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#281. Posted:
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Joined: Jan 17, 201311Year Member
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Champz wrote Gibbed's save editor no longer works on any 360 saves after the update today.
Just used gibbed to make all my modded and legendary weapons level 61 soooo...
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#282. Posted:
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Joined: Aug 27, 201014Year Member
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Make-Guns wroteChampz wrote Gibbed's save editor no longer works on any 360 saves after the update today.
Just used gibbed to make all my modded and legendary weapons level 61 soooo...
Well, I don't know what's wrong. I keep getting this error:
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#283. Posted:
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Joined: May 21, 201113Year Member
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Joined: May 21, 201113Year Member
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does not work..... Ive modded it but it starts me at very start....
here what it says....
---------------------------
Error
---------------------------
An exception was thrown (press Ctrl+C to copy):
System.FormatException: One of the identified items was in an invalid format.
at Gibbed.Borderlands2.FileFormats.Items.PackedDataHelper`2.Decode(Byte[] data)
at Gibbed.Borderlands2.SaveEdit.BackpackViewModel.ImportData(WillowTwoPlayerSaveGame saveGame)
at Gibbed.Borderlands2.SaveEdit.ShellViewModel.<>c__DisplayClass1c.<ReadSave>b__17()
at Caliburn.Micro.Contrib.Results.DelegateResult.Execute(ActionExecutionContext context)
---------------------------
OK
---------------------------
SO if your getting this error its because the latest tool does not support the new vaulthunter mode so you have to mod it before you start the new DLC vaulthunter mode.
here what it says....
---------------------------
Error
---------------------------
An exception was thrown (press Ctrl+C to copy):
System.FormatException: One of the identified items was in an invalid format.
at Gibbed.Borderlands2.FileFormats.Items.PackedDataHelper`2.Decode(Byte[] data)
at Gibbed.Borderlands2.SaveEdit.BackpackViewModel.ImportData(WillowTwoPlayerSaveGame saveGame)
at Gibbed.Borderlands2.SaveEdit.ShellViewModel.<>c__DisplayClass1c.<ReadSave>b__17()
at Caliburn.Micro.Contrib.Results.DelegateResult.Execute(ActionExecutionContext context)
---------------------------
OK
---------------------------
SO if your getting this error its because the latest tool does not support the new vaulthunter mode so you have to mod it before you start the new DLC vaulthunter mode.
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#284. Posted:
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Joined: Jan 30, 201212Year Member
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Is there a new update yet for the new guns?
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#285. Posted:
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Joined: Aug 27, 201014Year Member
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Revision 152 is out! It works perfectly fine. The error is fixed.
Changelog:
------------------------------------------------------------------------
r152 | rick | 2013-04-02 19:27:01 -0700 (Tue, 02 Apr 2013) | 1 line
Apparently using DLCExpansionData for expansion data is too much to ask, instead they put it in the packed item data?!?!
------------------------------------------------------------------------
r151 | rick | 2013-04-02 17:01:46 -0700 (Tue, 02 Apr 2013) | 8 lines
- Added messages for exceptions thrown in PackedDataHelper.
- Added BalanceModifier to DownloadableContentType enum.
- Bumped maximum level in SaveEdit to 61.
- Corrected AssetLibraryDefinition so it can support definitions without a type specified.
- Reimplemented creating new weapons and items in both Backpack and Bank views.
- In addition to the previous change, added a dropdown to create weapons and items for specific asset library sets.
- Sets now display their name (when available) in the base weapon and item views.
- Updated GameInfo resources for Ultimate Vault Hunter Mode DLC.
------------------------------------------------------------------------
r146 | rick | 2013-01-11 00:16:22 -0800 (Fri, 11 Jan 2013) | 1 line
Added revision display text to the SaveEdit window title.
Download: [ Register or Signin to view external links. ]
Changelog:
------------------------------------------------------------------------
r152 | rick | 2013-04-02 19:27:01 -0700 (Tue, 02 Apr 2013) | 1 line
Apparently using DLCExpansionData for expansion data is too much to ask, instead they put it in the packed item data?!?!
------------------------------------------------------------------------
r151 | rick | 2013-04-02 17:01:46 -0700 (Tue, 02 Apr 2013) | 8 lines
- Added messages for exceptions thrown in PackedDataHelper.
- Added BalanceModifier to DownloadableContentType enum.
- Bumped maximum level in SaveEdit to 61.
- Corrected AssetLibraryDefinition so it can support definitions without a type specified.
- Reimplemented creating new weapons and items in both Backpack and Bank views.
- In addition to the previous change, added a dropdown to create weapons and items for specific asset library sets.
- Sets now display their name (when available) in the base weapon and item views.
- Updated GameInfo resources for Ultimate Vault Hunter Mode DLC.
------------------------------------------------------------------------
r146 | rick | 2013-01-11 00:16:22 -0800 (Fri, 11 Jan 2013) | 1 line
Added revision display text to the SaveEdit window title.
Download: [ Register or Signin to view external links. ]
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#286. Posted:
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Joined: Jan 15, 201311Year Member
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thanks for the link ive been workin on my own little moding software for bl2 also
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#287. Posted:
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Joined: May 21, 201113Year Member
Posts: 147
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Joined: May 21, 201113Year Member
Posts: 147
Reputation Power: 5
still getting same error.
---------------------------
Error
---------------------------
An exception was thrown (press Ctrl+C to copy):
System.FormatException: One of the identified items was in an invalid format.
at Gibbed.Borderlands2.FileFormats.Items.PackedDataHelper`2.Decode(Byte[] data)
at Gibbed.Borderlands2.SaveEdit.BackpackViewModel.ImportData(WillowTwoPlayerSaveGame saveGame)
at Gibbed.Borderlands2.SaveEdit.ShellViewModel.<>c__DisplayClass1c.<ReadSave>b__17()
at Caliburn.Micro.Contrib.Results.DelegateResult.Execute(ActionExecutionContext context)
---------------------------
OK
---------------------------
---------------------------
Error
---------------------------
An exception was thrown (press Ctrl+C to copy):
System.FormatException: One of the identified items was in an invalid format.
at Gibbed.Borderlands2.FileFormats.Items.PackedDataHelper`2.Decode(Byte[] data)
at Gibbed.Borderlands2.SaveEdit.BackpackViewModel.ImportData(WillowTwoPlayerSaveGame saveGame)
at Gibbed.Borderlands2.SaveEdit.ShellViewModel.<>c__DisplayClass1c.<ReadSave>b__17()
at Caliburn.Micro.Contrib.Results.DelegateResult.Execute(ActionExecutionContext context)
---------------------------
OK
---------------------------
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#288. Posted:
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Joined: Aug 27, 201014Year Member
Posts: 789
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Status: Offline
Joined: Aug 27, 201014Year Member
Posts: 789
Reputation Power: 64
tdwl12112004 wrote still getting same error.
---------------------------
Error
---------------------------
An exception was thrown (press Ctrl+C to copy):
System.FormatException: One of the identified items was in an invalid format.
at Gibbed.Borderlands2.FileFormats.Items.PackedDataHelper`2.Decode(Byte[] data)
at Gibbed.Borderlands2.SaveEdit.BackpackViewModel.ImportData(WillowTwoPlayerSaveGame saveGame)
at Gibbed.Borderlands2.SaveEdit.ShellViewModel.<>c__DisplayClass1c.<ReadSave>b__17()
at Caliburn.Micro.Contrib.Results.DelegateResult.Execute(ActionExecutionContext context)
---------------------------
OK
---------------------------
Even on R152? That should have fixed the error?
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#289. Posted:
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Joined: Jan 01, 201312Year Member
Posts: 898
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Joined: Jan 01, 201312Year Member
Posts: 898
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#290. Posted:
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Joined: May 05, 201014Year Member
Posts: 239
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Joined: May 05, 201014Year Member
Posts: 239
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ok what the **** is up with, This "Invalid or Unsupprted Version" Error? How do i fix this shit?
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