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DO YOU LIKE THE RELEASE
YES
0.00% (0 votes)
0.00% (0 votes)
NO
33.33% (1 vote)
33.33% (1 vote)
KEEP UP THE GOOD WORK
66.67% (2 votes)
66.67% (2 votes)
Total Votes: 3
FREEZER LIST {Source}
Posted:
FREEZER LIST {Source}Posted:
Status: Offline
Joined: Jul 19, 201311Year Member
Posts: 110
Reputation Power: 4
Status: Offline
Joined: Jul 19, 201311Year Member
Posts: 110
Reputation Power: 4
Helps from the known Freezers in the GTA 4 games works on GTAIV,TLAD & TBOGT just add in the functions in your menu
oz in the stash gave me this code and i updated it
Credits: WEYSSI MODS & Oz In The Stash
oz in the stash gave me this code and i updated it
Credits: WEYSSI MODS & Oz In The Stash
#include <natives.h>
#include <common.h>
#include <strings.h>
#include <types.h>
#include <consts.h>
//locals
bool checkNow; //Credits: WEYSSI MODS & Oz In The Stash
uint room_total=0; //This code can be passed around as long as the creitors stay intact
//Add any GT you like add more to this list for even more.
#define number_of_tags 21 // change this to the LAST NUMBER of freezer_list[NUMBER] then add 1 //eg: 21(total) + 1 = 22
char *troll_list[nuber_of_tags]; // Leave this here.
void trollList(void){
// Add names to list in " " ... eg: "Deadlyfishes xx" to "freezer_list"
freezer_list[0] = "GamerTag1";
freezer_list[1] = "GamerTag2";
freezer_list[2] = "GamerTag3";
freezer_list[3] = "GamerTag4";
freezer_list[4] = "GamerTag5"; //Can have upto 500 in this list
freezer_list[5] = "GamerTag6";
freezer_list[6] = "GamerTag7";
freezer_list[7] = "GamerTag8";
freezer_list[8] = "GamerTag9";
freezer_list[10] = "GamerTag11";
freezer_list[11] = "GamerTag12";
freezer_list[12] = "GamerTag13";
freezer_list[13] = "GamerTag14";
freezer_list[14] = "GamerTag15";
freezer_list[15] = "GamerTag16";
freezer_list[16] = "GamerTag17";
freezer_list[17] = "GamerTag18";
freezer_list[18] = "GamerTag19";
freezer_list[19] = "GamerTag20";
freezer_list[20] = "GamerTag21";
}
void print(char *string1){
PRINT_STRING_WITH_LITERAL_STRING_NOW("STRING", string1, 5000, 1);
}
void doSearch(void){
trollList();
room_total = GET_NUMBER_OF_PLAYERS(); //this is just to update for checking later
int Tags , i , playerCount=16 ;
for(Tags = 0; Tags < nuber_of_tags; Tags++){
for (i=0; i <= playerCount; i++) {
if (IS_NETWORK_PLAYER_ACTIVE(i)){
if(COMPARE_STRING(GET_PLAYER_NAME(CONVERT_INT_TO_PLAYERINDEX(i)),freezer_list[Tags])){
if(GET_PLAYER_ID() == GET_HOST_ID()){
NETWORK_KICK_PLAYER(CONVERT_INT_TO_PLAYERINDEX(i) , true);
print(freezer_list[Tags]);
WAIT(1000);
print("was kicked Known Freezer");
WAIT(1000);
}
else {
print(freezer_list[Tags]);
WAIT(1000);
print("....is in the room , starting new free mode game");
WAIT(1000);
SHUTDOWN_AND_LAUNCH_NETWORK_GAME(2); // free mode
}
}
}
}
if( i = playerCount){
checkNow = false;
}
}
}
void main(void){
THIS_SCRIPT_IS_SAFE_FOR_NETWORK_GAME();
checkNow = true;
while(true){
WAIT(0);
if(IS_NETWORK_SESSION()){
if(checkNow) doSearch();
else{
if(room_total != GET_NUMBER_OF_PLAYERS()){
checkNow = true;
PRINT_STRING_WITH_LITERAL_STRING_NOW("STRING", "New player or someone left , doing search", 2500, 1);
}
}
}
else TERMINATE_THIS_SCRIPT();
}
}
#include <common.h>
#include <strings.h>
#include <types.h>
#include <consts.h>
//locals
bool checkNow; //Credits: WEYSSI MODS & Oz In The Stash
uint room_total=0; //This code can be passed around as long as the creitors stay intact
//Add any GT you like add more to this list for even more.
#define number_of_tags 21 // change this to the LAST NUMBER of freezer_list[NUMBER] then add 1 //eg: 21(total) + 1 = 22
char *troll_list[nuber_of_tags]; // Leave this here.
void trollList(void){
// Add names to list in " " ... eg: "Deadlyfishes xx" to "freezer_list"
freezer_list[0] = "GamerTag1";
freezer_list[1] = "GamerTag2";
freezer_list[2] = "GamerTag3";
freezer_list[3] = "GamerTag4";
freezer_list[4] = "GamerTag5"; //Can have upto 500 in this list
freezer_list[5] = "GamerTag6";
freezer_list[6] = "GamerTag7";
freezer_list[7] = "GamerTag8";
freezer_list[8] = "GamerTag9";
freezer_list[10] = "GamerTag11";
freezer_list[11] = "GamerTag12";
freezer_list[12] = "GamerTag13";
freezer_list[13] = "GamerTag14";
freezer_list[14] = "GamerTag15";
freezer_list[15] = "GamerTag16";
freezer_list[16] = "GamerTag17";
freezer_list[17] = "GamerTag18";
freezer_list[18] = "GamerTag19";
freezer_list[19] = "GamerTag20";
freezer_list[20] = "GamerTag21";
}
void print(char *string1){
PRINT_STRING_WITH_LITERAL_STRING_NOW("STRING", string1, 5000, 1);
}
void doSearch(void){
trollList();
room_total = GET_NUMBER_OF_PLAYERS(); //this is just to update for checking later
int Tags , i , playerCount=16 ;
for(Tags = 0; Tags < nuber_of_tags; Tags++){
for (i=0; i <= playerCount; i++) {
if (IS_NETWORK_PLAYER_ACTIVE(i)){
if(COMPARE_STRING(GET_PLAYER_NAME(CONVERT_INT_TO_PLAYERINDEX(i)),freezer_list[Tags])){
if(GET_PLAYER_ID() == GET_HOST_ID()){
NETWORK_KICK_PLAYER(CONVERT_INT_TO_PLAYERINDEX(i) , true);
print(freezer_list[Tags]);
WAIT(1000);
print("was kicked Known Freezer");
WAIT(1000);
}
else {
print(freezer_list[Tags]);
WAIT(1000);
print("....is in the room , starting new free mode game");
WAIT(1000);
SHUTDOWN_AND_LAUNCH_NETWORK_GAME(2); // free mode
}
}
}
}
if( i = playerCount){
checkNow = false;
}
}
}
void main(void){
THIS_SCRIPT_IS_SAFE_FOR_NETWORK_GAME();
checkNow = true;
while(true){
WAIT(0);
if(IS_NETWORK_SESSION()){
if(checkNow) doSearch();
else{
if(room_total != GET_NUMBER_OF_PLAYERS()){
checkNow = true;
PRINT_STRING_WITH_LITERAL_STRING_NOW("STRING", "New player or someone left , doing search", 2500, 1);
}
}
}
else TERMINATE_THIS_SCRIPT();
}
}
#2. Posted:
Status: Offline
Joined: Aug 22, 201311Year Member
Posts: 36
Reputation Power: 2
I really enjoyed this, thanks. !
- 1useful
- 0not useful
#3. Posted:
Status: Offline
Joined: Jul 03, 201113Year Member
Posts: 688
Reputation Power: 29
Status: Offline
Joined: Jul 03, 201113Year Member
Posts: 688
Reputation Power: 29
Tipcat wrote I really enjoyed this, thanks. !
He didn't even make this source.
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#4. Posted:
Status: Offline
Joined: Jul 19, 201311Year Member
Posts: 110
Reputation Power: 4
Status: Offline
Joined: Jul 19, 201311Year Member
Posts: 110
Reputation Power: 4
i never said i did i said i updated it
can you not read
Last edited by SKSMODMENU ; edited 1 time in total
can you not read
Last edited by SKSMODMENU ; edited 1 time in total
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#5. Posted:
Status: Offline
Joined: Jul 03, 201113Year Member
Posts: 688
Reputation Power: 29
Status: Offline
Joined: Jul 03, 201113Year Member
Posts: 688
Reputation Power: 29
SKSMODMENU wrote i never said i did i said i pdated it
can you not read
Then give credits to the real creator.
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#6. Posted:
Status: Offline
Joined: Jul 19, 201311Year Member
Posts: 110
Reputation Power: 4
Status: Offline
Joined: Jul 19, 201311Year Member
Posts: 110
Reputation Power: 4
i don't know the creatior i said oz in the stash gave it to me so i put him in the credits
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#7. Posted:
Status: Offline
Joined: Dec 23, 201212Year Member
Posts: 346
Reputation Power: 20
Status: Offline
Joined: Dec 23, 201212Year Member
Posts: 346
Reputation Power: 20
Asian_Lag wroteSKSMODMENU wrote i never said i did i said i pdated it
can you not read
Then give credits to the real creator.
Im not positive but I think the real creator is JDMAlex is it not?
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#8. Posted:
Status: Offline
Joined: Jul 03, 201113Year Member
Posts: 688
Reputation Power: 29
Status: Offline
Joined: Jul 03, 201113Year Member
Posts: 688
Reputation Power: 29
Fortified wroteAsian_Lag wroteSKSMODMENU wrote i never said i did i said i pdated it
can you not read
Then give credits to the real creator.
Im not positive but I think the real creator is JDMAlex is it not?
Yeah I think it was JDMAlex.
- 0useful
- 1not useful
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