You are viewing our Forum Archives. To view or take place in current topics click here.
#41. Posted:
H4H
  • TTG Senior
Status: Offline
Joined: Jun 24, 201113Year Member
Posts: 1,670
Reputation Power: 75
Status: Offline
Joined: Jun 24, 201113Year Member
Posts: 1,670
Reputation Power: 75
I remember those day, good times but hey every good thing must come to an end i guess.
#42. Posted:
Cobbie
  • TTG Natural
Status: Offline
Joined: Aug 14, 201212Year Member
Posts: 980
Reputation Power: 47
Status: Offline
Joined: Aug 14, 201212Year Member
Posts: 980
Reputation Power: 47
Wilez wrote
-Peacee wrote
skate22 wrote
PlatinumMods wrote they will be missed but you never know theres always a chance for a tu8 breakthrough soon
is there a way to bring back patch_mp.ff? i really want it back and why we cant use them?

The game doesn't load the patch_mp it's practically useless. That's why you can delete it as the game still loads


It does if you reference it in the dll.
That's how that daft infectable text thing was done.

It's also the communities fault it got patched.
Mapname binds were released and everyone went crazy, IW had to do something about it.



Wilez is right, its was the community's fault it got patched. When the infectable menu's were created it was heptic, people would just take advantage and use them online and this caused everything to get patched
#43. Posted:
shrineofazura123
  • Ladder Climber
Status: Offline
Joined: Feb 14, 201311Year Member
Posts: 314
Reputation Power: 13
Status: Offline
Joined: Feb 14, 201311Year Member
Posts: 314
Reputation Power: 13
if only we didnt have infectable menu's we would be on tu7 due to the muhammad kid with the favela thing :/
Jump to:
You are viewing our Forum Archives. To view or take place in current topics click here.