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WOW Guys Need Help " Some One Please " Will Rep
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WOW Guys Need Help " Some One Please " Will RepPosted:
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Ok Im Working In Visual Basics, And Im Trying To Find Info On How to Open A Usb. Like Modio " Explore A Device " Rep To Anyone Can Help. But Remember Im Learning As I Go
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#3. Posted:
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-TTGxPr0M0dz wrote Are you trying to open up an xBox configured USB? if so, you might want to look into [ Register or Signin to view external links. ]
(The actual .dll download should be near the bottom)
Yea I Downloaded It But There Is So Much Shiiiit In It, Cant Make Heads Or Tales From IT
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RedNeck!!!! What exactly are you trying to do?
I much prefer Horizon over Modio.
I much prefer Horizon over Modio.
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Slicc wrote RedNeck!!!! What exactly are you trying to do?
I much prefer Horizon over Modio.
Well i was putting together a program with Different modding tools, and decided to Put In A Usb Explorer in it. but cant find any info on how too Anywhere. Im New To making programs.
I Put All The Links To All Of The big Modding Sites. mw3 editor, bo editor, bo 2 editor, ff.veiwer, cod tool, rehash and resign, plus more stuff
Last edited by XxRedxNeckxX ; edited 1 time in total
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XxRedxNeckxX wrote-TTGxPr0M0dz wrote Are you trying to open up an xBox configured USB? if so, you might want to look into [ Register or Signin to view external links. ]
(The actual .dll download should be near the bottom)
Yea I Downloaded It But There Is So Much Shiiiit In It, Cant Make Heads Or Tales From IT
You open the package first like this:
private void openPackageToolStripMenuItem_Click(object sender, EventArgs e)
{
STFSPackage xPackage = new STFSPackage(null);
if (!xPackage.ParseSuccess)
return;
// Note: to access a file, make a path, such as "assets/saves/save1"
// or if its in the root, just "save", an STFS package is just a folder
FileEntry xent = xPackage.GetFile("save path");
if (xent == null)
{ // if the library wasnt able to find the file
xPackage.CloseIO();
MessageBox.Show("Error: could not locate save data");
return;
}
// Set up temporary save extraction file and extract it
string outlocale = X360.Other.VariousFunctions.GetTempFileLocale();
if (!xent.Extract(outlocale))
{ // if the library wasnt able to extract it
xPackage.CloseIO();
MessageBox.Show("Error: could not locate save data");
return;
}
if (pack != null)
pack.CloseIO(); // close previous IO (if applicable)
if (savedata != null)
savedata.Close(); // close the previous IO (if applicable)
// Set global variables and enable buttons
savedata = new DJsIO(outlocale, DJFileMode.Open, true);
entry = xent;
pack = xPackage;
textBox1.Text = xPackage.FileNameLong;
button1.Enabled = button2.Enabled = true;
}
Then you would make the edits to your savegame (presumably through editing some hex values), and then you would use this method to rehash/resign
private void button1_Click(object sender, EventArgs e)
{
if (!entry.Replace(savedata))
{ // If the library was unable to replace the file
MessageBox.Show("Error: modifications were not saved");
return;
}
if (!pack.FlushPackage(new RSAParams(Application.StartupPath + "/KV.bin")))
{ // If the library was unable to fix the file
MessageBox.Show("Error: could not hash/sign the save");
return;
}
MessageBox.Show("Done");
}
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-TTGxPr0M0dz wroteXxRedxNeckxX wrote-TTGxPr0M0dz wrote Are you trying to open up an xBox configured USB? if so, you might want to look into [ Register or Signin to view external links. ]
(The actual .dll download should be near the bottom)
Yea I Downloaded It But There Is So Much Shiiiit In It, Cant Make Heads Or Tales From IT
You open the package first like this:
private void openPackageToolStripMenuItem_Click(object sender, EventArgs e)
{
STFSPackage xPackage = new STFSPackage(null);
if (!xPackage.ParseSuccess)
return;
// Note: to access a file, make a path, such as "assets/saves/save1"
// or if its in the root, just "save", an STFS package is just a folder
FileEntry xent = xPackage.GetFile("save path");
if (xent == null)
{ // if the library wasnt able to find the file
xPackage.CloseIO();
MessageBox.Show("Error: could not locate save data");
return;
}
// Set up temporary save extraction file and extract it
string outlocale = X360.Other.VariousFunctions.GetTempFileLocale();
if (!xent.Extract(outlocale))
{ // if the library wasnt able to extract it
xPackage.CloseIO();
MessageBox.Show("Error: could not locate save data");
return;
}
if (pack != null)
pack.CloseIO(); // close previous IO (if applicable)
if (savedata != null)
savedata.Close(); // close the previous IO (if applicable)
// Set global variables and enable buttons
savedata = new DJsIO(outlocale, DJFileMode.Open, true);
entry = xent;
pack = xPackage;
textBox1.Text = xPackage.FileNameLong;
button1.Enabled = button2.Enabled = true;
}
Then you would make the edits to your savegame (presumably through editing some hex values), and then you would use this method to rehash/resign
private void button1_Click(object sender, EventArgs e)
{
if (!entry.Replace(savedata))
{ // If the library was unable to replace the file
MessageBox.Show("Error: modifications were not saved");
return;
}
if (!pack.FlushPackage(new RSAParams(Application.StartupPath + "/KV.bin")))
{ // If the library was unable to fix the file
MessageBox.Show("Error: could not hash/sign the save");
return;
}
MessageBox.Show("Done");
}
Modio
Cod tool
ff.viewer
hex workshop
mw 3 editor
bo editor
bo2 editor
rehash/resign
Notepad ++
code blocks
hopefully open a usb, flash drive
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You could try to take the coding from Horizon & add in their system to your tool. I'd love to test out your program once finished! =)
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Slicc wrote You could try to take the coding from Horizon & add in their system to your tool. I'd love to test out your program once finished! =)
Im Uploading A Preview Of It Right Know
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Slicc wrote You could try to take the coding from Horizon & add in their system to your tool. I'd love to test out your program once finished! =)
Please, don't post in here again. You obviously don't know what you're talking about.
Either does Promodz.
He wants to make his own device explorer that reads FATX.
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