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Why Titanfall Has No Single-Player Campaign
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Why Titanfall Has No Single-Player CampaignPosted:
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Respawn's Vince Zampella has explained why the upcoming Titanfall won't have a traditional single-player campaign.
Speaking to GamesIndustry, the former Infinity Ward co-founder explained that the decision was partly made due to Respawn being "a small startup studio" consisting of just "60-some developers."
"We make these single-player missions that take up all the focus of the studio, that take a huge team six months to make, and players run through it in 8 minutes," he said. "And how many people finish the single-player game? It's a small percentage. It's like, everyone plays through the first level, but 5 percent of people finish the game.
"Really, you split the team. They're two different games. They're balanced differently, they're scoped differently. But people spend hundreds of hours in the multiplayer experience versus 'as little time as possible rushing to the end' [in single-player]. So why do all the resources go there? To us it made sense to put it here. Now everybody sees all those resources, and multiplayer is better. For us it made sense."
Zampella goes on to explain there will be some narrative in the game, but it'll all be accessed through the multiplayer modes. Additionally, he asserted that the single-player/multiplayer blend could work if studios have enough resources, and cited the Assassin's Creed franchise as one which had got it right.
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Thanks for Reading,
xDiLL
Speaking to GamesIndustry, the former Infinity Ward co-founder explained that the decision was partly made due to Respawn being "a small startup studio" consisting of just "60-some developers."
"We make these single-player missions that take up all the focus of the studio, that take a huge team six months to make, and players run through it in 8 minutes," he said. "And how many people finish the single-player game? It's a small percentage. It's like, everyone plays through the first level, but 5 percent of people finish the game.
"Really, you split the team. They're two different games. They're balanced differently, they're scoped differently. But people spend hundreds of hours in the multiplayer experience versus 'as little time as possible rushing to the end' [in single-player]. So why do all the resources go there? To us it made sense to put it here. Now everybody sees all those resources, and multiplayer is better. For us it made sense."
Zampella goes on to explain there will be some narrative in the game, but it'll all be accessed through the multiplayer modes. Additionally, he asserted that the single-player/multiplayer blend could work if studios have enough resources, and cited the Assassin's Creed franchise as one which had got it right.
Source: [ Register or Signin to view external links. ]
Thanks for Reading,
xDiLL
#2. Posted:
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Very interesting. I was wondering why there was not going to be a single player.
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#3. Posted:
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You just copy pasted the news article word for word....
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#4. Posted:
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Aggie wrote You just copy pasted the news article word for word....
I also cited my source and I have seen people around the forums doing this as well.
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#5. Posted:
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Hmm.. A pretty interesting decision that they have made. Hopefully it turns out well in the end
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#6. Posted:
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Motto: bonk
Motto: bonk
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Kind of dissapointing for no single-player but the gameplay of this multiplayer actually looked quite interesting.
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#7. Posted:
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its really disappointing that it doesnt have single player
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