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#31. Posted:
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Joined: Jun 06, 201212Year Member
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Why don't you just release it lol
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#32. Posted:
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.... PC modz are to old for this. Anyone can host. Other wise good post!
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#33. Posted:
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Joined: May 17, 201212Year Member
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zZover wrote .... PC modz are to old for this. Anyone can host. Other wise good post!
It will be for other platforms, i just did pc as a BETA release because no one can edit a pc Black ops .FF because its more compressed then an Xbox or ps3 black ops .FF.
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#34. Posted:
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CL4PTRAP wrotemccoy5868 wroteGMz1337HasXBLS wrote bro why do u keep making gsc menus? there the easiest to code try to code mw2 tu8 all client mod menu or something.
Whats the difference between a GSC menu and MW2 tu8 menu?
blackops gsc you can do basically do anything with no boundrys and mw2 had got patches patched so you can't do the old fashion easy stuff So know people have to make dll and patch the default_mp.xex to be compatible with it and they patched all binds and the patch for mw2 tu8 only load nesscory scripts.
There is a way to get tu6 patches on tu8 all you have to do is bypass the map_restart cheat but no 1 except eaton could do that please correct me if i'm wrong.
So basically on tu6 on mw2 people were gods and could do what ever they want to the game but on tu8 people are like demi gods they can do stuff but not great stuff. lol hope you understand what I mean. :')
I get what you mean, but there are already sooo much stuff for MW2, but black ops doesn't have an excessive amount of mod menus, which is where i come in and spam every forum with my menus lol. But again, thanks for the response and I might give it a try some day.
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#35. Posted:
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Post has been updated for my converted menu bases!
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#36. Posted:
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New mod menu video coming soon.
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#37. Posted:
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what tu are thes menu base used for?
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#38. Posted:
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NEW Mod menu base coming soon on this thread and in the forums
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#39. Posted:
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were do i put the file on pc
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#40. Posted:
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all i see is you posting like 20/40 are you.
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