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Everything I've learned about GTA V & Online.
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Everything I've learned about GTA V & Online.Posted:

VisionaryMGMT
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First off, the games aren't separate. When you buy GTA 5, you get GTA Online obviously. Some people think otherwise.

Anyway, into what I've learned about GTA Online.

  • Gamespot: "Maybe you and some buddies want to throw on a couple masks and hold up a convenience store for a quick bit of cash. Easy money, right? Well, the player who physically receives the money from the cashier gets to decide how it's split between the team. If your buddy stiffs you on your share of the profit, you can either chase him down and steal it for yourself or keep your hands clean by hiring a hitman to take him out--it's your call. The game even tracks who your rivals are and lets you know when they've come online so that you can exact a little vengeance."

  • Gamespot: "Pro Tip: Deposit your money into your bank account as often as you can. When another player kills you, they can snatch the wallet right from your dead body."

  • Gamespot: "Now that player-owned vehicles occupy a permanent place in the world--they no longer disappear into the ether when you leave them somewhere--you can insure your fleet of cars to make sure all the money you've spent on upgrading them doesn't go to waste should you happen to encounter any wayward rockets."

  • Gamespot: "Things are sure to get even more interesting sometime after launch when the stock market is implemented: Instead of protecting cars, you'll be able to engage in a bit of lighthearted market manipulation by investing your money in a car manufacturer and running around town destroying every one of those models you come across. Suddenly that company is going to be pumping out a whole lot of new cars. Nice time to be a stockholder, eh?"

  • CVG: "Remember the penthouse at the end of the GTAV gameplay trailer? You can buy it, complete with working CCTV, home entertainment and a deluxe garage allowing storage of 10 customized vehicles."

  • CVG: "The duo agrees to hold up a gas station. "Masks on, yeah", one character says, before cycling through the Interaction Menu where you can select glasses, hats, masks etc. The masks are more than cosmetic: ditch it after the hold up, and you'll lose a wanted star. He dons a gorilla mask and bursts into the store. "Put the money in the bag. This is a stick up! Come on! Quicker!" At first we suspect the shouting is for our benefit, but AI characters will react to the urgency in your voice, stuffing money more
  • quickly in the bag."

  • CVG: "You can take out insurance and ring for a replacement car if yours get destroyed. Your custom cars show as markers on the map and get impounded if you leave them too long. Simply pay to retrieve them."

  • CVG: "You can bet money on certain activities/competitive modes." (Paraphrased)

  • CVG: "You can transition to your multiplayer avatar just as easily as single player.

  • CVG: "Multiplayer characters are lip synched to what you say into the mic."

  • Convertible roofs being retracted is still in.

  • You can pay a personal mechanic to fix your cars automatically or deliver them to any location. As you look at your vehicles in your garage you can see their stats for speed, handling etc, before making your choice.

  • You can share ammo, money and weapons with friends.

  • Stealth kills with knives (slitting throats etc) confirmed.

  • You can customize your phone and call your friends.

  • You'll be able to set custom animations for your character.

  • You can hire a bodyguard, to protect you at the bank.

  • You can turn on the TV and see your best friend being chased by the police, complete with a news helicopter stalking them. Then you can go out and help or hinder your friend's chase.

  • If a certain player pisses you off, you can hire NPC hitmen to track them down.

  • During the multiplayer story, you will meet contacts who give bonuses, like removing you radar blip temporarily, or even an airstrike!

  • Like Max Payne, you can list players as rivals and once your rival comes online, the game notifies you so you can get revenge.

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Everything I know about GTA V.

  • Random character encounters throughout the map, much like those in GTAIV - but this time there's a greater variety and they're fully motion captured.

  • Dynamic missions, similar to Red Dead's "Random World Events". Examples include characters with broken down cars, a hitch hiker, or two parked cars with dead bodies around them - which you can investigate to initiate dynamic missions.

  • Dynamic "state machines" were coded in the game, allowing non-playable characters to go about their daily lifes. For example, you may see gardeners and cleaners waiting at the bus stop in the morning, and then find them tending the gardens and houses in the game's fictional Beverly Hills later on in the day.

  • About the economy, Dan Houser says: "You will be able to spend money to buy interesting and fun things like expensive toys. We are still working on the economy but it will be a strong element in the game and players will be eager to make money to spend money. Something along the lines of "I went through all of this to make all this money and now I'm going to spend it on this crazy item."

  • Dynamic music during missions (similar to Rockstar's other game, L.A. Noire).
    Big focus on multiplayer with a lot of content to keep players busy.
    Alamo Sea is the name of the Salton Sea-like area.
    Radial menu to select the 3 protagonists.
  • Switching in missions partially scripted - meaning, at times character switching will happen automatically.

  • In final part of a mission in the demo, the player can decide which character to use.
  • There are multiple different endings in the storyline which depend on the choices you made throughout the game.

  • The game map is open from beginning, with the exception of some protected areas.

  • A certain amount of money will be needed to gain access to some missions.

  • There is a functioning ecosystem teeming with wildlife including animals like dogs, seagulls, fish and sharks.

  • You can buy property; houses, garages, businesses and marinas can all be purchased for extra revenue sources.

  • You can pick up hitchikers, do stunt jumps and flying challenges, take part in yoga, golf, tennis, bike races, base jumping, scuba diving, jet skiing and triathlons.

  • iFruit, the game's new phone, can be used to snap pictures and upload them to Rockstar's Social Club.

  • The phone also has apps. In addition to the camera there is internet, contacts, social media, a calendar, and a replay missions app. There are three more Rockstar hasn't yet revealed.

  • A combat roll has been introduced for moving between cover.

  • Liquor store and ATM robberies is possible.

  • Citizens will react to what you do, and if they see you robbing someone they could alert the police, film you, or even try to take you down themselves.

  • Hunting animals.

  • Each character has different animation. Strength stat has a bearing on melee capability.

  • 3 protag will feel natural and will not feel like a balancing act, allowing the game to feel more natural. (if Franklin and Michael are in a car, you can drive as Michael, switch to Franklin, and Michael will continue driving).

  • The game will feature stocks which means that the player has the ability to buy stocks to gain money from Los Santos's thriving economy using BAWSAQ and putting it into banks.

  • Purchase aircrafts and private jets at "Elitas Travel."

  • GTA V features a world full of socioeconomic mix. Every area is populated with a variety of pedestrians that R* has researched for the pedestrians to fit into their right location.

  • The world features towns, farms, campsites, trailer parks, settlements and many other ordinations outside of Los Santos.

  • R* has researched the exact pedestrian populations for a variety of locations within California for the realism of GTA V to be even more realistic than ever before, and this goes for vehicles too.

  • This is a first for GTA, snow is coming to GTA in North Yanktown.


  • Character appearances can be customized. Specifically, tattoos, haircuts and clothing can be modified.

  • Vehicles can also be customised. Customizations include paintjobs, wheels, window tints, grills, spoilers, along with robust performance upgrades to suspension, engine, brakes, and more that make meaningful changes to the way vehicles feel and handle.

  • Weapon customization - Silencers, scopes, extended mags, laser sights, and more.

  • Wide range of weapon modifications available in Ammunation such as clips, grips, tints and other attachments.

  • Some missions request you to customise vehicles in a certain way, the rest is up for experimentation.

  • Vehicle customisation taken a lot further than in GTA SA.

  • Pay & Spray not in game - replaced by Los Santos Customs stores that are located throughout the map.

  • More than 1000 vehicle modifications available, both cosmetic and performance.

  • You can take a photo of your finished vehicle and upload it to Social Club.

  • Car horns can be customized.

  • "Over 1,000 car customization options" (Bulletproof tires, armor, etc.).

  • Customized guns will broaden range of options during missions. (Stealthy vs. loud, Scope, etc.).

  • You can also customise your pet dog i.e. Chop with collars and leads. Your dog can also get lost.

  • Customise your vehicle at "Los Santos Customs."

  • Each character is rated in a series of skill categories: Stamina, Shooting, Strength, Stealth, Flying, Driving, Mechanic, Lung Capacity.

  • Specials are governed by a meter - it drains after use and recharges slowly.

  • Other skill categories are shared and can be improved by completing missions, side missions, activities and more.

  • Shooting stat will affect steadiness of aim, amount of ammo you can carry, aim stability, etc. (You can go to the shooting range to increase stat. Also goes up if you kill an enemy. You are rewarded for better kills like head shots).

  • 'Mini heists' are used to teach the player about preparation. Players must secure vehicles, outfits, masks, the getaway vehicle.

  • These build up to a bigger heist where the execution must be flawless. They'll require the right crew (which you can recruit) and players will have to decide on the cheap option, which results in less skilled people, or paying more for skilled crew members that will take a larger cut of the money.

  • These additional characters will be able to specialize in different areas such as wheelman, gunman, technician, and so on.

  • Hiring the same crew members across several heists (assuming they survive) will allow their skills to improve.

  • There will be visual and audio alerts from your other characters so you're not completely caught off guard in case things get hairy.

  • You can attack targets by stealth or brute force. This will affect the content of the heist.

  • After-action report that tallies your total cash haul, each surviving member's cut, and any profit you managed to earn.

  • Weapon selection has been overhauled: You now select your weapons from a weapon wheel.

  • Fluidly run and gun from the hip while still maintaining complete control of the reticule.

  • 'Combat jog' that allows you to move at high speeds with your weapon out, but not raised.

  • Camera pulled back when zoomed in over the shoulder to open up players' field of vision.

  • Combat roll to move strategically from cover and evade incoming fire.

  • Reticule switches from white to red to identity an enemy.

  • Tiny 'X' flashes over the reticule when targeted enemy is killed.

  • Variable targeting options including free aim, soft lock, and hard lock (similar to Max Payne 3).

  • Smoother transitions when moving in and out of cover.

  • Overhaul of gun play to open up new styles of shooting while playing.

  • In addition to left and right aiming and triggering, there is run and shoot.

  • When engaged in combat, character's default speed switches to combat jog for improved mobility.

  • Gun play still GTA-based at core, but have used other studios to bring aspects of RDR and MP3 over.

  • Overhaul of aiming system to make game more immersive, split into 3 modes with hard lock removed: assisted, traditional and free aim.

  • Car can be used as cover by getting out and staying low to avoid exposure.

  • Each character's personality is reflected in their movements and use of weapons: Trevor's aggressiveness, Franklin's swagger and Michael's efficiency.

  • Guns will be with you throughout the whole game.

  • You can't directly "weaponize" your car, but there are a lot of little options. (Car leaking petrol and light em up, sticky bombs).

  • "Hits are much more satisfying."
    Moved from static fights to free focus. Quickly switch your focus to other enemies.

  • No longer need to lock on to enemies, although you can lock on if you wish.

  • Expect really cool destruction/carnage/damage.

  • Combat AI much more advance with more knowledge of environment.

  • Enemies will behave different by who they are (SWAT is organized, gang members are more "gung ho").

  • The character selection wheel is split into four triangles: Franklin, Trevor, Michael, and your multiplayer character.

  • Some boats will include gear such as wetsuit, flippers and tanks for diving.

  • GTAV rewards exploration, there's no signposting underwater, so you'll have to find the treasure the hard way.

  • Dives won't offer massive payoffs, but will "help grease the wheels."

  • There are subtle differences in the way each character moves to reflect their personalities; Michael is slower and deliberate.

  • Rockstar says there will be five times as many pedestrians in GTAV as there were in Grand Theft Auto IV.

  • There's a "crazy level of detail": Tourist buses can be boarded for a tour of celebrity homes, film posters are plastered on the walls, men in comedy costumes try to corner you outside the Cathay Theatre, including the Superman-like Impotent Rage and Master Chief riff, Space Ranger.

  • You can switch between Franklin, Trevor and Michael during a cutscene, manually, or automatically when the AI takes control for you.

  • Each character has a job to do, how much you switch yourself in or let the computer do, is entirely up to you.

  • If you die the game reloads to the last checkpoint, even if two other characters are alive.

  • Although it's up to the player when they switch, dialogue will suggest ideal moments. For example, when Michael and Franklin are being overwhelmed by snipers, Michael might ask for Trevor's help.

  • There is a wider field of vision, and players can run-and-gun.

  • There are some restrictions to character switching, such as how you can't abandon a character while you have a Wanted Level. Lose the heat first! The character selection meter will let you know when you can swap out.

  • Car will turn up in an impound if left in the street. Must pay a fine to retrieve it.
  • Not all three protagonists will be available from the start. R* wants to give the player the opportunity to explore the world and to get to know each protagonist. Michael, Franklin and Trevor are also not new to the city, they've been in the city prior to the events in GTA V.

  • Game is "much faster" than the previous GTAs meaning that you'll be expected to engage into high-octane missions from the start.

  • Go shopping at various places such as Brawls, CaCa, Bob Mulet (hairdresser), and Pon-Son-Bys.

  • Most of the "Shopping & Glamour" places are based in Rockford Hills (based off of the real-life "Beverly Hills").


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Whenever you learn something new, throw it in the comments down below. I'd love to see what you guys have learned.


Last edited by VisionaryMGMT ; edited 2 times in total

The following 2 users thanked VisionaryMGMT for this useful post:

Fnatic (08-18-2013), OozingWithSwag (08-15-2013)
#2. Posted:
Dreams
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knew most of this but good info for the people that arent hardcore gta fans,didnt see you put this in there but you get "bad player" stat for blowing up other players cars and can be punished.prob the only bad thing ive seen about this game so far its gta and there punishing you for blowing up other peoples cars,hope u dont get punished for stealing them to
#3. Posted:
RWD
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thanks for this man cleared loads stuff up i had on my mind never watched the trailer because i wanted to just play stright up when i get it withou knowing what it looks like but these points are very helpful plus rep for you
#4. Posted:
oMachi
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I don't know if its me or in game characters lip synced to what you say through the mic ? Thats amazing !
#5. Posted:
Kurzey
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I didn't know any of this to be honest with you. Thanks for the post though. This makes the game TEN TIMES more awesome than it already was.
#6. Posted:
AMX
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Thanks alot this sound so good! i cant wait to play this game!
#7. Posted:
Jasty
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Just reading this makes me even more excited, I can't wait for this game!
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