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Do You Like This Idea?

Yes
88.40% (160 votes)
No
11.60% (21 votes)

Total Votes: 181

#61. Posted:
Hacz
  • Summer 2018
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Updates are looking good. When this gets released, I might host it online.
#62. Posted:
Held
  • TTG Natural
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yeah i will too c:

its gonna be really fun!
#63. Posted:
Alex
  • Winter 2020
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Can't wait till you release this
#64. Posted:
Blaarg
  • Powerhouse
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Keep up the good work man, cant wait to host this!
#65. Posted:
Held
  • TTG Natural
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HIV wrote Can't wait till you release this


Me either, we had a lot of progress yesterday and its looking great, we still need to add some little tweaks and then find coordinates for 16 maps, 4 maps are currently done and we will be adding more and i will post a video later today after we sum up some variables, we have exceeded the maximum amount of script variables so were going to find a fix or simply take out some stuff we recently added, it takes about an hour to find coordinates for perfect weapon spots on each map, usually i add about 1-2 weapons somewhat close each other then a weapon somewhere in the middle, like i said... i successfully have 4 maps complete: Backlot, Crash, Showdown and vacant. LuckyMods came up with 2 really nice script making the coding a lot smaller, i would add 10 weapons on each map but its really time consuming and i do realize what i put into this is what i will get out of it. So in other words im going to add 5 wall weapons to each map, a mystery box and 4 perk machines for a total of 10 buyable items on each map. (20 maps) i will post more info, pics and videos tomorrow once fix our overflow error with variables, keep refreshing for the latest news! Thanks! have a great nice guys
#66. Posted:
Alex
  • Summer 2020
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Joined: Apr 19, 201113Year Member
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Arrayser wrote
HIV wrote Can't wait till you release this


Me either, we had a lot of progress yesterday and its looking great, we still need to add some little tweaks and then find coordinates for 16 maps, 4 maps are currently done and we will be adding more and i will post a video later today after we sum up some variables, we have exceeded the maximum amount of script variables so were going to find a fix or simply take out some stuff we recently added, it takes about an hour to find coordinates for perfect weapon spots on each map, usually i add about 1-2 weapons somewhat close each other then a weapon somewhere in the middle, like i said... i successfully have 4 maps complete: Backlot, Crash, Showdown and vacant. LuckyMods came up with 2 really nice script making the coding a lot smaller, i would add 10 weapons on each map but its really time consuming and i do realize what i put into this is what i will get out of it. So in other words im going to add 5 wall weapons to each map, a mystery box and 4 perk machines for a total of 10 buyable items on each map. (20 maps) i will post more info, pics and videos tomorrow once fix our overflow error with variables, keep refreshing for the latest news! Thanks! have a great nice guys


when you get this going I'd like to be one of the beta testers :3
#67. Posted:
Ted-
  • TTG Addict
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Looks really promising, can't wait for the release
#68. Posted:
Held
  • TTG Natural
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Ted- wrote Looks really promising, can't wait for the release


Like i said there still is a lot to do, ill post more tomorrow. Thanks for the support everyone! Dont forget to thank LuckyMods as well...
#69. Posted:
youyoyo27
  • Challenger
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This is going to be an amazing development, this just seems like my type of mod. To all who have a jtag and Live I'll probabaly play with some of yall. Looks really good. Also love the way your not rushing and just wanting to get it all done. Your focusing on some of the smaller things before you move on to the major points. Now that's how you get a good mod. If you have a closed beta I would like to be counted in if I can!
#70. Posted:
Held
  • TTG Natural
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Joined: Jun 06, 201311Year Member
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youyoyo27 wrote This is going to be an amazing development, this just seems like my type of mod. To all who have a jtag and Live I'll probabaly play with some of yall. Looks really good. Also love the way your not rushing and just wanting to get it all done. Your focusing on some of the smaller things before you move on to the major points. Now that's how you get a good mod. If you have a closed beta I would like to be counted in if I can!


Thank you, were deciding if we want to release a beta or not, if you want a beta just message me your thoughts and i will be sure to let my team know
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