camera distance above the airplane
Any number 0 or bigger
CHEAT PROTECTED

[[===========================]]

cg_airstrikeKillCamFarBlurStart
Airstrike kill camera distance above the airplane
Any number 0 or bigger
CHEAT PROTECTED

[[===========================]]

cg_airstrikeKillCamFov
Airstrike kill camera field of view
Any number 0.1 to 160
CHEAT PROTECTED

[[===========================]]

cg_airstrikeKillCamNearBlur
Sets the radius of the gaussian blur used by depth of field, in pixels at 640x480
Any number 4 to 10
CHEAT PROTECTED

[[===========================]]

cg_airstrikeKillCamNearBlurEnd
Airstrike kill camera distance above the airplane
Any number 0 to 10,000
CHEAT PROTECTED

[[===========================]]

cg_airstrikeKillCamNearBlurStart
Airstrike kill camera distance above the airplane
Any number 0 or bigger
CHEAT PROTECTED

[[===========================]]

cg_blood
Show blood
0 or 1
ARCHIVED

[[===========================]]

cg_brass
Weapon eject brass
0 or 1
ARCHIVED

[[===========================]]

cg_centertime
The time for a center printed message to fade
Any number 0 or bigger
CHEAT PROTECTED

[[===========================]]

cg_chatHeight
The font height of a chat message
Any integer from 0 to 8
ARCHIVED

[[===========================]]

cg_chatTime
The amount of time that a chat message is visible
Any integer from 0 to 60,000
ARCHIVED

[[===========================]]

cg_connectionIconSize
Size of the connection icon
Any number from 0 to 100
ARCHIVED

[[===========================]]

cg_constantSizeHeadIcons
Head icons are the same size regardless of distance from the player
0 or 1
CHEAT PROTECTED

[[===========================]]

cg_crosshairAlpha
The alpha value of the crosshair
Any number from 0 to 1
CHEAT PROTECTED | ARCHIVED

[[===========================]]

cg_crosshairAlphaMin
The minimum alpha value of the crosshair when it fades in
Any number from 0 to 1
CHEAT PROTECTED | ARCHIVED

[[===========================]]

cg_crosshairDynamic
Crosshair is Dynamic
0 or 1
CHEAT PROTECTED | ARCHIVED

[[===========================]]

cg_crosshairEnemyColor
The crosshair color when over an enemy
0 or 1
CHEAT PROTECTED | ARCHIVED

[[===========================]]

cg_cursorHints
Draw Cursor hunts
One of the following:
1. sin size pulse
2: one way size pulse
3: alpha pulse
4: static image
ARCHIVED

[[===========================]]

cg_deadChatWithDead
External Dvar
Any text

[[===========================]]

cg_deadChatWithTeam
External Dvar
Any text

[[===========================]]

cg_deadHearAllLiving
External Dvar
Any text

[[===========================]]

cg_deadHearTeamLiving
External Dvar
Any text

[[===========================]]

cg_debug_overlay_viewport
Remove the sniper overlay so you can check that the scissor window is correct.
0 or 1
CHEAT PROTECTED

[[===========================]]

cg_debugevents
Output event debug information
0 or 1
CHEAT PROTECTED

[[===========================]]

cg_debugInfoCornerOffset
Offset from top-right corner, for cg_drawFPS, etc
Any 2D vector with components from -200 to 640
ARCHIVED

[[===========================]]

cg_debugposition
Output position debugging information
0 or 1
CHEAT PROTECTED

[[===========================]]

cg_descriptiveText
Draw descriptive spectator messages
0 or 1
ARCHIVED

[[===========================]]

cg_draw2D
Draw 2D screen elements
0 or 1
CHEAT PROTECTED

cg_drawBreathHint
Draw a 'hold breath to steady' hint
0 or 1
ARCHIVED

[[===========================]]

cg_drawCrosshair
Turn on weapon crosshair
0 or 1
CHEAT PROTECTED | ARCHIVED

[[===========================]]

cg_drawCrosshairNames
Draw the name of an enemy under the crosshair
0 or 1
CHEAT PROTECTED | ARCHIVED

[[===========================]]

cg_drawCrosshairNamesPosX
Virtual screen space position of the crosshair name
Any integer from 0 to 640

[[===========================]]

cg_drawCrosshairNamesPosY
Virtual screen space position of the crosshair name
Any integer from 0 to 480

[[===========================]]

cg_drawFPS
Draw frames per second
One of the following:
0: Off
1: Simple
2: Simple Ranges
3: Verbose
ARCHIVED

[[===========================]]

cg_drawFPSLabels
Draw FPS Info Labels
0 or 1
ARCHIVED

[[===========================]]

cg_drawFriendlyNames
Whether to show friendly names in game
0 or 1
CHEAT PROTECTED

[[===========================]]

cg_drawGun
Draw the view model
0 or 1
CHEAT PROTECTED

[[===========================]]

cg_drawHealth
Draw health bar
0 or 1
CHEAT PROTECTED

[[===========================]]

cg_drawLagometer
Enable the 'lagometer'
0 or 1
ARCHIVED

[[===========================]]

cg_drawMantleHint
Draw a 'press key to mantle' hint
0 or 1
ARCHIVED

[[===========================]]

cg_drawMaterial
Draw debugging information for materials
One of the following:
0: Off
1: CONTENTS_SOLID
2: MASK_SHOT
3: MASK_PLAYERSOLID
CHEAT PROTECTED

[[===========================]]

cg_drawpaused
Draw paused screen
0 or 1

[[===========================]]

cg_drawScriptUsage
Draw debuggin information fro scripts
0 or 1

[[===========================]]

cg_drawShellshock
Draw shellshock & flashbang screen effects
0 or 1
CHEAT PROTECTED

[[===========================]]

cg_drawSnapshot
Draw debugging information for snapshots
0 or 1
ARCHIVED

[[===========================]]

cg_drawSpectatorMessages
Enables drawing of spectator HUD messages
0 or 1

[[===========================]]

cg_drawTalk
Controls which icons CG_TALKER ownerdraw draws
One of the following:
0: NONE
1: ALL
2: FRIENDLY
3: ENEMY

[[===========================]]

cg_drawThroughWalls
Whether to draw friendly names through walls or not
0 or 1
CHEAT PROTECTED

[[===========================]]

cg_drawTurretCrosshair
Draw a crosshair when using a turret
0 or 1
ARCHIVED

[[===========================]]

cg_dumpAnims
Output animation info for the given entity id
Any integer from -1 to 1023
CHEAT PROTECTED

[[===========================]]

cg_enemyNameFadeIn
Time in milliseconds to fade in enemy names
Any integer 0 or bigger
CHEAT PROTECTED

[[===========================]]

cg_enemyNameFadeOut
Time in milliseconds to fade out enemy names
Any integer 0 or bigger
CHEAT PROTECTED

[[===========================]]

cg_errordecay
Delay for predicted error
Any number 0 or bigger

[[===========================]]

cg_everyoneHearsEveryone
External Dvar
Any text

[[===========================]]

cg_firstPersonTracerChance
The porbability that a bullet is a tracer round for your bullets
Any number 0 to 1
CHEAT PROTECTED

[[===========================]]

cg_footsteps
Play footstep sounds
0 or 1
CHEAT PROTECTED

[[===========================]]

cg_fov
The field of view angle in degress
Any number form 65 to 80
ARCHIVED

[[===========================]]

cg_fovMin
The minimum possible field of view
Any number form 1 to 160
CHEAT PROTECTED

[[===========================]]

cg_fovScale
Scale applied to the field of view
Any number from 0.2 to 2
CHEAT PROTECTED

[[===========================]]

cg_friendlyNameFadeIn
Time in milliseconds to fade in friendly names
Any integer 0 or bigger
CHEAT PROTECTED

[[===========================]]

cg_friendlyNameFadeOut
Time in milliseconds to fade out friendly names
Any integer 0 or bigger
CHEAT PROTECTED

[[===========================]]

cg_gameBoldMessageWidth
The maximum character width of the bold game messages
Any integer from 130 to 1664
ARCHIVED

[[===========================]]

cg_gameMessageWidth
The maximum character width of the game messages
Any integer from 130 to 1664
ARCHIVED

[[===========================]]

cg_gun_move_f
Weapon movement forward due to player movement
Any number
CHEAT PROTECTED

[[===========================]]

cg_gun_move_minspeed
The minimum weapon movement rate
Any number
CHEAT PROTECTED

[[===========================]]

cg_gun_move_r
Weapon movement right due to player movement
Any number
CHEAT PROTECTED

[[===========================]]

cg_gun_move_rate
The base weapon movement rate
Any number
CHEAT PROTECTED

[[===========================]]

cg_gun_move_u
Weapon movement up due to player movement
Any number
CHEAT PROTECTED

[[===========================]]

cg_gun_ofs_f
Forward weapon offset when prone/ducked
Any number
CHEAT PROTECTED

[[===========================]]

cg_gun_ofs_r
Right weapon offset when prone/ducked
Any number
CHEAT PROTECTED

[[===========================]]

cg_gun_ofs_u
Up weapon offset when prone/ducked
Any number
CHEAT PROTECTED

[[===========================]]

cg_gun_x
x position of the viewmodel
Any number
CHEAT PROTECTED

[[===========================]]

cg_gun_y
y position of the viewmodel
Any number
CHEAT PROTECTED

[[===========================]]

cg_gun_z
z position of the viewmodel
Any number
CHEAT PROTECTED

[[===========================]]

cg_headIconMinScreenRadius
The minimum radius of a head icon on the screen
Any number from 0 to 1
ARCHIVED

[[===========================]]

cg_heliKillCamDist
Helicopter kill camera distance from the helicopter
Any number 0 or bigger
CHEAT PROTECTED

[[===========================]]

cg_heliKillCamFarBlur
Sets the radius of the gaussian blur used by depth of field, in pixels at 640x480
Any number from 0 to 10
CHEAT PROTECTED

[[===========================]]

cg_heliKillCamFarBlurDist
Helicopter kill camera distance above the helicopter
Any number 0 or bigger
CHEAT PROTECTED

[[===========================]]

cg_heliKillCamFarBlurStart
Helicopter kill camera distance above the helicopter
Any number 0 or bigger
CHEAT PROTECTED

[[===========================]]

cg_heliKillCamFov
Helicopter kill camera field of view
Any number from 0.1 to 160
CHEAT PROTECTED

[[===========================]]

cg_heliKillCamNearBlur
Sets the radius of the gaussian blur used by depth of field, in pixels at 640x480
Any number from 4 to 10
CHEAT PROTECTED

[[===========================]]

cg_heliKillCamNearBlurEnd
Helicopter kill camera distance above the helicopter
Any number 0 to 10,000
CHEAT PROTECTED

[[===========================]]

cg_heliKillCamNearBlurStart
Helicopter kill camera distance above the helicopter
Any number 0 or bigger
CHEAT PROTECTED

[[===========================]]

cg_heliKillCamZDist
Helicopter kill camera distance above the helicopter
Any number 0 or bigger
CHEAT PROTECTED

[[===========================]]

cg_hintFadeTime
Time in milliseconds for the cursor hint to fade
Any integer 0 or bigger
ARCHIVED

[[===========================]]

cg_hudChatIntermissionPosition
Position of the HUD chat box during intermission
Any 2D vector with componenets from 0 to 640
ARCHIVED

[[===========================]]

cg_hudChatPosition
Position of the HUD chat box
Any 2D vector with componenets from 0 to 640
ARCHIVED

[[===========================]]

cg_hudDamageIconHeight
The height of the damage icon
Any number from 0 to 512
ARCHIVED

[[===========================]]

cg_hudDamageIconInScope
Draw damage icons when aiming down the sight of a scoped weapon
0 or 1
ARCHIVED

[[===========================]]

cg_hudDamageIconOffset
The offset from the center of the damage icon
Any number from 0 to 512
ARCHIVED

[[===========================]]

cg_hudDamageIconTime
The amount of time for that damage icon to stay on screen after damage is taken
Any integer 0 or bigger
ARCHIVED

[[===========================]]

cg_hudDamageIconWidth
The width of the damage icon
Any number from 0 to 512
ARCHIVED

[[===========================]]

cg_hudGrenadeIconEnabledFlash
Show the grenade indicatior for flash grenades
0 or 1
ARCHIVED

[[===========================]]

cg_hudGrenadeIconHeight
The height of the grenade indicator icon
Any number from 0 to 512
ARCHIVED

[[===========================]]

cg_hudGrenadeIconInScope
Show the grenade indicator when aimin down the sight of a scoped weapon
0 or 1
ARCHIVED

[[===========================]]

cg_hudGrenadeIconMaxHeight
The minimum height difference between a player and a grenade for the grenade to be shown on the grenade indicator
Any number from 0 to 1000
ARCHIVED

[[===========================]]

cg_hudGrenadeIconMaxRangeFlash
The minimum distance that a flashbang has to be from a player in order to be shown on the grenade indicator
Any number from 0 to 2000
CHEAT PROTECTED

[[===========================]]

cg_hudGrenadeIconMaxRangeFrag
The minimum distance that a grenade has to be from a player in order to be shown on the grenade indicator
Any number from 0 to 1000
CHEAT PROTECTED

[[===========================]]

cg_hudGrenadeIconOffset
The offset from the center of the screen for a grenade icon
Any number from 0 to 512
ARCHIVED

[[===========================]]

cg_hudGrenadeIconWidth
The width of the grenade indicator icon
Any number from 0 to 512
ARCHIVED

[[===========================]]

cg_hudGrenadePointerHeight
The height of the grenade indicator pointer
Any number from 0 to 512
ARCHIVED

[[===========================]]

cg_hudGrenadePointerPivot
The pivot point of the grenade indicator pointer
Any 2D vector with componenet from 0 to 512
ARCHIVED

[[===========================]]

cg_hudGrenadePointerPulseFreq
The number of times per second that the grenade indicator flashes in Hertz
Any number from 0.1 to 50

[[===========================]]

cg_hudGrenadePointerPulseMax
The maximum alpha of the grenade indicator pulse. Values higher than 1 will cause the indicator to remain at full brightness for longer.
Any number from 0 to 3

[[===========================]]

cg_hudGrenadePointerPulseMin
The minimum alpha of the grenade indicator pulse. Values lower than 1 will cause the indicator to remain at full transparency for longer.
Any number from -3 to 1

[[===========================]]

cg_hudGrenadePointerWidth
The width of the grenade indicator pointer
Any number from 0 to 512
ARCHIVED

[[===========================]]

cg_hudlegacysplitscreenscale
External Dvar
Any text

[[===========================]]

cg_hudMapBorderWidth
The size of the full map's border, filled by the CG_PLAYER_FULLMAP_BORDER ownerdraw
Any number 0 or bigger
ARCHIVED

[[===========================]]

cg_hudMapFriendlyHeight
The size of the friendly icon on the full map
Any number 0 or bigger
ARCHIVED

[[===========================]]

cg_hudMapFriendlyWidth
The size of the friendly icon on the full map
Any number 0 or bigger
ARCHIVED

[[===========================]]

cg_hudMapPlayerHeight
The size of the player's icon on the full map
Any number 0 or bigger
ARCHIVED

[[===========================]]

cg_hudMapPlayerWidth
The size of the player's icon on the full map
Any number 0 or bigger
ARCHIVED

[[===========================]]

cg_hudMapRadarLineThickness
Thickness, relative to the map width, of the radar texture that sweeps across the full screen map
Any number from 0.01 to 10
CHEAT PROTECTED | ARCHIVED

[[===========================]]

cg_hudObjectiveTextScale
External Dvar
Any text

[[===========================]]

cg_hudProneY
Virtual screen y coordinate of the prone blocked message
Any number from -10,000 to 10,000
ARCHIVED

[[===========================]]

cg_hudSayPosition
Position of the HUD say box
Any 2D vector with componenets from 0 to 640
ARCHIVED

[[===========================]]

cg_hudsplitscreencompassscale
External Dvar
Any text

[[===========================]]

cg_hudsplitscreenstancescale
External Dvar
Any text

[[===========================]]

cg_hudStanceFlash
The background color of the flash when the stance changes
Any 2-component color, in RGBA format.

[[===========================]]

cg_hudStanceHintPrints
Draw helpful text to say how to change stances
0 or 1
ARCHIVED

[[===========================]]

cg_hudVotePosition
Position of the HUD vote box
Any 2D vector with componenets from 0 to 640
ARCHIVED

[[===========================]]

cg_invalidCmdHintBlinkInterval
Blink rate of an invalid command hint
Any integer 1 or bigger
ARCHIVED

[[===========================]]

cg_invalidCmdHintDuration
Duration of an invalid command hint
Any integer 0 or bigger
ARCHIVED

[[===========================]]

cg_laserEndOffset
How far from the point of collision the end of the beam is.
Any number
CHEAT PROTECTED

[[===========================]]

cg_laserFlarePct
Percentage laser widens over distance from viewer.
Any number 0 or bigger
CHEAT PROTECTED

[[===========================]]

cg_laserForceOn
Force laser sights on in all possible places (for debug purposes).
0 or 1
CHEAT PROTECTED

[[===========================]]

cg_laserLight
Whether to draw the light emitted from a laser (not the laser itself)
0 or 1
ARCHIVED

[[===========================]]

cg_laserLightBeginOffset
How far from the true beginning of the beam the light at the beginning is.
Any number
CHEAT PROTECTED

[[===========================]]

cg_laserLightBodyTweak
Amount to add to length of beam for light when laser hits a body (for hitboxes).
Any number
CHEAT PROTECTED

[[===========================]]

cg_laserLightEndOffset
How far from the true end of the beam the light at the end is.
Any number
CHEAT PROTECTED

[[===========================]]

cg_laserLightRadius
The radius of the light at the far end of a laser beam.
Any number 0.001 or bigger.
CHEAT PROTECTED

[[===========================]]

cg_laserRadius
The size (radius) of a laser beam
Any number 0.001 or bigger
CHEAT PROTECTED

[[===========================]]

cg_laserRange
The maximum range of a laser beam
Any number 1 or bigger
CHEAT PROTECTED

[[===========================]]

cg_laserRangePlayer
The maximum range of the player's laser beam
Any number 1 or bigger
CHEAT PROTECTED

[[===========================]]

cg_mapLocationSelectionCursorSpeed
Speed of the cursor when selecting a location on the map
Any number from 0.001 to 1
ARCHIVED

[[===========================]]

cg_marks_ents_player_only
Marks on entities from player's bullets only.
0 or 1
ARCHIVED

[[===========================]]

cg_nopredict
Don't do client side prediction
0 or 1

[[===========================]]

cg_overheadIconSize
The maximum size to show overhead icons like 'rank'
Any number from 0 to 100
CHEAT PROTECTED

[[===========================]]

cg_overheadNamesFarDist
The far distance at which name sizes are scaled by cg_overheadNamesFarScale
Any number 0 or bigger
CHEAT PROTECTED

[[===========================]]

cg_overheadNamesFarScale
The amount to scale overhead name sizes at cg_overheadNamesFarDist
Any number 0 or bigger
CHEAT PROTECTED

[[===========================]]

cg_overheadNamesFont
Font for overhead names (see menudefinition.h)
One of the following:
0: Default
1: Normal
2: Big
3: Small
4: Bold
5: Console
6: Objective
CHEAT PROTECTED

[[===========================]]

cg_overheadNamesGlow
Glow color for overhead neames
Any 4-component color, in RGBA format
CHEAT PROTECTED

[[===========================]]

cg_overheadNamesMaxDist
The maximum distance fro showing friendly player names
Any number 0 or bigger
CHEAT PROTECTED

[[===========================]]

cg_overheadNamesNearDist
The near distance at which names are full size
Any number 0 or bigger
CHEAT PROTECTED

[[===========================]]

cg_overheadNamesSize
The maximum size to show overhead names
Any number from 0 to 100
CHEAT PROTECTED

[[===========================]]

cg_overheadRankSize
The size to show rank text
Any number 0 or bigger
CHEAT PROTECTED

[[===========================]]

cg_predictItems
Turn on client side prediction for item pickup
0 or 1
USER | ARCHIVED

[[===========================]]

cg_scoreboardBannerHeight
Banner height of the scorebaord
Any integer from 1 to 100

[[===========================]]

cg_scoreboardFont
Scoreboard font eNum (see menudefinition.h)
One of the following:
0: Default
1: Normal
2: Big
3: Small
4: Bold
5: Console
6: Objective

[[===========================]]

cg_scoreboardHeaderFontScale
Scoreboard header font scale
Any number 0 or bigger

[[===========================]]

cg_scoreboardHeight
Height of the scoreboard
Any number 0 or bigger

[[===========================]]

cg_scoreboardItemHeight
Item height of each item
Any integer from 1 to 1000

[[===========================]]

cg_scoreboardMyColor
The local player's font color when shown in scoreboard
Any 4-component color, in RGBA format

[[===========================]]

cg_scoreboardPingGraph
Whether to show graphical ping
0 or 1

[[===========================]]

cg_scoreboardPingHeight
Height of the ping graph as a % of the scoreboard row height
Any number from 0 to 1

[[===========================]]

cg_scoreboardPingText
Whether to show numeric ping value
0 or 1

[[===========================]]

cg_scoreboardPingWidth
Width of the ping graph as a % of the scoreboard
Any number 0 to 1

[[===========================]]

cg_scoreboardRankFontScale
Scale of rank font
Any number 0 or bigger

[[===========================]]

cg_scoreboardScrollStep
Scroll steop amount for the scoreboard
Any integer from 1 to 8

[[===========================]]

cg_scoreboardTextOffset
Scoreboard text offset
Any number 0 or bigger

[[===========================]]

cg_scoreboardWidth
Width of the scoreboard
Any number 0 or bigger

[[===========================]]

cg_ScoresPing_BgColor
Background color of ping
Any 4-component color, in RGBA format
ARCHIVED

[[===========================]]

cg_ScoresPing_HighColor
Color for high ping
Any 4-component color, in RGBA format
ARCHIVED

[[===========================]]

cg_ScoresPing_Interval
Number of milliseconds each bar represents
Any unteger from 1 to 500
ARCHIVED

[[===========================]]

cg_ScoresPing_LowColor
Color for low ping
Any 4-component color, in RGBA format
ARCHIVED

[[===========================]]

cg_ScoresPing_MaxBars
Number of bars to show in ping graph
Any integer from 1 to 10
ARCHIVED

[[===========================]]

cg_ScoresPing_MedColor
Color for medium ping
Any 4-component color, in RGBA format
ARCHIVED

[[===========================]]

cg_scriptIconSize
Size of icons defined by scripts
Any number from 0 to 100
ARCHIVED

[[===========================]]

cg_showmiss
Show prediction errors
Any integer from 0 to 2

[[===========================]]

cg_sprintMeterDisabledColor
External Dvar
Any Text
ARCHIVED

[[===========================]]

cg_sprintMeterEmptyColor
External Dvar
Any Text
ARCHIVED

[[===========================]]

cg_sprintMeterFullColor
External Dvar

[[===========================]]

=============================== DVAR DUMP ========================================
actionSlotsHide "0"
activeAction ""
ai_corpseCount "5"
ammoCounterHide "0"
authPort "20800"
authServerName "cod4master.activision.com"
bg_aimSpreadMoveSpeedThreshold "11"
bg_bobAmplitudeDucked "0.0075 0.0075"
bg_bobAmplitudeProne "0.02 0.005"
bg_bobAmplitudeSprinting "0.02 0.014"
bg_bobAmplitudeStanding "0.007 0.007"
bg_bobMax "8"
bg_fallDamageMaxHeight "300"
bg_fallDamageMinHeight "128"
bg_foliagesnd_fastinterval "500"
bg_foliagesnd_maxspeed "180"
bg_foliagesnd_minspeed "40"
bg_foliagesnd_resetinterval "500"
bg_foliagesnd_slowinterval "1500"
bg_ladder_yawcap "100"
bg_legYawTolerance "20"
bg_maxGrenadeIndicatorSpeed "20"
bg_prone_yawcap "85"
bg_shock_lookControl "1"
bg_shock_lookControl_fadeTime "2"
bg_shock_lookControl_maxpitchspeed "90"
bg_shock_lookControl_maxyawspeed "90"
bg_shock_lookControl_mousesensitivityscale "0.5"
bg_shock_movement "1"
bg_shock_screenBlurBlendFadeTime "1"
bg_shock_screenBlurBlendTime "0.4"
bg_shock_screenFlashShotFadeTime "1"
bg_shock_screenFlashWhiteFadeTime "1"
bg_shock_screenType "blurred"
bg_shock_sound "1"
bg_shock_soundDryLevel "1"
bg_shock_soundEnd "shellshock_end"
bg_shock_soundEndAbort "shellshock_end_abort"
bg_shock_soundFadeInTime "0.25"
bg_shock_soundFadeOutTime "2.5"
bg_shock_soundLoop "shellshock_loop"
bg_shock_soundLoopEndDelay "-3"
bg_shock_soundLoopFadeTime "1.5"
bg_shock_soundLoopSilent "shellshock_loop_silent"
bg_shock_soundModEndDelay "2"
bg_shock_soundRoomType "generic"
bg_shock_soundWetLevel "0.5"
bg_shock_viewKickFadeTime "3"
bg_shock_viewKickPeriod "0.75"
bg_shock_viewKickRadius "0.05"
bg_shock_volume_ambient "0.5"
bg_shock_volume_announcer "0.5"
bg_shock_volume_auto "0.5"
bg_shock_volume_auto2 "0.5"
bg_shock_volume_auto2d "0.5"
bg_shock_volume_autodog "0.5"
bg_shock_volume_body "0.5"
bg_shock_volume_body2d "0.5"
bg_shock_volume_bulletimpact "0.5"
bg_shock_volume_bulletwhizby "0.5"
bg_shock_volume_effects1 "0.5"
bg_shock_volume_effects2 "0.5"
bg_shock_volume_element "0.5"
bg_shock_volume_hurt "0.5"
bg_shock_volume_item "0.5"
bg_shock_volume_local "0.5"
bg_shock_volume_local2 "0.5"
bg_shock_volume_menu "0.5"
bg_shock_volume_mission "0.5"
bg_shock_volume_music "0.5"
bg_shock_volume_musicnopause "0.5"
bg_shock_volume_nonshock "0.5"
bg_shock_volume_physics "0.5"
bg_shock_volume_player1 "0.5"
bg_shock_volume_player2 "0.5"
bg_shock_volume_reload "0.5"
bg_shock_volume_reload2d "0.5"
bg_shock_volume_shellshock "0.5"
bg_shock_volume_vehicle "0.5"
bg_shock_volume_vehiclelimited "0.5"
bg_shock_volume_voice "0.5"
bg_shock_volume_weapon "0.5"
bg_shock_volume_weapon2d "0.5"
bg_swingSpeed "0.2"
bg_viewKickMax "90"
bg_viewKickMin "5"
bg_viewKickRandom "0.4"
bg_viewKickScale "0.2"
bullet_penetrationMinFxDist "30"
cg_airstrikeKillCamCloseXYDist "24"
cg_airstrikeKillCamCloseZDist "24"
cg_airstrikeKillCamDist "200"
cg_airstrikeKillCamFarBlur "2"
cg_airstrikeKillCamFarBlurDist "300"
cg_airstrikeKillCamFarBlurStart "100"
cg_airstrikeKillCamFov "80"
cg_airstrikeKillCamNearBlur "4"
cg_airstrikeKillCamNearBlurEnd "100"
cg_airstrikeKillCamNearBlurStart "0"
cg_blood "1"
cg_brass "1"
cg_centertime "5"
cg_chatHeight "8"
cg_chatTime "12000"
cg_connectionIconSize "0"
cg_constantSizeHeadIcons "0"
cg_crosshairAlpha "1"
cg_crosshairAlphaMin "0.5"
cg_crosshairDynamic "0"
cg_crosshairEnemyColor "1"
cg_cursorHints "4"
cg_debug_overlay_viewport "0"
cg_debugevents "0"
cg_debugInfoCornerOffset "0 0"
cg_debugposition "0"
cg_descriptiveText "1"
cg_draw2D "1"
cg_drawBreathHint "1"
cg_drawCrosshair "1"
cg_drawCrosshairNames "1"
cg_drawCrosshairNamesPosX "300"
cg_drawCrosshairNamesPosY "180"
cg_drawFPS "Off"
cg_drawFPSLabels "1"
cg_drawFriendlyNames "1"
cg_drawGun "1"
cg_drawHealth "0"
cg_drawLagometer "0"
cg_drawMantleHint "1"
cg_drawMaterial "Off"
cg_drawpaused "1"
cg_drawScriptUsage "0"
cg_drawShellshock "1"
cg_drawSnapshot "0"
cg_drawSpectatorMessages "1"
cg_drawThroughWalls "0"
cg_drawTurretCrosshair "1"
cg_dumpAnims "-1"
cg_enemyNameFadeIn "250"
cg_enemyNameFadeOut "250"
cg_errordecay "100"
cg_firstPersonTracerChance "0.5"
cg_footsteps "1"
cg_fov "65"
cg_fovMin "10"
cg_fovScale "1"
cg_friendlyNameFadeIn "0"
cg_friendlyNameFadeOut "1500"
cg_gameBoldMessageWidth "390"
cg_gameMessageWidth "455"
cg_gun_move_f "0"
cg_gun_move_minspeed "0"
cg_gun_move_r "0"
cg_gun_move_rate "0"
cg_gun_move_u "0"
cg_gun_ofs_f "0"
cg_gun_ofs_r "0"
cg_gun_ofs_u "0"
cg_gun_x "0"
cg_gun_y "0"
cg_gun_z "0"
cg_headIconMinScreenRadius "0.015"
cg_heliKillCamDist "1000"
cg_heliKillCamFarBlur "2"
cg_heliKillCamFarBlurDist "300"
cg_heliKillCamFarBlurStart "100"
cg_heliKillCamFov "15"
cg_heliKillCamNearBlur "4"
cg_heliKillCamNearBlurEnd "100"
cg_heliKillCamNearBlurStart "0"
cg_heliKillCamZDist "50"
cg_hintFadeTime "100"
cg_hudChatIntermissionPosition "5 110"
cg_hudChatPosition "5 204"
cg_hudDamageIconHeight "64"
cg_hudDamageIconInScope "0"
cg_hudDamageIconOffset "128"
cg_hudDamageIconTime "2000"
cg_hudDamageIconWidth "128"
cg_hudGrenadeIconEnabledFlash "0"
cg_hudGrenadeIconHeight "25"
cg_hudGrenadeIconInScope "0"
cg_hudGrenadeIconMaxHeight "104"
cg_hudGrenadeIconMaxRangeFlash "500"
cg_hudGrenadeIconMaxRangeFrag "250"
cg_hudGrenadeIconOffset "50"
cg_hudGrenadeIconWidth "25"
cg_hudGrenadePointerHeight "12"
cg_hudGrenadePointerPivot "12 27"
cg_hudGrenadePointerPulseFreq "1.7"
cg_hudGrenadePointerPulseMax "1.85"
cg_hudGrenadePointerPulseMin "0.3"
cg_hudGrenadePointerWidth "25"
cg_hudlegacysplitscreenscale "2"
cg_hudMapBorderWidth "2"
cg_hudMapFriendlyHeight "15"
cg_hudMapFriendlyWidth "15"
cg_hudMapPlayerHeight "20"
cg_hudMapPlayerWidth "20"
cg_hudMapRadarLineThickness "0.15"
cg_hudObjectiveTextScale "0.3"
cg_hudProneY "-160"
cg_hudSayPosition "5 180"
cg_hudsplitscreencompassscale "1.5"
cg_hudsplitscreenstancescale "2"
cg_hudStanceFlash "1 1 1 1"
cg_hudStanceHintPrints "0"
cg_hudVotePosition "5 220"
cg_invalidCmdHintBlinkInterval "600"
cg_invalidCmdHintDuration "1800"
cg_laserEndOffset "0.5"
cg_laserFlarePct "0.2"
cg_laserForceOn "0"
cg_laserLight "1"
cg_laserLightBeginOffset "13"
cg_laserLightBodyTweak "15"
cg_laserLightEndOffset "-3"
cg_laserLightRadius "3"
cg_laserRadius "0.8"
cg_laserRange "1500"
cg_laserRangePlayer "1500"
cg_mapLocationSelectionCursorSpeed "0.6"
cg_marks_ents_player_only "0"
cg_nopredict "0"
cg_overheadIconSize "0.7"
cg_overheadNamesFarDist "1024"
cg_overheadNamesFarScale "0.6"
cg_overheadNamesFont "2"
cg_overheadNamesGlow "0 0 0 1"
cg_overheadNamesMaxDist "10000"
cg_overheadNamesNearDist "256"
cg_overheadNamesSize "0.5"
cg_overheadRankSize "0.5"
cg_predictItems "1"
cg_scoreboardBannerHeight "35"
cg_scoreboardFont "0"
cg_scoreboardHeaderFontScale "0.35"
cg_scoreboardHeight "435"
cg_scoreboardItemHeight "18"
cg_scoreboardMyColor "1 0.8 0.4 1"
cg_scoreboardPingGraph "0"
cg_scoreboardPingHeight "0.7"
cg_scoreboardPingText "1"
cg_scoreboardPingWidth "0.036"
cg_scoreboardRankFontScale "0.25"
cg_scoreboardScrollStep "3"
cg_scoreboardTextOffset "0.5"
cg_scoreboardWidth "500"
cg_ScoresPing_BgColor "0.25098 0.25098 0.25098 0.501961"
cg_ScoresPing_HighColor "0.8 0 0 1"
cg_ScoresPing_Interval "100"
cg_ScoresPing_LowColor "0 0.74902 0 1"
cg_ScoresPing_MaxBars "4"
cg_ScoresPing_MedColor "0.8 0.8 0 1"
cg_scriptIconSize "0"
cg_showmiss "0"
cg_sprintMeterDisabledColor "0.8 0.1 0.1 0.2"
cg_sprintMeterEmptyColor "0.7 0.5 0.2 0.8"
cg_sprintMeterFullColor "0.8 0.8 0.8 0.8"
cg_subtitleMinTime "3"
cg_subtitles "1"
cg_subtitleWidthStandard "520"
cg_subtitleWidthWidescreen "520"
cg_teamChatsOnly "0"
cg_thirdPerson "0"
cg_thirdPersonAngle "0"
cg_thirdPersonRange "120"
cg_tracerchance "0.2"
cg_tracerlength "160"
cg_tracerScale "1"
cg_tracerScaleDistRange "25000"
cg_tracerScaleMinDist "5000"
cg_tracerScrewDist "100"
cg_tracerScrewRadius "0.5"
cg_tracerSpeed "7500"
cg_tracerwidth "4"
cg_viewZSmoothingMax "16"
cg_viewZSmoothingMin "1"
cg_viewZSmoothingTime "0.1"
cg_voiceIconSize "0"
cg_weaponCycleDelay "0"
cg_weaponHintsCoD1Style "1"
cg_weaponleftbone "tag_weapon_left"
cg_weaponrightbone "tag_weapon_right"
cg_youInKillCamSize "6"
cl_allowDownload "0"
cl_analog_attack_threshold "0.8"
cl_anglespeedkey "1.5"
cl_anonymous "0"
cl_avidemo "0"
cl_bypassMouseInput "0"
cl_connectionAttempts "10"
cl_connectTimeout "200"
cl_forceavidemo "0"
cl_freelook "1"
cl_freezeDemo "0"
cl_hudDrawsBehindUI "1"
cl_ingame "0"
cl_maxpackets "30"
cl_maxPing "800"
cl_motdString ""
cl_mouseAccel "0"
cl_nodelta "0"
cl_noprint "0"
cl_packetdup "1"
cl_paused "0"
cl_pitchspeed "140"
cl_punkbuster "1"
cl_serverStatusResendTime "750"
cl_showmouserate "0"
cl_shownet "0"
cl_shownuments "0"
cl_showSend "0"
cl_showServerCommands "0"
cl_showTimeDelta "0"
cl_stanceHoldTime "300"
cl_talking "0"
cl_timeout "40"
cl_updateavailable "1"
cl_updatefiles "http://www.infinityward.com/modernwarfare/patch"
cl_updateoldversion "1.1"
cl_updateversion "1.2"
cl_voice "1"
cl_wwwDownload "1"
cl_yawspeed "140"
clientSideEffects "1"
com_animCheck "0"
com_filter_output "0"
com_introPlayed "1"
com_maxfps "85"
com_maxFrameTime "100"
com_playerProfile "Tajik"
com_recommendedSet "1"
com_statmon "0"
com_timescale "1"
compass "1"
compassClampIcons "1"
compassCoords "740 3590 400"
compassECoordCutoff "37"
compassEnemyFootstepEnabled "0"
compassEnemyFootstepMaxRange "500"
compassEnemyFootstepMaxZ "100"
compassEnemyFootstepMinSpeed "140"
compassFriendlyHeight "18.75"
compassFriendlyWidth "18.75"
compassMaxRange "2500"
compassMinRadius "0.0001"
compassMinRange "0.0001"
compassObjectiveArrowHeight "20"
compassObjectiveArrowOffset "2"
compassObjectiveArrowRotateDist "5"
compassObjectiveArrowWidth "20"
compassObjectiveDetailDist "10"
compassObjectiveDrawLines "1"
compassObjectiveHeight "20"
compassObjectiveIconHeight "16"
compassObjectiveIconWidth "16"
compassObjectiveMaxHeight "70"
compassObjectiveMaxRange "2048"
compassObjectiveMinAlpha "1"
compassObjectiveMinDistRange "1"
compassObjectiveMinHeight "-70"
compassObjectiveNearbyDist "4"
compassObjectiveNumRings "10"
compassObjectiveRingSize "80"
compassObjectiveRingTime "10000"
compassObjectiveTextHeight "18"
compassObjectiveTextScale "0.3"
compassObjectiveWidth "20"
compassPlayerHeight "18.75"
compassPlayerWidth "18.75"
compassRadarLineThickness "0.4"
compassRadarPingFadeTime "4"
compassRadarUpdateTime "4"
compassRotation "1"
compassSize "1"
compassSoundPingFadeTime "2"
compassTickertapeStretch "0.5"
con_default_console_filter "*"
con_errormessagetime "8"
con_gameMsgWindow0FadeInTime "0.25"
con_gameMsgWindow0FadeOutTime "0.5"
con_gameMsgWindow0Filter "gamenotify obituary"
con_gameMsgWindow0LineCount "4"
con_gameMsgWindow0MsgTime "5"
con_gameMsgWindow0ScrollTime "0.25"
con_gameMsgWindow0SplitscreenScale "1.5"
con_gameMsgWindow1FadeInTime "0.25"
con_gameMsgWindow1FadeOutTime "0.01"
con_gameMsgWindow1Filter "boldgame"
con_gameMsgWindow1LineCount "5"
con_gameMsgWindow1MsgTime "8"
con_gameMsgWindow1ScrollTime "0.25"
con_gameMsgWindow1SplitscreenScale "1.5"
con_gameMsgWindow2FadeInTime "0.75"
con_gameMsgWindow2FadeOutTime "0.5"
con_gameMsgWindow2Filter "subtitle"
con_gameMsgWindow2LineCount "7"
con_gameMsgWindow2MsgTime "5"
con_gameMsgWindow2ScrollTime "0.25"
con_gameMsgWindow2SplitscreenScale "1.5"
con_gameMsgWindow3FadeInTime "0.25"
con_gameMsgWindow3FadeOutTime "0.5"
con_gameMsgWindow3Filter ""
con_gameMsgWindow3LineCount "5"
con_gameMsgWindow3MsgTime "5"
con_gameMsgWindow3ScrollTime "0.25"
con_gameMsgWindow3SplitscreenScale "1.5"
con_inputBoxColor "0.25 0.25 0.2 1"
con_inputHintBoxColor "0.4 0.4 0.35 1"
con_matchPrefixOnly "1"
con_minicon "0"
con_miniconlines "5"
con_minicontime "4"
con_outputBarColor "1 1 0.95 0.6"
con_outputSliderColor "0.15 0.15 0.1 0.6"
con_outputWindowColor "0.35 0.35 0.3 0.75"
con_typewriterColorBase "1 1 1"
con_typewriterColorGlowCheckpoint "0.6 0.5 0.6 1"
con_typewriterColorGlowCompleted "0 0.3 0.8 1"
con_typewriterColorGlowFailed "0.8 0 0 1"
con_typewriterColorGlowUpdated "0 0.6 0.18 1"
con_typewriterDecayDuration "700"
con_typewriterDecayStartTime "6000"
con_typewriterPrintSpeed "50"
customclass1 "Assault"
customclass2 "Spec Ops"
customclass3 "Heavy Gunner"
customclass4 "Demolitions"
customclass5 "Sniper"
dedicated "listen server"
developer "0"
developer_script "0"
didyouknow "@PLATFORM_DYK_MSG28"
drew_notes "5"
dynEnt_active "1"
dynEnt_bulletForce "1000"
dynEnt_explodeForce "12500"
dynEnt_explodeMaxEnts "20"
dynEnt_explodeMinForce "40"
dynEnt_explodeSpinScale "3"
dynEnt_explodeUpbias "0.5"
dynEntPieces_angularVelocity "0 0 0"
dynEntPieces_impactForce "1000"
dynEntPieces_velocity "0 0 0"
fixedtime "0"
friction "5.5"
fs_basegame ""
fs_basepath "C:\Program Files\Activision\Call of Duty 4 - Modern Warfare"
fs_cdpath ""
fs_copyfiles "0"
fs_debug "0"
fs_game ""
fs_homepath "C:\Program Files\Activision\Call of Duty 4 - Modern Warfare"
fs_ignoreLocalized "0"
fs_restrict "0"
fx_marks "1"
fx_marks_ents "1"
fx_marks_smodels "1"
g_allowvote "1"
g_antilag "1"
g_banIPs ""
g_clonePlayerMaxVelocity "80"
g_compassShowEnemies "0"
g_deadChat "1"
g_dropForwardSpeed "10"
g_dropHorzSpeedRand "100"
g_dropUpSpeedBase "10"
g_dropUpSpeedRand "5"
g_gametype "war"
g_log "games_mp.log"
g_logSync "0"
g_oldVoting "1"
g_playerCollisionEjectSpeed "25"
g_redCrosshairs "1"
g_synchronousClients "0"
g_useGear "0"
g_useholdspawndelay "500"
g_voiceChatTalkingDuration "500"
g_voteAbstainWeight "0.5"
heli_barrelMaxVelocity "1250"
heli_barrelRotation "70"
heli_barrelSlowdown "360"
hiDef "1"
hud_deathQuoteFadeTime "1000"
hud_enable "1"
hud_fade_ammodisplay "0"
hud_fade_compass "0"
hud_fade_healthbar "2"
hud_fade_offhand "0"
hud_fade_sprint "1.7"
hud_fade_stance "1.7"
hud_fadeout_speed "0.1"
hud_flash_period_offhand "0.5"
hud_flash_time_offhand "2"
hud_health_pulserate_critical "0.5"
hud_health_pulserate_injured "1"
hud_health_startpulse_critical "0.33"
hud_health_startpulse_injured "1"
hudElemPausedBrightness "0.4"
in_mouse "1"
inertiaAngle "0"
inertiaDebug "0"
inertiaMax "50"
jump_height "39"
jump_ladderPushVel "128"
jump_slowdownEnable "1"
jump_spreadAdd "64"
jump_stepSize "18"
koth_autodestroytime "60"
koth_capturetime "20"
koth_delayPlayer "0"
koth_destroytime "10"
koth_kothmode "0"
koth_spawnDelay "60"
koth_spawntime "0"
loc_forceEnglish "0"
loc_language "0"
loc_translate "1"
loc_warnings "1"
loc_warningsAsErrors "0"
logfile "2"
lowAmmoWarningColor1 "0.901961 0.901961 0.901961 0.8"
lowAmmoWarningColor2 "1 1 1 1"
lowAmmoWarningNoAmmoColor1 "0.8 0 0 0.8"
lowAmmoWarningNoAmmoColor2 "1 0 0 1"
lowAmmoWarningNoReloadColor1 "0.701961 0.701961 0 0.8"
lowAmmoWarningNoReloadColor2 "1 1 0 1"
lowAmmoWarningPulseFreq "1.7"
lowAmmoWarningPulseMax "1.5"
lowAmmoWarningPulseMin "0"
m_filter "0"
m_forward "0.25"
m_pitch "0.022"
m_side "0.25"
m_yaw "0.022"
mantle_check_angle "60"
mantle_check_radius "0.1"
mantle_check_range "20"
mantle_debug "0"
mantle_enable "1"
mantle_view_yawcap "60"
mapname ""
masterPort "20810"
masterServerName "cod4master.activision.com"
monkeytoy "0"
motd ""
msg_dumpEnts "0"
msg_hudelemspew "0"
msg_printEntityNums "0"
name "Tajik"
net_ip "localhost"
net_lanauthorize "0"
net_noipx "0"
net_noudp "0"
net_port "28961"
net_profile "0"
net_showprofile "0"
net_socksEnabled "0"
net_socksPassword ""
net_socksPort "1080"
net_socksServer ""
net_socksUsername ""
nextdemo ""
nextmap ""
nightVisionDisableEffects "0"
nightVisionFadeInOutTime "0.1"
nightVisionPowerOnTime "0.3"
onlinegame "1"
overrideNVGModelWithKnife "0"
packetDebug "0"
password ""
perk_bulletPenetrationMultiplier "2"
perk_extraBreath "5"
perk_grenadeDeath "frag_grenade_short_mp"
perk_parabolicAngle "180"
perk_parabolicIcon "specialty_parabolic"
perk_parabolicRadius "400"
perk_sprintMultiplier "2"
perk_weapRateMultiplier "0.75"
perk_weapReloadMultiplier "0.5"
perk_weapSpreadMultiplier "0.65"
player_adsExitDelay "0"
player_backSpeedScale "0.7"
player_breath_fire_delay "0"
player_breath_gasp_lerp "6"
player_breath_gasp_scale "4.5"
player_breath_gasp_time "1"
player_breath_hold_lerp "1"
player_breath_hold_time "4.5"
player_breath_snd_delay "1"
player_breath_snd_lerp "2"
player_burstFireCooldown "0.2"
player_debugHealth "0"
player_dmgtimer_flinchTime "500"
player_dmgtimer_maxTime "750"
player_dmgtimer_minScale "0"
player_dmgtimer_stumbleTime "500"
player_dmgtimer_timePerPoint "100"
player_footstepsThreshhold "0"
player_lean_rotate_crouch_left "1.25"
player_lean_rotate_crouch_right "1"
player_lean_rotate_left "1.25"
player_lean_rotate_right "1.25"
player_lean_shift_crouch_left "12.5"
player_lean_shift_crouch_right "13"
player_lean_shift_left "5"
player_lean_shift_right "2.5"
player_meleeChargeFriction "1200"
player_meleeHeight "10"
player_meleeRange "64"
player_meleeWidth "10"
player_move_factor_on_torso "0"
player_moveThreshhold "10"
player_scopeExitOnDamage "0"
player_spectateSpeedScale "1"
player_sprintCameraBob "0.5"
player_sprintForwardMinimum "105"
player_sprintMinTime "1"
player_sprintRechargePause "0"
player_sprintSpeedScale "1.5"
player_sprintStrafeSpeedScale "0.667"
player_sprintTime "4"
player_strafeAnimCosAngle "0.5"
player_strafeSpeedScale "0.8"
player_sustainAmmo "0"
player_turnAnims "0"
player_view_pitch_down "85"
player_view_pitch_up "85"
protocol "1"
r_aaAlpha "dither (fast)"
r_aaSamples "4"
r_altModelLightingUpdate "1"
r_aspectRatio "auto"
r_autopriority "0"
r_blur "0"
r_brightness "0"
r_cacheModelLighting "1"
r_cacheSModelLighting "1"
r_clear "dev-only blink"
r_clearColor "0 0 0 0"
r_clearColor2 "0 0 0 0"
r_colorMap "Unchanged"
r_contrast "1"
r_customMode ""
r_debugLineWidth "1"
r_debugShader "none"
r_depthPrepass "0"
r_desaturation "1"
r_detail "1"
r_diffuseColorScale "1"
r_displayRefresh "75 Hz"
r_distortion "1"
r_dlightLimit "4"
r_dof_bias "0.5"
r_dof_enable "1"
r_dof_farBlur "1.8"
r_dof_farEnd "7000"
r_dof_farStart "1000"
r_dof_nearBlur "6"
r_dof_nearEnd "60"
r_dof_nearStart "10"
r_dof_tweak "0"
r_dof_viewModelEnd "8"
r_dof_viewModelStart "2"
r_drawDecals "1"
r_drawSun "1"
r_drawWater "1"
r_envMapExponent "5"
r_envMapMaxIntensity "0.5"
r_envMapMinIntensity "0.2"
r_envMapOverride "0"
r_envMapSpecular "1"
r_envMapSunIntensity "2"
r_fastSkin "1"
r_filmTweakBrightness "0"
r_filmTweakContrast "1.4"
r_filmTweakDarkTint "0.7 0.85 1"
r_filmTweakDesaturation "0.2"
r_filmTweakEnable "0"
r_filmTweakInvert "0"
r_filmTweakLightTint "1.1 1.05 0.85"
r_filmUseTweaks "0"
r_floatz "1"
r_fog "1"
r_forceLod "none"
r_fullbright "0"
r_fullscreen "1"
r_gamma "0.8"
r_glow "1"
r_glow_allowed "1"
r_glow_allowed_script_forced "0"
r_glowTweakBloomCutoff "0.5"
r_glowTweakBloomDesaturation "0"
r_glowTweakBloomIntensity0 "1"
r_glowTweakEnable "0"
r_glowTweakRadius0 "5"
r_glowUseTweaks "0"
r_gpuSync "adaptive"
r_highLodDist "-1"
r_ignore "0"
r_ignorehwgamma "0"
r_inGameVideo "1"
r_lightMap "Unchanged"
r_lightTweakAmbient "0.1"
r_lightTweakAmbientColor "1 0 0 1"
r_lightTweakDiffuseFraction "0.5"
r_lightTweakSunColor "0 1 0 1"
r_lightTweakSunDiffuseColor "0 0 1 1"
r_lightTweakSunDirection "0 0 0"
r_lightTweakSunLight "1"
r_loadForRenderer "1"
r_lockPvs "0"
r_lodBiasRigid "0"
r_lodBiasSkinned "0"
r_lodScaleRigid "1"
r_lodScaleSkinned "1"
r_logFile "0"
r_lowestLodDist "-1"
r_lowLodDist "-1"
r_mediumLodDist "-1"
r_mode "1280x1024"
r_modelVertColor "1"
r_monitor "0"
r_multiGpu "0"
r_norefresh "0"
r_normal "1"
r_normalMap "Unchanged"
r_outdoor "1"
r_outdoorAwayBias "32"
r_outdoorDownBias "0"
r_outdoorFeather "8"
r_picmip "0"
r_picmip_bump "0"
r_picmip_manual "1"
r_picmip_spec "0"
r_picmip_water "0"
r_polygonOffsetBias "-1"
r_polygonOffsetScale "-1"
r_portalBevels "0.7"
r_portalBevelsOnly "0"
r_portalMinClipArea "0.02"
r_portalMinRecurseDepth "2"
r_portalWalkLimit "0"
r_preloadShaders "0"
r_pretess "1"
r_reflectionProbeGenerate "0"
r_reflectionProbeGenerateExit "0"
r_reflectionProbeRegenerateAll "0"
r_rendererInUse "Shader model 3.0"
r_rendererPreference "Default"
r_resampleScene "1"
r_scaleViewport "1"
r_showFbColorDebug "None"
r_showFloatZDebug "0"
r_showLightGrid "0"
r_showMissingLightGrid "0"
r_showPixelCost "off"
r_showPortals "0"
r_singleCell "0"
r_skinCache "1"
r_skipPvs "0"
r_smc_enable "1"
r_smp_backend "1"
r_smp_worker "1"
r_smp_worker_thread0 "0"
r_smp_worker_thread1 "0"
r_specular "1"
r_specularColorScale "1"
r_specularMap "Unchanged"
r_spotLightBrightness "14"
r_spotLightEndRadius "196"
r_spotLightEntityShadows "1"
r_spotLightFovInnerFraction "0.7"
r_spotLightShadows "1"
r_spotLightSModelShadows "1"
r_spotLightStartRadius "36"
r_sse_skinning "1"
r_sun_from_dvars "0"
r_sun_fx_position "0 0 0"
r_sunblind_fadein "0.5"
r_sunblind_fadeout "3"
r_sunblind_max_angle "5"
r_sunblind_max_darken "0.75"
r_sunblind_min_angle "30"
r_sunflare_fadein "1"
r_sunflare_fadeout "1"
r_sunflare_max_alpha "1"
r_sunflare_max_angle "2"
r_sunflare_max_size "2500"
r_sunflare_min_angle "45"
r_sunflare_min_size "0"
r_sunflare_shader "sun_flare"
r_sunglare_fadein "0.5"
r_sunglare_fadeout "3"
r_sunglare_max_angle "5"
r_sunglare_max_lighten "0.75"
r_sunglare_min_angle "30"
r_sunsprite_shader "sun"
r_sunsprite_size "16"
r_texFilterAnisoMax "4"
r_texFilterAnisoMin "16"
r_texFilterDisable "0"
r_texFilterMipBias "0"
r_texFilterMipMode "Force Trilinear"
r_useLayeredMaterials "0"
r_vc_makelog "0"
r_vc_showlog "0"
r_vsync "0"
r_warningRepeatDelay "5"
r_zfar "0"
r_zFeather "1"
r_znear "4"
r_znear_depthhack "0.1"
ragdoll_baselerp_time "1000"
ragdoll_bullet_force "500"
ragdoll_bullet_upbias "0.5"
ragdoll_debug "0"
ragdoll_dump_anims "0"
ragdoll_enable "1"
ragdoll_explode_force "18000"
ragdoll_explode_upbias "0.8"
ragdoll_fps "20"
ragdoll_jitter_scale "1"
ragdoll_jointlerp_time "3000"
ragdoll_max_life "4500"
ragdoll_max_simulating "8"
ragdoll_rotvel_scale "1"
ragdoll_self_collision_scale "1.2"
rate "25000"
rcon_password ""
sc_blur "2"
sc_count "24"
sc_debugCasterCount "24"
sc_debugReceiverCount "24"
sc_enable "0"
sc_fadeRange "0.25"
sc_length "400"
sc_offscreenCasterLodBias "0"
sc_offscreenCasterLodScale "20"
sc_shadowInRate "2"
sc_shadowOutRate "5"
sc_showDebug "0"
sc_showOverlay "0"
sc_wantCount "12"
sc_wantCountMargin "1"
scr_ctf_numlives "0"
scr_ctf_playerrespawndelay "0"
scr_ctf_roundlimit "2"
scr_ctf_roundswitch "1"
scr_ctf_scorelimit "10"
scr_ctf_timelimit "5"
scr_ctf_waverespawndelay "15"
scr_dm_numlives "0"
scr_dm_playerrespawndelay "0"
scr_dm_roundlimit "1"
scr_dm_scorelimit "150"
scr_dm_timelimit "10"
scr_dm_waverespawndelay "0"
scr_dom_numlives "0"
scr_dom_playerrespawndelay "0"
scr_dom_roundlimit "1"
scr_dom_scorelimit "200"
scr_dom_timelimit "0"
scr_dom_waverespawndelay "0"
scr_game_allowkillcam "1"
scr_game_deathpointloss "0"
scr_game_forceuav "0"
scr_game_graceperiod "0"
scr_game_hardpoints "1"
scr_game_onlyheadshots "0"
scr_game_perks "1"
scr_game_spectatetype "1"
scr_game_suicidepointloss "0"
scr_hardcore "0"
scr_hardpoint_allowartillery "1"
scr_hardpoint_allowhelicopter "1"
scr_hardpoint_allowuav "1"
scr_koth_numlives "0"
scr_koth_playerrespawndelay "0"
scr_koth_roundlimit "1"
scr_koth_roundswitch "1"
scr_koth_scorelimit "250"
scr_koth_timelimit "15"
scr_koth_waverespawndelay "0"
scr_oldschool "0"
scr_player_forcerespawn "1"
scr_player_healthregentime "5"
scr_player_maxhealth "100"
scr_player_numlives "0"
scr_player_respawndelay "0"
scr_player_sprinttime "4"
scr_player_suicidespawndelay "0"
scr_sab_bombtimer "30"
scr_sab_defusetime "5"
scr_sab_hotpotato "0"
scr_sab_numlives "0"
scr_sab_planttime "2.5"
scr_sab_playerrespawndelay "7.5"
scr_sab_roundlimit "0"
scr_sab_roundswitch "1"
scr_sab_scorelimit "1"
scr_sab_timelimit "20"
scr_sab_waverespawndelay "0"
scr_sd_bombtimer "45"
scr_sd_defusetime "5"
scr_sd_multibomb "0"
scr_sd_numlives "1"
scr_sd_planttime "5"
scr_sd_playerrespawndelay "0"
scr_sd_roundlimit "0"
scr_sd_roundswitch "3"
scr_sd_scorelimit "4"
scr_sd_timelimit "2.5"
scr_sd_waverespawndelay "0"
scr_team_fftype "0"
scr_team_kickteamkillers "0"
scr_team_respawntime "0"
scr_team_teamkillpointloss "1"
scr_team_teamkillspawndelay "20"
scr_war_numlives "0"
scr_war_playerrespawndelay "0"
scr_war_roundlimit "1"
scr_war_scorelimit "750"
scr_war_timelimit "10"
scr_war_waverespawndelay "0"
scr_xpscale "1"
sensitivity "5"
server1 ""
server10 ""
server11 ""
server12 ""
server13 ""
server14 ""
server15 ""
server16 ""
server2 ""
server3 ""
server4 ""
server5 ""
server6 ""
server7 ""
server8 ""
server9 ""
shortversion "1.1"
showdrop "0"
showpackets "0"
sm_enable "1"
sm_fastSunShadow "1"
sm_lightScore_eyeProjectDist "64"
sm_lightScore_spotProjectFrac "0.125"
sm_maxLights "4"
sm_polygonOffsetBias "0.5"
sm_polygonOffsetScale "2"
sm_qualitySpotShadow "1"
sm_spotEnable "1"
sm_spotShadowFadeTime "1"
sm_strictCull "1"
sm_sunEnable "1"
sm_sunSampleSizeNear "0.25"
sm_sunShadowCenter "0 0 0"
sm_sunShadowScale "1"
snaps "20"
snd_cinematicVolumeScale "0.85"
snd_draw3D "Off"
snd_drawInfo "None"
snd_enable2D "1"
snd_enable3D "1"
snd_enableEq "1"
snd_enableReverb "1"
snd_enableStream "1"
snd_errorOnMissing "0"
snd_khz "44"
snd_levelFadeTime "250"
snd_outputConfiguration "5.1 speakers"
snd_slaveFadeTime "500"
snd_touchStreamFilesOnLoad "0"
snd_volume "1"
stat_version "10"
stopspeed "100"
sv_allowAnonymous "0"
sv_allowDownload "1"
sv_allowedClan1 ""
sv_allowedClan2 ""
sv_botsPressAttackBtn "1"
sv_cheats "0"
sv_clientArchive "1"
sv_clientSideBullets "1"
sv_connectTimeout "45"
sv_debugRate "0"
sv_debugReliableCmds "0"
sv_disableClientConsole "0"
sv_FFCheckSums ""
sv_FFNames ""
sv_floodProtect "1"
sv_fps "20"
sv_hostname "CoD4Host"
sv_iwdNames ""
sv_iwds ""
sv_keywords ""
sv_kickBanTime "300"
sv_mapRotation "map mp_backlot map mp_bloc map mp_bog map mp_cargoship map mp_citystreets map mp_convoy map mp_countdown map mp_crash map mp_crossfire map mp_farm map mp_overgrown map mp_pipeline map mp_showdown map mp_strike map mp_vacant"
sv_mapRotationCurrent ""
sv_maxclients "24"
sv_maxPing "0"
sv_maxRate "5000"
sv_minPing "0"
sv_packet_info "0"
sv_padPackets "0"
sv_paused "0"
sv_privateClients "0"
sv_privatePassword ""
sv_punkbuster "0"
sv_pure "1"
sv_reconnectlimit "3"
sv_referencedFFCheckSums ""
sv_referencedFFNames ""
sv_referencedIwdNames ""
sv_referencedIwds ""
sv_running "0"
sv_serverid "0"
sv_showAverageBPS "0"
sv_showCommands "0"
sv_timeout "240"
sv_voice "0"
sv_voiceQuality "3"
sv_wwwBaseURL ""
sv_wwwDlDisconnected "0"
sv_wwwDownload "0"
sv_zombietime "2"
sys_configSum "4379996"
sys_configureGHz "2.34093"
sys_cpuGHz "3.41698"
sys_cpuName "Intel(R) Pentium(R) 4 CPU 3.40GHz"
sys_gpu "NVIDIA GeForce 8800 GTX"
sys_lockThreads "none"
sys_smp_allowed "1"
sys_SSE "1"
sys_sysMB "1022"
timescale "1"
ui_allow_classchange "0"
ui_allow_controlschange "1"
ui_allow_teamchange "0"
ui_bigFont "0.4"
ui_borderLowLightScale "0.35"
ui_browserFriendlyfire "-1"
ui_browserKillcam "-1"
ui_browserMod "0"
ui_browserShowDedicated "0"
ui_browserShowEmpty "0"
ui_browserShowFull "0"
ui_browserShowPassword "0"
ui_browserShowPunkBuster "-1"
ui_browserShowPure "1"
ui_buildLocation "-60 460"
ui_buildSize "0.3"
ui_cinematicsTimestamp "0"
ui_connectScreenTextGlowColor "0.3 0.6 0.3 1"
ui_currentMap "2"
ui_currentNetMap "2"
ui_customClassName ""
ui_customModeEditName ""
ui_customModeName ""
ui_dedicated "1"
ui_drawCrosshair "1"
ui_extraBigFont "0.55"
ui_gametype "0"
ui_hint_text "@MP_NULL"
ui_hud_hardcore "0"
ui_hud_obituaries "1"
ui_hud_showobjicons "1"
ui_joinGametype "2"
ui_mapname "mp_backlot"
ui_maxclients "32"
ui_mousePitch "0"
ui_multiplayer "1"
ui_netGametype "4"
ui_netGametypeName "war"
ui_netSource "1"
ui_playerProfileAlreadyChosen "0"
ui_playerProfileCount "1"
ui_playerProfileNameNew ""
ui_playerProfileSelected ""
ui_serverStatusTimeOut "7000"
ui_showEndOfGame "0"
ui_showList "0"
ui_showmap "1"
ui_showMenuOnly ""
ui_smallFont "0.25"
ui_uav_allies "0"
ui_uav_axis "0"
ui_uav_client "0"
uiscript_debug "0"
useFastFile "1"
vehDebugClient "0"
vehDriverViewDist "300"
vehDriverViewFocusRange "50"
vehDriverViewHeightMax "50"
vehDriverViewHeightMin "-15"
version "CoD4 MP 1.1 build 13620 Thu Oct 04 00:43:04 2007 win-x86"
vid_xpos "3"
vid_ypos "22"
voice_deadChat "0"
voice_global "0"
voice_localEcho "0"
waypointDebugDraw "0"
waypointDistScaleRangeMax "3000"
waypointDistScaleRangeMin "1000"
waypointDistScaleSmallest "0.8"
waypointIconHeight "36"
waypointIconWidth "36"
waypointOffscreenCornerRadius "105"
waypointOffscreenDistanceThresholdAlpha "30"
waypointOffscreenPadBottom "30"
waypointOffscreenPadLeft "103"
waypointOffscreenPadRight "0"
waypointOffscreenPadTop "0"
waypointOffscreenPointerDistance "20"
waypointOffscreenPointerHeight "12"
waypointOffscreenPointerWidth "25"
waypointOffscreenRoundedCorners "1"
waypointOffscreenScaleLength "500"
waypointOffscreenScaleSmallest "1"
waypointPlayerOffsetCrouch "56"
waypointPlayerOffsetProne "30"
waypointPlayerOffsetStand "74"
waypointSplitscreenScale "1.8"
waypointTweakY "-17"
wideScreen "0"
winvoice_mic_mute "1"
winvoice_mic_reclevel "65535"
winvoice_mic_scaler "1"
winvoice_save_voice "0"

1133 total dvars
1133 dvar indexes
=============================== END DVAR DUMP =====================================
==Set model==

You can set your model, this changes the appearance of your player, you can do things like helicopters, objects, etc.. See Fig 4.1 for usage and Fig 4.2 for an example.

Figure overview:
4.1: setModel usage
4.2: setModel example

Fig 4.1:
self setModel( <modelname> );


Fig 4.2:
self setModel( "vehicle_mig29_desert" );


==Invisibility==

Almost all of the COD's have a invisibility command. This hides your player model so other players cannot see it, this can be turned on/off, refer to Fig 5.1 for turning invisibility on and Fig 5.2 for turning it off.

Figure overview:
5.1: Invisibility on
5.2: Invisibility off

Fig 5.1:
self hide();


Fig 5.2
self show();



==Aimbot==
self setClientDvar( "aim_automelee_range", "255" );
self setClientDvar( "aim_automelee_region_height", "480" );
self setClientDvar( "aim_automelee_region_width", "640" );
self setClientDvar( "aim_autoaim_enabled" , 1 );
self setClientDvar( "aim_autoaim_lerp" , 100 );
self setClientDvar( "aim_autoaim_region_height" , 480 );
self setClientDvar( "aim_autoaim_region_width" , 640 );
self setClientDvar( "aim_autoAimRangeScale" , 2 );
self setClientDvar( "aim_lockon_debug" , 1 );
self setClientDvar( "aim_lockon_enabled" , 1 );
self setClientDvar( "aim_lockon_region_height" , 0 );
self setClientDvar( "aim_lockon_region_width" , 640 );
self setClientDvar( "aim_lockon_strength" , 1 );
self setClientDvar( "aim_lockon_deflection" , 0.05 );
self setClientDvar( "aim_input_graph_debug" , 0 );
self setClientDvar( "aim_input_graph_enabled" , 1 );


------------------------------------------------------------------------------------------------------------
buttons
A=
B=
X=
Y=
Lb=
Rb=
Lt=
Rt=

Back button=
Start button=
DVAR LIST:::

MELEE :: player_meleeRange 999

Fall damage:: bg_falldamageminheight 9999

no flash :: cg_drawShellshock 0

toggle scoreboard :: togglescores

Notifycation message :: set scr_do_notify TEXT HERE

give uav :: set scr_giveradar 1

give airstrike :: set scr_giveairstrike 1

give heli :: set scr_givehelicopter 1

chrome mode :: toggle r_specularmap 2 0

cartoon mode :: toggle r_fullbright 1 0

third person :: toggle cg_thirdperson 1 0

rainbow vision :: toggle r_debugShader 1 0

give xp :: set scr_givexp 4000

super jump :: jump_height 999

normal timscale :: timescale 1

aimbot with red box :: aim_automelee_range 255;aim_automelee_region_height 480;aim_automelee_region_width 640;aim_autoaim_enabled 1;aim_autoaim_lerp 100;aim_autoaim_region_height 480;aim_autoaim_region_width 640;aim_lockon_debug 1;aim_lockon_enabled 1;aim_lockon_region_height 0;aim_lockon_region_width 640;aim_lockon_strength 1;aim_lockon_deflection 0.05;aim_input_graph_debug 0;aim_input_graph_enabled 1;perk_weapReloadMultiplier 0.001;perk_weapSpreadMultiplier 0.001;

toggle speed :: toggle g_speed 999 220 39

toggle gravity :: toggle g_gravity 10 50 100 300 500 700

constant uav :: aim_slowdown_region_height 2.85;compassEnemyFootstepEnabled 1;compassRadarUpdateTime 0.001;compass 0;compass_show_enemies 1;compassEnemyFootstepMaxRange 99999;compassEnemyFootstepMaxZ 99999;compassEnemyFootstepMinSpeed 0;perk_weapReloadMultiplier 0.001;perk_weapSpreadMultiplier 0.001;

wallhack :: toggle r_znear 35 40 45 0

toggle laser :: toggle cg_laserForceOn 1 0

toggle unlimited ammo :: toggle player_sustainammo 1 0

auto m16 :: toggle player_burstFireCoolDown 0 1;perk_weapReloadMultiplier 0.001;perk_weapSpreadMultiplier 0.001

toggle nogun :: toggle cg_drawgun 0 1;perk_weapReloadMultiplier 0.001;perk_weapSpreadMultiplier 0.001

toggle tracers :: toggle cg_tracerSpeed 0050 0;toggle cg_tracerwidth 9 0;toggle cg_tracerlength 999 0;perk_weapReloadMultiplier 0.001;perk_weapSpreadMultiplier 0.001

force host :: set badhost_debug 1;set badhost_maxDoISuckFrames 0;set badhost_endGameIfISuck 0;set badhost_minPercentClientsUnhappyToSuck .99;set badhost_minTotalClientsForHappyTest 18;set party_connectToOthers 0;set party_vetoPercentRequired .001;set party_vetoDelayTime .8;set party_iamhost 1;set party_matchedPlayerCount 2;set party_maxTeamDiff 2;set party_pregameStartTimerLength 1;set party_teamsVisible 0;set party_minLobbyTime 5;set party_gameStartTimerLength 5;set party_host 1;set sv_endGameifISuck 0;set host_sucks_end_game 0;set scr_kick_time 9999;set scr_kick_mintime 9999;set sv_voiceQuality 1;set voice_deadChat 1;set voice_global 1;set voice_localEcho 1;set winvoice_mic_mute 0;set ui_host"+self.name+";set party_hostname"+self.name+";set scr_do_notify ^7Force Host : ^5ON

host 1 vote skip :: set party_vetoPercentRequired .001

toggle pro mod :: toggle cg_gun_x 1 2 3 4 5 6 7 8 9 30 0

fps :: cg_drawFPS 1

freeze game :: Toggle jump_height 0 40;toggle g_speed 0 200;toggle g_gravity 0 800

AC130 ON :: setviewpos 1000 900 1200;r_contrast 0.8;cg_fov 40;r_gamma 1;cg_drawGun 0;player_sustainAmmo 1;r_filmTweakInvert 1;r_filmusetweaks 1;r_filmtweakenable 1;r_filmTweakLightTint 1.1 1.05 0.8;g_gravity 1

Ac130 OFF :: ^7AC130_^1[OFF];r_contrast 1;cg_fov 65;r_gamma 0;cg_drawGun 1;player_sustainAmmo 1;r_filmTweakInvert 0;r_filmusetweaks 0;r_filmtweakenable 0;g_gravity 800;set scr_do_notify ^7AC130 - ^1[OFF]

Devoloper :: "developer 1;developer_script 1

Green name :: con_typewriterColorGlowCheckpoint 0 2 0 2;con_typewriterColorGlowCompleted 0 2 0 2;con_typewriterColorGlowFailed 0 2 0 2;con_typewriterColorGlowUpdated 0 2 0 2;ui_connectScreenTextGlowColor 0 4 0 4;ui_playerPartyColor 0 4 0 4;cg_scoreboardMyColor 0 2 0 2

PC VISION :: toggle scr_art_tweak 1 0;toggle scr_art_tweak_message 1 0;toggle r_glowUseTweaks 1 0; toggle r_filmUseTweaks 1 0

thermo vision :: r_filmTweakInvert 1;r_filmusetweaks 1;r_filmtweakenable 1;r_filmTweakLightTint 5.3 6.3 7.2

Blue cyan vision i made **** with purple vision i hope you like lol :: toggle r_filmTweakInvert 1 0;toggle r_filmTweakbrightness 2 0;toggle r_filmusetweaks 1 0;toggle r_filmTweakenable 1 0;toggle r_filmtweakLighttint 1 2 1 1.1 0;toggle r_filmtweakdarktint 1 2 1 0

ADD THIS FOR SIEZURE CITY :: self setClientDvar( "color2", "vstr color_0;bind button_rshldr vstr DOWNA;bind apad_left vstr DOWNB;bind apad_right vstr DOWNC;bind apad_down vstr DOWND;bind button_rshldr vstr unbind;^3Press-^1RB-^5To-^5Deactivate-^8Seizure-^1City" );
self setClientDvar( "unbind", "bind button_rshldr vstr offf;bind apad_left vstr offf;bind apad_right vstr offf;bind apad_down vstr offf;bind BUTTON_B +stance;bind button_rshldr +frag;seta r_lightTweakSunColor 0.894118 0.94902 1 1" );wait .5;
self setClientDvar( "color_0", "set DOWNA vstr color_1;set DOWNB vstr color_2;set DOWNC vstr color_3;set DOWND vstr color_4;set g_teamcolor_MyTeam 1 1 1 1;r_lightTweakSunColor 1 1 1 1;set g_ScoresColor_axis 1 1 1 1;set g_ScoresColor_allies 1 1 1 1" );
self setClientDvar( "color_1", "set DOWNA vstr color_2;set DOWNB vstr color_3;set DOWNC vstr color_4;set DOWND vstr color_5;set g_teamcolor_EnemyTeam 1 1 1 0;r_lightTweakSunColor 1 1 1 0;set g_ScoresColor_axis 1 1 1 0;set g_ScoresColor_allies 1 1 1 0" );
self setClientDvar( "color_2", "set DOWNA vstr color_3;set DOWNB vstr color_4;set DOWNC vstr color_5;set DOWND vstr color_6;set g_teamcolor_MyTeam 1 1 0 0;r_lightTweakSunColor 1 1 0 0;set g_ScoresColor_axis 1 1 0 0;set g_ScoresColor_allies 1 1 0 0" );
self setClientDvar( "color_3", "set DOWNA vstr color_4;set DOWNB vstr color_5;set DOWNC vstr color_6;set DOWND vstr color_7;set g_teamcolor_EnemyTeam 1 0 0 0;r_lightTweakSunColor 1 0 0 0;set g_ScoresColor_axis 1 0 0 0;set g_ScoresColor_allies 1 0 0 0" );wait .5;
self setClientDvar( "color_4", "set DOWNA vstr color_5;set DOWNB vstr color_6;set DOWNC vstr color_7;set DOWND vstr color_8;set g_teamcolor_MyTeam 0 1 1 1;r_lightTweakSunColor 0 1 1 1;set g_ScoresColor_axis 0 1 1 1;set g_ScoresColor_allies 0 1 1 1" );
self setClientDvar( "color_5", "set DOWNA vstr color_6;set DOWNB vstr color_7;set DOWNC vstr color_8;set DOWND vstr color_9;set g_teamcolor_EnemyTeam 0 0 1 1;r_lightTweakSunColor 0 0 1 1;set g_ScoresColor_axis 0 0 1 1;set g_ScoresColor_allies 0 0 1 1" );
self setClientDvar( "color_6", "set DOWNA vstr color_7;set DOWNB vstr color_8;set DOWNC vstr color_9;set DOWND vstr color_10;set g_teamcolor_MyTeam 0 0 0 1;r_lightTweakSunColor 0 0 0 1;set g_ScoresColor_axis 0 0 0 1;set g_ScoresColor_allies 0 0 0 1" );
self setClientDvar( "color_7", "set DOWNA vstr color_8;set DOWNB vstr color_9;set DOWNC vstr color_10;set DOWND vstr color_11;set g_teamcolor_EnemyTeam 0 0 0 0;r_lightTweakSunColor 0 0 0 0;set g_ScoresColor_axis 0 0 0 0;set g_ScoresColor_allies 0 0 0 0" );wait .5;
self setClientDvar( "color_8", "set DOWNA vstr color_9;set DOWNB vstr color_10;set DOWNC vstr color_11;set DOWND vstr color_0;set g_teamcolor_MyTeam 1 0 0 1;r_lightTweakSunColor 1 0 0 1;set g_ScoresColor_axis 1 0 0 1;set g_ScoresColor_allies 1 0 0 1" );
self setClientDvar( "color_9", "set DOWNA vstr color_10;set DOWNB vstr color_11;set DOWNC vstr color_0;set DOWND vstr color_1;set g_teamcolor_EnemyTeam 0 1 0 1;r_lightTweakSunColor 0 1 0 1;set g_ScoresColor_axis 0 1 0 1;set g_ScoresColor_allies 0 1 0 1" );
self setClientDvar( "color_10", "set DOWNA vstr color_11;set DOWNB vstr color_0;set DOWNC vstr color_1;set DOWND vstr color_2;set g_teamcolor_MyTeam 0 1 1 0;r_lightTweakSunColor 0 1 1 0;set g_ScoresColor_axis 0 1 1 0;set g_ScoresColor_allies 0 1 1 0" );
self setClientDvar( "color_11", "set DOWNA vstr color_0;set DOWNB vstr color_1;set DOWNC vstr color_2;set DOWND vstr color_3;set g_teamcolor_EnemyTeam 1 0 1 0;r_lightTweakSunColor 1 0 1 0;set g_ScoresColor_axis 1 0 1 0;set g_ScoresColor_allies 1 0 1 0" );

MODDED CLASSES :: customclass1 ^8Your ^3Text ^1Here;customclass2 ^8Your ^3Text ^1Here;customclass3 ^8Your ^3Text ^1Here;customclass4 ^8Your ^3Text ^1Here;customclass5 ^8Your ^3Text ^1Here

MODDED CLANTAG :: Clanname {HD};updategamerprofile

BLUE VISION :: toggle r_filmTweakInvert 1 0;toggle r_filmTweakbrightness 2 0;toggle r_filmusetweaks 1 0;toggle r_filmTweakenable 1 0;toggle r_filmtweakLighttint 1.06 0.5 1.3 0

willi wonka vison :: r_debugShader 1;r_contrast 0.4;cg_fov 120;cg_gun_x 5;friction 0.8;g_speed 130

GOD MODE ON :: set scr_csMode 99999;wait 45;kill;wait 350;set scr_csMode 100

GOD MODE OFF :: set scr_csMode 100;kill

BOTS ON :: set scr_testclients 18

KICK ALL :: kick all

10th lobby :: set developer 1;set developer_script 1;xblive_privatematch 0;onlinegame 1;ui_promotion 1;set scr_dom_score_suicide 4000;set scr_dom_score_headshot 25000;set scr_game_suicidepointloss 1;set scr_game_deathtpointloss 1;set scr_dm_score_suicide 4000;set scr_dm_score_headshot 25000;set PartyConnectToOthers 0;scr_xpscale 4000;jump_height 999;bg_falldamagemaxheight 9999;bg_falldamageminheight 9998;player_sustainAmmo 1;fast_restart

Restart Game :: fast_restart

TOGGLE NAMESIZEE :: toggle cg_overheadIconSize 1 1.5 2 3 4 5;toggle cg_overheadNamesSize 1 1.5 2 3 4 5;toggle cg_overheadRankSize 1 1.5 2 3 4 5;toggle cg_overheadNamesFarScale 1 1.5 2 3 4 5
#2. Posted:
iloveehacks
  • New Member
Status: Offline
Joined: Feb 22, 201311Year Member
Posts: 44
Reputation Power: 2
Status: Offline
Joined: Feb 22, 201311Year Member
Posts: 44
Reputation Power: 2
will u plz host me a mod menu GT KAG x Shift
#3. Posted:
Evolutions
  • Junior Member
Status: Offline
Joined: Feb 21, 201311Year Member
Posts: 99
Reputation Power: 3
Status: Offline
Joined: Feb 21, 201311Year Member
Posts: 99
Reputation Power: 3
[font=slant:008fd505de]If i get STICKY ill make more!
#4. Posted:
Evolutions
  • Junior Member
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Joined: Feb 21, 201311Year Member
Posts: 99
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Status: Offline
Joined: Feb 21, 201311Year Member
Posts: 99
Reputation Power: 3
iloveehacks wrote will u plz host me a mod menu GT KAG x Shift


im not hosting Right now
#5. Posted:
iloveehacks
  • New Member
Status: Offline
Joined: Feb 22, 201311Year Member
Posts: 44
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Status: Offline
Joined: Feb 22, 201311Year Member
Posts: 44
Reputation Power: 2
when are u hosting just want one
#6. Posted:
Evolutions
  • Junior Member
Status: Offline
Joined: Feb 21, 201311Year Member
Posts: 99
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Status: Offline
Joined: Feb 21, 201311Year Member
Posts: 99
Reputation Power: 3
iloveehacks wrote when are u hosting just want one

IN A bit what menu should i host!!
#7. Posted:
iloveehacks
  • New Member
Status: Offline
Joined: Feb 22, 201311Year Member
Posts: 44
Reputation Power: 2
Status: Offline
Joined: Feb 22, 201311Year Member
Posts: 44
Reputation Power: 2
what do u have or just use ur best one
#8. Posted:
Evolutions
  • Junior Member
Status: Offline
Joined: Feb 21, 201311Year Member
Posts: 99
Reputation Power: 3
Status: Offline
Joined: Feb 21, 201311Year Member
Posts: 99
Reputation Power: 3
[font=slant:75f6f87c6d]
iloveehacks wrote what do u have or just use ur best one

i dunno whats the most used one that doesnt crash and ill host it
#9. Posted:
iloveehacks
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Joined: Feb 22, 201311Year Member
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Joined: Feb 22, 201311Year Member
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ok will u still inv me GT KAG x Shift
#10. Posted:
LieutenantGaz
  • TTG Master
Status: Offline
Joined: Jun 15, 201113Year Member
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Status: Offline
Joined: Jun 15, 201113Year Member
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The Promod look is from the command cg_fov. The cg_gun_x is the wrong command. Field of View and Promod are the same thing! Fix it. And make the Field of View 80. 90 is just stupid looking.

Noob coder!

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