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Is this how models would be done mw2?
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Is this how models would be done mw2?Posted:
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Just checking because i am not sure how they are done on mw2.
This is with rpc.xex btw.
Jtag.Call(0x8220D310, -1, 0, "vehicle_ac130_low_mp");
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This is what i do.
first i create a private void like this,
Then to spawn the model i do this.
i also recommend to set third person to so do this.
first i create a private void like this,
private void SetModel(int Client, string Model)
{
Jtag.Call(MMW2, getEntity(Client), Model);//Jtag.Call(MMW2, 0, 0,
}
private uint getEntity(int clientIndex)
{
return (uint)(-2098186752 + (clientIndex * 640));
}
Then to spawn the model i do this.
Jtag.Call(MMW2, getEntity(0), "com_plasticcase_friendly");
i also recommend to set third person to so do this.
Jtag.Call(MMW2, getEntity(0), "com_plasticcase_friendly");
Jtag.Call(SVMW2, 0, 0, "s cg_thirdperson 1");
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ZZ9_x_iHaXoRZz wrote This is what i do.Ok thanks. Models are confusing because it looks like there is 2 or more ways to do them
first i create a private void like this,
private void SetModel(int Client, string Model)
{
Jtag.Call(MMW2, getEntity(Client), Model);//Jtag.Call(MMW2, 0, 0,
}
private uint getEntity(int clientIndex)
{
return (uint)(-2098186752 + (clientIndex * 640));
}
Then to spawn the model i do this.
Jtag.Call(MMW2, getEntity(0), "com_plasticcase_friendly");
i also recommend to set third person to so do this.
Jtag.Call(MMW2, getEntity(0), "com_plasticcase_friendly");
Jtag.Call(SVMW2, 0, 0, "s cg_thirdperson 1");
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ZZ9_x_iHaXoRZz wrote This is what i do.btw what is MMW2? Is that just the setmodel offset did you do this?
first i create a private void like this,
private void SetModel(int Client, string Model)
{
Jtag.Call(MMW2, getEntity(Client), Model);//Jtag.Call(MMW2, 0, 0,
}
private uint getEntity(int clientIndex)
{
return (uint)(-2098186752 + (clientIndex * 640));
}
Then to spawn the model i do this.
Jtag.Call(MMW2, getEntity(0), "com_plasticcase_friendly");
i also recommend to set third person to so do this.
Jtag.Call(MMW2, getEntity(0), "com_plasticcase_friendly");
Jtag.Call(SVMW2, 0, 0, "s cg_thirdperson 1");
private uint MMW2 = 0x8220D310;
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Dvar wroteZZ9_x_iHaXoRZz wrote This is what i do.btw what is MMW2? Is that just the setmodel offset did you do this?
first i create a private void like this,
private void SetModel(int Client, string Model)
{
Jtag.Call(MMW2, getEntity(Client), Model);//Jtag.Call(MMW2, 0, 0,
}
private uint getEntity(int clientIndex)
{
return (uint)(-2098186752 + (clientIndex * 640));
}
Then to spawn the model i do this.
Jtag.Call(MMW2, getEntity(0), "com_plasticcase_friendly");
i also recommend to set third person to so do this.
Jtag.Call(MMW2, getEntity(0), "com_plasticcase_friendly");
Jtag.Call(SVMW2, 0, 0, "s cg_thirdperson 1");
private uint MMW2 = 0x8220D310;
Yea mate, that is correct.
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ZZ9_x_iHaXoRZz wroteAhhh ok i get it now thank you <3Dvar wroteZZ9_x_iHaXoRZz wrote This is what i do.btw what is MMW2? Is that just the setmodel offset did you do this?
first i create a private void like this,
private void SetModel(int Client, string Model)
{
Jtag.Call(MMW2, getEntity(Client), Model);//Jtag.Call(MMW2, 0, 0,
}
private uint getEntity(int clientIndex)
{
return (uint)(-2098186752 + (clientIndex * 640));
}
Then to spawn the model i do this.
Jtag.Call(MMW2, getEntity(0), "com_plasticcase_friendly");
i also recommend to set third person to so do this.
Jtag.Call(MMW2, getEntity(0), "com_plasticcase_friendly");
Jtag.Call(SVMW2, 0, 0, "s cg_thirdperson 1");
private uint MMW2 = 0x8220D310;
Yea mate, that is correct.
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