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Here is alot of info i have gethered lately hope you like
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Here is alot of info i have gethered lately hope you likePosted:

TTG_MOM
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I have been on these boards for just around a month now and I am constantly seeing the same questions and comments come up, and since I have a little bit of time I am going to compile a short list for this board. You can think of this list as sort of a FAQ or just a comprehensive list of pretty much everything that we know as of current. My intentions are to keep the list up to date, so when new info comes in I will be able to add it. All that I ask is for your guys feed back, give it a bump every now and again if you see it go back a page or two, and also if you see new stuff or reveals to add sources when available if not on the list. I am going to try to get this stickied by staff if possible.

I also want to say that I do not take credit for the information as I am porting it from one forum to the next.



WHAT WE KNOW SO FAR

* Vehicles will return, but they will be very different than those in Call of Duty: World at War.
* Co-Op is going to be four-player online stand-alone a unique experience to the single-player. It also supports two-player split-screen.
* There is going to be a "Barebones" playlist which removes things like perks, attachments, killstreaks, etc.
* Treyarch is considering releasing a beta-build test, and has hinted that it is likely.
* Matchmaking is being changed so that it is easier for friends to play together.
* Some campaign levels will be based off of multiplayer maps instead of the typical vice-versa. This is because some multiplayer maps were made before the campaign was finalized.
* Create-a-Class 5.0
* Host migration from MW2 will be included.
* Improved Server browser.
* PC version will have an anti-cheat program named Punkbuster.
* The customized killstreaks will return, but the game-ending Tactical Nuke will not. Kills earned from killstreak rewards will not count towards increasing a player's killstreak.
* The Call of Duty: Modern Warfare 2 perk 'Commando' is not expected to return.
* The PC version of the game will feature dedicated servers.
* Gun & Emblem customization (324 to choose from). You can etch your clan tag on the back of your gun, shape your sight and even change the color of the sight. You can do the same with your emblem.
* Players now have the ability to "dolphin dive".
* A new theater mode has been implemented and you can use a lot of features such as managing segments, adding transitions and even uploading your clip.
* There is now cP or Call of Duty points. You earn these as well as XP as you play and rank up in Blackops multi-player. In BO, you'll be able to purchase guns, attachments, camos, etc after you've reached the required level.
* Dual Wielding will make it's return.
* Combat Training Mode allows for new players to get acquainted with online play vs'ing Bots. It has a totally separate ranking system from regular MP.
* You can buy "contracts" (which are timed challenges) with your CP to earn even more CP with better rewards for more difficult contracts.
* Pro Perks have made their return.
* You can now create custom game modes.
* Perk in Slot 1 will effect how your character looks.
* Max level is 50 and there is a Prestige Mode.
* New Game Mode called "Wager Match" which contains 4 FFA playlists in which you can bet your CP against other players with the top 3 scorers being "In the Money" and the rest gaining 0. Playlists as follows:

- One in the Chamber: Everyone spawns with a pistol with 1 bullet and 3 lives. If you get a kill, you take your enemies bullet and can keep shooting. If you miss, you then have to use a knife.

- Sticks and Stones: Everyone spawns with a Crossbow, Ballistic Knife and Tomahawk. The catch in this gametype is if you are hit by a Tomahawk, you are bankrupted.

- Gun Game: Everyone starts with a pistol and with every kill, your weapon will progress to the next level. The first player who progresses through all the weapons wins the Gun Game. Look out though, if you are knifed, you are knocked down a level.

- Shapshooter - Everyone will spawn with the same randomly selected weapon. You used that gun for a fixed amount of time and only that time and then everyone will get switched out to the next weapon. With each kill, you will earn a perk and eventually a scoring multiplier.

- Prestige and Harden edition include the following: Black Ops avatar, Black Ops medal, limited edition case, 4 original WaW zombie maps, and RC car*

*only included on Prestige.

Killstreaks

* 3 Spy Plane - Shows enemy on mini-map (can be shot down).
* 3 RC XD - Remote control car strapped with explosives (unlimited time and detonate yourself).
* 4 Counter Spy Plane $1600 - Temporarily disables enemy mini-map.
* 4 Sam Turret $1600 - Airdrop a place-able SAM turret that destroys enemy aircraft.
* 5 Care Package - Airdrop a random killstreak or ammo crate.
* 5 Napalm Strike - Airstrike that covers an area in Napalm.
* 6 Sentry Gun $3200 - Airdrop a place-able Sentry gun.
* 6 Mortar Team - Target 3 locations to bombard with Mortar strikes.
* 7 Attack Helicopter - Call in a support Helicopter.
* 7 Valkyrie Rockets $4000 - Launcher with remote controlled rockets.
* 8 BlackBird $4500 - Shows both enemy position and direction on the mini-map. Cannot be shot down.
* 8 Rolling Thunder $4500 - Carpet bombing airstrike.
* 9 - Chopper Gunner $5000 - Be the gunner of an attack helicopter.
* 11 Attack Dogs $6000 - Attack dogs that hunt the enemy down.
* 11 - Gunship $6000 - Pilot an attack helicopter.

Gametypes

Player Match

Core

* Team Deathmatch
* Mercenary Team Deathmatch
* Free for All
* Ground War
* Search and Destroy
* Headquarters
* Demolition
* Capture the Flag
* Domination
* Sabotage


Hardcore

* Team Deathmatch
* Search and Destroy
* Free for All


Barebones

* Bones TDM - 12 Player Max. No Killstreaks, Attachments, Perks, or Contracts
* Classic TDM - 12 Player Max. No Attachments, Perks, or Contracts. Killstreaks are 3/5/7


Prestige

* Unknown - Only for players that have prestiged.


Wager Match

Ante Up

* One in the Chamber
* Stick and Stones
* Gun Game
* SharpShooter


Weekend Gambler

* One in the Chamber
* Stick and Stones
* Gun Game
* SharpShooter


High Roller

* One in the Chamber
* Stick and Stones
* Gun Game
* SharpShooter


Maps

* Fuel
* Summit - A second cousin to Modern Warfare 2s snowy submarine level, Summit offers up a high-altitude, ice-laden complex for a nice combination of indoor and outdoor combat. While not as sprawling or expansive as its distant relative, a multi-level interior command center with tall, vaulted ceilings offers a reprieve from the cold outside. But if youre the type who likes to hole up in a tight, quiet sniping position, keep an eye out for a ski-lift boxcar you can reach with a perfectly executed leap.
* Radiation - With the exception of a small outdoor area flanked on two sides by railings and ledges the perfect vantage from which to fire down on your friends Radiation is largely a close-quarters map, set against the dimly-lit hallways of a military industrial space. In the center of the map, a set of blast doors and radiation vents lead down into a sub-surface series of passageways. A conveyor belt can help launch players back up to the surface with a well timed jump, so long as you avoid falling into the churning grinders below.
* Slaughterhouse
* Launch - The nights loudest Holy sh*t! moment came courtesy of Launch. As we emerged from an in-door firefight, muzzle-flare lighting the darkness, a high-pitched wail cut the gunplay. The cacophony of bullets was instantly swallowed up by the sounding of an alarm that could signal absolutely nothing positive. As our enemy demonstrated a clear inability to absorb bullets with his cranium, we spilled out into the daylight, sirens blaring, to discover a massive nuclear missile thrusting itself in a fiery display toward heaven. Sadly, however, were told that theres no way for players to perch atop the bomb as it rises from the silo below, although theres no scenario we can conjure greater than the kamikaze glory of sniping down on your opponents whilst riding a bomb into space.
* Cracked - Perhaps the most visually distinct of the four levels we played, Cracked offers up a sun-baked city in absolute ruin. Surface and subterranean levels merge seamlessly as sunken streets descend into the basements of collapsed buildings. Small gaps between blown-out, brick-and-mortar walls allow for straight-on sniping locations while thru-lanes and alleyways set the scene for some cat-and-mouse machine gun action. Flaming vehicles and some eye-catching graffiti offer a dash of personality.


Perks

Tier 1

* Lightweight: This allows you to move faster, but how fast depends on the weapons mobility.
Pro: ?
* Scavenger: Pick up ammo from fallen enemies. Replenish lethal grenades.
Pro: ?
* Ghost: Undetectable by the spy plane and Blackbird.
Pro: ?
* Flak Jacket: Reduces explosive damage.
Pro: ?
* Hardline: Killstreaks require 1 less kill.
Pro: ?


Tier 2

* Hardened: This gives your weapon increased bullet penetration. Works just like the FMJ attachment from Modern Warfare 2.
Pro: ?
* Scout: Increases the time you can steady a weapons scope. This is very useful with sniper rifles.
Pro: ?
* Steady Aim: Significantly increases hip fire accuracy. This should be used with the Dual Wield attachment, since Dual Wield prevents you from aiming down on the sights.
Pro: ?
* Sleight of Hand: Cuts the weapons reload time in half. This should be familiar to Call of Duty veterans. Useful with light machine guns since they have long reload times.
Pro: ?
* Warlord: Bling returns from Modern Warfare 2 with a new name. This allows you to equip 2 attachments to your primary weapon.
Pro: ?


Tier 3

* Marathon: Extends your sprint time. Marathon does not increase sprint speed or give you unlimited sprint.
Pro: ?
* Ninja: Makes your footsteps silent, thus giving you a powerful stealth advantage.
Pro: ?
* Second Chance: Allows you to survive a normal death. You will drop to the ground and pull out your handgun. Second Chance ends after 10 seconds or if you take a single hit from the enemy, and in both cases, you will die.
Pro: ?
* Hacker: This works like SitRep from Modern Warfare 2. Hacker allows you to detect enemy explosives and equipment like Tactical Insertions, Camera Spikes, Jammers, etc.
Pro: Allows you to booby trap enemy Care Packages and turn enemy killstreaks and equipment friendly. For example Sentry Guns, Claymores, SAM Turrets, etc.
* Tactical Mask: Significantly reduces the effects of flashbangs and concussion grenades.
Pro: ?


Mercenary Contracts

* G11 Cruelty: Earn 25 kills with the G11 | Expiration: 40mins of time alive in the game.
* Combat Gunsight: Earn 25 kills with the ACOG attachment | Expiration: 40mins of time alive in the game.
* G11 Ferocity: Earn 50 kills with the G11 | Expiration: 40mins of time alive in the game.
* Advanced Gunsight: Earn 50 kills with the ACOG attachment | Expiration: 40mins of time alive in the game.
* King of the SMG - Get 5 kills using a sub-machine gun without dying | Expiration: 40mins of time alive in the game.
* G11 Brutality
* Gunship Authorized


Operations Contracts

* Demolition Victor: Win 2 games of Demolition | Expiration: 45mins of time alive in the game.
* Hardcore TDM Victor: Win 2 games of Hardcore TDM | Expiration: 45mins of time alive in the game.
* S&D Blood Bath: Get 3 kills in one round of S&D | Expiration: 40mins of time alive in the game.
* Demolition Fury: Get 14 kills in Demolition | Expiration: 40mins of time alive in the game.
* CTF Hurricane: Capture 5 flags in CTF | Expiration: 1hr of time alive in the game.
* Headquarters Hurricane
* Sabotage Warrior
* Domination Warlord
* Sabotage Colossus


Specialist Contracts

* Unknown


Face Paint (21)

* Stalker
* Crom
* Highlander
* Sidewinder
* Atlantis
* Mafia
* Sandman
* Zulu
* Blitz
* Commando
* Tundra
* Banshee
* Dutch


Gun Camos

Dusty - 250cP
Ice - 250cP
Red - 250cP
Olive - 250cP
Nevada - 250cP
Sahara - 250cP
ERDL - 250cP
Tiger - 250cP
Berlin - 250cP
Warsaw
Siberia
Yukon
Woodland
Flora
Classified

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UPDATED/RECENTLY ADDED INFORMATION

-Level cap is 50, TreyArch commented that getting to level 50 would be comparable in time as getting to 65 on WaW.
-The co-op mode has not been revealed as of yet, zombies have not been confirmed nor denied.
-Combat Training has it's own seperate rank and currency system seperate from the online multiplayer
#2. Posted:
rW_ftw
  • TTG Commander
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lol nice copy and paste
#3. Posted:
-Myers
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Thx for this helpful post but im pretty sure eerybody knew this stuff
#4. Posted:
TTG_MOM
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jaspers_rock wrote lol nice copy and paste


i didnt i only coppyed info from the sites i found info but it took two weeks so i didnt mess up get people excited
#5. Posted:
ImWyatt
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wow many stickyed posts on this so u wasted your time on this and i think you copied and pasted this
#6. Posted:
StudMuffiin
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Thats alot. Good work should be stickied 8)
#7. Posted:
_iTBAG_TTG_
  • TTG Addict
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StudMuffiin wrote Thats alot. Good work should be stickied 8)

Is something wrong with you "should be stickied" Ya theres 2 already stickied and there alot better
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