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#131. Posted:
Psychonauts
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-Luke1977 wrote
BHO wrote
-Luke1977 wrote
Unsigned_Chaos wrote
BHO wrote
-Luke1977 wrote just wondered, does this work on TU8?


Yes it does


No stats as of now tho read the bugs list


The stats are pretty easy to fix saying I released the new entryStats, don't know why he didn't add it.


so this means i cant do the squad point or recoveries or anything like that? and also, the download wont work for me?


The download works fine

[ Register or Signin to view external links. ]


And unsigned_chaos has a tool with working stats pm him about it


doesnt work for me, i just get a white screen


Is your .Net framework up to date and are you on Windows7/8?
#132. Posted:
-Luke1977
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Joined: Jan 13, 201410Year Member
Posts: 801
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MasonRGH wrote
-Luke1977 wrote
BHO wrote
-Luke1977 wrote
Unsigned_Chaos wrote
BHO wrote
-Luke1977 wrote just wondered, does this work on TU8?


Yes it does


No stats as of now tho read the bugs list


The stats are pretty easy to fix saying I released the new entryStats, don't know why he didn't add it.


so this means i cant do the squad point or recoveries or anything like that? and also, the download wont work for me?


The download works fine

[ Register or Signin to view external links. ]


And unsigned_chaos has a tool with working stats pm him about it


doesnt work for me, i just get a white screen


Is your .Net framework up to date and are you on Windows7/8?


dont matter now, i got it can i add someone on skype or aim? makes it easier to talk?
#133. Posted:
BHO
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Posts: 1,365
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-Luke1977 wrote
BHO wrote
-Luke1977 wrote
Unsigned_Chaos wrote
BHO wrote
-Luke1977 wrote just wondered, does this work on TU8?


Yes it does


No stats as of now tho read the bugs list


The stats are pretty easy to fix saying I released the new entryStats, don't know why he didn't add it.


so this means i cant do the squad point or recoveries or anything like that? and also, the download wont work for me?


The download works fine

[ Register or Signin to view external links. ]


And unsigned_chaos has a tool with working stats pm him about it


doesnt work for me, i just get a white screen


Here I uploaded to mega for you try this link

[ Register or Signin to view external links. ]

Feel free to add to your topic if you would like ZZ9


hope i helped
#134. Posted:
ZZ9_x_iHaXoRZz
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Posts: 4,436
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Unsigned_Chaos wrote
BHO wrote
-Luke1977 wrote just wondered, does this work on TU8?


Yes it does


No stats as of now tho read the bugs list


The stats are pretty easy to fix saying I released the new entryStats, don't know why he didn't add it.


Where did you release them bro. ?
#135. Posted:
BHO
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Posts: 1,365
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ZZ9_x_iHaXoRZz wrote
Unsigned_Chaos wrote
BHO wrote
-Luke1977 wrote just wondered, does this work on TU8?


Yes it does


No stats as of now tho read the bugs list


The stats are pretty easy to fix saying I released the new entryStats, don't know why he didn't add it.


Where did you release them bro. ?



He posted it on s7s here you go bro

uint FPSText = 0x82049CFC;//TU8
        uint UAV = 0x82257003; //Advanced Uav (01 On - 00 Off) TU8
        uint Laser = 0x82270DEB; //Laser (01 On - 00 Off) TU8
        uint ChromePlayers = 0x82659F2B; //Chrome Players (01 On - 00 Off) TU8
        uint NoRecoil = 0x822BAE9C; //Norecoil (60000000 On - 4BF8B765 Off) TU8
        uint FPS = 0x82526C1C;//TU8
        uint SP_script_model = 0x82414440;//TU8
        uint SV_LinkEntity = 0x824D96F0;//TU8
        uint SV_SetBrushModel = 0x824C2888;//TU8
        uint SV_UnLinkEntity = 0x824D9388;//TU8
        uint BrushModel = 0x8330b780;
        uint ClientX = 0x1c;
        uint ClientY = 0x20;
        uint ClientZ = 0x24;
        uint EntryStats = 0x834EDDA4; //??? NOT ON TU8???
        uint Deaths = 0x5D;
        uint Kills = 0x85;
        uint KillStreaks = 0x89;
        uint GamePlayed = 0x75;
        uint Losses = 0x8D;
        uint Wins = 0xD6;
        uint Score = 0xAE;
        uint TimePlayed = 0xCA;
        uint Hits = 0x6D;
        uint Misses = 0x92;
        uint SquadPoints = 0x4C30;
        uint Prestige = 0x4F28;
        uint RankXP = 0x9A;
        uint Ammo = 0x8223A0F0;//TU8
        uint autoguns = 0x82235244;//TU8
        uint Boxes = 0x8225ED6C;//TU8
        uint G_GivePlayerWeapon = 0x8241FFD8;//TU8
        uint BG_GetWeaponIndexForName = 0x8223BF28;//TU8
        uint G_InitializeAmmo = 0x823DE5B8;//TU8
        uint G_Spawn = 0x8241B6C8; //TU8
        uint SV_SendGameServerCommand = 0x824C2764;//TU8
        uint getPlayerState(uint clientNum)//TU8
        {
            return 0x8328F100 + (clientNum * 0x3600);
        }
        uint gEntity(uint clientNum)//TU8
        {
            return 0x83306580 + (clientNum * 0x280);
        }
        uint Cbuf_AddText = 0x82439B90;//TU8
        uint Gamertag_Pregame = 0x83E6CE38;//TU8
        uint jump = 0x820157B4;//TU8
        uint falldmg = 0x82222780 + 0x74;//TU8
        uint G_SetModel = 0x8241B1E8;//TU
        uint Gamertag_Ingame(uint clientNum)
        {
            return getPlayerState(clientNum) + 0x2F9C;
        }



Look here if you need more sets and what not

[ Register or Signin to view external links. ] nsins .com/forums/threads/all-tu-managed-code-list-community.1063920/
#136. Posted:
ZZ9_x_iHaXoRZz
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Posts: 4,436
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Posts: 4,436
Reputation Power: 8964
BHO wrote
ZZ9_x_iHaXoRZz wrote
Unsigned_Chaos wrote
BHO wrote
-Luke1977 wrote just wondered, does this work on TU8?


Yes it does


No stats as of now tho read the bugs list


The stats are pretty easy to fix saying I released the new entryStats, don't know why he didn't add it.


Where did you release them bro. ?



He posted it on s7s here you go bro

uint FPSText = 0x82049CFC;//TU8
        uint UAV = 0x82257003; //Advanced Uav (01 On - 00 Off) TU8
        uint Laser = 0x82270DEB; //Laser (01 On - 00 Off) TU8
        uint ChromePlayers = 0x82659F2B; //Chrome Players (01 On - 00 Off) TU8
        uint NoRecoil = 0x822BAE9C; //Norecoil (60000000 On - 4BF8B765 Off) TU8
        uint FPS = 0x82526C1C;//TU8
        uint SP_script_model = 0x82414440;//TU8
        uint SV_LinkEntity = 0x824D96F0;//TU8
        uint SV_SetBrushModel = 0x824C2888;//TU8
        uint SV_UnLinkEntity = 0x824D9388;//TU8
        uint BrushModel = 0x8330b780;
        uint ClientX = 0x1c;
        uint ClientY = 0x20;
        uint ClientZ = 0x24;
        uint EntryStats = 0x834EDDA4; //??? NOT ON TU8???
        uint Deaths = 0x5D;
        uint Kills = 0x85;
        uint KillStreaks = 0x89;
        uint GamePlayed = 0x75;
        uint Losses = 0x8D;
        uint Wins = 0xD6;
        uint Score = 0xAE;
        uint TimePlayed = 0xCA;
        uint Hits = 0x6D;
        uint Misses = 0x92;
        uint SquadPoints = 0x4C30;
        uint Prestige = 0x4F28;
        uint RankXP = 0x9A;
        uint Ammo = 0x8223A0F0;//TU8
        uint autoguns = 0x82235244;//TU8
        uint Boxes = 0x8225ED6C;//TU8
        uint G_GivePlayerWeapon = 0x8241FFD8;//TU8
        uint BG_GetWeaponIndexForName = 0x8223BF28;//TU8
        uint G_InitializeAmmo = 0x823DE5B8;//TU8
        uint G_Spawn = 0x8241B6C8; //TU8
        uint SV_SendGameServerCommand = 0x824C2764;//TU8
        uint getPlayerState(uint clientNum)//TU8
        {
            return 0x8328F100 + (clientNum * 0x3600);
        }
        uint gEntity(uint clientNum)//TU8
        {
            return 0x83306580 + (clientNum * 0x280);
        }
        uint Cbuf_AddText = 0x82439B90;//TU8
        uint Gamertag_Pregame = 0x83E6CE38;//TU8
        uint jump = 0x820157B4;//TU8
        uint falldmg = 0x82222780 + 0x74;//TU8
        uint G_SetModel = 0x8241B1E8;//TU
        uint Gamertag_Ingame(uint clientNum)
        {
            return getPlayerState(clientNum) + 0x2F9C;
        }


They are same as tu7 and in tu8 the offset as gone for stat entry:( .
#137. Posted:
BHO
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ZZ9_x_iHaXoRZz wrote
BHO wrote
ZZ9_x_iHaXoRZz wrote
Unsigned_Chaos wrote
BHO wrote
-Luke1977 wrote just wondered, does this work on TU8?


Yes it does


No stats as of now tho read the bugs list


The stats are pretty easy to fix saying I released the new entryStats, don't know why he didn't add it.


Where did you release them bro. ?



He posted it on s7s here you go bro

uint FPSText = 0x82049CFC;//TU8
        uint UAV = 0x82257003; //Advanced Uav (01 On - 00 Off) TU8
        uint Laser = 0x82270DEB; //Laser (01 On - 00 Off) TU8
        uint ChromePlayers = 0x82659F2B; //Chrome Players (01 On - 00 Off) TU8
        uint NoRecoil = 0x822BAE9C; //Norecoil (60000000 On - 4BF8B765 Off) TU8
        uint FPS = 0x82526C1C;//TU8
        uint SP_script_model = 0x82414440;//TU8
        uint SV_LinkEntity = 0x824D96F0;//TU8
        uint SV_SetBrushModel = 0x824C2888;//TU8
        uint SV_UnLinkEntity = 0x824D9388;//TU8
        uint BrushModel = 0x8330b780;
        uint ClientX = 0x1c;
        uint ClientY = 0x20;
        uint ClientZ = 0x24;
        uint EntryStats = 0x834EDDA4; //??? NOT ON TU8???
        uint Deaths = 0x5D;
        uint Kills = 0x85;
        uint KillStreaks = 0x89;
        uint GamePlayed = 0x75;
        uint Losses = 0x8D;
        uint Wins = 0xD6;
        uint Score = 0xAE;
        uint TimePlayed = 0xCA;
        uint Hits = 0x6D;
        uint Misses = 0x92;
        uint SquadPoints = 0x4C30;
        uint Prestige = 0x4F28;
        uint RankXP = 0x9A;
        uint Ammo = 0x8223A0F0;//TU8
        uint autoguns = 0x82235244;//TU8
        uint Boxes = 0x8225ED6C;//TU8
        uint G_GivePlayerWeapon = 0x8241FFD8;//TU8
        uint BG_GetWeaponIndexForName = 0x8223BF28;//TU8
        uint G_InitializeAmmo = 0x823DE5B8;//TU8
        uint G_Spawn = 0x8241B6C8; //TU8
        uint SV_SendGameServerCommand = 0x824C2764;//TU8
        uint getPlayerState(uint clientNum)//TU8
        {
            return 0x8328F100 + (clientNum * 0x3600);
        }
        uint gEntity(uint clientNum)//TU8
        {
            return 0x83306580 + (clientNum * 0x280);
        }
        uint Cbuf_AddText = 0x82439B90;//TU8
        uint Gamertag_Pregame = 0x83E6CE38;//TU8
        uint jump = 0x820157B4;//TU8
        uint falldmg = 0x82222780 + 0x74;//TU8
        uint G_SetModel = 0x8241B1E8;//TU
        uint Gamertag_Ingame(uint clientNum)
        {
            return getPlayerState(clientNum) + 0x2F9C;
        }


They are same as tu7 and in tu8 the offset as gone for stat entry:( .



Maybe he posted else where wait for him to respond or I will skype him right quick
#138. Posted:
Dujxh
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I never been in your lobbys, I will your mods bro.
#139. Posted:
Firehouses
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Nice to see you released this can't wait to use it thank you.
#140. Posted:
SnowRGH
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Dujxh wrote I never been in your lobbys, I will your mods bro.


go away and never come back to this forum :/
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