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Thinking about making a Ghosts Zombie Mode Hack! Need Staff!
Posted:
Thinking about making a Ghosts Zombie Mode Hack! Need Staff!Posted:
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Joined: Jan 18, 201410Year Member
Posts: 20
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So i thought this would be a great idea like how there were zombie game modes in MW2. Im not the most experianced coder so i would need a little bit of help. If you are interested in helping and putting out ideas, that would be awesome and i really think this would work!
Message me on skype - b00tym0dz
or aim - bootymods @ gmail.com
Or drop a comment down below!
Message me on skype - b00tym0dz
or aim - bootymods @ gmail.com
Or drop a comment down below!
#2. Posted:
Status: Offline
Joined: Oct 28, 201311Year Member
Posts: 487
Reputation Power: 30
Status: Offline
Joined: Oct 28, 201311Year Member
Posts: 487
Reputation Power: 30
I hate to diss on scammers but here is what I have to say:
Zombie Gamemodes are extremely hard to make now unlike TU6 on MW2 where you could constantly spawn bots.
You would need a point system based on how many you kill (you have no "good" experience coding and only know how to leak others stuff so this task would be impossible for you.
Entity Spawning for the maps are pretty simple however I doubt you know how to do that, along with working doors, mystery boxes and such.
If you are going to make a zombies game mode make one on TU8 for MW2 first (after making a TU6 one).
Now, Zombies isn't entirely impossible but you need a heck of a lot more coding knowledge then what you do know. If you think somebody will just "help you out" then you are wrong. Anyone with the kind of knowledge needed has better things to do then to help out kids that leak others work.
Best of luck!
Zombie Gamemodes are extremely hard to make now unlike TU6 on MW2 where you could constantly spawn bots.
You would need a point system based on how many you kill (you have no "good" experience coding and only know how to leak others stuff so this task would be impossible for you.
Entity Spawning for the maps are pretty simple however I doubt you know how to do that, along with working doors, mystery boxes and such.
If you are going to make a zombies game mode make one on TU8 for MW2 first (after making a TU6 one).
Now, Zombies isn't entirely impossible but you need a heck of a lot more coding knowledge then what you do know. If you think somebody will just "help you out" then you are wrong. Anyone with the kind of knowledge needed has better things to do then to help out kids that leak others work.
Best of luck!
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#3. Posted:
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Joined: Jan 16, 201410Year Member
Posts: 3
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Good on ya Chaos!
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#4. Posted:
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Joined: Jan 24, 201113Year Member
Posts: 1,365
Reputation Power: 81
Unsigned_Chaos wrote I hate to diss on scammers but here is what I have to say:
Zombie Gamemodes are extremely hard to make now unlike TU6 on MW2 where you could constantly spawn bots.
You would need a point system based on how many you kill (you have no "good" experience coding and only know how to leak others stuff so this task would be impossible for you.
Entity Spawning for the maps are pretty simple however I doubt you know how to do that, along with working doors, mystery boxes and such.
If you are going to make a zombies game mode make one on TU8 for MW2 first (after making a TU6 one).
Now, Zombies isn't entirely impossible but you need a heck of a lot more coding knowledge then what you do know. If you think somebody will just "help you out" then you are wrong. Anyone with the kind of knowledge needed has better things to do then to help out kids that leak others work.
Best of luck!
lol ouch this is nicest way I have ever heard someone tell another to **** off hahah
Chaos FTW <3
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