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Black Ops II Zombies - All Easter Eggs (Tutorials Included)
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Black Ops II Zombies - All Easter Eggs (Tutorials Included)Posted:

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In this topic I will show you all the Black Ops II Zombies Easter Eggs and how to complete them.



Green Run


Musical Easter Egg

Teddy #1: On a bench, in the Bus Station right near where you begin.
Teddy #2: Found on the Farm, the third stop on your bus ride. Go upstairs and look on a blanket to find the bear.
Teddy #3: The final bear is in the Town, located near a pool table inside a building where a perk can be purchased.


Main Easter Egg / Tower of Babble

Step 1 - Get a Turbine

The Turbine is a Buildable Piece of Equipment. It is constructed in the lobby of the Bus Depot. Place a fan, mannequin body, and tail fin together to create the Turbine. Have all players to grab the turbine from the workbench.

Step 2 - Get EMP Grenades and/or Galvaknuckles

This step must be done before step four!

Use the Mystery Box until one player gets the EMP Grenades. The Mystery Box is first found in the Gas Station at the second area of Green Run. If you plan to take Richtofen's instructions, all four players will need to get EMP Grenades from the box.

The Galvaknuckles are said to work as well (unconfirmed). Obtaining the Galvaknuckles is a bit difficult. Use Turbines to open locked doors around the map. Inside one of the doors is a hatchdoor for the bus. Instead of using it on the ceiling of the bus, use it on the ceiling of the diner to reach the roof. On top of the roof is the spot for the Galvaknuckles. They cost 6000 points.

Step 3 - Visit the Power Lab

The next step is to turn on the power. Travel to the Power Lab, which is the fourth bus stop in Green Run. Enter through the shed and assemble the power switch seen in many Zombies Maps. All three parts are in the white Power Lab. The parts are a power board, power switch (lever), and a severed zombie hand.

With the power on, Him will be released from the device in the middle of the room. After awhile, Dr. Maxis will speak over an intercom and Dr. Richtofen will speak only to Samuel. Follow whoever your team wishes.

Dr. Maxis' Instructions
Dr. Maxis will tell you to turn off the power after turning it on. With the power off, you will need a player to use the Turbine to open the door nearby, allowing everyone to leave the Power Lab. Dr. Maxis' side can be done with just 2 players.

Step 4 - Go to the Transmission Tower

Remember, Steps two must be done before doing this step!

The transmission tower (Commonly called an Electricity Pylon in some countries) is a large steel structure in the Corn Maze. The Corn Maze is an area between Bus Stops three and four, which is the Farm and Power Lab. Since it's between bus stops, Denizens will attack everyone. The Galvaknuckles are very useful against these guys. If you get lost, look into the sky for the large tower.

Step 5 - Kill Him

Survive until He comes to the tower. Once he shows up, use two turbines near the tower and kill him inside the fence with an EMP Grenade or Galvaknuckles. All of these must be used to fully kill it. Maxis will say you need more power if done correctly.

Step 6 - Use Turbines

The final step is to send two players to two different street lights with their turbines (you can remove the turbines from the tower if you only have two players). Have two players place their turbine next to a street light, and the Achievement / Trophy should unlock. The players may need to go at specific street lights. The ones we've seen were at the Rest Stop (gas station & diner) and at the Bus Stop (starting location).

For those who don't know, there are several street lights on Green Run. They are located at and in between bus stops. Using Turbines on the street lights will turn a green light on. If a Denizen walks under it, a portal will open, allowing players to jump from one spot on the map to another.



Dr. Richtofen's Instructions
Step 4 - Start Building Special Equipment

Special equipment can be built at the fifth bus stop (Town) before taking on Him. Unlike all the last Buildable Equipment, these pieces must be collected between bus stops. It's best to collect them after getting decent perks and weapons. These two items are the Thrustodyne Aeronautics Model 23 and the Navcard Usage Machine.

Use the Thrustodyne Aeronautics Model 23 on the Navcard Usage Machine until the Element 115 rock is heated up. Dr. Richtofen will tell the team to go to the Transmission Tower (AKA Pylon) next.

he Thrustodyne Aeronautics Model 23 - Top

Table/Obelisk-Bottom

Parts & Location
Wires - Near the Electric Trap
Jet Engine - In Tunnel (Between Bus Depot and Rest Stop)
Gauge - In Cabin (Between Power Lab and Town)
Handle - In Nacht Der Untoten building beyond Corn Maze (Between Farm and Powerlab)
Element 115 - In hole in wall beside mystery box location at the Bus Depot
Control Panel - In demolished building (Nacht Der Untoten) in corn maze between stops three and four.
Wooden Board - Under the stairs by the work bench at Power Lab / Demolished Building
Control Panel 2 - Leaning against dumpster beside mystery box location in the Town (Area 5).

Step 5 - Kill under the Transmission Tower

The transmission tower (Commonly called an Electricity Pylon in some countries) is a large steel structure in the Corn Maze. The Corn Maze is an area between Bus Stops three and four, which is the Farm and Power Lab. Since it's between bus stops, Denizens will attack everyone. The Galvaknuckles are very useful against these guys. If you get lost, look into the sky for the large tower. Kill many, many zombies until Dr. Richtofen speaks again. Mostly Just 1 Round Should Be Enough or Less.

Step 6 - Reduce Power

Richtofen will say there's too much power and it needs to be reduced. All four players must now go to four different street lights around the map. There's one at each bus stop and sometimes one between bus stops. Some may require a turbine to turn the light on, and some are always on. Each player must take a Denizen underneath the lit street light to create a teleporter in the ground. When all four players have a teleporter next to them, they must all throw an EMP Grenade inside at the same time. If this is done right, the light from the teleporter will glow blue and swirle around the light and the achievement / trophy will unlock.







Die Rise


Musical Easter Egg

Like always, a Musical Easter Egg can be found. Active the three Teddy Bears hidden throughout the map by pressing X (360), Square (PS3), or F (PC) directly on each. The bears can be found to the right of the SVU-AS, in a big upside down room before jumping over to the AK-74U, and in the Sewing / Power Room.




Main Easter Egg / High Maintenance

Part 1 - Build the Nav Card Machine

Grab the four parts around the rooftop of the second building to create the Nav Card Machine. These parts are:

115 Meteorite
Radio
Card Slot
Small Box
Build all these items underneath the bridge that leads to the satellite tower. Next, put the Nav Card from Green Run into this machine.

Part 2 - Step on Gold Emblems (Elevators)

The next step requires four players. All four players must step on four gold emblems on top of four different elevators. Two elevators are located in the first building, and two are located in the second. Do not allow a player to step on the emblem before the others, it's very possible the elevator will rise and crush the player! When all four emblems are stepped on at the same time, they will glow.

Part 3 - Step on Gold Emblems (Floors)

Once again, players must step on four gold emblems. This time, the emblems will be located around the map, and the emblems must be stepped on in a specific order. Stepping on the right emblem will make it glow, but stepping on the wrong emblem will reset the glowing ones. The locations are:

One just outside of spawn room near the elevator
One three floors down from building one. Located in the middle of the room.
One near the Semtex spawn on the rooftop of building two, to the right of the satellite tower.
One on the floor above the AK74u location, out on balcony.
Part 4 - Shoot the Balls

Now for an extremely easy step. All you need to do is shoot two black balls out of the two dragon signs on the rooftop of the second building. Buy the SVU-AS to do this.

Part 5 - Deal With the Balls

The next step is to do something with the balls. That something depends on which path you plan to take. The balls are located under the paws of the two lion statues in the starting room. These statues are on both sides of the first door.

Richtofen's Path

Part 5 - Get The Balls Wet

Richtofen will tell you to get the balls wet. To do this, build the Sliquifier and shoot each one until they start spinning. It may take two magazines each.

Part 6 - Make a Sacrifice

This step requires four Trample Steams. Build one on the table in the first building, and have all four players grab it. All four need to be placed on four more gold symbols around the map. Three symbols are located on the rooftop of the second building, and one is located near the elevator just outside the starting room. Make sure you aim them so they fling zombies at the satellite tower. When enough are killed, the step will be complete.

Part 7 - Power Up the Satellite

This final step requires at least one player to buy the Galvaknuckles. Remember, they're inside the elevator shaft in the upside down building. The player must hit the four corners of the satellite tower on the rooftop of the second building until it glows blue. The order the corners must be hit is randomized. You can figure it out based on seven or eight small white tiles hidden around the map, but it would probably take longer than trial and error. Activating the tower will complete the Easter Egg and unlock the High Maintenance achievement / trophy.


Maxis' Path

Part 5

Kill zombies in the Buddah room until maxis says reincarnation. Can be anywhere from 1-6 rounds, possibly longer.

Part 6

Get the Krauss Defibrillators (upgraded Ballistic Knife) with Samuel and have Rusman down himself in the Buddah room from grenades or a zombie and make sure he has Who's Who. Have Samuel shoot Rusman with the Krauss Defibrillator.

Part 7

Have two players grab the balls from the lions. Have everyone except the two players with balls put Trample steams down on the symbols with lions on them and face them at the tower. There is one in the spawn room, one in the back area where you find the circuit box for the nav card machine, one next to the two elevators near the claymores, and another down one floor from the spawn at the bottom of the stairs. Make sure the two players without balls have the trample steams put down correctly. If they do, they should not be able to pick them up. Now the other two players with the balls should put their trample steams down on the symbols and place the ball on the trample steam before it is ready to use.

Part 8

Use galvaknuckles to hit the beams on the tower. It is down exactly the same way as the Richtofen path, using the mahjong tiles as the key to which beams to hit. Once this step is done, the achievement will be unlocked and you will be granted 6 perks just like the Richtofen path.







Nuketown


Teddy Bear Song

This Easter Egg can be found on Nuketown Zombies. To activate it you need to press X (360), Square (PS3), or F (PC) on all three teddy bears in one game. Once you do a song will begin playing.

Teddy #1: Inside the bus in the middle of the map
Teddy #2: On the top bunk bed on the second floor of one house.
Teddy #3: In the backyard behind a fence of the other house.







Mob of the Dead


Musical Easter Egg - Where Are We Going

This Musical Easter Egg is by long time Zombies artists Kevin Sherwood and Malukah. This song is called "Where Are We Going," and is activated by entering "115" followed by "935" on the Volt Meters are the bottom of the Citadel Tunnels.




Musical Easter Egg - Rusty Cage

You can activate 3 glass bottles around the map to start the Johnny Cash cover version of Soundgarden's Rusty Cage. The bottles are located in the library, infirmary, and docks.




Sniper Easter Egg

This Easter Egg is an extremely short one. To activate it, grab a Sniper Rifle from the Mystery Box, then scope in on the left side of the Roof.




Pop Goes the Weasel

Step 1: Obtain the Hell's Retriever

The Hell's Retriever is a Combat Axe that at least one player must have when attempting this Easter Egg. See Feed the Beast to learn how to obtain it. Short answer: Feed the three hounds around the map (Cell Block, Infirmary, and Docks), then grab the weapon in the Citadel Tunnels. All players in the game can grab it if they want.

Step 2: Build and Ride Plane

This can be mixed in with the first step. It doesn't really matter which was done first. See No One Escapes Alive to learn how to build the plane and use it to get to the Bridge.

The plane will take all players that get on the plane to the bridge. After the electric chairs appear on the bridge, use them to return to the Prison. This needs to be done three times before step six. After flying the plane, it must be refueled before used again. Fuel will be located where the plane parts previously were.

Step 3: Find Spoons

This can be done alongside step four so the players don't have to go up and down the entire prison, but it must be done after step one.

For this step, two spoons must be retrieved around the map. The Hell's Retriever will be necessary before these can be obtained.

CELL BLOCK SPOON

This Spoon is located one or two cells down from the Warden's Office. Use the Hell's Retriever to rip the poster down inside the cell, revealing an afterlife emblem behind it. Enter the afterlife and go through the blue door opposite the Warden's Office door. A spoon should be on the floor inside this area. Zap it with some electricity until you hear a laugh.

CAFETERIA SPOON

This spoon is located behind the barricade window at the back of the cafeteria. Aim the Hell's Retriever at the spoon on the food cart on the left side of the window.

Step 4: Find Skulls

This can be done alongside step three so your team doesn't have to go up and down the entire prison, but it must be done after step one.

For this step, players must retrieve five skulls around the map with the Hell's Retriever. The skulls can be seen when in the Afterlife. If your team is having trouble locating the exact position, have one player go into the afterlife and shoot electricity at the location. It seems the skulls do not have to be collected in a specific order, but it's best to retrieve the one in the warden's office last.

CELL BLOCKS SKULL

One skull is located in a cell just outside the library. A skull is on a shelf, but you need to aim the Hell's Retriever at the toilet. Throw it to retrieve a skull.

ROOF SKULL

One skull is located on the rooftop. Head to the left side of the roof where there are no obstructions from looking over. Throw the Hell's Retriever slightly towards the corner of the rooftop that's jutting out.

DOCKS SKULL 1

One skull is located at the top part of the docks near Jugger-Nog. Throw the Hell's Retriever at the lamp post (street light, whatever) that's above the entrance / exit to the docks.

DOCKS SKULL 2

One skull is located at the bottom of the docks. Look over to another dock to the right of the tower trap. Throw the Hell's Retriever on the third wooden pillar to obtain the skull.

WARDEN'S OFFICE SKULL

One skull is located on a power line outside the Warden's Office. Look out the window to the right of the Speed Cola machine to see the power lines across the street. Throw the Hell's Retriever towards the left part of the wooden + on the power line post.

It's best to get this skull last because a Blundergat will appear out of the desk in this room after all skulls are collected.

Step 5: Upgrade the Blundergat

The Blundergat can be upgraded to the Acidgat by building an Acid Gat Kit on one of the Workbenches in the prison. The three parts for building the kit are located in the starting area of the Cell Blocks (near the library), the Infirmary, and the Warden's Office. Craft all three parts on a table, then put the Blundergat on the table to turn it into the Acidgat. This is tied in with the Acid Drip achievement / trophy.

Step 6: Zap the volt meters in Citadel Tunnels

This step can only be done after flying the plane to the bridge three times. After that has been done, head to the Citadel Tunnel's massive spiral staircase. Specific numbers must be entered in the three volt meters at the bottom. It's nearly impossible to enter all four numbers in one afterlife, so get a teammate to revive the downed player, and have another teammate finish the number sequence when the first teammate falls. These numbers are:

101
872
386
481
Step 7: Collect Audio Logs

This step can only be done after step six. Collect all audio logs on the way to the rooftop. The audio logs look like Power-Ups, but they're in the shape of headphones.

Step 8: Take the plane in the Afterlife

Do not refuel the plane for another trip! Have all players enter Afterlife just below the roof, in the Infirmary, then jump on to the plane's wings on the rooftop.

When your team reaches the bridge, revive your bodies in the electric chairs.

Step 9: Kill

The final step is to kill Weasel or for Weasel to kill all other players. Which ever happens, Pop Goes the Weasel will unlock, and the game will end.






Buried


Musical Easter Egg

Like always, a Musical Easter Egg is present on this Zombies Map. To activate it, press the reload button on three Teddy Bears that are hidden throughout the map.

A Teddy Bear is near the Quick Revive Machine towards the start of the map
A Teddy Bear is inside a barrel inside the Confectionery
A Teddy Bear is inside the Haunted House near the Double Tap Root Beer Machine. To open the Haunted House, you need to take the prisoner and give him booze near the gate. See the Buried page for more info on using and finding the big prisoner.


Side Easter Eggs

In the saloon there is a piano in the corner next to the bar counter. If you hold X (Xbox360) or Square (Playstation3) on any section of the piano keys they will play different notes.
How to get an extra perk:
1. Get Huckleberry to break down the debries in front of the mansion.
2. Obtain the ballistic knife from the mystery box.
3. Go inside the saloon. There should be a darts board next to the bar counter on the wall.
4. There will be a white chalk line on the floor, stand on top of it.
5. Shoot the ballistic knife at the darts board from the line, and try and get a bullseye. Keep trying until you get it.
6. Once you get the bullseye, you will hear music playing on the piano. Run as quickly as you can to the mansion.
7. Once inside the mansion, go inside as you normally would but just quicker, and get out through the other side.
8. After you are out, immediately go back in through the exit.
9. In the hallway when you first come in the exit, there will be a ghost playing the piano. On top of the piano is a small box.
10. Go up to the small box. It will tell you that you have to donate 10 points.
11. Donate the points and then you will get a free perk, chosen at random. This works even if you have 4 perks, so it is a good way to get an extra perk. Note that you can only do this once per game.


Mined Games

Maxis's Side

Step 1: Build The Noose

The first thing you need to do is collect four parts around the map and build a noose near the Courthouse. It doesn't matter which order you collect the parts in.

Antennae in Stable near hay
Wire on a spool in Gunsmith Shop, near the tunnel's entrance to the Bank
Light Bulb on second floor of the Jailhouse
Battery in the Church near the pedestal
Step 2: Charge and Destroy Orbs

The next step requires the Paralyzer from the Mystery Box, the Subsurface Resonator equipment, and the Turbine equipment to power the Subsurface Resonator. The Subsurface Resonator is built from four parts from the General Store. See either the Buried page or the Buildable Equipment page for images of what each part looks like.

When you have the weapon and equipment, you'll need to charge four glass orbs around the map with the Paralyzer until you hear a chime, then destroy them with the Subsurface Resonator. The four locations are:

Left of the Church's front door
Near Saloon
In tunnels near Quick Revive room
In back of Mansion at the outside
Step 3: Obtain and Fill the Lantern

After completing the last step, a lantern will fly around the map. Get it down by cooking a grenade so it explodes right next to the flying lantern. One of the players must then pick it up and fill it. To fill the lantern, you will need to kill zombies around the player holding it until Maxis speaks again.

Step 4: Find and Decipher Code

With the lantern filled, you will need to place it on a glowing lantern symbol at the top of the Gunsmith Shop. Jump over from the Saloon's balcony to reach the rooftop with this symbol. A code of some sort will appear on the wall nearby that gives you a hint to the next step. This code will change between five available codes on each game. This code will give the names of three out of five signs around the map. These signs will have a name clearly written on them, so it'll be easier to know which to hit first. See the image below for the code and name of the sign.

[ Register or Signin to view external links. ]

You must hit all three in the order they are listed with the Galvaknuckles or Bowie Knife. Before you do this, make sure one player has obtained the Time Bomb from the Mystery Box.

Step 5: Escort Soul to Noose

This step is tied in with the last step. You will need to hit all three signs to unleash some sort of energy. It may be a lost soul. Make sure one player has obtained the Time Bomb from the Mystery Box before unleashing it. Drop the Time Bomb, then hit the third sign.

You will need to escort this soul all the way to the Noose. To keep it alive, run it through some Zombies on the way. Reach the Noose to illuminate one of the light bulbs. When it's lit up, activate the Time Bomb to do it again. The first light will remain illuminated, and now you must illuminate the others. Escort the soul again until all light bulbs are lit.

Step 6: Use Service Bells

This step requires all four players to split up into four areas: the Confectionery, the Stables, the Courthouse, and the Haunted Mansion. The first three buildings have three service bells inside each one, making a total of nine bells on the map. The Haunted Mansion contains a wooden board with nine lights, each light corresponding with a bell. The light board is located on the second floor of the house near the maze entrance. When a light turns yellow, tell one of the players to ring that particular bell to turn the light green. Light up all nine lights to complete this step.

Step 7: Target Practice

The next step is to Make a Wish on the fountain. To do so, you will need the Prisoner to smash the fountain by giving him booze. An option to make a wish by holding the reload button on the fountain will appear. Now it's time for Target Practice.

Targets will appear around the Haunted Mansion, Courthouse / Confectionery area, Saloon, and Jailhouse. All four players must hit all these targets without missing one before it disappears. Overall accuracy doesn't matter, just make sure it gets hit. If all targets are hit, the achievement / trophy will unlock! All Perk-A-Colas that can be found on the map will be permanently unlocked, as well.

Optional Step: Ending

Complete the Maxis sides on all previous zombie maps to gain access to this ending. Interact with the button in a box at the back of the courthouse to see it. The game will not end, and no other achievements / trophies will unlock. However, Richtofen will appear as a blue-eyed zombie from time to time and always drop a Power Up when killed.


Richtofen's Side

Step 1: Build the Guillotine

The first step to this Easter Egg is to build a Guillotine on a table between the Saloon and Gunsmith Shop. You will need four items. These items can be collected and built in any order:

Wire and spool from Gunsmith shop near tunnel to Bank
Crystal inside Quick Revive Saloon Tunnel. It's just after the pitfall
Satellite on the second floor balcony of the Saloon
Antennae inside the Stables
Step 2: Charge Glass Orbs

For this step you will need the Paralyzer from the Mystery Box. When one player gets it, charge four Glass Orbs around the map until a chime sounds. The locations are:

Left of the Church's front door
Near the Saloon
In the tunnels near the Quick Revive room
At the back side of the Haunted Mansion
Step 3: Obtain and Fill the Lantern

After completing the last step, a lantern will fly around the map. Get it down by cooking a grenade so it explodes right next to the flying lantern. One of the players must then pick it up and fill it. To fill the lantern, you will need to kill a few Ghosts from the Haunted Mansion until Richtofen speak.

Step 4: Find and Decipher Code

With the lantern filled, you will need to place it on a glowing lantern symbol at the top of the Gunsmith Shop. Jump over from the Saloon's balcony to reach the rooftop with this symbol. A code of some sort will appear on the wall nearby that gives you a hint to the next step. This code will change between five available codes on each game. This code will give the names of three out of five signs around the map. These signs will have a name clearly written on them, so it'll be easier to know which to hit first. See the image below for the code and name of the sign.

[ Register or Signin to view external links. ]

You must hit all three in the order they are listed with the Galvaknuckles or Bowie Knife. Before you do this, make sure one player has obtained the Time Bomb from the Mystery Box.

Step 5: Follow the Soul

This step is tied in with the last one. You will need to hit all three signs to unleash some sort of energy. It may be a lost soul. Follow the soul around the map, touching it from time to time until it reaches the guillotine. Once it finally reaches it, you will need to charge the crystal. Allow zombies to walk near the guillotine; they will start to glow with the same light as the crystal. With them glowing, kill the zombies to fill the crystal. Do this until you hear more dialogue.

Step 6: Round Infinity

The next step is to obtain a Time Bomb from the Mystery Box. Have the player throw the Time Bomb onto the guillotine and detonate it to enter round infinity. Each of the four player's dead bodies will be laid out around the map. Look for them and search the bodies until you find a lever like the power switch. It may take your team more than one attempt to find it.

Step 7: Maze Levers

This step revolves around four colored levers on the doors in the Maze. You will need to use each lever in a specific order to complete the step. If you chose the right lever, a spark should come out. If not, exit the maze and try again. Try to remember which order the colors go. The colors will change each game, so we can't give you an exact order.

Step 8: Target Practice

The next step is to Make a Wish on the fountain. To do so, you will need the Prisoner to smash the fountain by giving him booze. An option to make a wish by holding the reload button on the fountain will appear. Now it's time for Target Practice.

Targets will appear around the Haunted Mansion, Courthouse / Confectionery area, Saloon, and Jailhouse. All four players must hit all these targets without missing one before it disappears. Overall accuracy doesn't matter, just make sure it gets hit. If all targets are hit, the achievement / trophy will unlock! All Perk-A-Colas that can be found on the map will be permanently unlocked, you will be able to hold four weapons at a time, and there will be a permanent Fire Sale.

Optional Step: Ending

Complete the Richtofen sides on all previous zombie maps to gain access to this ending. Interact with the button in a box at the back of the courthouse to see it. The game will not end, and no other achievements / trophies will unlock.







Origins


Musical Easter Egg

Like always, a Musical Easter Egg is present on this Zombies Map. To activate it, press the reload button on three green meteorites that are hidden throughout the map.

1.) In laboratory near Chest
2.) Under beds on second floor Workshop
3.) On the wooden planks up towards the Excavation Site, towards Generator 4

The Musical Easter Egg is called "Archangel," and it's performed by Kevin Sherwood, Elena Siegman, Malukah, and Clark S. Nova



Audio Logs

A number of Audio Logs can be found around the Origins Map. Simply press the reload button to play them. If you find more, feel free to add them to the list:

  • On a table to the left of the M14 in the Laboratory
  • On a table to the left of the Ballista in the Laboratory
  • On the floor of the Workshop, just left of the Workbench.
  • Inside the giant Robot




Main Easter Egg / Lost Little Girl

Note: This Easter egg can be completed on Easy (Unconfirmed). Four (4) players are required to complete every step.

Step #1: Activate the Generators

Just that simple. Get all six (6) generators working.

Get more generator tips on the [ Register or Signin to view external links. ]

Step #2: Open the Underground Chamber

Travel to the Pack-A-Punch in the center of the map and collect the Gramophone down the stairs. The Gramophone, when combined with a vinyl record, will play music and open secret passages.

To find the first secret passage, place the Gramophone on the table near where it spawns, and then find the record.

A record should appear near the machine upstairs. Take it and place it on the Gramophone. It will begin to play music, and the stairs into the ancient civilization below the Excavation Site will lower.

This area will become important later. It is required to build the 4 Elemental Staffs.

Step #3: Build the 4 Elemental Staffs

To construct the Elemental Staffs, youll need to collect the parts hidden throughout the map and bring them back to the underground secret chamber you opened earlier.

To find the 4 Elemental Crystals, youll need to place the Gramophone with the correct disc (actually a vinyl record) next to the wall marked Crazy in each of the elemental tunnels.

For a full explanation, check out the [ Register or Signin to view external links. ]

Step #4: Complete the Ultimate Staffs

Once you have all four (4) Elemental Staffs, the team must complete puzzles in the Crazy place and around the trenches map.

See how to complete every puzzle, check out a walkthrough; [ Register or Signin to view external links. ]

Step #5: 5th Staff Altar, Place Keys in 3 Mechs

Once all four (4) Elemental Staffs have been turned into the Ultimate Staffs, a 5th Staff altar will appear in the center of the chamber. Now, the players must re-enter the three (3) giant mechs and place matching staffs.
  • Ice Staff: Place inside Fraya, the Mech in the far left side of the map.
  • Thunder Staff: Place inside Thor, the Mech in the far right side of the map.
  • Wind Staff: Place inside Odin, the Mech in the center of the map.

Finally, place the Fire Staff on the new pedestal that appeared in the center of the chamber described earlier (it appears after upgrading all 4 Elemental Staffs) and Samanthas voice should play.

Step #6: Get the Thunder Fists

There are four (4) mech footprints with special chests scattered around the trenches. Kill zombies near the chests to fill them with souls.

Go to the chest in the crater near the Stamin-Up machine. Another is near the Jugger-Nog. The third is south of the Excavation Site, and a fourth is outside the Church.

Once all four chests have been filled, youll be able to get the Thunder Fists.

Step #7: Purify the Slabs

Next, the team will need to acquire special Stone Slabs to gain the G-Strike Beacon, sometimes referred to as the Odin Bomb.

Go to the Tank Bunker to find the slabs. Take them and place the items in the church water basin. Draw zombies near the basin and kill zombies to infuse the slabs with souls.

Once the slabs turn white, youll need to return them to the Tank hangar. Watch out for muddy patches walking in mud will revert the slabs back to normal, and theyll need to be purified again. Try using the Tank to return to the slab spawn location.

Continue to kill zombies until Samanthas voice is heard again. By now, the G-Strike Beacon becomes available grab it, and prepare to use it.

Step #8: Destroy the Seal

Enter one of the giant mechs any one mech will do. Inside the head, look for a bright red button.

Have a teammate with the G-Strike Beacon wait by the Seal located south of the Stamin-Up upgrade, outside the traversable area of the map. Dont miss!

Once the beacon is in place, have a teammate hit the button inside the giant mech to launch the strike.

Step #9: Send Maxis Drone into the Seal & Defeat the Panzer Soldat Horde

Next, prepare for a big fight. Bring the Maxis Drone near the Seal to send it in two (2) Panzer Soldats will spawn per player.

You can build the Maxis Drone at any point in Origins. Find the locations below:
  • Brain: Down the stairs, on a desk in the Spawn Room.
  • Frame: Near the Ice Tunnel, outside the road into the Tank bunker, and the tank entrance to the Church.
  • Rotors: All over the Excavation Site near the secret stairs, near the Pack-A-Punch, or near the lever inside the site.

The Maxis Drone only lasts 90 seconds before returning to the recharge table. Grab it and take it to the Seal to unleash the horde of Soldats.
Defeat them all, and the Maxis Drone will be unavailable until a later step.

Step #10: Destroy the Invisible Plane & Zombie

Use Zombie Blood to see a plane and a zombie that were previously invisible.

Look up in the sky and shoot down a plane spewing fire while affected by Zombie Blood.

With Zombie Blood, shoot the strange beast moving in circles around the Excavation Site. Collect the Maxis Drone from the body.

Step #11: Upgrade the Thunder Fists & Charge the Ultimate Staffs

Return to the Crazy place Staff room and kill 20 zombies. The fists will then upgrade into the Iron Fists. Grab them, and prepare for the end.

While in the Crazy place, place the four Ultimate Staffs onto their respective pedestals. Now youll need to kill zombies to infuse the staffs with souls.

Continue to kill until a portal appears. The achievement should now unlock, but theres still one step left to complete this Easter egg.

Step #12: Send the Drone into the Portal

Retrieve the Maxis Drone and bring it to the new portal in the Crazy place. The Drone will fly in.

Light will shine down from the portal. Walk inside to see the ending cutscene for Origins.


Source: IGN Wiki




If you have any problems or concerns, be sure to PM me here.


Stickied by: Suhpose - OP wasn't able to update thread.

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#2. Posted:
-KieranUK
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Really good post Centurial, nice detail and well explained covering all areas. Helped me.

Congrats on the sticky, well deserved.
#3. Posted:
CDP
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These EE's are just getting ridiculously long now
#4. Posted:
Im_Labb
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I just got all of these easter eggs done just from this guide thank you so much.
#5. Posted:
GellMods
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Guide helped me thanks
#6. Posted:
burnelldan
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Thanks dude! helped me alot!
#7. Posted:
RedDotMods
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Thanks! Man - Very Helpful!;
#8. Posted:
Thoroughly
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Very helpful guide.

All I need is the TranZit Tower of Babble though.

Quite hard...
#9. Posted:
GlowV4
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Anybody wanna do the little lost girl
#10. Posted:
Creak
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This is a great posts and has really helped me out. Congrats on the sticky btw.
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