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anyone else feel like they could of did a lot better?
Posted:
anyone else feel like they could of did a lot better?Posted:
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Joined: Mar 02, 201014Year Member
Posts: 320
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Status: Offline
Joined: Mar 02, 201014Year Member
Posts: 320
Reputation Power: 11
Now dont get me wrong, I love the game I love how it doesn't feel like a cod and I'm gen 4. BUT they had to of rushed it and didn't even think what can we add in to make it better? For 1. 15 maps? Its an online only game it should have 25+ with dlc making it up to 40+. Now the guns... wtf? 3 side weapons... and only 1 of each class except for smg for primarys? More guns should be added and more attachments I have already used all the weapons and chosen 2 that I use. 3. Why can't I name my classes you made cod 4 didn't u. 4. Private matches.... 4. Create and customize your soldier/mech. Arnt we suppose to feel like the mechs are our robot friend? Well I cant feel like its mine when they all look the same! 5. The "perks" are limited and I cant help but think they could of added more like for example a perk for temp more damage. 6. Talking about damage it takes way to long to kill someone I use a whole clip. U rarely can kill more then 2 ppl with one clip. I wish it was more and im pissed its like a beta for titanfall 2
#2. Posted:
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Joined: Jan 09, 201113Year Member
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Status: Offline
Joined: Jan 09, 201113Year Member
Posts: 1,812
Reputation Power: 69
Let me give you some friendly criticism of this post.
1. Titanfall has 15 maps which is a little above average for similar First Person Shooters. You use the argument "it's multiplayer only, so it should have more maps." These maps are incredibly well designed and not only did the developers have to think of the flat layout, but they also had to make the vertical layout just as fluid as the horizontal or else the wallrunning would be a mess. Another point is that the maps have to accommodate good gameplay for pilots and Titans, not just one or the other. Finally, the maps are all very unique in style and rarely have the same assets on two different maps. For example, Call of Duty and Battlefield use a lot of the same buildings multiple times in a lot of the maps.
2. The "not enough weapons in Titanfall" statement has been making me kind of frustrated lately. Look at Call of Duty 4, arguably the most enjoyed FPS of all time. Did CoD 4 have the most guns and attachments out of all the CoD's? No, it had the least amount. With a smaller pool of guns to choose from, the element of balance can be easily manipulated to be fair for all players. 4 Generations into Titanfall and there isn't a single gun I feel is too powerful, as well as none that feel under powered. Another point is that people who play modern FPS games usually tend to not use more than 5-10 select guns, and that is being generous. You even said it yourself that you have already chosen the 2 weapons you use, then why need 25 more guns you don't use? Titanfall has a broad selection of different weapons, it just doesn't specify in the usual "high fire rate with low damage weapons VS. Low fire rate and high damage weapons" model that other FPS games use.
3. Renaming classes is coming with the next game update, possibly this month.
You have the number 4 twice so I will make it 4A and 4B.
4A. No private matches is somewhat disappointing but games with dedicated servers have to be delicate about private matches. They don't want too many servers just for private matches and a lot of techno mumbo-jumbo goes into it. It will be implemented in a future patch however.
4B. I do wish customization of characters was an option in this game, but to an extent. I think camos would be too "far-fetched" and wouldn't really work in terms of Titanfall's unique art style. However, I would love to see some soldier customization and even Titan customization in the future. Even if you could just change your soldiers helmet would be a change for the better.
5. Perks go along with the "less stuff in the game, the easier it is to balance" statement. I feel like some of the perks are kind of useless compared to others but none of them seem glaringly overpowered. You say you want them to add a perk that gives a temporary damage boost and that is pretty much in the game already! The Titan core abilities I feel are really balance and I'm glad they're limited to just Titans. If that was in the game for pilots, it would get pretty messy. Also, use your burn cards. The amped weapon variants are the exact kind of stopping power to take out your enemies quickly while not being too overpowered.
6. I think the time to kill is fine the way it is. I like it how grunts are really easy to kill in a few bullets while pilots take double the damage. I don't feel like I die too quick and if you burn through a mag too fast, just run the "Sleight of Hand-like" perk to reload faster.
Wow, I wrote a lot. I hope you don't get offended by this but I'm just counter-arguing with you. Thanks if you read it all.
1. Titanfall has 15 maps which is a little above average for similar First Person Shooters. You use the argument "it's multiplayer only, so it should have more maps." These maps are incredibly well designed and not only did the developers have to think of the flat layout, but they also had to make the vertical layout just as fluid as the horizontal or else the wallrunning would be a mess. Another point is that the maps have to accommodate good gameplay for pilots and Titans, not just one or the other. Finally, the maps are all very unique in style and rarely have the same assets on two different maps. For example, Call of Duty and Battlefield use a lot of the same buildings multiple times in a lot of the maps.
2. The "not enough weapons in Titanfall" statement has been making me kind of frustrated lately. Look at Call of Duty 4, arguably the most enjoyed FPS of all time. Did CoD 4 have the most guns and attachments out of all the CoD's? No, it had the least amount. With a smaller pool of guns to choose from, the element of balance can be easily manipulated to be fair for all players. 4 Generations into Titanfall and there isn't a single gun I feel is too powerful, as well as none that feel under powered. Another point is that people who play modern FPS games usually tend to not use more than 5-10 select guns, and that is being generous. You even said it yourself that you have already chosen the 2 weapons you use, then why need 25 more guns you don't use? Titanfall has a broad selection of different weapons, it just doesn't specify in the usual "high fire rate with low damage weapons VS. Low fire rate and high damage weapons" model that other FPS games use.
3. Renaming classes is coming with the next game update, possibly this month.
You have the number 4 twice so I will make it 4A and 4B.
4A. No private matches is somewhat disappointing but games with dedicated servers have to be delicate about private matches. They don't want too many servers just for private matches and a lot of techno mumbo-jumbo goes into it. It will be implemented in a future patch however.
4B. I do wish customization of characters was an option in this game, but to an extent. I think camos would be too "far-fetched" and wouldn't really work in terms of Titanfall's unique art style. However, I would love to see some soldier customization and even Titan customization in the future. Even if you could just change your soldiers helmet would be a change for the better.
5. Perks go along with the "less stuff in the game, the easier it is to balance" statement. I feel like some of the perks are kind of useless compared to others but none of them seem glaringly overpowered. You say you want them to add a perk that gives a temporary damage boost and that is pretty much in the game already! The Titan core abilities I feel are really balance and I'm glad they're limited to just Titans. If that was in the game for pilots, it would get pretty messy. Also, use your burn cards. The amped weapon variants are the exact kind of stopping power to take out your enemies quickly while not being too overpowered.
6. I think the time to kill is fine the way it is. I like it how grunts are really easy to kill in a few bullets while pilots take double the damage. I don't feel like I die too quick and if you burn through a mag too fast, just run the "Sleight of Hand-like" perk to reload faster.
Wow, I wrote a lot. I hope you don't get offended by this but I'm just counter-arguing with you. Thanks if you read it all.
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#3. Posted:
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Joined: Mar 02, 201014Year Member
Posts: 320
Reputation Power: 11
Status: Offline
Joined: Mar 02, 201014Year Member
Posts: 320
Reputation Power: 11
Its ok, im using a phone and its hard as **** to type well on it every time I have to chane something it glitches to top of the text. And my first cod was mw2 I was a big halo fan before that so cod 4 never got into and when I tried it wasnt fun because of all the modders. But I think more is key honestly because I get bored with cod only because I run out of weapons that I use and thats after 8 months. And okay they did really well with the maps but I dont hate one map from cod. I don't see why ppl hate maps I only hate freefall because it shakes every 20 seconds. and its not a small shooter everyone knew how big it was gonna be at e3 even before that ppl had an idea that it was a cod killer. And I wish it could be but because of the limited guns to me and limited game modes i'm getting bored because of it. I keep playing to reach gen 10 but it happend with bo2 for me im only 10 prestige not master prestige. Which sucks because im max in every other cod
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