You are viewing our Forum Archives. To view or take place in current topics click here.
Terraria - Mega Thread
Posted:

Terraria - Mega ThreadPosted:

Daw
  • TTG Addict
Status: Offline
Joined: May 17, 201311Year Member
Posts: 2,808
Reputation Power: 175
Status: Offline
Joined: May 17, 201311Year Member
Posts: 2,808
Reputation Power: 175
Terraria Mega Thread

[ Register or Signin to view external links. ]

Terraria is an action-adventure/RPG indie game, released by independent game studio Re-Logic - it is available via the Steam Store, Xbox Live and the Playstation Network. The game features exploration, crafting, construction, and combat with a variety of creatures in a randomly generated 2-D world.





Tools


Tools are items primarily used to dismantle World tiles, such as Blocks, Walls, or freeing placed items, to convert them into carryable objects. Pickaxes, axes, and hammers can also be used as melee weapons, although they generally offer less damage than actual Weapons of corresponding tiers. They can not be destroyed as of yet meaning if you build one, you will always have it.


Pickaxes and Drills

Copper Pickaxe
Power: 35%
Damage: 4
Speed: 22
22 (Fast)

Iron Pickaxe
Power: 40%
Damage: 5
Speed: 19
19 (Very Fast)

Silver Pickaxe
Power: 45%
Damage: 6
Speed: 18

Gold Pickaxe
Power: 55%
Damage: 6
Speed: 19

Nightmare Pickaxe
Power: 65%
Damage: 10
Speed: 19

Molten Pickaxe
Power: 100%
Damage: 14
Speed: 24

Cobalt Drill
Power: 110%
Damage: 10
Speed: 24

Mythril Drill
Power: 150%
Damage: 15
Speed: 24

Adamantite Drill
Power: 180%
Damage: 20
Speed: 24

Axes and Chainsaws

Copper Axe
Power: 35%
Damage: 3
Tree: 15 Hits
Wood Brick: 3
Speed: 29

Iron Axe
Power: 45%
Damage: 5
Tree: 12 Hits
Wood Brick: 3
Speed: 26

Silver Axe
Power: 50%
Damage: 6
Tree: 10 Hits
Wood Brick: 2
Speed: 25

Gold Axe
Power:55%
Damage: 7
Tree: 10 Hits
Wood Brick: 2
Speed: 25

War Axe of the Night
Power: 75%
Damage: 20
Tree: 7 Hits
Wood Brick: 2
Speed: 29

Meteor Hamaxe
Power: 100%
Damage: 20
Tree: 5 Hits
Wood Brick: 1
Speed: 29

Molten Hamaxe
Power: 150%
Damage: 20
Tree: 4 Hits
Wood Brick: 1
Speed: 26

Cobalt Chainsaw
Power: 70% axe power
Damage: 23
Speed: 24

Mythril Chainsaw
Power: 85%
Damage: 29
Speed: 24

Adamantite Chainsaw
Power: 100%
Damage: 33
Speed: 24

Hammers

Wooden Hammer
Power: 25%
Damage: 2
Speed: 2
Walls/Other: 4 Hits
Spikes: 9

Copper Hammer
Power: 35%
Damage: 4
Speed: 4
Walls/Other: 3 Hits
Spikes: 6

Iron Hammer
Power: 45%
Damage: 7
Speed: 29
Walls/Other: 3 Hits
Spikes: 5

Silver Hammer
Power: 45%
Damage: 9
Speed: 28
Walls/Other: 3 Hits
Spikes: 7

Gold Hammer
Power: 55%
Damage: 9
Speed: 27
Walls/Other: 2 Hits
Spikes: 6

The Breaker
Power: 55%
Damage: 24
Speed: 44
Walls/Other: 2 Hits
Spikes: 4

Meteor Hamaxe
Power: 60%
Damage: 20
Speed: 29
Walls/Other: 2 Hits
Spikes: 4

Molten Hamaxe
Power: 70%
Damage: 20
Speed: 26
Walls/Other: 2 Hits
Spikes: 3

PwnHammer
Power: 80%
Damage: 26
Speed: 26
Walls/Other: 1 Hit
Spikes: 3

Hamdrax
Power: 85%
Damage: 35
Speed: 26
Walls/Other: 1 Hit
Spikes: 3

Hooks

Grappling Hook
Speed: 19

Dual Hook
Speed: 19

Ivy Whip
Speed: 19





Weapons


Weapons are essentially tools that can be used in combat, and typically deal more damage than their tool counterparts. Some weapons can be crafted at a Work Bench or an Iron Anvil, but others can only be found in Chests, item drops or bought from NPCs.


Melee weapons

Wooden Sword
Damage: 7
Speed: Fast
Knockback: 4
Recipe: 7 Wood

Copper Broadsword
Damage: 8
Speed: Fast
Knockback: 5
Recipe: 8 Copper Bars

Iron Broadsword
Damage: 10
Speed: Fast
Knockback: 5
Recipe: 8 Iron Bars

Silver Broadsword
Damage: 11
Speed: Fast
Knockback: 5
Recipe: 8 Silver Bars

Gold Broadsword
Damage: 13
Speed: Very Fast
Knockback: 5
Recipe: 8 Gold Bars

Light's Blade
Damage: 17
Speed: Very Fast
Knockback: 5
Recipe: 10 Demonite Bars

Phaseblade
Damage: 21
Speed: Fast
Knockback 3
Recipe: 20 Meteorite Bars, 10 Gems

Phasesaber
Damage: 41
Speed: Fast
Knockback: 3
Recipe: 1 Phaseblade, 50 Crystal Shard

Fiery Greatsword
Damage: 36
Speed: Slow
Knockback: 6.5
Recipe: 35 Hellstone Bars

Blade of Grass
Damage: 28
Speed: Average
Knockback: 3
Recipe: 12 Jungle Spores, 15 Stingers

Starfury
Damage: 16
Speed: Fast
Knockback: 5
Mana: 16
Obtained from chests

Muramasa
Damage: 18
Speed: Very fast
Knockback: 1
Obtained from Gold Chests and Dungeons

Night's Edge
Damage: 42
Speed: Average
Knockback: 4.5
Recipe: 1 Light's Bane, 1 Muramasa, 1 Blade of Grass, 1 Fiery Greatsword

Breaker Blade
Damage: 39
Speed: Average
Knockback: 8
Obtained from the Wall of Flesh as a drop

Cobalt Sword
Damage: 35
Speed: Fast
Knockback: 3.85
Recipe: 10 Cobalt Bars

Mythril Sword
Damage: 39
Speed: Average:
Knockback: 6
Recipe: 10 Mythril Bars

Adamantite Sword
Damage: 44
Speed: Average
Knockback: 6
Recipe: 12 Adamantite Bars

Excalibur
Damage: 47
Speed: Fast
Knockback: Average:
Recipe: 1 Cobalt Sword, 1 Mythril Sword, 1 Adamantite Sword, 20 Soul of Might

Magic weapons

Aqua Scepter
Damage: 14
Speed: Very fast
Knockback: 5
Mana: 7

Flamelash
Damage: 34
Speed: Very fast
Knockback: 6.5
Mana: 16
Shot Speed: 6

Flower of Fire
Damage: 44
Speed: Very fast
Knockback: 5.5
Mana: 17
Shoot speed: 6

Magic Missile
Damage: 22
Speed: Very fast
Knockback: 5
Mana: 10
Shoot Speed: 6

Water Bolt
Damage: 17
Speed: Very Fast
Knockback: 5
Mana: 14
Shoot Speed: 4.5

Vilethorn
Damage: 8
Speed: Average
Knockback: 1
Mana: 12
Shoot Speed: 32

Demon Scythe
This weapon is a magical mana powered ranged weapon. It is dropped by demons in Hades. This weapon fires large spinning magical projectiles.

Cursed Flames
Damage: 35
Speed: Very Fast
Knockback: 6.5
Mana: 14
Shoot Speed: 10

Magical Dagger
Damage: 28
Speed: Very Fast
Knockback: 2
Mana: 7
Shoot Speed: 10

Magical Harp
Damage: 30
Speed: Very Fast
Mana: 4
Shoot Speed: 4.5

Rainbow Rod
Damage: 53
Speed: Very Fast
Knockback: 5
Mana: 10
Shoot Speed: 6

Ice Rod
Damage: 26
Speed: Very Fast
Mana: 7
Shoot Speed: 12

Crystal Storm
Damage: 26
Speed: Insanely Fast
Knockback: 5
Mana: 5
Shoot Speed: 16

Guns

Blowpipe
Damage: 9
Critical strike chance: 4%
Speed: Very slow
Knockback: Weak
Obtained from chests or around the surface

Musket
Damage: 23
Critical strike chance: 4%
Speed: Very slow
Knockback: Weak
Obtained from breaking a shadow orb in the corruption biome using a hammer

Flintlock Pistol
Damage: 10
Critical strike chance: 4%
Knockback: None
This pistol can be purchased from the arms dealer for 5 gold

Space Gun
Damage: 17
Critical strike chance: 4%
Speed: Very fast
Knockback: Extremely weak
Recipe: 1 Flintlock pistol, 30 Meteorite bars, 10 Fallen star

Handgun
Damage: 14
Critical strike chance: 4%
Speed: Very Fast
Knockback: Very weak
Found in chests and in or near a dungeon

Phoenix Blaster
Damage: 23
Critical strike chance: 4%
Speed: Very fast
Knockback: Very Weak
Recipe: 20 Hellstone Bars, 1 Handgun

Minishark
Damage: 6
Critical strike chance: 4%
Speed: Insanely fast
Knockback: None
Bonus: 33% chance to not consume ammo
Can be purchased from the arms dealer for 35 Gold coins

Star Cannon
Damage: 55
Critical strike chance: 4%
Speed: Very fast
Knockback: None
Recipe: 1 Minishark, 20 Meteorite Bars, 5 Fallen Stars

Sandgun:
Damage: 30
Critical strike chance: 4%
Speed: Very Fast
Knockback: Average
Recipe: (1) Illegal Gun Parts, 10 Antlion Mandible, 5 Topaz

Laser Rifle
Damage: 29
Critical strike chance: 4%
Speed: Very fast
Knockback: Very weak
Obtained from a drop from the "Wall of Flesh"

Clockwork Assault Rifle
Damage: 19
Critical strike chance: 4%
Speed: Very fast
Knockback: None
Bonus: 3 round burst
Obtained from a drop from the "Wall of Flesh"

Shotgun
Damage: 18
Critical strike chance: 4%
Speed: Very slow
Knockback: Strong
Bonus: Bullet spread
Can be purchased from the arms dealer for 70 Gold coins, Only available after defeating the "Wall of Flesh"

Megashark:
Damage: 23
Critical strike chance: 4%
Speed: Insanely fast
Knockback: Extremely weak
Bonus: 50% chance to not consume ammo
Recipe: 1 Illegal gun parts, 1 Minishark, 5 Shark Fun, 20 Soul of Might

Flamethrower
Damage: 27
Critical strike chance: 4%
Speed: Average
Knockback: Extremely weak
Recipe: 1 Illegal gun parts, 20 Copper bars, 20 Iron bars, 35 Cursed flame, 20 Soul of Fright

Explosives

Bomb
Damage: 100
Speed: Fast

Sticky Bomb
Damage: 100
Speed: Fast

Dynamite
This is a consumable item. When dynamite goes out it destroys any blocks around a wide area, the blast also harms any players or mobs in the blast radius.

Explosives Item
Damage: 100
Speed: Fast

Grenade
Damage: 60
Speed: Very Slow
Knockback: 8
Shoot Speed: 5.5

Hellfire Arrow
Damage: 10
Knockback: Very Strong
Shoot Speed: 6.5





Furniture


Furniture consists of items that can be placed on the ground or hung from the ceiling for home decoration or crafting purposes. Any item which can be placed on the ground can be placed on wooden platforms, except for torches and Crystal Shards. Items which must be hung from the ceiling cannot be hung from a wooden platform.


Crafting stations

Adamantite Forge

Ingredients:
30 Adamantite Ore
1 Hellforge


Furnace - Used to smelt ores into bars and turn Sand into Glass.

Ingredients:
3 Torch
4 Wood
20 Stone Blocks


Keg - Used to brew Ale

Ingredients:
14 Wood

Sawmill - Used for advanced Woodworking

Ingredients:
10 Wood
2 Iron bars
1 Iron chain

Alchemy Station - Used to craft potions

Ingredients:
1 Bottle
1 Pink vase or Mug
1 Wooden Table
1 Work Bench
1 Wood Platform

Cooking Pot - Used to make soup

Ingredients:
10 Iron bars
2 Wood

Hellforge - A crafting station that mixed the same functions as a regular furnace with the addition of being able to smelt Hellstone into Hellstone bars

Found underground and can be moved to higher ground. A 60% Hammer or stronger is needed to break the hellforge and move it.

Loom - Used to weave Silk and craft items involved with Silk

Ingredients:
12 Wood


Tinkerer's Workshop - Used to unite pairs of certain items into single items that provide the abilities of both.
This can be bought from the "Goblin Tinkerer" for 10 Gold.

Wooden Table - A basic crafting station

Ingredients:
8 Wood

Work Bench - Used to craft any early game items

Ingredients:
10 Wood

Mythril Anvil - Performs all functions of the Iron Anvil in addition to new Hardmode recipes.

Ingredients:
10 Mythril bars


Iron Anvil - Used to forge metal Bars into Tools, Weapons, Armor, and other armor.

Ingredients:
5 Iron Bars


Demon Altar - Naturally occuring items and are found mainly in chasms in "The Corruption". These are used to craft boss summonding Items and the Night's edge.

These are found underground but can not be moved.

Bookcase - Used for the creation of Hardmode Magic Weapons: Crystal storms and Curst Flames. Before hardmode Bookcases can be used as a decoration.

Ingredients:
20 Wood
10 Books

Light sources

Copper Chandelier
Ingredients:
4 Torches
4 Copper Bars
1 Iron Chain

Silver Chandelier
Ingredients:
4 Torches
4 Silver Bars
1 Iron Chain


Gold Chandelier
Ingredients:
4 Torches
4 Gold Bars
1 Iron Chain


Chain Lantern - A light source that is attached to ceilings. These are the default light source for Dungeons, these cannot be crafted and can only be obtained from the Dungeons.

Chinese Lantern
Ingredients:
1 Torch
5 Silk

Disco Ball - A hanging light source that is attached to ceilings. This will change colors between blue, green, and red. You can obtain this after defeating the Wall of Flesh and from entering the hardmode. You can buy the disco ball from a merchant for 1 Gold coin.

Lamp Post
Ingredients:
1 Torch
3 Iron bars
2 Glass

Tiki Torch
Ingredients:
1 Torch
3 Wood

Furnace - Used to smelt ores into bars and to turn Sand into Glass. This can be considered a light source as well.

Ingredients:
3 Torches
4 Wood
20 Stone Blocks

Hellforge - Basically a crafting station that is the same as a furnace, with the exception that is smelts Hellstone into Hellstone bars.

Recipe: This can be found underground and can be moved above ground after obtained. You need a 60% power hammer or better to break the Hellforge and move it.

Adamantite Forge - A crafting station that mixes the functions of a regular furnace as well as the Hellforge, with the addition of being able to smelt adamantite ore into adamantite bars

Ingredients:
30 Adamantite Ore
1 Hellforge

Storage

Chest - Your basic storage container for your left over items

Ingredients:
2 Iron bars
8 Wood

Gold Chest - A special chest that is found in some underground chambers. Usually containing useful items, including magical items.

Shadow Chest - A special chest that is found at the bottom of the world in Hades. These will contain useful items and some rare items. This can be found and locked and can only be opened with a "Shadow Key"

Barrel - Your basic storage container that holds 20 free slots.

Ingredients:
9 Wood
1 Iron bar

Trash Can - Your basic storage container that holds 20 free slots, basically the same thing as the barrel.

Ingredients:
8 Iron bars

Mannequin - A decorative storage container, used to hold a set of clothing or armor.

Ingredients:
20 Wood

Piggy Bank - Your basic storage container that hold 20 free slots, same as the Barrel or Trash can. Shared with all other Piggy Banks used by the same character.

Safe - Your basic storage container that holds 20 free slots, shared with all other safes used by the same character.





Accessories


Accessories are items that you can equip to gain more defense or special abilities, such as limited flight. You can equip up to five accessories simultaneously. You cannot equip more than one of the same accessory, but Tinkerer's Workshop can help you create accessories with multiple effects.


Movement

Aglet
Angel Wings
Anklet of the Wind
Cloud in a Balloon
Cloud in a Jar
Demon Wings
Diving Gear
Flipper
Hermes Boots
Lucky Horseshoe
Obsidian Horseshoe
Rocket Boots
Shiny Red Balloon
Spectre Boots

Informational

Depth Meter
Copper Watch
Silver Watch
Gold Watch
Compass
GPS
Ruler

Health/Mana

Band of Regeneration
Band of Starpower
Mana Flower
Nature's Gift
Philosopher's Stone

Combat

Cobalt Shield
Feral Claws
Obsidian Skull
Shackle
Obsidian Shield
Ranger Emblem
Sorcerer Emblem
Warrior Emblem
Star Claok
Titan Glove
Cross Necklace

Misc.

Guide Voodoo doll
Neptune's Shell
Moon Charm
Toolbelt
Music Box





Armor


Armor is a set of equippable Defense items in Terraria, which reduce the amount of damage received from enemies, enemy players in PvP Mode, and the environment. Each piece of armor has a Defense Rating, which reduces damage of each attack by half its value, rounded up.
For example, a full set of Copper armor provides a Defense Rating of 6, reducing damage by 3 points. Silver armor, on the other hand, provides a Defense Rating of 13, reducing damage by 7 points, rounded up. However, an attack cannot be reduced to zero; all attacks will always deal at least 1 damage, regardless of the quality of a player's armor.
In addition to the Defense of each Armor piece, a complete set of Armor also confers a 'Set Bonus' when all three pieces of the same Armor type are worn at the same time. For the basic tier armor (Copper, Iron, Silver, and Gold) this is an additional bonus to Defense. For more unique armor types, a specialized bonus is given.
While armor normally comes in three parts (A Helmet, a Chest Piece, and Legs) certain Accessory items, like Shackles, can also add to the player's overall Defense.


Copper Armor

Copper Helmet:
Defense: 2
Crafted From: 25 Copper Bars

Copper Chainmail
Defense: 1
Crafted From: 20 Copper Bars

Copper Greaves:
Defense: 1
Crafted From: 20 Copper Bars

Copper Set:
Defense: 6
Bonus: +2 Defense


Iron Armor

Iron Helmet:
Defense: 2
Crafted From: 20 Iron Bars

Iron Chainmail:
Defense: 3
Crafted From: 30 Iron Bars

Iron Greaves:
Defense: 2
Crafted From: 25 Iron Bars

Iron Set:
Defense: 9
Bonus: +2 Defense


Meteor Armor

Meteor Helmet:
Defense: 3
Bonus: 5% increased magic damage
Crafted From: 20 Meteorite Bars

Meteor Suit:
Defense: 4
Bonus: 5% increased magic damage
Crafted From: 30 Meteorite Bars

Meteor Leggings:
Defense: 3
Bonus: 5% increased magic range
Crafted From: 25 Meteorite Bars

Meteor Set:
Defense: 10
Bonus: 15% increased magic damage

Silver Armor

Silver Helmet:
Defense: 3
Crafted From: 20 Silver Bars

Silver Chainmail:
Defense: 4
Crafted From: 30 Silver Bars

Silver Greaves:
Defense: 3
Crafted from: 25 Silver Bars

Silver Set:
Defense: 13
Bonus: +3 Defense

Jungle Armor

Jungle Hat:
Defense: 4
Bonus: Increased max mana by 20, 3% increased magic critical strike chance
Crafted From: 1 Emerald, 1 Sapphire, 8 Jungle Spores

Jungle Shirt:
Defense: 5
Bonus: Increased max mana by 20, 3% increased magic critical strike chance
Crafted From: 1 Ruby, 1 Diamond, 16 Jungle Spores, 12 Stingers

Jungle Pants:
Defense: 4
Bonus: Increased max mana by 20, 3% increased magic critical strike chance.
Crafted From: 1 Amethyst, 1 Topaz, 8 Jungle Spores, 2 Vines.

Jungle Set:
Defense: 13
Bonus: increased max mana by 60, 9% increased magic critical strike chance, 16% reduced mana usage.

Gold Armor

Gold Helmet:
Defense: 4
Crafted From: 25 Gold Bars

Gold Chainmail:
Defense: 5
Crafted From: 35 Gold Bars

Gold Greaves:
Defense: 4
Crafted From: 30 Gold Bars

Gold Set:
Defense: 16
Bonus: +3 Defense

Necro Armor

Necro Helmet:
Defense: 5
Bonus: 4% increased rang damage
Crafted from: 40 Bone, 40 Cobweb

Necro Breastplate:
Defense: 6
Bonus: 4% increased rang damage
Crafted From: 60 Bone, 50 Cobweb

Necro Greaves:
Defense: 5
Bonus: 4% increased rang damage
Crafted from: 50 Bone, 45 Cobweb

Necro Set:
Defense: 16
Bonus: 12% Increased rang damage, 20% chance to not consume ammo, Ghost image trail

Shadow Armor

Shadow Helmet:
Defense: 6
Bonus: 7% increased melee speed
Crafted from: 15 Demonite Bars, 10 Shadow Scale

Shadow Scalemail:
Defense: 7
Bonus: 7% increased melee speed
Crafted from: 25 Demonite Bars. 20 Shadow Scale

Shadow Greaves:
Defense: 6
Bonus: 7% increased melee speed
Crafted From: 20 Demonite Bars, 15 Shadow Scale

Shadow Set:
Defense: 19
Bonus: 21% increased melee speed, 15% increased movement speed, Ghost image trail


Molten Armor

Molten Helmet:
Defense: 8
Crafted from: 25 Hellstone Bars

Molten Breastplate:
Defense: 9
Crafted from: 25 Hellstone bars

Molten Greaves:
Defense: 8
Crafted from: 30 Hellstone bars

Molten Set:
Defense: 25
BonusL 17% extra melee damage, Flame particle trail


Cobalt Armor

Cobalt Helmet:
Defense: 11
Bonus: 7% increased movement speed, 12% increased melee speed
Crafted from: 10 Cobalt bars

Cobalt Mask:
Defense: 4
Bonus: 10% increased ranged damage, 6% increased ranged critical strike chance
Crafted from: 10 Cobalt bars

Cobalt Hat:
Defense: 2
Bonus: Increased max mana by 40, 9% increased magic critical strike chance
Crafted from: 10 Cobalt bars

Cobalt Breastplate:
Defense: 8
Bonus: 3% increased critical strike chance
Crafted from: 20 Cobalt bars

Cobalt Leggings:
Defense: 7
Bonus: 10% increased movement speed
Crafted from: 15 Cobalt bars

Cobalt Set (Helmet)
Defense: 26
Bonus: 27% increased melee speed, 17% increased movement speed, 3% increased critical strike chance

Cobalt Set (Mask)
Defense: 19
Bonus: 10% increased ranged damage, 6% increased ranged critical strike chance, 3% increased critical strike chance, 10% increased movement speed, 20% chance to not consume ammo

Cobalt Set (Hat)
Defense: 17
Bonus: Increased max mana by 40, 9% increased magic critical strike chance, 3% increased critical strike chance, 10% increased movement speed, 14% reduced mana usage


Mythril Armor

Mythril Helmet:
Defense: 16
Bonus: 5% increased melee critical strike chance, 10% increased melee damage
Crafted From: 10 Mythril Bars

Mythril Hat:
Defense: 6
Bonus: 12% increased ranged damage, 7% increased ranged critical strike chance
Crafted From: 10 Mythril Bars

Mythril Hood:
Defense: 3
Bonus: Increased max mana by 60, 15% increased magic damage

Mythril Chainmail:
Defense: 12
Bonus: 5% increased damage
Crafted from: 20 Mythril Bars

Mythril Greaves:
Defense: 9
Bonus: 3% increased critical strike chance
Crafted From: 15 Mythril Bars

Mythril Set (Helmet)
Defense: 37
Bonus: 10% Increased melee critical strike chance, 10% increased melee damage, 5% increased damage, 3% increased critical strike chance

Mythril Set (Hat)
Defense: 27
Bonus: 12% increased range damage, 7% increased ranged critical strike damage, 5% increased damage, 3% increased critical strike chance, 20% chance to not consume ammo

Mythril Set (Hood)
Defense: 27
Bonus: 12% increased ranged damage, 7% increased ranged critical strike chance, 5% increased damage, 3% increased critical strike chance, 20% chance to not consume ammo


Adamantite Armor

Adamantite Helmet:
Defense: 22
Bonus: 7% increased melee critical strike chance, 14% increased melee damage
Crafted From: 12 Adamantite Bars

Adamantite Mask:
Defense: 8
Bonus: 14% increased ranged damage, 8% increased ranged critical strike chance
Crafted From: 12 Adamantite Bars

Adamantite Headgear:
Defense: 4
Bonus: Increased max mana by 80, 11% increased magic damage, 11% increased magic critical strike chance
Crafted From: 12 Adamantite Bars

Adamantite Breastplate:
Defense: 14
Bonus: 6% increased damage
Crafted from: 24 Adamantite Bars

Adamantite Leggings:
Defense: 14
Bonus: 6% increased damage
Crafted from: 24 Adamantite Bars

Adamantite Set (Helmet)
Defense: 46
Bonus: 7% increased melee critical strike chance, 14% increased melee damage, 6% increased damage, 4% increased critical strike chance, 23% increased movement speed, 18% increased melee speed, Pulsating aura effect

Adamantite Set (Mask)
Defense: 32
Bonus: 14% increased ranged damage, 8% increased ranged critical strike chance, 6% increased damage, 4% increased critical strike chance, 5% increased movement speed, 25% chance to not consume ammo, Pulsating aura effect

Adamantite Set (Headgear)
Defense: 28
Bonus: Increased max mana by 80, 11% increased magic damage, 11% increased magic critical strike chance, 6% increased damage, 5% increased movement speed, 19% reduced mana usage, Pulsating aura effect


Hallowed Armor

Hallowed Mask:
Defense: 24
Bonus: 10% increased melee damage, 10% increased melee critical strike chance, 10% increased melee speed
Crafted from: 1 Cobalt Helmet, 1 Mythril Helmet, 1 Adamantite Helmet, 20 Soul of Sight

Hallowed Helmet:
Defense: 9
Bonus: 15% increased ranged damage, 8% increased range critical strike chance
Crafted from: 1 Cobalt Mask, 1 Mythril Hat, 1 Adamantite Mask, 20 Soul of Sight

Hallowed Headgear:
Defense: 5
Bonus: Increased max mana by 100, 12% increased magic damage, 12% increased magic critical strike chance
Crafted from: 1 Cobalt Hat, 1 Mythril Hood, 1 Adamantite Headgear, 20 Soul of Sight

Hallowed Plate Mail:
Defense: 15
Bonus: 7% increased critical strike chance
Crafted from: 1 Cobalt Breastplate, 1 Mythril Chainmail, 1 Adamantite Breastplate, 20 Soul of Might

Hallowed Greaves:
Defense: 11
Bonus: 7% increased damage, 8% increased movement speed
Crafted from: 1 Cobalt Leggings, 1 Mythril Greaves, 1 Adamantite Leggings, 20 Soul of Fright

Hallowed Set (Mask)
Defense: 50
Bonus: 10% increased melee damage, 10% increased melee critical strike chance, 29% increased melee speed, 7% increased critical strike chance, 7% increased damage, 27% increased movement speed, Ghost Trail/Pulsating aura/Armor shine

Hallowed Set (Helmet)
Defense: 35
Bonus: 15% increased ranged damage, 8% increased range critical strike chance, 7% increased critical strike chance, 7% increased damage, 8% increased movement speed, 25% chance to not consume ammo, Ghost Trail/Pulsating aura/Armor shine

Hallowed Set (Headgear)
Defense: 31
Bonus: Increased max mana by 100, 12% increased magic damagem 12% increased magic critical strike chance, 7% increased critical strike chance, 7% increased damage, 8% increased movement speed, 20% reduced mana usage, Ghost trail/Pulsating aura/Armor shine





Potions


Potions are a specific type of consumable item that are crafted at an Alchemy Station.


Lesser Healing Potion
Healing Potion
Greater Healing Potion = "Potion Stickness"
Lesser Restoration Potion
Restoration Potion
Lesser Mana Potion
Mana Potion = None
Greater Mana Potion
Ale = Tipsy
Bowl of Soup = Well Fed
Archery Potion = Archery
Battle Potion = Battle
Featherfall Potion = Featherfall
Gills Potion = Gills
Gravitation Potion = Gravitation
Hunter Potion = Hunter
Invisibility Potion = Invisibility
Ironskin Potion = Ironskin
Magic Power Potion = Magic Power
Mana Regeneration Potion = Mana Regeneration
Night Owl Potion = Night Owl
Obsidian Skin Potion = Obsidian Skin
Regeneration Potion = Regeneration
Shine Potion = Shine
Spelunker Potion = Spelunker
Swiftness Potion = Swiftness
Thorns Potion = Thorns
Water Walking Potion = Water Walking





Enemies

Slimes

Green Slime
Health: 15
Damage: 6
Defence 0
Coins: 3 Bronze Coins

Blue Slime
Health: 25
Damage: 7
Defence: 2
Coins: 25 Bronze Coins

Red Slime
Health: 35
Damage: 12
Defence: 4
Coins: 8 Bronze Coins

Purple Slime
Health: 40
Damage: 12
Defence: 6
Coins: 10 Bronze Coins

Yellow Slime
Health: 45
Damage: 15
Defence: 7
Coins: 10 Bronze Coins

Black Slime
Health: 45
Damage: 15
Defence: 4
Coins: 20 Bronze Coins

Mother Slime
Health: 90
Damage: 20
Defence: 7
Coins: 7 Bronze Coins
Extra: Spawns 3 baby slimes after death

Baby Slime
Health: 30
Damage: 13
Defence: 4
Coins: 10 Bronze Coins

Pinky
Health: 150
Damage: 5
Defence: 5
Coins: 1 Gold Coin
Extra: Smallest Slime in the entire game

Jungle Slime
Health: 60
Damage: 18
Defence: 6
Coins: 5 Silver Coins

Lava Slime
Health: 50
Damage: 15
Defence: 3
Coins: 120 Bronze Coins
Extra: Immune to lava


Dungeon Slime
Health: 150
Damage: 30
Defence: 7
Coins: 150 Bronze Coins
Extra: Drops Golden Key after death


King Slime
Health: 2000
Damage: 40
Defence: 10
Coins: 1 Gold coin
Extra: Drops one piece of Ninja Clothing after death. Rare Spawn. Not the same traits as AI Slimes

Corrupt Slime
Health: 170
Damage: 55
Defence: 20
Coins: 4 Silver Coins
Extra: Spawns "Slimelings" after death. Hardmode only enemy.


Slimeling
Health: 90
Damage: 45
Defence: 10
Coins: 1 Silver Coin
Extra: Spawns from the "Corrupt Slime". Hardmode only enemy.

Slimer
Health: 60
Damage: 45
Defence: 20
Coins: 1 Silver Coin
Extra: Spawns with wings. Hardmode only enemy.

Toxic Sludge:
Damage: 150
Health: 50
Defence: 18
Coins: 4 Silver Coins
Extra: Has the chance to poison. Hardmode only enemy.

Illuminant Slime
Damage: 180
Health: 70
Defence: 30
Coins: 4 Silver Coins
Extra: Leaves off a Glow. Hardmode only enemy.

Regular

Angry Bones - A skeleton type enemy that is found in dungeons. Angry bones has three different versions, and Angry bones is the most common one.
"Short bones" is the smaller weaker version of this enemy. "Big Boned" is the slightly bigger version, which is also somewhat stronger. All three types spawn in dungeons.

Antilion - NPC located in the Desert during daylight. They mostly only shoot straight so this is easy to kill most of the time.

Damage: 10 (For melee and range)
Defence: 6
HP: 45

Bat - Enemies that are found underground. Cave bats attack in a circling pattern that can be somewhat difficult to defend against and can leave you into a pit.

Bird - A Background animal that has only 5 Health. Usually one hit to this enemy will kill it. It is a friendly animal considering it will flee when approached.

Blazing Wheel - An indestructable mob that is only found in dungeons. This moves in a single direction and cannot be destroyed, the only matter of dealing with this enemy is to change it's direction.

Bone Serpent - The most difficult enemy for non hardcore. Only found in the "Hades"

250 HP

Head:
Damage: 40
Defence: 10

Body:
Damage: 30
Defence: 12

Corrupt Goldfish - The corrupted version of the regular goldfish. A goldfish can become corrupt with vile powder or the Blood Moon event.

Cursed Skulls - Flying mobs that fly along dungeons. These fly slow and target players through walls to attack. These enemies will spawn with one of three different colors.

Dark Caster - A magic type enemy. They will teleport around and and shoot magic projectiles that are called "water spheres", this will pass through tiles until hitting their target. Dark Casters are located around the dungeons.

Demon - Enemy NPC located in the "Hades". This enemy has two different attacks: Ranged and Melee.

Damage: 32 Ranged, 21 Melee
Defence: 8
HP: 120

Devourer - An NPC enemy located in the Corruption. This enemy will burrow around, and will be difficult to battle when with a group of "Eater of Souls"

100 HP total

Head:
Damage: 28
Defence: 2

Body:
HP: 18
Defence: 6

Tail:
HP: 13
Defence: 10

Dungeon Guardian - A mob designed to guard the Dungeons against the players that haven't defeated the Skeletron. The Dungeon Guardian will attack a player while passing through any obstacle. If the Guardian hits a player, it will instantly kill the player.

Eater of Souls - Flying enemies that are found in The Corruption. They will come in two sizes, and will fly at the player to melee. They will occasionally drop "Rotten Chunks" when killed.

Fire Imp - A caster enemy found in the underworld. These enemies take no damage from lava, and shoots Burning spheres that will pass through tiles to hit the player.

Bunny - The bunny is more of a background animal, this animal won't hurt you and is friendly for the most part. Normally one hit will take a bunny out. These will normally spawn in the middle of your world.

HP: 5
Defense: 0
Damage: 0

Corrupt Bunny - The 'bad version' of a regular bunny. Instead of being friendly these bunnies will become hostile toward players.

Damage: 20
Defence: 7
HP: 70

Corrupt Goldfish - The corrupted version of the regular goldfish. A goldfish can become corrupt with vile powder or the Blood Moon event.

Crab - The average crab that you would think of. You will find Crabs in the Ocean biome, normally along the coast.

HP: 32
Damage: 20
Defense: 10



Cursed Skulls - Flying mobs that fly along dungeons. These fly slow and target players through walls to attack. These enemies will spawn with one of three different colors.

HP: 40
Damage: 35
Defense: 6



Dark Caster - A magic type enemy. They will teleport around and and shoot magic projectiles that are called "water spheres", this will pass through tiles until hitting their target. Dark Casters are located around the dungeons.

HP: 50
Damage: 2

Drops:
Coins
1-3 Bones
Golden Key

Devourer - An NPC enemy located in the Corruption. This enemy will burrow around, and will be difficult to battle when with a group of "Eater of Souls"

100 HP total

Head:
Damage: 28
Defence: 2

Body:
HP: 18
Defence: 6

Tail:
HP: 13
Defence: 10

Dungeon Guardian - A mob designed to guard the Dungeons against the players that haven't defeated the Skeletron. The Dungeon Guardian will attack a player while passing through any obstacle. If the Guardian hits a player, it will instantly kill the player.

HP: 9999
Damage: 9000
Defense: 9000

Eater of Souls - Flying enemies that are found in The Corruption. They will come in two sizes, and will fly at the player to melee. They will occasionally drop "Rotten Chunks" when killed.

HP: 40
Damage: 22
Defense: 4

Fire Imp - A caster enemy found in the underworld. These enemies take no damage from lava, and shoots Burning spheres that will pass through tiles.

HP: 70
Damage: 30
Defense: 16

Giant Worm - An enemy that you will find underground. The Giant Worm can move through walls, so if the case comes up you will not be safe in your house. This enemy can be fairly hard to kill, and will follow you back to the surface if you don't take care of it.

HP: 30
Defence: 2
Attack: 8
Extra: Immune to lava

Goblin Scout - A common monster that spawns on the surface only near the outsides of maps. When killed, this monster usually drops 1-4 Tethered cloth and an amount of Coins.

HP: 80
Defence: 6
Attack: 20
Extra: Drops 1-4 Tethered Cloth, and Coins.

Goldfish - An Aquatic creature that spawns in Waters all around the game. These are consumbable for healing and you can sell them for 2 Silver coins.

HP: 20 to 99
Extra: Consumable and Sellable

Harpy - A flying animal that will shoot feathers at players. The Harpy will spawn at sky levels only, with smaller worlds it will spawn at a lower latitude. These can get annoying when you are building at higher levels.

HP: 100
Defence: 8
Attack: 25 Melee, 30 Ranged
Extra: Drops feathers and Coins.

Hornet - An enemy that is only found in the Underground Jungle Area. These will shoot their stinger at players to damage them, with a 30% chance of causing poison damage. These will tend to come in different sizes.

Small Hornet:
HP: 42
Defence: 10
Attack: 28 Ranged, 11 Melee
Extra: Comes in different sizes

Medium Hornet:
HP: 50
Defence: 12
Damage: 34 Melee, 13 Ranged

Big Hornet:
HP: 60
Defence: 14
Damage: 40 Melee, 16 Ranged

Jellyfish - An aquatic animal that can be useful for exploring underground areas. They will leave a glow producing a light. Every kind will tend to drop glowsticks, which you can use for light in dark areas.

Blue Jellyfish
HP: 30
Defence: 2
Damage: 30

Pink Jellyfish
HP: 70
Defence: 6
Damage: 30

Green Jellyfish
HP: 120
Defence: 30
Damage: 80
Extra: Spawn Hardcore only.

Man Eater - Man Eaters are enemies that you will find in the Jungle biome. They normally spawn attached to blocks, and they will hide inside of walls. They will drop Vines that you can use for crafting.

HP: 130
Defence: 18
Damage: 32

Meteor Head - A hostile NPC that you will find around meteor crash sites. They are the arial type of enemy. They will continue to spawn until you chip the meteorite down to 49 blocks.

HP: 26
Defence: 6
Damage: 40

Piranha - Piranhas are more of an early game type of enemy, you will find these in water and sometimes in groups. They have low health but can be good in large numbers. They will sometimes drop Hooks.

HP: 30
Damage: 25
Defense: 2

Shark - The Shark is an aquatic type of enemy. You will find them on the outer edges of maps in the ocean biomes. If you are unprepared for this enemy, expect to die easily.

HP: 300
Defence: 2
Attack: 40
Extra: Drops Coins, Shark fins, and rarely a Diving helmet

Skeleton - A hostile enemy that you will see underground. At times the Skeleton will drop hooks that you can use for crafting. Comparing, the Skeleton acts much like a Zombie, attacking players the same way.

HP: 60
Defence: 8
Attack: 20
Extra: Drops coins and rarely will drop a Hook. Has a tendancy of running away.

Voodoo Demons - Normally located in "Hades" and are similar to regular Demons. They carry a voodo doll are have a small amount more of HP. Upon death the Demon will drop their voodoo doll.

HP: 140
Defense: 8
Damage: 32 Ranged, 21 Melee.

Vulture - Flying enemies that you will find in the desert biome. At spawn the vulture will be found sitting on the ground, when approached, the Vulture will fly up and swoop down to attack the player.

HP: 40
Defense: 4
Damage: 14
Extra: 65% rate of droppings coins

Zombie - Zombies are found mostly on the Overworld during the night. They attack players by walking straight up to them for a melee attack. They can't fly, but have the ability to jump. They are able to open doors during a Blood Moon.

HP: 45
Damage: 14
Defense: 3
Extra: Coins, rare chance of a drop of a Shackle





Environments


Environments (or Biomes) are different types of landscapes located around a Terraria world. The most common biomes are Forests and Deserts, located on the surface. Going farther left or right will eventually lead to the Corruption and the Jungle. On each end of the map there are large bodies of water called Oceans. Underground environments are also present in the forms of the Underground, the Cavern, and The Underworld. The sky itself has its own environment called Floating Islands.
After defeating the Wall of Flesh in The Underworld, new points of corruption will form, as well as a new environment (The Hallow).
Each environment has its own unique items as well as perils (including underground versions of themed biomes).


Forests

Forests are the most common environment that the player will come across. Green grass grows across the dirt, which can spawn mushrooms and Daybloom, and be used to grow Trees. Vines can grow from the bottom of grass covered dirt blocks if they have a space beneath them. The area is still considered forest even if there are not actually trees there, as forest is basically anywhere on the surface where no other Biome exists. However, trees can only grow on grass covered dirt. Forests are considered lower-end environments because they only spawn weaker varieties of slimes during the day.

[ Register or Signin to view external links. ]

Deserts

Deserts are large expanses of Sand. They are quite common between Forests, and spawn Vultures and Antlions, which new players should be wary of. Because sand is affected by gravity, it's very easy to mine by simply digging a few feet down and working in a horizontal line. Don't stand next to the sand column while doing this, as falling sand does damage when it lands on top of a player. Cactus also grows here.

[ Register or Signin to view external links. ]

The Underground

Below the 0ft depth level you will be in the Underground. The music will change when you pass this point, and stronger monsters will spawn. This layer is considered completely separate from the surface, so if a Blood Moon rises it will not affect you, other than causing Goldfish to become Corrupt Goldfish. The Underground is the second biggest biome. The treasure found here is mid-level, and very valuable to players who are ready for more adventure. The player may also encounter their first Worm: the Giant Worm. This can be an annoying opponent for characters with low-level equipment, so make sure to have plenty of room to maneuver when fighting these.

[ Register or Signin to view external links. ]

The Cavern

As the biggest biome in Terraria, The Cavern is massive - on Large maps, it is easily 50% of the entire world. It encompasses the Underground Jungle and the bottom part of the Dungeon. It's also home to a harder set of monsters (including Skeletons, which drop the much-needed Hook). The treasure here is similar to the Underground, but with occasional patches of Glowing Mushrooms.

[ Register or Signin to view external links. ]

The Underworld

Being by far one of the hardest levels to reach (and more importantly, to survive in), the Underworld is a dangerous lava-filled area comparable to Hell. But the risk is compensated by reward - within the Ash and lava wells are deposits of Hellstone, the most powerful crafting material in the game (before Hardmode). But Hellstone is also dangerous to the touch, so it would be wise for you take an Obsidian Skull or a similar item to prevent damage. As of version 1.0.6, any Hellstone in the Underworld layer will now create lava when mined. There are also towers of burning-hot Hellstone Brick or the relatively safe Obsidian Brick. You can also find Hellforges down here, which is an upgrade to the Furnace. A wide variety of dangerous monsters can spawn down here: Fire Imps, Bone Serpents, Lava Slimes, Demons, and Hellbats. The Fire Imps use the Caster AI and will chase the player. Bone Serpents are more powerful Giant Worms that are much larger and harder to kill. Lava Slimes swim straight over the lava towards you. Hellbats and Demons are powerful flying monsters that can deal a lot of damage unless you're properly equipped. It is highly recommended that you do not enter The Underworld unprepared; Death does happen even to the most seasoned players.

[ Register or Signin to view external links. ]

Jungle

The Jungle is one of the surface biomes, composed primarily of Grass, Vines, Mud and Jungle Trees. The sky turns a vibrant green within the jungle. The jungle contains Piranha, Jungle Bats, and other creatures. The Jungle Trees can not be grown intentionally, but instead randomly grow without the use of acorns.

[ Register or Signin to view external links. ]

Underground Jungle

The Underground Jungle is one of the higher-tier biomes in the game, and is found at Cavern depth under the surface of the Jungle. The Jungle will have vegetation in the form of vines, flowers, glowing seeds, and thorns. The monsters that spawn here (Hornets and Man Eaters) can do some impressive damage, with the Man Eaters dealing 60 damage to unprotected players. The treasure found here is considered high tier.

[ Register or Signin to view external links. ]

The Corruption

Every world has a section of Corruption. Small worlds have 1 or 2 sections (usually with one in either direction from the spawn point), Medium worlds have around 2 or 3, and Large worlds can have up to 4. The monsters that spawn in the Corruption are powerful and spawn regardless of the time of day. The purple grass of the corruption can be removed with Purification Powder or the quick swing of a pickaxe. The spreading of the corruption can be prevented by either placing any block other than dirt at its edge, or by planting a Sunflower, which can be found randomly in the world or bought from a Dryad. (In Hardmode, the spreading Corruption will uproot sunflowers. Try placing Ash or Clay instead.) The purple stone found in the corruption is called Ebonstone, and can only be mined by Dynamite or any pickaxe/drill more powerful than a Gold Pickaxe. A newer player should not try to cross The Corruption without a set of decent gear, as well as either a good grasp on block placement for pits or an item that allows vertical travel (like a Grappling Hook).

[ Register or Signin to view external links. ]

Snow Biome

Snow Biomes are Christmas-themed biomes, in which any kind of dirt is replaced by Snow Blocks. It doesn't feature a special soundtrack or background, but it's the only biome with a particle effect (falling snow flakes). It is resistant to both the Hallow and Corruption biomes. This biome will always be included in a world created during the holiday season. Worlds created during the rest of the year have a 1/3 chance to be generated with a snow biome.

[ Register or Signin to view external links. ]

Floating Islands

The Floating Islands are some of the smallest biomes that the player will come across. Due to their location in the sky they are also one of the harder biomes to reach. Finding them is not an easy task, but can be accomplished by using a Gun with Meteor Shot or the Water Bolt spell, both of which bounce off one object. Once found, simply build a tower or use a Gravitation Potion to float up to it. The items on Floating Islands are very useful, and will serve most players well even in the end game, although the chests there require Golden Keys to unlock. The monsters that spawn here will be the same as the monsters as from the Forest biome, as well as Harpies (and Wyvern on hardmode). Although rare, Meteors can hit a floating island.

[ Register or Signin to view external links. ]

Oceans

At each end of every map there will be a deep body of water. This water is not infinite, and can be drained like any other body of water. Oceans will sometimes spawn with underwater chests, usually quite a distance away from shore. The items inside will often be water-related, like Flippers and Breathing Reeds. The ocean is a relatively dangerous place for the newer player as it houses monsters like the Shark and the Jellyfish.

[ Register or Signin to view external links. ]





Torches


A Torch is a Furniture item that produces light when placed, held, or dropped, and is crucial at all stages of gameplay as a primary light source. Torches provide light permanently, and are never consumed.
Torches can be placed on the sides or tops of most Blocks, and on the sides of Trees and Wooden Beams. They cannot be placed on Wood Platforms. A placed Torch can be retrieved by right-clicking on it, freeing it with a Hammer, or breaking all surrounding blocks.
Torches can be Wired as Mechanisms, which allows them to be toggled off and on.


Basic Ingredients:
1 Wood
1 Gel

Types:

Blue Torch
Ingredients:
3 Torches
1 Sapphire

Cursed Torch - Produces green light.
Ingredients:
33 Torches
1 Cursed Flame

Demon Torch - Produces blue/red/purple light, and continueously cycles through the colors. This torch can't be crafted, it is found from buildings in Hades.

Green Torch - Same as any other torch but produces green light
Ingredients:
3 Torches
1 Emerald

Purple Torch - Same as any other torch but produces purple light

Ingredients:
3 Torches
1 Amethyst

Red Torch - Same as any other torch but produces red light

Ingredients:
3 Torches
1 Ruby

White Torch - Same as any other torch but produces a white light

Ingredients:
3 Torches
1 Diamond

Yellow Torch - Same as any other torch but produces a yellow light

Ingredients:
3 Torches
1 Topaz





Achievements

Home Sweet Home
Worth: 20 Gamerscore
Required: "The Guide has moved in"

All in the Family
Worth: 10 Gamerscore
Required: "Every NPC has moved in!"

Rock Bottom
Worth: 10 Gamerscore
Required: You have reached the bottom of the World!

Exterminator
Worth: 25 Gamerscore
Required: You have defeated every boss!

Slimer
Worth: 10 Gamerscore
Required: You have killed every type of slime!

Challenge Accepted
Worth: 10 Gamerscore
Required: You have unlocked Hard Mode!

Maxed Out
Worth: 15 Gamerscore
Required: You have the maximum health and mana

Corruptible
Worth: 10 Gamerscore
Required: Your World is Corrupt!

Hallowed Be Thy Name
Worth: 10 Gamerscore
Required: Your World is Hallowed!

Ophthalmologist
Worth: 15 Gamerscore
Required: You have defeated The Twins!

Bona Fide
Worth: 15 Gamerscore
Required: You have defeated Skeletron Prime!

Ride the Worm
Worth: 15 Gamerscore
Required: You have defeated The Destroyer!

Marathon Runner
Worth: 20 Gamerscore
Required: You have traveled over 42km on the ground!

Landscaper
Worth: 15 Gamerscore
Required: You have removed more than 10,000 blocks!

Crowd Control
Worth: 15 Gamerscore
Required: You have defeated the Goblin Army!

Survivor
Worth: 10
Required: You have survived the first night!

Icarus
Worth: 10 Gamerscore
Required: You can only go down from here!

Vanity of Vanities
Worth: 10 Gamerscore
Required: Looking good!

Pet Hoarder
Worth: 10 Gamerscore
Required: You seem to like pets

Terraria Expert
Worth: 5 Gamerscore
Require: You have completed the tutorial!


Terraria Student
Worth: 5 Gamerscore
Required: You have begun the tutorial

Be Prepared
Worth: 15 Gamerscore
Required: You are ready for battle

Airtime!
Worth: 10 Gamerscore
Required: Enjoy the view

Blacksmith
Worth: 15 Gamerscore
Required: You are a master smith!

I'm Smelting!
Worth: 20 Gamerscore
Required: You have smelted 10,000 bars of metal

A Knight in Shining Armors
Worth: 15 Gamerscore
Required: You have obtained every type of armor

Engineer
Worth: 10 Gamerscore
Required: You have placed 100 wires!


Red Moon Rises
Worth: 10 Gamerscore
Required: You have survived the Blood Moon!

Crafty
Worth: 20 Gamerscore
Required: You have used every crafting station!

To Hell and Back
Worth: 20 Gamerscore
Required: You have gone to The Underworld and back without dying!





Videos

Boss fights



Frost Legion Boss Battle Snow Globe Snowman Gangsta Terraria


The Destroyer - BOSS FIGHT


Wall of flesh WoF BOSS Fight


King Slime


The Twins



Let's Play



Let's Play Terraria - Part 1 - Intro


Terraria - HOUSE BUILDING FAIL - Part 2


Terraria - ZOMBIE SLAYING - Part 3


Terraria - BEST HOUSE EVER MADE - Part 4





Credit to all the owners of the videos I posted.


Last edited by Daw ; edited 4 times in total

The following 20 users thanked Daw for this useful post:

iNitro- (07-23-2013), wrathofzeus (07-21-2013), Carnage78 (07-21-2013), XSNIPEZ14X (07-21-2013), FMA (07-21-2013), mrwackysauce (07-21-2013), appleiphone (07-21-2013), YourBranBran (07-19-2013), VibezzX (07-19-2013), Rodent (07-18-2013), cmbk (07-17-2013), Hydraaaa (07-17-2013), ExoticWolfs (07-17-2013), Zalman (07-17-2013), TaigaAisaka (07-17-2013), CHP (07-16-2013), Brigand (07-16-2013), gorilla (07-16-2013), Woobie (07-16-2013), Katsumi (07-16-2013)
#2. Posted:
Weaksauce
  • Powerhouse
Status: Offline
Joined: Mar 07, 201311Year Member
Posts: 440
Reputation Power: 24
Status: Offline
Joined: Mar 07, 201311Year Member
Posts: 440
Reputation Power: 24
And hes at it again with these detailed posts. keep up work like this and who knows where you will got. Nice post man
#3. Posted:
Woobie
  • Retired Staff
Status: Offline
Joined: Jan 01, 201014Year Member
Posts: 12,634
Reputation Power: 701
Status: Offline
Joined: Jan 01, 201014Year Member
Posts: 12,634
Reputation Power: 701
So this is what happens when you disappear for hours at a time.. Great post man!

*cough* sticky tryhard *cough*

But seriously awesome post man, Love the detail!

:3
#4. Posted:
gorilla
  • Ladder Climber
Status: Offline
Joined: Jan 19, 201113Year Member
Posts: 383
Reputation Power: 17
Status: Offline
Joined: Jan 19, 201113Year Member
Posts: 383
Reputation Power: 17
I love Terraria and this post makes me know much more about it.
#5. Posted:
Seem
  • TTG Senior
Status: Offline
Joined: Jun 10, 201311Year Member
Posts: 1,352
Reputation Power: 67
Status: Offline
Joined: Jun 10, 201311Year Member
Posts: 1,352
Reputation Power: 67
nice post explains while i havent seen you make a post for awhile today
#6. Posted:
Brigand
  • Summer 2022
Status: Offline
Joined: Apr 07, 201311Year Member
Posts: 4,097
Reputation Power: 4228
Status: Offline
Joined: Apr 07, 201311Year Member
Posts: 4,097
Reputation Power: 4228
Awesome thread.
Very detailed.
#7. Posted:
Cuh
  • Resident Elite
Status: Offline
Joined: May 21, 201311Year Member
Posts: 215
Reputation Power: 11
Status: Offline
Joined: May 21, 201311Year Member
Posts: 215
Reputation Power: 11
Dude... thank you for this i play it form time to time and i am terrible at it, this is really helpful thank you daw broski ;)
#8. Posted:
Katsumi
  • Supporter
Status: Offline
Joined: Jan 23, 201113Year Member
Posts: 17,175
Reputation Power: 2037
Status: Offline
Joined: Jan 23, 201113Year Member
Posts: 17,175
Reputation Power: 2037
Great looking thread man, It's extremely informative and i will be sure to refer back to it in the future. Keep it up
#9. Posted:
Gossip
  • Comment Master
Status: Offline
Joined: Jul 06, 201212Year Member
Posts: 7,905
Reputation Power: 2521
Status: Offline
Joined: Jul 06, 201212Year Member
Posts: 7,905
Reputation Power: 2521
Nice Thread. I think I might actually try this game now because of you.
#10. Posted:
Musket
  • Zombie Referee
Status: Offline
Joined: Feb 26, 201113Year Member
Posts: 4,752
Reputation Power: 380
Status: Offline
Joined: Feb 26, 201113Year Member
Posts: 4,752
Reputation Power: 380
nice post man keep it up like it
Jump to:
You are viewing our Forum Archives. To view or take place in current topics click here.