You are viewing our Forum Archives. To view or take place in current topics click here.
Serpents of the light (Photo Manipulation)
Posted:

Serpents of the light (Photo Manipulation)Posted:

Converge
  • Prospect
Status: Offline
Joined: Apr 07, 201311Year Member
Posts: 627
Reputation Power: 21
Status: Offline
Joined: Apr 07, 201311Year Member
Posts: 627
Reputation Power: 21
A new photo manipulation I recently finished. The Idea of it was sort of a Satanic/Occult church, I really take interest in these ideas so I thought it would be fun to do

Before: [ Register or Signin to view external links. ]

After: [ Register or Signin to view external links. ]
Update: (Fixed a few things in it, thanks to Zef for some useful advice)


Last edited by Converge ; edited 1 time in total

The following 2 users thanked Converge for this useful post:

planky (04-16-2013), Zef (04-16-2013)
#2. Posted:
Zef
  • Graphics King
Status: Offline
Joined: Jul 29, 201014Year Member
Posts: 5,727
Reputation Power: 1271
Status: Offline
Joined: Jul 29, 201014Year Member
Posts: 5,727
Reputation Power: 1271
Getting better, the people you added are prime (also with their shadows) i only have two complaints about this one.

1: The candles on the posts are way too big and some of them do not blend (some of the angles are off too)

2. When working with manipulations always make sure your light sources match, the shadows on the building are far to dark seeing as the light comes from behind the building.

The clouds and work with the sky is very good, i only see one rough edge and its barley visible. Fix/remove the candles and fix the building shadows and you will be on your way.
#3. Posted:
Converge
  • Prospect
Status: Offline
Joined: Apr 07, 201311Year Member
Posts: 627
Reputation Power: 21
Status: Offline
Joined: Apr 07, 201311Year Member
Posts: 627
Reputation Power: 21
Getting better, the people you added are prime (also with their shadows) i only have two complaints about this one.

1: The candles on the posts are way too big and some of them do not blend (some of the angles are off too)

2. When working with manipulations always make sure your light sources match, the shadows on the building are far to dark seeing as the light comes from behind the building.

The clouds and work with the sky is very good, i only see one rough edge and its barley visible. Fix/remove the candles and fix the building shadows and you will be on your way.
Thanks, I really appreciate all the advice you have been giving me I will defiantly keep that in mind while doing my next project
#4. Posted:
Zef
  • Graphics King
Status: Offline
Joined: Jul 29, 201014Year Member
Posts: 5,727
Reputation Power: 1271
Status: Offline
Joined: Jul 29, 201014Year Member
Posts: 5,727
Reputation Power: 1271
Dharma wrote
Getting better, the people you added are prime (also with their shadows) i only have two complaints about this one.

1: The candles on the posts are way too big and some of them do not blend (some of the angles are off too)

2. When working with manipulations always make sure your light sources match, the shadows on the building are far to dark seeing as the light comes from behind the building.

The clouds and work with the sky is very good, i only see one rough edge and its barley visible. Fix/remove the candles and fix the building shadows and you will be on your way.
Thanks, I really appreciate all the advice you have been giving me I will defiantly keep that in mind while doing my next project


No problem, they named me the feedback king for a reason XD any time you need help feel free to message me
#5. Posted:
Dribbble
  • TTG Commander
Status: Offline
Joined: Jun 27, 201113Year Member
Posts: 6,313
Reputation Power: 40
Status: Offline
Joined: Jun 27, 201113Year Member
Posts: 6,313
Reputation Power: 40
Some nice feedback from Zef there...

I'm also digging this. It's not overcrowded by elements so just working on the sky, models and bg.

As Zef mentioned, when you've cut out your models and building mask them and take out those white lines or refine edges. And if you look at the light source on the left, the shadows of the models should go towards the left.

Good job.
#6. Posted:
Moz
  • TTG Addict
Status: Offline
Joined: Nov 06, 201113Year Member
Posts: 2,837
Reputation Power: 132
Status: Offline
Joined: Nov 06, 201113Year Member
Posts: 2,837
Reputation Power: 132
Would love to add more feedback on what to improve by my boys have jumped in here first.

Love it.
You have the right ideas and there are only those few areas to deal with and its allll good.

Great work, keep it up
#7. Posted:
Teh
  • TTG Senior
Status: Offline
Joined: May 22, 201113Year Member
Posts: 1,920
Reputation Power: 0
Status: Offline
Joined: May 22, 201113Year Member
Posts: 1,920
Reputation Power: 0
I am not really good at photo manipulation, but
this looks very good to me! 9/10.
#8. Posted:
Converge
  • Prospect
Status: Offline
Joined: Apr 07, 201311Year Member
Posts: 627
Reputation Power: 21
Status: Offline
Joined: Apr 07, 201311Year Member
Posts: 627
Reputation Power: 21
Once again thanks everyone for all the great feedback and advice
#9. Posted:
planky
  • TTG Addict
Status: Offline
Joined: May 30, 201212Year Member
Posts: 2,791
Reputation Power: 142
Status: Offline
Joined: May 30, 201212Year Member
Posts: 2,791
Reputation Power: 142
[ Register or Signin to view external links. ]


Thats all ive got to say to that,
absolutely balling piece!
Zef nailed it with the advice, real improvment.
Jump to:
You are viewing our Forum Archives. To view or take place in current topics click here.