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[MW2 TU8] Release: How To Get Glow Stick working
Posted:
[MW2 TU8] Release: How To Get Glow Stick workingPosted:
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Well i thinks its about time to release how to get Glow Stick...
First of all you need this offset: 0x83109D9C
and set it to 1 ingame!
Then your done
Here is the code you need for giving glow stick...
Ps.: You need a Semtex in your class to give glowstick. I tried it with other items but they didnt work...
Have Fun
First of all you need this offset: 0x83109D9C
and set it to 1 ingame!
Then your done
Here is the code you need for giving glow stick...
void GiveGlowStick(int Client)
{
GivePlayerWeapon(Client, "semtex_mp", 0, 1, 0);
BG_TakePlayerWeapon(PlayerState(Client), G_GetWeaponIndexForName("semtex_mp"), 0);
GivePlayerWeapon(Client, "lightstick_mp", 0, 1, 0);
}
Ps.: You need a Semtex in your class to give glowstick. I tried it with other items but they didnt work...
Have Fun
#2. Posted:
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nice release, thanks for sharing
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#3. Posted:
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so this could be added into a tool correct?
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#4. Posted:
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Tork wrote so this could be added into a tool correct?
Ya hurry go paste it in you're tool
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#5. Posted:
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rubbersallday wroteTork wrote so this could be added into a tool correct?
Ya hurry go paste it in you're tool
i dont have a tool it was a simple Q&A
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#6. Posted:
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Pretty cool release for Mw2!
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#7. Posted:
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I feel like an idiot XD I got it working too, but I was precaching the weapon, then setting it. But that was more lines of code...when you can do it in just 3 :/ Good share though.
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#8. Posted:
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Bitwise wrote I feel like an idiot XD I got it working too, but I was precaching the weapon, then setting it. But that was more lines of code...when you can do it in just 3 :/ Good share though.
I told you that im not using your function
But thanks
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#9. Posted:
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Good job and nice release, glad to see the hole modding community on here ain't retards ;)
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#10. Posted:
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nice release! thanks for the share
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