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#11. Posted:
Bald
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The bullets aren't able to be infectable. Well, yet anyways. Maybe sometime down the road they will be though!
#12. Posted:
vKraze
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Bead wrote The bullets aren't able to be infectable. Well, yet anyways. Maybe sometime down the road they will be though!


i'm not arguing with you or anything so don't take this personal (like some people do on here :3) but scripts cannot be infected, or else people would be hosting fully loaded tree patches instead of pants cfg infectable ones:L
#13. Posted:
Bald
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vKraze wrote
Bead wrote The bullets aren't able to be infectable. Well, yet anyways. Maybe sometime down the road they will be though!


i'm not arguing with you or anything so don't take this personal (like some people do on here :3) but scripts cannot be infected, or else people would be hosting fully loaded tree patches instead of pants cfg infectable ones:L
Sorry, I wasn't sure. Thanks for correcting me though on it so now I know that it can't be done!
#14. Posted:
Thinkable
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No, too answer your question, this isnt infectable and i doubt that it will ever become infectable.
#15. Posted:
THE-BLU-DRAGON
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Rgh-Xp-Lobby wrote
Offline- wrote
Rgh-Xp-Lobby wrote ohh ok i need the dvar code for it


would this be it?

ExplosiveBullets()
{
self endon ( "death" );
for(;
{
self waittill ( "weapon_fired" );
forward = self getTagOrigin("j_head");
end = self thread vector_scal(anglestoforward(self getPlayerAngles()),1000000);
SPLOSIONlocation = BulletTrace( forward, end, 0, self )[ "position" ];
level.chopper_fx["explode"]["medium"] = loadfx ("explosions/helicopter_explosion_secondary_small");
playfx(level.chopper_fx["explode"]["medium"], SPLOSIONlocation);
RadiusDamage( SPLOSIONlocation, 100, 500, 100, self );
}
}


thanks bro I LOVE YOU LOL NO HOMO!!


Good luck trying to infect that......



:facepalm: :facepalm: :facepalm: :facepalm: :facepalm:


#16. Posted:
Hugh
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THE-BLU-DRAGON wrote
Rgh-Xp-Lobby wrote
Offline- wrote
Rgh-Xp-Lobby wrote ohh ok i need the dvar code for it


would this be it?

ExplosiveBullets()
{
self endon ( "death" );
for(;
{
self waittill ( "weapon_fired" );
forward = self getTagOrigin("j_head");
end = self thread vector_scal(anglestoforward(self getPlayerAngles()),1000000);
SPLOSIONlocation = BulletTrace( forward, end, 0, self )[ "position" ];
level.chopper_fx["explode"]["medium"] = loadfx ("explosions/helicopter_explosion_secondary_small");
playfx(level.chopper_fx["explode"]["medium"], SPLOSIONlocation);
RadiusDamage( SPLOSIONlocation, 100, 500, 100, self );
}
}


thanks bro I LOVE YOU LOL NO HOMO!!


Good luck trying to infect that......



FACEPALM THING HERE:




Ahahaha he needs luck to even to get that to work never mind infect it , the only things you can infect on TU8 is DVARS like XP , also team changer ;)
#17. Posted:
Absorbing
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There NOT infectable, Sorry bro.
#18. Posted:
CheeseStuffedPizza
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Explosive bullets aren't infectable.
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